Search found 534 matches

by Terry Payman
Thu Nov 20, 2014 3:59 pm
Forum: Feature Requests
Topic: UI suggestions
Replies: 29
Views: 23734

Re: UI suggestions

Eric wrote: There's probably enough room to have the gain sliders in the Audio/MIDI window
Please may we have the option to reduce as well as boost gain?
-12dB to + 24dB adjustment maybe.
by Terry Payman
Sun Nov 16, 2014 11:39 pm
Forum: Tutorials, etc.
Topic: Some fun effects shaders for the GLSLShader module
Replies: 37
Views: 251873

Re: Some fun effects shaders for the GLSLShader module

Eric wrote:I'll work on this a bit and see what I can come up with.
Much appreciated. Many thanks Eric! :D
by Terry Payman
Sun Nov 16, 2014 10:40 pm
Forum: Feature Requests
Topic: UI suggestions
Replies: 29
Views: 23734

Re: UI suggestions

Extra-fine adjustment of numeric module parameters when dragging etc. The present /10 sensitivity achieved by holding down Ctrl(Cmd) is very useful, but sometimes is still far too coarse. Keyboard input is then required, and adjustment and optimisation becomes very much slower. Add a /100 option wh...
by Terry Payman
Fri Nov 14, 2014 4:04 pm
Forum: Feature Requests
Topic: BPM clock - automatic or manual (or resync clips to bpm)
Replies: 32
Views: 25374

Re: BPM clock - automatic or manual (or resync clips to bpm)

Presently the Ramp/Sine/Tri modifiers take an input value which affects their speed. So it would be doable when selecting a global variable source. I hadn't realised I could do this already, so I thought I'd play around a bit. I simulated a global variable by feeding a continuous sine wave into the...
by Terry Payman
Thu Nov 13, 2014 10:00 pm
Forum: Tutorials, etc.
Topic: Some fun effects shaders for the GLSLShader module
Replies: 37
Views: 251873

Re: Some fun effects shaders for the GLSLShader module

...Can you share something you're testing with? Sorry Eric. I should have anticipated that you would do a thorough re-casting :) . I grabbed a frame from some greenscreen footage I shot for a short film: 2v9t7o5.jpg - compare especially the DJ's hair, bottom centre. - and here's another I found on ...
by Terry Payman
Thu Nov 13, 2014 9:46 am
Forum: Tutorials, etc.
Topic: Some fun effects shaders for the GLSLShader module
Replies: 37
Views: 251873

Re: Some fun effects shaders for the GLSLShader module

.. It might be optimized for that particular green. Indeed! Hard coded :D as far as I can see, the shader's two inputs being foreground and background images. It would benefit greatly from the facilities you provided for your Larson-based shader; a reference color input together with two "tuni...
by Terry Payman
Thu Nov 13, 2014 1:17 am
Forum: Tutorials, etc.
Topic: Some fun effects shaders for the GLSLShader module
Replies: 37
Views: 251873

Re: Some fun effects shaders for the GLSLShader module

Many thanks for looking at Chroma Key Eric. Very useful! ..Because the Chroma Key requires an input color... you have to do something a bit convoluted. The second input has to be a solid color which represents the color to remove, such as a Polygon with a Color module ... For green-screen work I fin...
by Terry Payman
Wed Nov 12, 2014 10:46 pm
Forum: Feature Requests
Topic: BPM clock - automatic or manual (or resync clips to bpm)
Replies: 32
Views: 25374

Re: BPM clock - automatic or manual (or resync clips to bpm)

Very exciting!
Global variables! Woop! :D
by Terry Payman
Wed Nov 12, 2014 10:04 pm
Forum: Tutorials, etc.
Topic: Some fun effects shaders for the GLSLShader module
Replies: 37
Views: 251873

Re: Some fun effects shaders for the GLSLShader module

Eric wrote:...-- try it and let me know.
Fixed!
Nice painterly effect when fed from the default shader. Goldwaves shader shows the effect very clearly. Thanks Eric.
by Terry Payman
Wed Nov 12, 2014 9:45 pm
Forum: Tutorials, etc.
Topic: Some fun effects shaders for the GLSLShader module
Replies: 37
Views: 251873

Re: Some fun effects shaders for the GLSLShader module

Sadler wrote:The SmudgeBlur doesn't seem to work for me...
Nor me. Tried two Win 7-64 systems.
NVIDIA GTX 580 & GT 610 Cards. Drivers 340.52 originally. Update to latest 344.65 made no difference.
by Terry Payman
Tue Nov 11, 2014 4:20 am
Forum: Feature Requests
Topic: BPM clock - automatic or manual (or resync clips to bpm)
Replies: 32
Views: 25374

Re: BPM clock - automatic or manual (or resync clips to bpm)

... But you're actually proposing something which is more general than speed. Basically what you want is a "global variable". It's a value you can edit in one place, but which can be used as a source for any number of parameters in any number of modules in any number of scenes. Yes? In a ...
by Terry Payman
Tue Nov 11, 2014 1:52 am
Forum: Feature Requests
Topic: BPM clock - automatic or manual (or resync clips to bpm)
Replies: 32
Views: 25374

Re: BPM clock - automatic or manual (or resync clips to bpm)

Thanks Eric. That sent me thinking further. .. speed could be linked to the clock ... it would be faster during a beat...Those things probably aren't exactly what you're looking for... No, they're not :cry: . I have found local speed modulation with music a very useful technique, but it's quite diff...
by Terry Payman
Mon Nov 10, 2014 10:48 pm
Forum: General Discussion
Topic: Shaders
Replies: 21
Views: 14588

Re: Shaders

As Terry said, the most common problem is that you didn't copy the last "}". ... and if I get an all-black screen (as for the "problem" Matrix Rain shader), the first thing I try is providing an input. qobupd.jpg Likewise, if you see an all-black screen for a shader on the Shade...
by Terry Payman
Mon Nov 10, 2014 8:07 pm
Forum: Feature Requests
Topic: BPM clock - automatic or manual (or resync clips to bpm)
Replies: 32
Views: 25374

Re: BPM clock - automatic or manual (or resync clips to bpm)

... it would be simple to add MIDI clock messages as a new source for module parameters. It would be similar to the Ramp modifier, but instead of being based on a time interval in seconds, it would use the BPM of the MIDI clock... Thanks Eric, that sounds like a useful facility, and I appreciate th...
by Terry Payman
Sun Nov 09, 2014 6:27 pm
Forum: Feature Requests
Topic: BPM clock - automatic or manual (or resync clips to bpm)
Replies: 32
Views: 25374

Re: BPM clock - automatic or manual (or resync clips to bpm)

Perhaps all the following is implied/stated/requested above, but FWIW... ... we are planning to have some kind of beat detection feature...Beat detection is tricky though... Any votes for starting soon with something much easier to implement, simply a manually-set ( & -reset?) BPM system clock a...
by Terry Payman
Sun Nov 09, 2014 9:34 am
Forum: General Discussion
Topic: Shaders
Replies: 21
Views: 14588

Re: Shaders

yes all the stock shaders work well. only the downloaded ones dont. Basically what i am doing is: 1. Copying the code 2. Pasting onto note pad 3. saving the file with any name into the GLS folder in C: Magic 4. Launching the .txt file The screen just appears blank white Here's one that doesn't need...
by Terry Payman
Fri Oct 31, 2014 11:42 am
Forum: Feature Requests
Topic: Project maintenance: backup and repair
Replies: 3
Views: 5700

Project maintenance: backup and repair

Perhaps tangentially related to Drag & Drop, http://magicmusicvisuals.com/forums/viewtopic.php?f=4&t=198 . 1) "Save Project & Files" option 1.1) All required assets backed up along with the .magic project. 1.2) Create a new folder/directory, with the Magic project at the top le...
by Terry Payman
Thu Oct 23, 2014 10:29 am
Forum: General Discussion
Topic: youtube crunching the video
Replies: 20
Views: 17119

Re: youtube crunching the video

blackdot wrote:.. same problems with youtube. .. better results with very high bitrate... better experience with vimeo...subjective though
+1
Exactly my experience.
by Terry Payman
Fri Oct 10, 2014 9:50 pm
Forum: User-Submitted Videos
Topic: Another test, extensively using a 3D model
Replies: 5
Views: 8254

Re: Another test, extensively using a 3D model

Where'd the model come from by the way? Male Head by danarthas Turbosquid Product ID 608003 Free ( :D !) Royalty free licence :D . http://www.turbosquid.com/3d-models/human-face-3ds-free/608003 File name is actually "random head.obj", and searching Turboquid for "random head" wi...
by Terry Payman
Fri Oct 10, 2014 4:36 pm
Forum: Tutorials, etc.
Topic: The Dancing Robot! (3D model animation)
Replies: 7
Views: 34967

Re: The Dancing Robot! (3D model animation)

...and inspiring in its turn!
Thanks Eric - very elegant use of a simple building element , and you've created such an appealing character.

I'm off to look for a 3D hemisphere so I can make a "South Park" Canadian robot :D
by Terry Payman
Wed Oct 08, 2014 4:12 pm
Forum: User-Submitted Videos
Topic: Another test, extensively using a 3D model
Replies: 5
Views: 8254

Re: Another test, extensively using a 3D model

blackdot wrote:Cool idea on the mouth!
Thanks! I hope to develop this further.
by Terry Payman
Mon Oct 06, 2014 11:46 pm
Forum: User-Submitted Videos
Topic: Another test, extensively using a 3D model
Replies: 5
Views: 8254

Another test, extensively using a 3D model

Another test.
by Terry Payman
Thu Oct 02, 2014 11:54 pm
Forum: Tutorials, etc.
Topic: Photoshop blending modes for the GLSLShader module
Replies: 7
Views: 39728

Re: Photoshop blending modes for the GLSLShader module

Yes, Photoshop blend depends on layer order sometimes.
by Terry Payman
Thu Oct 02, 2014 2:24 am
Forum: Tutorials, etc.
Topic: Photoshop blending modes for the GLSLShader module
Replies: 7
Views: 39728

Re: Photoshop blending modes for the GLSLShader module

Awesome! :D Many thanks Eric! An invaluable aid for optimising blend modes and experimentation with a variety of sources. For even more variety it seemed useful to swap the inputs over too, although this affected only some of the modes. I made a quad split screen to further facilitate testing all th...
by Terry Payman
Wed Sep 24, 2014 11:11 am
Forum: General Discussion
Topic: FFGL Plugins
Replies: 25
Views: 126829

Re: FFGL Plugins

Further to the link to 1210 Visuals their FRParameters plugin makes an awesome addition to the Transforms folder. Width, Height, Scaling, Position XY, Rotation XYZ, Anchor XYZ all in one plugin! I found their FrFunkyColor-beta plugin caused start-up problems (Magic hung on first attempt, started on ...
by Terry Payman
Mon Sep 22, 2014 6:31 pm
Forum: Feature Requests
Topic: REALLY need a preview or second window
Replies: 3
Views: 4869

Re: REALLY need a preview or second window

Here's a naive thought that might just provide or inspire an intermediate workaround. (I find software specification is so much easier when done in complete ignorance and without troubling to consider the entire system, anybody else's requirements or platforms other than one's own ;) )... - There's ...
by Terry Payman
Fri Sep 19, 2014 6:49 pm
Forum: Feature Requests
Topic: BlackMagic Intensity Shuttle
Replies: 8
Views: 10744

Re: BlackMagic Intensity Shuttle

I'm using a Blackmagic Intensity Pro internal card for capture. These are notorious for outputting nothing until they have been set to match the exact video standard of the input. If I simply start Magic and select "Blackmagic WDM Capture" as my VidCap device I just get a black screen. How...
by Terry Payman
Fri Sep 19, 2014 11:14 am
Forum: Feature Requests
Topic: Playlist scene transitions using "Photoshop" blending modes
Replies: 2
Views: 4620

Playlist scene transitions using "Photoshop" blending modes

As I understand the present playlist scene transitions, the blending is always additive but with two alternatives for intensity ramp overlap selected by the N/A/C transition options. I love the Photoshop blend modes in your tutorial. http://magicmusicvisuals.com/forums/viewtopic.php?f=3&t=153 It...
by Terry Payman
Fri Sep 19, 2014 10:05 am
Forum: Tutorials, etc.
Topic: Photoshop blending modes for the GLSLShader module
Replies: 7
Views: 39728

Re: Photoshop blending modes for the GLSLShader module

Thanks Eric.
Please also see my feature request for choosing one of these blend modes for playlist scene transitions.
http://magicmusicvisuals.com/forums/vie ... p=430#p430
by Terry Payman
Thu Sep 18, 2014 6:32 am
Forum: Tutorials, etc.
Topic: Photoshop blending modes for the GLSLShader module
Replies: 7
Views: 39728

Re: Photoshop blending modes for the GLSLShader module

Wonderful. Thanks Eric! I'm making myself a set of these shaders with the appropriate blendmode names. Sorry, I'm a complete noob and am struggling to understand GLSL. Could one use a conditional statement to control the blendmode by your GLSLShader module's X param? This would greatly facilitate ex...
by Terry Payman
Tue Sep 16, 2014 7:47 pm
Forum: Tutorials, etc.
Topic: Alpha Mask shader for the GLSLShader module
Replies: 3
Views: 34585

Re: Alpha Mask shader for the GLSLShader module

Hugely helpful!

Very many thanks Eric!
by Terry Payman
Tue Sep 16, 2014 12:25 am
Forum: User-Submitted Videos
Topic: First attempt at a music video using Magic v1.5 Beta
Replies: 4
Views: 7068

Re: First attempt at a music video using Magic v1.5 Beta

Many thanks stevie777! There were about 40 active scenes altogether, but some just had components for compositing in more complex scenes. 30 scenes are on the actual timeline, excluding my credit at the end. I worked for at least three solid days, and there were at least two all-night sessions as we...
by Terry Payman
Sun Sep 14, 2014 11:11 pm
Forum: User-Submitted Videos
Topic: First attempt at a music video using Magic v1.5 Beta
Replies: 4
Views: 7068

Re: First attempt at a music video using Magic v1.5 Beta

Hey, thanks Eric.

Halftone effect is indeed an FFGL plugin: Resolume AVFFGLDotScreen from Avenue 4.

Very many thanks for the FFGL capability - it's hugely helpful, and was essential to most of the scenes in this video.

Terry
by Terry Payman
Sun Sep 14, 2014 8:32 am
Forum: User-Submitted Videos
Topic: First attempt at a music video using Magic v1.5 Beta
Replies: 4
Views: 7068

First attempt at a music video using Magic v1.5 Beta

First attempt at a music video using Magic v1.5 Beta with FreeFrame GL plugins and Shadertoy GLSL shaders.