Search found 968 matches

by Sadler
Tue Jun 28, 2016 9:01 am
Forum: General Discussion
Topic: Birthsize Starfiled too big
Replies: 2
Views: 2615

Re: Birthsize Starfiled too big

I think a 'fog' would help with this or an opacity curve at birth. But a period of inflation from nothing would help smooth the universe if Eric wants to play god.
by Sadler
Mon Jun 27, 2016 8:39 am
Forum: Feature Requests
Topic: stylus/tablet input
Replies: 22
Views: 13913

Re: stylus/tablet input

For stylus digitisers maybe try something like this?

http://www.livelab.dk/tablet2midi.php

You have to use the pen though, for absolute positioning.

And for tablets try TouchOSC or Lemur (which do midi and OSC),
by Sadler
Sun Jun 19, 2016 5:46 pm
Forum: Feature Requests
Topic: Bad Wrap
Replies: 2
Views: 3294

Re: Bad Wrap

You got me! But then there's the thing - I confused myself (or my thinking stopped) because I expected the wrap to cope with negatives. My expectations that the expression modifier, while intimidating to some, would handle any maths correctly, might not confuse or limit thinking as in my case. Thanks.
by Sadler
Sun Jun 19, 2016 5:37 pm
Forum: Feature Requests
Topic: Text width
Replies: 2
Views: 3195

Re: Text width

That's a possibility, certainly. Also, when scrolling a piece of text across the screen the wrap (if you want to wrap it) is sensitive to the width (or height if scrolling vertically). For example one must translate text size 28 (font moonhouse) from -6 to +6 and text size 60 must be translated from...
by Sadler
Sun Jun 19, 2016 9:00 am
Forum: Feature Requests
Topic: Font Selector
Replies: 1
Views: 2864

Font Selector

When a text module is at the top of the screen the font selector drops down below the button. At the bottom it the menu pop up above the button. When the text module is somewhere near the middle, the font menu opens over the button and at certain positions opens such that the font menu starts scroll...
by Sadler
Sun Jun 19, 2016 8:47 am
Forum: Feature Requests
Topic: Text width
Replies: 2
Views: 3195

Text width

In order to position text correctly (or dynamically) it would be good to have access to the text width/height somehow. These values can change on scaling, font selection and string length. There is currently no way to reference parameter values from active modules but this might be a good way to ach...
by Sadler
Sun Jun 19, 2016 8:36 am
Forum: Feature Requests
Topic: Bad Wrap
Replies: 2
Views: 3294

Bad Wrap

If one wants to wrap between 0 and -1 for example, the wrap modifier can't do it. The wrap modifier will only wrap to a positive number. An easy workaround is to use x % 1 (or even x % -1) in an expression modifier. It would be nice to see Wrap extended, though I also wouldn't mind seeing wrap, offs...
by Sadler
Tue Jun 14, 2016 4:09 pm
Forum: General Discussion
Topic: New Order
Replies: 4
Views: 3415

Re: New Order

Maybe you should change your username to D0gits. :D
by Sadler
Wed Jun 08, 2016 10:14 am
Forum: General Discussion
Topic: ISF MODULE LIBRARY
Replies: 2
Views: 5168

Re: ISF MODULE LIBRARY

Thanks for sharing - it looks well organised.
by Sadler
Sat May 28, 2016 9:33 pm
Forum: General Discussion
Topic: Seeking animation example
Replies: 5
Views: 4120

Re: Seeking animation example

If using a 2d image of a cane you could only rotate it around the z-axis without distorting the image or giving away the illusion of it being just a 2d plane. So in that sense, yes, 3d is the only way to go. Check out this animation which is all 2d planes: https://magicmusicvisuals.com/forums/viewto...
by Sadler
Fri May 27, 2016 11:53 pm
Forum: General Discussion
Topic: Seeking animation example
Replies: 5
Views: 4120

Re: Seeking animation example

Build a candy cane in blender (bevel a bezier)
Export as 3ds.
In Magic insert an Object module
Configure it to open the candy cane 3ds file
Add transform rotate
Add colour

This is what it might look like with a couple of added effects:
by Sadler
Sat May 14, 2016 8:50 pm
Forum: General Discussion
Topic: Using text in real time (help!)
Replies: 4
Views: 3750

Re: Using text in real time (help!)

You could always point we webcam at another computer (https://dictation.io/ or Google Docs) or cellphone on which the speech recognition is running. Or you could use Open Broadcaster Software (https://obsproject.com/) to stream. ManyCam can capture a window on a PC or Mac and present it as a webcam.
by Sadler
Fri May 13, 2016 6:47 pm
Forum: Feature Requests
Topic: Transition effects
Replies: 6
Views: 5629

Re: Transition effects

This arrangement seems to work quite well, though perhaps limited in terms of transition curves and duration.
magic_transition.png
magic_transition.png (54.92 KiB) Viewed 5612 times
The multimix can take any number of inputs to transition between although the transition effects takes up n-1 slots.
by Sadler
Tue May 10, 2016 6:08 am
Forum: General Discussion
Topic: Look at this ffgl plugin, this is amazing
Replies: 3
Views: 6503

Re: Look at this ffgl plugin, this is amazing

From their website
"The code/plugin is not for release currently; it is way to unstable and there are some depth/occlusion issues we could not fix (I’m pretty used to openframeworks, not really the barebone openGL) ."
by Sadler
Thu Mar 31, 2016 9:18 pm
Forum: User-Submitted Videos
Topic: Moving Platform - a Kinect + Magic experiment
Replies: 1
Views: 3056

Re: Moving Platform - a Kinect + Magic experiment

Nice aesthetic - and like the occasional time scratch on the dancer.

For a full-on 80's look you should really check out Kung Fury
by Sadler
Mon Jan 18, 2016 8:02 pm
Forum: General Discussion
Topic: glsl shader problem
Replies: 13
Views: 10599

Re: glsl shader problem

You're right in that the z-movement isn't there which I neglected to mention in my post.
by Sadler
Sun Jan 17, 2016 8:57 pm
Forum: General Discussion
Topic: glsl shader problem
Replies: 13
Views: 10599

Re: glsl shader problem

BlackCherryCosmos works for me though I have to turn the dials down to almost zero. Some other ISFs don't work though. Would it be possible to report why these fail in the compiler errors file?
by Sadler
Sat Jan 09, 2016 10:50 am
Forum: Feature Requests
Topic: Multipass
Replies: 1
Views: 2998

Multipass

You've already implemented multipass for ISF (sample download link is 404 though). ShaderToy has now gone multipass. Do you have plans to update the Shader2ISF site and the GLShader module?
by Sadler
Sat Jan 09, 2016 10:06 am
Forum: Feature Requests
Topic: Spline Module
Replies: 2
Views: 3126

Re: Spline Module

OK there seems to be little interest in this idea but perhaps I didn't explain too well or what I was requesting was too adventurous (or too boring). However, let me have another attempt at trying to drum up some enthusiasm. Starting with a simple spline of a few vertices one can create a wide range...
by Sadler
Wed Jan 06, 2016 3:48 pm
Forum: Feature Requests
Topic: Sine/Tri Phase Offset
Replies: 16
Views: 10107

Re: Sine/Tri Phase Offset

Very clever - I like it - even the delay ;)
by Sadler
Sun Jan 03, 2016 1:40 pm
Forum: Feature Requests
Topic: New Array Module
Replies: 1
Views: 2904

New Array Module

A module that is able to use an input to transform array elements in 3D space. Input distribution would depend on the number of array elements. Options for offsetting rows or columns. Offsetting would would allow better packing of elements or would allow alignment of features between rows/columns. F...
by Sadler
Sun Jan 03, 2016 12:38 pm
Forum: Feature Requests
Topic: Spline Module
Replies: 2
Views: 3126

Spline Module

For 2016? A bezier (SVG, AI) that could be transformed in 3D space with a poly input for extrude shape and a start and end value for the position of the extrude along the spline. Possible options for segments, scale profiles (for bulges and tapers) and textures.
by Sadler
Sat Jan 02, 2016 8:05 pm
Forum: General Discussion
Topic: Randomize JPEG folder
Replies: 12
Views: 5944

Re: Randomize JPEG folder

Exponent, Increase, Invert, Random, Ramp, Sine, Step, Triangle and Wrap are effectively unbounded from zero up. Clamp, Offset, Power, Scale and Trigger seem to be unbounded in both directions. Average, Delay, Gate, Hold, Peak, Smooth and Threshold have a range of 0-1. I could see there might be some...
by Sadler
Fri Jan 01, 2016 4:02 pm
Forum: General Discussion
Topic: Randomize JPEG folder
Replies: 12
Views: 5944

Re: Randomize JPEG folder

Add these in order:

Random [No of images]
Step [1]
Hold [Seconds] - for 110 bpm a hold of 0.545 would be close
by Sadler
Mon Nov 30, 2015 3:59 pm
Forum: General Discussion
Topic: Hey guys... Lets make a Competition !
Replies: 38
Views: 129194

Re: Hey guys... Lets make a Competition !

Cubes look great - mesmerising. If I might suggest, with Random on each RGB the colours change so quickly they lose saturation - I guess due to persistence of vision or because all three RGB values rarely converge at high saturation values. If you did want to slow down the colour change and increase...
by Sadler
Sun Nov 29, 2015 5:41 pm
Forum: General Discussion
Topic: How do you make black as a solid color ?
Replies: 8
Views: 6409

Re: How do you make black as a solid color ?

Indeed. Thanks. Twas in the recesses of memory.
by Sadler
Sun Nov 29, 2015 1:13 pm
Forum: General Discussion
Topic: How do you make black as a solid color ?
Replies: 8
Views: 6409

Re: How do you make black as a solid color ?

I'm sure most folks could manage a cube on their own but with inspiration from Tanooki and expertise from Eric a little sharing is appropriate. magic_cube_use.png Cubes.magic This provides an opportunity for me to make a feature request. To use a shader as a square texture one must scale it. Better ...
by Sadler
Sat Nov 28, 2015 8:07 pm
Forum: General Discussion
Topic: How do you make black as a solid color ?
Replies: 8
Views: 6409

Re: How do you make black as a solid color ?

When trying to recreate I also see something I wouldn't expect with DepthTest on polys.
Cube.magic
(1.95 KiB) Downloaded 398 times
Though it does give a nice sparkly effect when radially blurred.
Cube2.magic
(2 KiB) Downloaded 384 times
by Sadler
Thu Nov 05, 2015 9:26 pm
Forum: Feature Requests
Topic: Well could you imagine THAT in magic :P !!
Replies: 2
Views: 3759

Re: Well could you imagine THAT in magic :P !!

If one attempts to feed a scene with itself nothing is drawn, though I imagine it could.
by Sadler
Wed Oct 07, 2015 10:16 am
Forum: General Discussion
Topic: GLSLShader module
Replies: 3
Views: 3259

Re: GLSLShader module

Search for 'reactive' gives 25 shaders. There are many others too. Half the fun is finding them.

e.g. Reactive Sphere

I haven't got my head around shaders yet either. Have a look here if you're interested: Book of Shaders, by Patricio Gonzalez Vivo.
by Sadler
Tue Oct 06, 2015 2:24 pm
Forum: General Discussion
Topic: Random parameter
Replies: 9
Views: 5741

Re: Random parameter

I tried to get the Midi Beat Clock and the Increase modifier to work together. On it's own (but with a step to limit it increment to integers) the Beat Clock changes the numbers (0-1-0-1...) in time but doesn't increment. Combined with the increase modifier it does increase but at a much slower (fra...
by Sadler
Sun Oct 04, 2015 9:34 pm
Forum: General Discussion
Topic: Random parameter
Replies: 9
Views: 5741

Re: Random parameter

Theoretically, if the increase modifier is set to zero, the modifier should increase the index whenever a sound of the chosen frequency occurs, assuming one can scale the input appropriately. However, when trying to test this theory MV hung on me with what looked like the index of JpegFolder looping...
by Sadler
Fri Oct 02, 2015 3:52 pm
Forum: Feature Requests
Topic: Output Selector
Replies: 5
Views: 5243

Re: Output Selector

Do you mean like this?
module_sources.jpg
module_sources.jpg (49.5 KiB) Viewed 5235 times
by Sadler
Sat Sep 26, 2015 4:01 pm
Forum: General Discussion
Topic: Trouble with image module
Replies: 6
Views: 4874

Re: Trouble with image module

Hi,

I can load this image into both the image and video module with alpha intact without any difficulty.

XNView describes it as a Adobe Fireworks PNG with zip compression RGB 32bits.
by Sadler
Mon Sep 14, 2015 9:50 am
Forum: User-Submitted Videos
Topic: animation
Replies: 6
Views: 5473

Re: animation

Beautiful and simple story - and amazing you did it in MV. I'm sure it's the artist that gives this its visual style but perhaps the limitations of MV also add to it a little.
by Sadler
Sun Sep 13, 2015 9:35 am
Forum: Feature Requests
Topic: Remembered last directory per node type
Replies: 1
Views: 2802

Remembered last directory per node type

Can we have separated open file locations for different file types or different nodes? Very often, when I'm testing combinations of shaders, videos and images which, for the most part, are stored in different locations, opening one type of file changes the default open locations for all subsequent o...
by Sadler
Mon Sep 07, 2015 12:44 pm
Forum: Feature Requests
Topic: SpoutControl
Replies: 3
Views: 3339

Re: SpoutControl

I think the rationale for SpoutControl is that if you're receiving spout in an application you'd generally want to stay in that application and since there's already a connection between applications, why not use it for a bit more control. One could always alt-tab between Resolume and MV, for instan...
by Sadler
Sun Sep 06, 2015 8:52 am
Forum: Feature Requests
Topic: SpoutControl
Replies: 3
Views: 3339

SpoutControl

I would imagine you've already thought about this, perhaps in depth, but controlling MV from other applications would definitely add convenience. Being able to control the MV playlist, for instance. Is SpoutControl a suitable mechanism?
by Sadler
Fri Aug 28, 2015 11:25 am
Forum: General Discussion
Topic: blend module
Replies: 6
Views: 4489

Re: blend module

Not exact same spec but I tried a Dell Vostro Core i5, Win 10 64bit, GT 525M. This has dual GPU both with DX11.

Tested blend on both integrated and discrete with multiple media and saw no issues. Perhaps try another application with GPU blend modes?
by Sadler
Mon Aug 03, 2015 6:24 pm
Forum: General Discussion
Topic: Circular Audio Visualizer
Replies: 7
Views: 13171

Re: Circular Audio Visualizer

Good job - and thanks for sharing.
by Sadler
Wed Jul 29, 2015 9:39 am
Forum: General Discussion
Topic: Circular Movement/Translation
Replies: 3
Views: 3617

Re: Circular Movement/Translation

Just put a "Rotate Vector" after a "Translate X". The amount of X changes the radius of the circle. You can have a polygon (for instance) move in a circle in all three dimensions.
by Sadler
Fri Jul 10, 2015 10:27 pm
Forum: Feature Requests
Topic: Next - Previous buttons
Replies: 10
Views: 7284

Re: Next - Previous buttons

Yes, I guess there's many examples of possible nodes that could have two or more file selectors. magic_visuals_new_video_node.png I've taken the liberty of removing "Crop" since a scale transform will suffice and "Grayscale" since zero saturation does the job. That red on the fil...
by Sadler
Thu Jul 09, 2015 1:51 pm
Forum: Feature Requests
Topic: Next - Previous buttons
Replies: 10
Views: 7284

Re: Next - Previous buttons

Here's a few obvious ideas...
MV_next_prev.png
MV_next_prev.png (25.96 KiB) Viewed 7040 times
The first has the advantage as the node will display the shader name when minimised (which might be a good idea in itself) and that the buttons could be midi controlled.
by Sadler
Mon Jul 06, 2015 10:24 pm
Forum: Feature Requests
Topic: Next - Previous buttons
Replies: 10
Views: 7284

Next - Previous buttons

On nodes with file selectors to load the next file in the same directory as the current file.

And perhaps on other nodes to select the next value in a list.
by Sadler
Sat Jun 27, 2015 8:50 am
Forum: General Discussion
Topic: Positive to Negative and Vise Versa
Replies: 2
Views: 2961

Re: Positive to Negative and Vise Versa

Try this:

Sin Osc
Offset -0.5
Scale 4.0
by Sadler
Wed Jun 24, 2015 10:37 am
Forum: General Discussion
Topic: Volume workaround?
Replies: 3
Views: 3329

Re: Volume workaround?

Hi, I use VB Cable (on Windows) as recommended by Eric and this allows me to have two independent volume controls to adjust the volume into the application and the volume to the speakers/headphones.
by Sadler
Wed Jun 24, 2015 10:34 am
Forum: Feature Requests
Topic: Gravity?
Replies: 11
Views: 10153

Re: Gravity?

One for the future: real-time physics engine and particle system.
by Sadler
Sun May 24, 2015 11:06 am
Forum: General Discussion
Topic: Circular Audio Visualizer
Replies: 7
Views: 13171

Re: Circular Audio Visualizer

This isn't perfect and needs a FFGL and a shader but hopefully shows the concept. I haven't had enough time to fiddle with the shader code to close the circle but the original code comes from https://www.shadertoy.com/view/MsBSRm . Here it is running in MV with just three nodes. When the devs get ar...
by Sadler
Sat May 02, 2015 1:22 pm
Forum: User-Submitted Videos
Topic: blackdot's experiments
Replies: 5
Views: 5750

Re: blackdot's experiments

Great - love the clouds idea! Would be nice if the skyscrapers could turn black with lit windows during the night.
by Sadler
Sun Apr 26, 2015 11:16 am
Forum: Tutorials, etc.
Topic: Quick video tutorial on using Magic with Wavetick Studio
Replies: 7
Views: 35361

Re: Quick video tutorial on using Magic with Wavetick Studio

OK so perhaps I was being a bit harsh, so I downloaded the demo to my home PC (wouldn't run on my work PC) and played with it. I wanted to get a solid beat on the InputSelector. Here's a ShadowPlay capture (not brilliant but all I have): https://www.youtube.com/watch?v=1fMejibEjEQ I would say it doe...
by Sadler
Thu Apr 23, 2015 11:35 am
Forum: Tutorials, etc.
Topic: Quick video tutorial on using Magic with Wavetick Studio
Replies: 7
Views: 35361

Re: Quick video tutorial on using Magic with Wavetick Studio

Yes, it does seem quite useful but at 200 Euros after a 95% discount it would put a few potential users off. Also, it crashes for me on start up. I remember trying to test this with Resolume a while back and couldn't get it to run then either. Magic Visuals on the other hand does much more, is very ...
by Sadler
Thu Mar 26, 2015 6:00 am
Forum: General Discussion
Topic: Magic Window Always Processing?
Replies: 7
Views: 5641

Re: Magic Window Always Processing?

For your reference, quaternion+AAx2 on Win7 and GTX970 gives me 15 fps but even quaternion on its own is close to maxing out the GPU. Without AA I get 48 fps.
by Sadler
Wed Feb 18, 2015 9:24 am
Forum: General Discussion
Topic: Controlling shader effects from midi
Replies: 8
Views: 9656

Re: Controlling shader effects from midi

Well I guess that depends on the shaders you're using and the power of your graphics card and your resolution. Yes, shaders keep running when they're not visible but with 4 shaders running in this setup I still get a consistent 90fps on a GTX 570. A frame rate throttle set to 10ms keeps the fan nois...
by Sadler
Tue Feb 17, 2015 10:52 pm
Forum: General Discussion
Topic: Controlling shader effects from midi
Replies: 8
Views: 9656

Re: Controlling shader effects from midi

Perhaps you're looking to (cross) fade shaders in and out using midi knobs or sliders.

One way that works well for me is to use the RGBA module and link all RGBA to the same control.
by Sadler
Wed Jan 07, 2015 11:32 pm
Forum: Feature Requests
Topic: GLSLShader 'Select A File' : Add *.txt filter & lastpath
Replies: 8
Views: 6508

Re: GLSLShader 'Select A File' : Add *.txt filter & lastpath

All my gl shader files have a .glsl extension!
by Sadler
Thu Jan 01, 2015 9:39 pm
Forum: User-Submitted Videos
Topic: Radioactive (SLM 3D Geo-Mix)
Replies: 1
Views: 4198

Re: Radioactive (SLM 3D Geo-Mix)

Not spiritual myself but your star cum dodecahedron object works really well. Inspiration for being a little more adventurous with 3d.
by Sadler
Fri Dec 19, 2014 10:46 am
Forum: Tutorials, etc.
Topic: Some fun effects shaders for the GLSLShader module
Replies: 37
Views: 251908

Re: Some fun effects shaders for the GLSLShader module

The video height shader is great when it is mixed with its source. I've tried it with two different sources which gives a mysteriously unsettling effect which can be subtle or blatant. The ripple is also great when its mixed back in with its source.
by Sadler
Tue Dec 16, 2014 7:04 am
Forum: General Discussion
Topic: is this midi device going to work with magic?
Replies: 11
Views: 6826

Re: is this midi device going to work with magic?

There's a long running thread on the Resolume forum that (I think) has every controller known to mankind and extraterrestrials:
http://resolume.com/forum/viewtopic.php?f=7&t=8902
by Sadler
Tue Dec 16, 2014 6:55 am
Forum: Tutorials, etc.
Topic: Quick tutorial for Ramp (and Sine/Triangle) modifiers
Replies: 5
Views: 36737

Re: Quick tutorial for Ramp (and Sine/Triangle) modifiers

Thanks - this is a clear and useful lesson.
by Sadler
Sat Nov 29, 2014 9:26 pm
Forum: Feature Requests
Topic: FFGL categorisation
Replies: 2
Views: 4887

Re: FFGL categorisation

Yes, very helpful. Thanks.

I've just tested this with Resolume and nothing is broken - thank you.
by Sadler
Sat Nov 29, 2014 3:43 pm
Forum: User-Submitted Videos
Topic: Speedometer, Clock or VU meter
Replies: 2
Views: 5462

Speedometer, Clock or VU meter

Simple but (I think) effective. Here's the magic...
needles.magic
(1.36 KiB) Downloaded 654 times
by Sadler
Sat Nov 29, 2014 1:12 pm
Forum: Feature Requests
Topic: FFGL categorisation
Replies: 2
Views: 4887

FFGL categorisation

FFGL falls into a number of categories, for example: source, effect, transition. Could these categories be used in the Add Node menu? magic_visuals_node_menu.png Unwieldy FFGL selection. Eventually, assuming the number of FFGLs and built-in nodes will grow, I think a modal (perhaps docked) node sele...
by Sadler
Sat Nov 29, 2014 1:04 pm
Forum: Feature Requests
Topic: Shader Thumbnails
Replies: 4
Views: 5630

Shader Thumbnails

Would it be possible to store shader code in image metadata (XMP for example), thereby allowing users to browse shaders visually, select an image and have Magic extract the shader code?
by Sadler
Thu Nov 27, 2014 8:20 pm
Forum: General Discussion
Topic: From Magic to Resolume : Sprout output sender name ??
Replies: 10
Views: 9220

Re: From Magic to Resolume : Sprout output sender name ??

Make sure you have the Spout Receiver FFGL installed as a SOURCE in Resolume. Run Magic. Set up a scene and then Window->Magic Window Options->Spout Output. Run Resolume. Drag Spout Receiver Source onto an empty cell. CLICK ON THE CELL! Click on Select Sender and you will see a small window with &qu...
by Sadler
Wed Nov 12, 2014 10:22 pm
Forum: Tutorials, etc.
Topic: Some fun effects shaders for the GLSLShader module
Replies: 37
Views: 251908

Re: Some fun effects shaders for the GLSLShader module

Yes, fixed for me too - assuming this is the intended effect...
SmudgeBlur2.jpg
SmudgeBlur2.jpg (79.06 KiB) Viewed 243369 times
by Sadler
Wed Nov 12, 2014 8:29 pm
Forum: Tutorials, etc.
Topic: Some fun effects shaders for the GLSLShader module
Replies: 37
Views: 251908

Re: Some fun effects shaders for the GLSLShader module

The SmudgeBlur doesn't seem to work for me.
SmudgeBlur.jpg
SmudgeBlur.jpg (89.56 KiB) Viewed 243377 times
The other two work well though, as do many GLSL shaders I've tried.
by Sadler
Sat Aug 02, 2014 7:19 pm
Forum: Feature Requests
Topic: Feature Request - Node switcher
Replies: 2
Views: 4969

Feature Request - Node switcher

For example: 3 nodes input into the "Node Switcher" which counts its inputs and switches between them forwarding the input to the output. The node would have a manual switch which could be midi/osc assigned and an auto switch which could be modified by speed and the usual modifiers. Switch...