Search found 968 matches

by Sadler
Wed Mar 15, 2023 11:45 am
Forum: General Discussion
Topic: obj and 3ds files...loading texture.
Replies: 1
Views: 4917

Re: obj and 3ds files...loading texture.

The Janus effect could be due to incorrect/insufficient UV map or possibly reversed faces.

You could try moving your maps to the same dir as the model and editing the mtl to have just the filename.
by Sadler
Sat Mar 11, 2023 12:16 pm
Forum: General Discussion
Topic: Retain master scene applying effects from other scenes
Replies: 5
Views: 7417

Re: Retain master scene applying effects from other scenes

I would swap out the Invert at the end of your LASER scene and replace it with an InputSelector.

Something like this...
Screenshot 2023-03-11 121529.jpg
Screenshot 2023-03-11 121529.jpg (86.85 KiB) Viewed 7411 times
by Sadler
Sun Feb 26, 2023 10:34 am
Forum: General Discussion
Topic: Delay Extension/Global Delays
Replies: 1
Views: 4782

Re: Delay Extension/Global Delays

There are times I've felt the delay was limited and perhaps Magic devs could improve or expand this feature. However, there are ways and means to delay things happening when combining Increase with Triggers. I guess that you have a specific application in mind and this particular work around might n...
by Sadler
Thu Feb 16, 2023 1:54 pm
Forum: Feature Requests
Topic: Stereo to mono sources
Replies: 3
Views: 13659

Re: Stereo to mono sources

Yes, you're right. It won't work for several parts of Magic (iterator frequencies, audio to image etc) but, in the absence of an actual mono-source, adding (or averaging) reactivity from multiple channels would give a similar effect in many cases.
by Sadler
Sat Feb 11, 2023 8:00 pm
Forum: General Discussion
Topic: blender object 3D models in nested scenes render 2D
Replies: 2
Views: 4608

Re: blender object 3D models in nested scenes render 2D

It is not a known issue. You'll have to explain more fully but perhaps you're applying a 2d effect in the 1st scene.
by Sadler
Tue Feb 07, 2023 5:57 pm
Forum: General Discussion
Topic: blender models
Replies: 2
Views: 4934

Re: blender models

Have you been able to load native blender files? I haven't.

You must export from Blender to obj or dae for Magic. Materials and vertex colouring work with these formats.

No lights, cameras, PBR, animation, node graphs or transparency.
by Sadler
Sun Feb 05, 2023 11:37 am
Forum: Feature Requests
Topic: Ability to resize playlist window
Replies: 2
Views: 11224

Re: Ability to resize playlist window

This might be a good idea if the playlist rendered scene thumbnails instead of text.
by Sadler
Sun Feb 05, 2023 10:06 am
Forum: User-Submitted Videos
Topic: 3D Spectrum w/ Delay
Replies: 3
Views: 12954

Re: 3D Spectrum w/ Delay

Neat! A minimalist but intriguing challenge.
by Sadler
Thu Feb 02, 2023 5:14 pm
Forum: General Discussion
Topic: Long videos not rendering
Replies: 5
Views: 12306

Re: Long videos not rendering

How long a video are you trying to export? What format? What are the file sizes after render? Have you tried a different codec? What platform?
by Sadler
Tue Jan 31, 2023 3:14 pm
Forum: General Discussion
Topic: FreeFrame 1.6 (FFGL) plugins ?
Replies: 1
Views: 5178

Re: FreeFrame 1.6 (FFGL) plugins ?

That site seems to have been taken over by malware - recommend it is taken off the various Magic pages. There is a thread on this forum though: https://magicmusicvisuals.com/forums/viewtopic.php?f=2&t=123 I still use a few FFGL fx but that standard is not long for this world. Resolume and JuiceB...
by Sadler
Thu Jan 12, 2023 10:13 pm
Forum: General Discussion
Topic: Midi Piano - different inputs
Replies: 3
Views: 6924

Re: Midi Piano - different inputs

Assuming you're referring to the MIDIPiano example project - that uses an iterator together with Iterator notes from a single MIDI source. Screenshot 2023-01-12 213129.png If you want to have two physical keyboards control one virtual keyboard then add a second node for each node that uses iterator ...
by Sadler
Tue Jan 10, 2023 4:59 pm
Forum: General Discussion
Topic: Midi Piano - different inputs
Replies: 3
Views: 6924

Re: Midi Piano - different inputs

I am not a midi expert but (since no-one else is answering) isn't it as simple as adding a source and setting the channel?
midi.png
midi.png (23.04 KiB) Viewed 6907 times
I know that some controllers use multiple channels which makes it less straightforward.
by Sadler
Sun Jan 01, 2023 10:00 am
Forum: General Discussion
Topic: Beat triggers!
Replies: 6
Views: 13437

Re: Beat triggers!

I don't really understand your question but perhaps this might help.

by Sadler
Fri Dec 30, 2022 6:12 pm
Forum: General Discussion
Topic: How to start an Oscillator at 0.5 not at 0 ?
Replies: 10
Views: 14905

Re: How to start an Oscillator at 0.5 not at 0 ?

In your sin and cos expressions multiply the angle, x, by pi.
by Sadler
Fri Dec 30, 2022 9:07 am
Forum: Feature Requests
Topic: Global LFO's with global BPM
Replies: 2
Views: 10548

Re: Global LFO's with global BPM

You might try something like this until envelopes are implemented. It is not very visual but is very simple (short) code.
Custom beats per second
Custom beats per second
Screenshot 2022-12-30 085458.png (22.52 KiB) Viewed 10534 times
by Sadler
Thu Dec 29, 2022 10:15 am
Forum: General Discussion
Topic: Looking to program a MIDI Note (piano key) to "flash" an img
Replies: 1
Views: 4910

Re: Looking to program a MIDI Note (piano key) to "flash" an

This works for OSC but should also be good for midi...
Screenshot 2022-12-29 101023.png
Screenshot 2022-12-29 101023.png (29.03 KiB) Viewed 4899 times
by Sadler
Thu Dec 15, 2022 6:18 pm
Forum: General Discussion
Topic: Auto update text based on play time?
Replies: 1
Views: 5506

Re: Auto update text based on play time?

Something similar to this (or a text file)
Screenshot 2022-12-15 181542.png
Screenshot 2022-12-15 181542.png (22.09 KiB) Viewed 5503 times
by Sadler
Thu Dec 08, 2022 8:19 am
Forum: User-Submitted Videos
Topic: Drum and Bass - Are you ready?
Replies: 12
Views: 33874

Re: Drum and Bass - Are you ready?

This sort of workflow would be better suited to a timeline UI but this setup is the closest thing to that, if you want to stay within Magic. I still use a NLE to find the time values for each event then transfer those values to expression variables (100th/sec). The code is my attempt to try and make...
by Sadler
Wed Dec 07, 2022 7:18 pm
Forum: User-Submitted Videos
Topic: Drum and Bass - Are you ready?
Replies: 12
Views: 33874

Re: Drum and Bass - Are you ready?

Although it fits the genre perfectly, it's a bit too fast-paced (at least for me) to really enjoy because it takes my attention away from the music. Hey, yes I do know what you mean and I would/should/could have tamed some parts a bit more. It is a good point about which aspect has/should have more...
by Sadler
Wed Dec 07, 2022 7:47 am
Forum: User-Submitted Videos
Topic: Drum and Bass - Are you ready?
Replies: 12
Views: 33874

Re: Drum and Bass - Are you ready?

Thanks Terry, you might recognise the grinning mug!
by Sadler
Tue Dec 06, 2022 9:18 pm
Forum: User-Submitted Videos
Topic: Drum and Bass - Are you ready?
Replies: 12
Views: 33874

Drum and Bass - Are you ready?

Warning, a bit flashy in places:


All timed (multi case switch expression on the Playback time) and rendered in Magic with elements from DALLE-2 and lots of TV shaders. 3D model totally within Magic too.
by Sadler
Sat Dec 03, 2022 12:27 pm
Forum: User-Submitted Videos
Topic: Music video with some new experiments
Replies: 2
Views: 12166

Re: Music video with some new experiments

A great style that suits the music, singing and sentiment of the song. Constantly expecting her to sing the words though - you should check out first order modelling
by Sadler
Sun Nov 20, 2022 2:30 am
Forum: General Discussion
Topic: How to start an Oscillator at 0.5 not at 0 ?
Replies: 10
Views: 14905

Re: How to start an Oscillator at 0.5 not at 0 ?

Your almost there - swap your triangle oscillator for an increase like this:
Screenshot 2022-11-19 171956.png
Screenshot 2022-11-19 171956.png (26.02 KiB) Viewed 14847 times
Sin and cos are out of phase by π/2 radians. Having a cyclic function (Tri,) drive another cyclic function (cos/sin) will be a more complex motion.
by Sadler
Mon Nov 14, 2022 6:13 am
Forum: General Discussion
Topic: How to start an Oscillator at 0.5 not at 0 ?
Replies: 10
Views: 14905

Re: How to start an Oscillator at 0.5 not at 0 ?

Cosine starts from 1. Try using an Increase with an Expression and cos(x). Does that help?
by Sadler
Thu Nov 10, 2022 5:57 pm
Forum: General Discussion
Topic: Performance question
Replies: 2
Views: 4264

Re: Performance question

Things to consider: Bottlenecks: video (drive speed), fx (gpu), webcam (usb speed) Optimisations - keep in graphics memory, vertical sync, double buffering, throttling, resolution. Some effects are light, some effects are very heavy on any system. If using the playlist - transitions run both scenes ...
by Sadler
Wed Nov 09, 2022 3:08 pm
Forum: General Discussion
Topic: Shaders with Buffers
Replies: 1
Views: 4353

Re: Shaders with Buffers

Hi, The forum is not very active these days - at least it has been more active in the past. Magic is solid so few issues and, as you say there hasn't been a release for a while. So it can get a bit quiet around here. There's lots of useful information in these forums though - use search. Also check ...
by Sadler
Tue Nov 08, 2022 7:38 pm
Forum: User-Submitted Videos
Topic: Music video with AI generated art
Replies: 2
Views: 12255

Re: Music video with AI generated art

[apologies for hijacking your post] No MMV in this one but this is a recent visual I created for a live gig using stable diffusion. Separate SD sequences spliced together in an regular video editor.

by Sadler
Tue Nov 08, 2022 8:14 am
Forum: General Discussion
Topic: Using Hydra with Magic
Replies: 2
Views: 4500

Re: Using Hydra with Magic

Hydra outputs to WebRTC - you might be able to ingest that. Otherwise screen capture is probably the only other way.

But if you're looking for live coding, KodeLife has Spout output. However, Magic is more capable than both Hydra or KodeLife.
by Sadler
Fri Nov 04, 2022 1:45 pm
Forum: User-Submitted Videos
Topic: Another geometric design - pure Magic
Replies: 5
Views: 17986

Re: Another geometric design - pure Magic

Thanks TKS - yes iterators are my favourite thing and I've only scratched the surface. I hear you on the 'music'. I've no chops for music so I rely on others - not blaming others of course. This was my choice. I was looking for something less musical and more Avant Garde soundscape to accentuate the...
by Sadler
Tue Nov 01, 2022 7:31 am
Forum: General Discussion
Topic: translate/rotate with one fixed point not in the middle
Replies: 2
Views: 5018

Re: translate/rotate with one fixed point not in the middle

Absolutely not a stupid question. Use the translate node to move your 'pivot' point to the centre of your window then apply a rotation. You can then move your element again to where you need it. Looking at the DancingRobot example project which demonstrates this.
by Sadler
Mon Oct 31, 2022 3:46 pm
Forum: User-Submitted Videos
Topic: Another geometric design - pure Magic
Replies: 5
Views: 17986

Re: Another geometric design - pure Magic

damstraversaz wrote:really nice !
Cheers :D damstraversaz
by Sadler
Sun Oct 30, 2022 10:09 pm
Forum: User-Submitted Videos
Topic: Another geometric design - pure Magic
Replies: 5
Views: 17986

Another geometric design - pure Magic

Created using simple polygons.

by Sadler
Thu Oct 27, 2022 11:37 am
Forum: General Discussion
Topic: translate module - modifier input
Replies: 1
Views: 3927

Re: translate module - modifier input

You have a Ramp = 0.1 multiplied by 3 which will constantly move your image. Set your Ramp = 0.0.
by Sadler
Thu Oct 27, 2022 11:01 am
Forum: General Discussion
Topic: From Magic to Synesthesia, then back to Magic to mix signals
Replies: 6
Views: 12125

Re: From Magic to Synesthesia, then back to Magic to mix sig

I do agree that Synesthesia gl shaders are comprehensively structured for reactivity but they're specific to that program and more complicated to write (than IFS). It is possible to do similar with gl shaders in Magic though not as out-of-the-box as Synesthesia.
by Sadler
Thu Oct 27, 2022 8:02 am
Forum: General Discussion
Topic: free content
Replies: 4
Views: 10501

Re: free content

DocOptic is mostly video and intended for Resolume. Magic can consume DXV though.

Remember that there are plenty of great projects in the Magic install - Help -> Examples.
by Sadler
Tue Oct 25, 2022 2:36 pm
Forum: General Discussion
Topic: Filter Source To Create Freq. Band Waveforms
Replies: 2
Views: 4156

Re: Filter Source To Create Freq. Band Waveforms

Hi, the AudioToImage module can be filtered graphically with masks and blurs etc. to single out frequencies. You just need to find something to plug it in to. Screenshot 2022-10-25 125641.png The Waveform and Spectrum modules are more limited but still very useful and simple to use. The waveform can...
by Sadler
Mon Oct 24, 2022 6:25 pm
Forum: General Discussion
Topic: Does anyone use this with OBS
Replies: 5
Views: 9572

Re: Does anyone use this with OBS

OBS supports spout/syphon and NDI with plugins. Magic outputs to spout/syphon natively and NDI with plugin (PC only).
by Sadler
Sat Oct 22, 2022 1:59 am
Forum: User-Submitted Videos
Topic: Colored in a page from one of my favorite mangas
Replies: 2
Views: 11016

Re: Colored in a page from one of my favorite mangas

You might be interested in style2paints: https://github.com/lllyasviel/style2paints

Auto-colours line drawings and not just manga/anime.
by Sadler
Sat Oct 22, 2022 1:54 am
Forum: General Discussion
Topic: From Magic to Synesthesia, then back to Magic to mix signals
Replies: 6
Views: 12125

Re: From Magic to Synesthesia, then back to Magic to mix sig

How unobservant of me, I didn't notice the mac UI and read syphon = spout! Not being a mac person I don't know if there is a syphon equivalent though I've not heard of one mentioned on these forums though there was this old post from a while ago: https://magicmusicvisuals.com/forums/viewtopic.php?t=...
by Sadler
Wed Oct 19, 2022 8:28 am
Forum: General Discussion
Topic: From Magic to Synesthesia, then back to Magic to mix signals
Replies: 6
Views: 12125

Re: From Magic to Synesthesia, then back to Magic to mix sig

Try this: https://github.com/leadedge/MagicSpout/ ... /tag/2.001

I wouldn't do this myself though. Two apps competing for GPU resource ain't great for real-time headroom.
by Sadler
Mon Sep 26, 2022 12:42 am
Forum: General Discussion
Topic: How to put Glow Effect Animation Around Text File in Magic
Replies: 3
Views: 5101

Re: How to put Glow Effect Animation Around Text File in Mag

Thanks for that Erode tip Terry - works very well!
glo.gif
glo.gif (367.37 KiB) Viewed 5067 times
by Sadler
Mon Sep 26, 2022 12:20 am
Forum: Feature Requests
Topic: Resolution scaling + per module resolution lock.
Replies: 11
Views: 19300

Re: Resolution scaling + per module resolution lock.

Hey Terry, a scale factor would be more versatile for sure, but I'd leave that to the Scale node. My most common use case for the Resolution node is to change resolution to be bigger than the output window and then necessarily (un)scaling it back to its native size (e.g. 2kx2k) after Res has scaled ...
by Sadler
Sun Sep 25, 2022 1:54 pm
Forum: General Discussion
Topic: How to put Glow Effect Animation Around Text File in Magic
Replies: 3
Views: 5101

Re: How to put Glow Effect Animation Around Text File in Mag

Magic is a bit limited for outline effects. The Edges node and a little scaling, perhaps. I would recommend you create a outline in a graphics/photo editor and then animate it in Magic.
by Sadler
Sun Sep 25, 2022 1:30 pm
Forum: Feature Requests
Topic: Resolution scaling + per module resolution lock.
Replies: 11
Views: 19300

Re: Resolution scaling + per module resolution lock.

Korro, I took a moment to copy your node graph and upload the result to YT. This is an FFT at 320x240 using the resolution node and exported to 1080p. Nothing changed from your 3 nodes in your screen grab (btw, you don't have to use imgur, you can upload images direct to the forum). https://www.yout...
by Sadler
Sun Sep 04, 2022 7:46 am
Forum: General Discussion
Topic: Fading though an image folder
Replies: 3
Views: 2483

Re: Fading though an image folder

The first one is a test for when the oscillator is close to 1, something like: if (x>0.99, 1, 0). This means, when the input value is greater than 0.99, output 1 (to trigger the image change for this parameter), otherwise output 0. Similarly for the second one, though this time you're checking close...
by Sadler
Sat Sep 03, 2022 8:06 am
Forum: Feature Requests
Topic: Increse size of modules
Replies: 1
Views: 8166

Re: Increse size of modules

Increasing font size also increases node size. https://magicmusicvisuals.com/downloads/Magic_UsersGuide.html#WindowLayout Screenshot 2022-09-03 090028.png And there's always desktop scaling (assuming windows). Though I doubt you'll get much touch panel use out of Magic, the UI isn't suitable for tou...
by Sadler
Wed Aug 31, 2022 9:20 pm
Forum: General Discussion
Topic: Continuously scrolling an image - tutorial
Replies: 3
Views: 4927

Re: Continuously scrolling an image - tutorial

You make me think I should have gone for a more click baity title! Thanks, glad it is useful.
by Sadler
Wed Aug 31, 2022 9:17 pm
Forum: General Discussion
Topic: Fading though an image folder
Replies: 3
Views: 2483

Re: Fading though an image folder

This setup will always ensure your images will sync. Have a global to control the looping with just an oscillator (or a ramp!) to drive 3 nodes: 2 JpegFolders and the Mix node. The expression in one JppegFolder tests for when the oscillator is close to 1, the other tests for when it is close to zero...
by Sadler
Mon Aug 29, 2022 8:03 pm
Forum: General Discussion
Topic: Continuously scrolling an image - tutorial
Replies: 3
Views: 4927

Continuously scrolling an image - tutorial

A quick and easy Magic tutorial video on how to make larger images continuously scroll across the output.

by Sadler
Sat Aug 20, 2022 8:49 am
Forum: User-Submitted Videos
Topic: star sower
Replies: 3
Views: 12783

Re: star sower

Excellent as ever - especially like the little stars coming on to the synth notes.
by Sadler
Sun Aug 14, 2022 6:27 pm
Forum: General Discussion
Topic: Where to post get in touch?
Replies: 1
Views: 2043

Re: Where to post get in touch?

The tutorial section is for Magic tutorials and is not really for users. I guess that is to keep it tidy and therefore easy to find quality tutorials for everyone. General Discussion is the correct place to post questions about almost anything. For Optical Flow Distort to work, you need some optical...
by Sadler
Sun Aug 07, 2022 10:09 pm
Forum: General Discussion
Topic: Creating Flowing Particle Effects
Replies: 2
Views: 2313

Re: Creating Flowing Particle Effects

Magic has some scope for particles but not to the extent you are after. The videos you provided as examples were done using particle systems in sophisticated 3d systems and were not real-time. Magic is intended to be real-time. Particle systems in real-time are not impossible however you may have to...
by Sadler
Fri Aug 05, 2022 10:22 pm
Forum: General Discussion
Topic: [Solved] How to send current InputSelector # to OSCSender
Replies: 2
Views: 1867

Re: How to send current InputSelector # to OSCSender

Use the same global for both the OSC value and the InputSelector #.
by Sadler
Sun Jul 31, 2022 11:31 am
Forum: General Discussion
Topic: Text module input
Replies: 1
Views: 1725

Re: Text module input

You can't update any of the text module parameters currently, except the Line#. However you can achieve what you want with this setup...
Screenshot 2022-07-31 122723.png
Screenshot 2022-07-31 122723.png (13.42 KiB) Viewed 1713 times
by Sadler
Thu Jul 28, 2022 8:15 pm
Forum: General Discussion
Topic: Moving the visualizer
Replies: 1
Views: 1736

Re: Moving the visualizer

Perhaps a bit like this?
Screenshot 2022-07-28 211206.png
Screenshot 2022-07-28 211206.png (574.52 KiB) Viewed 1732 times
Insert a few transforms after the waveform.
by Sadler
Fri Jul 22, 2022 7:03 pm
Forum: General Discussion
Topic: Video file end trigger
Replies: 5
Views: 3392

Re: Video file end trigger

Thanks Eric (?) for that insight - another technique for the toolbox. I was misled by the user guide which says "Evaluates the specified math/logic expression using the current input value as x and/or the previous output value as y ." To Ornette - so that means you don't need to know the d...
by Sadler
Thu Jul 21, 2022 9:29 pm
Forum: General Discussion
Topic: Ndi
Replies: 1
Views: 1708

Re: Ndi

by Sadler
Thu Jul 21, 2022 9:22 pm
Forum: General Discussion
Topic: Video file end trigger
Replies: 5
Views: 3392

Re: Video file end trigger

Hey, If you know the duration of all your clips you can use the playlist to configure the timing using the same scene for every entry. That scene would contain a VideoFolder connected to an effect (chain) for each video and you could switch between each effect using an InputSelector triggered by the...
by Sadler
Wed Jul 13, 2022 10:43 pm
Forum: General Discussion
Topic: Live perfornmance
Replies: 1
Views: 1884

Re: Live perfornmance

by Sadler
Wed Jul 13, 2022 10:26 pm
Forum: General Discussion
Topic: Color Palettes
Replies: 2
Views: 3955

Re: Color Palettes

There are plenty of palette generator and colour converter websites out there to create and convert the (mostly) hex colour values into RGB or HSL which Magic supports. It'd be handy to have a built-in hex conversion - may already have been requested? Also handy to have a colour picker - requested I...
by Sadler
Tue Jul 12, 2022 9:11 pm
Forum: General Discussion
Topic: Beat-Synced Video
Replies: 1
Views: 1655

Re: Beat-Synced Video

Something like this...
Screenshot 2022-07-12 220901.png
Screenshot 2022-07-12 220901.png (23.61 KiB) Viewed 1651 times
by Sadler
Tue Jul 05, 2022 9:53 am
Forum: General Discussion
Topic: Creating MIDI Light Shows
Replies: 1
Views: 1916

Re: Creating MIDI Light Shows

It is possible to use control logic to react to midi using the expression modifier. There are several ways to 'draw' dependant on the notes. What did you have in mind?
by Sadler
Thu Jun 30, 2022 10:21 am
Forum: General Discussion
Topic: How can you make Edges of a Spectrum more Thicker?
Replies: 1
Views: 1667

Re: How can you make Edges of a Spectrum more Thicker?

You seem to have many modules for not much of a result. :?

Have a good look at this post which contains a couple of projects from Magic.
https://magicmusicvisuals.com/forums/vi ... f=3&t=1597
by Sadler
Sun Jun 26, 2022 2:07 pm
Forum: General Discussion
Topic: Magic forgetting midi scene change
Replies: 1
Views: 1641

Re: Magic forgetting midi scene change

I haven't used midi for a long time but do use TouchOSC. OSC into Magic has been rock solid for me even after disconnection and ip address changes. I seem to remember that I lost my apc midi config periodically - just from not having it plugged in sometimes. Having a software midi router helped with...
by Sadler
Fri Jun 17, 2022 3:22 pm
Forum: General Discussion
Topic: Volume control
Replies: 1
Views: 1669

Re: Volume control

What is your use case for wanting to modulate volume using different wav files? Very meta!

If, in fact, you want to adjust the volume of each audio source, you can do this in the input sources window.

See here:
https://magicmusicvisuals.com/downloads ... #AudioGain
by Sadler
Fri Jun 10, 2022 9:53 pm
Forum: General Discussion
Topic: Ramp,Sine,Triangle values in seconds
Replies: 1
Views: 1517

Re: Ramp,Sine,Triangle values in seconds

I talk about ramps and oscillators in this tutorial. https://youtu.be/gV1GuJzbSK4?t=694 Every modifier takes 1 second to do its thing, whatever that is, when its value is 1. Oscillators one cycle = 1 second. Ramps loop after 1 second. If you change the value of the modifier it will get slower the sm...
by Sadler
Wed Jun 08, 2022 7:36 am
Forum: General Discussion
Topic: Sharing Microphone Input with Resolume etc
Replies: 1
Views: 1546

Re: Sharing Microphone Input with Resolume etc

I have Resolume and Magic responding to the same mic input here (Microphone (Realtek (R) Audio). Likely dependent on the driver. You could try a different device or use a virtual audio port.
by Sadler
Wed Jun 08, 2022 7:18 am
Forum: General Discussion
Topic: Playlist defaults in the properties (.xml) file
Replies: 4
Views: 6576

Re: Playlist defaults in the properties (.xml) file

Hey Terry, long time no see.

The XML is in C:\Users\you\AppData\Roaming\MAGIC

Can't see anything obvious for duration defaults in there though. Need Eric if they're hidden options.
by Sadler
Tue Jun 07, 2022 8:07 pm
Forum: User-Submitted Videos
Topic: Lyrics visualization
Replies: 1
Views: 4721

Re: Lyrics visualization

Pretty good - it's not that easy to match ML based techniques to music, never mind lyrics. I've done someone's poetry (unreleased as yet) and some rock without words, but other folks are putting out art that is increasingly coordinated. This video isn't mine but an example of integrating lyrics done...
by Sadler
Thu May 26, 2022 6:46 am
Forum: User-Submitted Videos
Topic: Rest in Peace Vangelis
Replies: 3
Views: 6154

Re: Rest in Peace Vangelis

I've seen things you wouldn't believe
ruDALLE composite
ruDALLE composite
attach-ships-on-the-shoulder-of-orion-s.jpg (947.23 KiB) Viewed 6142 times
by Sadler
Sun May 22, 2022 4:27 pm
Forum: Feature Requests
Topic: Fade stars from starfield
Replies: 2
Views: 9715

Re: Fade stars from starfield

This test render was created using a modified version of Particles 2 from IteratorBasicExamples: https://youtu.be/8AzRiqUgb04 You will not see any stars popping on or off but it does have a bit of a pre-roll to get the first 'stars' to the edge of the screen. Also, there is occasional occlusion when...
by Sadler
Fri May 20, 2022 11:51 am
Forum: General Discussion
Topic: How to make 3D receding dancing gridlines
Replies: 2
Views: 2154

Re: How to make 3D receding dancing gridlines

I would guess that the video you want to emulate is using trapcode particular or plexus or a similar after effects plugin. They are quite powerful but they have a distinct look. That video looks like it is responding only to the beat frequencies and even then quite selectively. It isn't currently po...
by Sadler
Sun May 08, 2022 10:17 am
Forum: General Discussion
Topic: Best way to produce stars that only twinkle?
Replies: 5
Views: 2854

Re: Best way to produce stars that only twinkle?

If you create stars using an iterator particle system you can twinkle them to however you wish.

You could also mask the starfield with noise/static to add twinkling.
by Sadler
Fri May 06, 2022 8:12 am
Forum: General Discussion
Topic: Random modifier seems too consistent?
Replies: 2
Views: 2310

Re: Random modifier seems too consistent?

Random is likely truly random (for our human purposes) and so there's nothing stopping it replaying the same bit 10 times in a row. You may know that Apple had to change their 'random' algorithm to make it less random for the same reason. There are a couple of things you can try though... You can us...
by Sadler
Mon May 02, 2022 1:42 pm
Forum: General Discussion
Topic: How do you adjust the input volume for different scenes?
Replies: 2
Views: 1713

Re: How do you adjust the input volume for different scenes?

To push reactions further use parameter modifiers like scale , power and offset . To attenuate reactions use scale (fractional), clamp etc. Here's a tutorial that might interest you: https://www.youtube.com/watch?v=gV1GuJzbSK4 I have the opposite issue - when I've created a cohesive, honed visual se...
by Sadler
Wed Apr 27, 2022 6:59 am
Forum: General Discussion
Topic: Color to 3d models
Replies: 3
Views: 2582

Re: Color to 3d models

From the manual: https://magicmusicvisuals.com/downloads/Magic_UsersGuide.html#GeometryModules Colorize Allows the current scene color (from ColorRGB or ColorHSB) to be applied to the model. Otherwise, the model is always displayed using its original colors. Also, model materials are supported in Ma...
by Sadler
Sat Apr 23, 2022 3:58 pm
Forum: General Discussion
Topic: Creating A VU Meter
Replies: 2
Views: 1585

Re: Creating A VU Meter

by Sadler
Thu Apr 21, 2022 1:45 pm
Forum: General Discussion
Topic: Additional Modules Shared Lib
Replies: 2
Views: 3269

Re: Additional Modules Shared Lib

If you haven't seen this post, this will give a boost to your library: https://magicmusicvisuals.com/forums/viewtopic.php?f=2&t=515&p=2278 And blackdot generously put together documents of images demonstrating FX: https://magicmusicvisuals.com/forums/viewtopic.php?f=2&t=378&p=1734 Fi...
by Sadler
Wed Apr 13, 2022 3:50 pm
Forum: Feature Requests
Topic: Bottom Horizontal Scroll Bar
Replies: 2
Views: 9176

Re: Bottom Horizontal Scroll Bar

Try SHIFT+Mouse Scroll Wheel (if you have access in VR). Not as fast as the scroll bar, but faster than arrow keys.
by Sadler
Wed Apr 13, 2022 3:44 pm
Forum: Feature Requests
Topic: Confirm Deleting a Scene
Replies: 3
Views: 9174

Re: Confirm Deleting a Scene

CTRL+Z works for me.
by Sadler
Fri Apr 08, 2022 4:18 pm
Forum: General Discussion
Topic: Best way to produce stars that only twinkle?
Replies: 5
Views: 2854

Re: Best way to produce stars that only twinkle?

Make distance and spread bigger - somewhere between 10-20 - and set the speed to its lowest 0.01.
by Sadler
Thu Apr 07, 2022 8:09 am
Forum: General Discussion
Topic: Translate object X-axis from left to right-but stop 1/2 way
Replies: 5
Views: 2511

Re: Translate object X-axis from left to right-but stop 1/2

Change the order of the inputs into the InputSelector? In my example it does the steps "Go left then return to centre", "Pause at centre", "Go right then return to centre" in that order. You can choose different steps and display them in any order - the trick is to make...
by Sadler
Wed Apr 06, 2022 5:33 pm
Forum: General Discussion
Topic: Translate object X-axis from left to right-but stop 1/2 way
Replies: 5
Views: 2511

Re: Translate object X-axis from left to right-but stop 1/2

This might do what you want... oscillating-and-pausing-object.png This splits up the motion into three parts then cycles between them. The motion and the pause must be the same length though. This configuration will pause once for each full sweep of the screen. You'll have to add another static posi...
by Sadler
Thu Mar 31, 2022 7:33 am
Forum: General Discussion
Topic: Exporting from "VideoFile" module doubles frames
Replies: 14
Views: 5592

Re: Exporting from "VideoFile" module doubles frames

Me too.

Exporting from a text module puts all frames in. Exporting from the same video file doubles frames.

One can export the video with the text module included in the same scene. Then in the export the text module displays all numbers but the video does not.
by Sadler
Tue Mar 29, 2022 6:54 am
Forum: General Discussion
Topic: Exporting from "VideoFile" module doubles frames
Replies: 14
Views: 5592

Re: Exporting from "VideoFile" module doubles frames

I can confirm that this (with a Wrap on 24 added) gives expected results for at least 10 seconds - mp4 1080p24. I used Media Player Classic to step through the frames.
by Sadler
Sun Mar 27, 2022 10:38 am
Forum: General Discussion
Topic: Exporting from "VideoFile" module doubles frames
Replies: 14
Views: 5592

Re: Exporting from "VideoFile" module doubles frames

You would think, at least in principle, that this scene would generate one number/frame. Screenshot 2022-03-27 110645.png But this is what it looks like exported at 24fps - 3,6,9 etc does not exist in the file. frame-numbers.jpg Tried Throttle: 0 and 10 Double Buffer and Vertical Sync on and off fra...
by Sadler
Wed Mar 16, 2022 11:01 pm
Forum: Feature Requests
Topic: Folders from globals?
Replies: 1
Views: 8484

Re: Folders from globals?

If you put the image folder module in its own scene, then use that scene everywhere you want to use the module, then you only have to change the path in one scene. If you need to change parameters of that image folder module, just set them up as globals then you can change them from anywhere.
by Sadler
Fri Mar 11, 2022 12:01 am
Forum: User-Submitted Videos
Topic: FelixTheRedCat - Ritual -- TEHK KUT
Replies: 2
Views: 3684

Re: FelixTheRedCat - Ritual -- TEHK KUT

Great snap on those waves - love it. Very tight.
by Sadler
Fri Feb 25, 2022 5:08 pm
Forum: General Discussion
Topic: Crashing on start
Replies: 3
Views: 2315

Re: Crashing on start

First thing I would do would be to check the application log in the event viewer. The next thing would be to temporarily move all plugins etc so that Magic can't find them on startup.
by Sadler
Thu Feb 17, 2022 3:38 pm
Forum: General Discussion
Topic: MIDI note Keyboard display
Replies: 2
Views: 1883

Re: MIDI note Keyboard display

This is what you're after: https://magicmusicvisuals.com/forums/viewtopic.php?f=3&t=986&p=4407 You will need 64 polygons (or other elements) each with their own midi trigger. It potentially could be done with the Iterator for vastly fewer nodes but this may be too advanced for a beginner and...
by Sadler
Sun Feb 13, 2022 2:25 pm
Forum: General Discussion
Topic: Envelope for Magic
Replies: 4
Views: 2629

Re: Envelope for Magic

A slow Ramp or Increase is the easiest way to modulate parameters over time. 1. There are three built-in envelopes: Triangle, Sine and Linear which can be scaled in either dimension. You can also modulate these with Power, Smoothing etc. 2. The next level is to combine (add, multiply etc) these usin...
by Sadler
Tue Feb 08, 2022 11:37 am
Forum: General Discussion
Topic: Spout to NDI for Magic
Replies: 22
Views: 26510

Re: Spout to NDI for Magic

Old/conflicting paths?
Wrong version of NDI installed?
Network issues?
Tested with different host/client?
Using the up-to-date Magic NDI plugin?
Have you tried using an older version of plugin/NDI?
by Sadler
Thu Jan 27, 2022 12:14 am
Forum: User-Submitted Videos
Topic: Waveforms and EQs
Replies: 4
Views: 7044

Re: Waveforms and EQs

THX TKS. Seriously though - need to find a way to be more efficient and appreciate the nudges.
by Sadler
Wed Jan 26, 2022 3:10 pm
Forum: User-Submitted Videos
Topic: Waveforms and EQs
Replies: 4
Views: 7044

Re: Waveforms and EQs

Thanks Terry - I hear you on the TL;DW and agree with you. I've been sitting on this for a while meaning to post it. Catering to short attention spans is a continuous challenge! ;) I wanted to have more eye candy but it would have taken much longer than I wanted. Was thinking along the way how some ...
by Sadler
Wed Jan 26, 2022 12:58 am
Forum: User-Submitted Videos
Topic: Waveforms and EQs
Replies: 4
Views: 7044

Waveforms and EQs

A few examples of three-dimensional waveforms that can be achieved in MMV.