Search found 535 matches
- Tue Nov 25, 2014 7:59 am
- Forum: Feature Requests
- Topic: To decrease the volume less then zero
- Replies: 6
- Views: 7276
Re: To decrease the volume less then zero
We want the same thing :), although the main reason for my original request http://magicmusicvisuals.com/forums/viewtopic.php?f=4&t=228#p807 was to adjust for the difference between individual music tracks rather than between inputs. I find the peak-to-average volume ratio varies significantly b...
- Thu Nov 20, 2014 3:59 pm
- Forum: Feature Requests
- Topic: UI suggestions
- Replies: 29
- Views: 23852
Re: UI suggestions
Please may we have the option to reduce as well as boost gain?Eric wrote: There's probably enough room to have the gain sliders in the Audio/MIDI window
-12dB to + 24dB adjustment maybe.
- Sun Nov 16, 2014 11:39 pm
- Forum: Tutorials, etc.
- Topic: Some fun effects shaders for the GLSLShader module
- Replies: 37
- Views: 255150
Re: Some fun effects shaders for the GLSLShader module
Much appreciated. Many thanks Eric!Eric wrote:I'll work on this a bit and see what I can come up with.
- Sun Nov 16, 2014 10:40 pm
- Forum: Feature Requests
- Topic: UI suggestions
- Replies: 29
- Views: 23852
Re: UI suggestions
Extra-fine adjustment of numeric module parameters when dragging etc. The present /10 sensitivity achieved by holding down Ctrl(Cmd) is very useful, but sometimes is still far too coarse. Keyboard input is then required, and adjustment and optimisation becomes very much slower. Add a /100 option wh...
- Fri Nov 14, 2014 4:04 pm
- Forum: Feature Requests
- Topic: BPM clock - automatic or manual (or resync clips to bpm)
- Replies: 32
- Views: 25508
Re: BPM clock - automatic or manual (or resync clips to bpm)
Presently the Ramp/Sine/Tri modifiers take an input value which affects their speed. So it would be doable when selecting a global variable source. I hadn't realised I could do this already, so I thought I'd play around a bit. I simulated a global variable by feeding a continuous sine wave into the...
- Thu Nov 13, 2014 10:00 pm
- Forum: Tutorials, etc.
- Topic: Some fun effects shaders for the GLSLShader module
- Replies: 37
- Views: 255150
Re: Some fun effects shaders for the GLSLShader module
...Can you share something you're testing with? Sorry Eric. I should have anticipated that you would do a thorough re-casting :) . I grabbed a frame from some greenscreen footage I shot for a short film: 2v9t7o5.jpg - compare especially the DJ's hair, bottom centre. - and here's another I found on ...
- Thu Nov 13, 2014 9:46 am
- Forum: Tutorials, etc.
- Topic: Some fun effects shaders for the GLSLShader module
- Replies: 37
- Views: 255150
Re: Some fun effects shaders for the GLSLShader module
.. It might be optimized for that particular green. Indeed! Hard coded :D as far as I can see, the shader's two inputs being foreground and background images. It would benefit greatly from the facilities you provided for your Larson-based shader; a reference color input together with two "tuni...
- Thu Nov 13, 2014 1:17 am
- Forum: Tutorials, etc.
- Topic: Some fun effects shaders for the GLSLShader module
- Replies: 37
- Views: 255150
Re: Some fun effects shaders for the GLSLShader module
Many thanks for looking at Chroma Key Eric. Very useful! ..Because the Chroma Key requires an input color... you have to do something a bit convoluted. The second input has to be a solid color which represents the color to remove, such as a Polygon with a Color module ... For green-screen work I fin...
- Wed Nov 12, 2014 10:46 pm
- Forum: Feature Requests
- Topic: BPM clock - automatic or manual (or resync clips to bpm)
- Replies: 32
- Views: 25508
Re: BPM clock - automatic or manual (or resync clips to bpm)
Very exciting!
Global variables! Woop!
Global variables! Woop!
- Wed Nov 12, 2014 10:04 pm
- Forum: Tutorials, etc.
- Topic: Some fun effects shaders for the GLSLShader module
- Replies: 37
- Views: 255150
Re: Some fun effects shaders for the GLSLShader module
Fixed!Eric wrote:...-- try it and let me know.
Nice painterly effect when fed from the default shader. Goldwaves shader shows the effect very clearly. Thanks Eric.
- Wed Nov 12, 2014 9:45 pm
- Forum: Tutorials, etc.
- Topic: Some fun effects shaders for the GLSLShader module
- Replies: 37
- Views: 255150
Re: Some fun effects shaders for the GLSLShader module
Nor me. Tried two Win 7-64 systems.Sadler wrote:The SmudgeBlur doesn't seem to work for me...
NVIDIA GTX 580 & GT 610 Cards. Drivers 340.52 originally. Update to latest 344.65 made no difference.
- Tue Nov 11, 2014 4:20 am
- Forum: Feature Requests
- Topic: BPM clock - automatic or manual (or resync clips to bpm)
- Replies: 32
- Views: 25508
Re: BPM clock - automatic or manual (or resync clips to bpm)
... But you're actually proposing something which is more general than speed. Basically what you want is a "global variable". It's a value you can edit in one place, but which can be used as a source for any number of parameters in any number of modules in any number of scenes. Yes? In a ...
- Tue Nov 11, 2014 1:52 am
- Forum: Feature Requests
- Topic: BPM clock - automatic or manual (or resync clips to bpm)
- Replies: 32
- Views: 25508
Re: BPM clock - automatic or manual (or resync clips to bpm)
Thanks Eric. That sent me thinking further. .. speed could be linked to the clock ... it would be faster during a beat...Those things probably aren't exactly what you're looking for... No, they're not :cry: . I have found local speed modulation with music a very useful technique, but it's quite diff...
- Mon Nov 10, 2014 10:48 pm
- Forum: General Discussion
- Topic: Shaders
- Replies: 21
- Views: 14687
Re: Shaders
As Terry said, the most common problem is that you didn't copy the last "}". ... and if I get an all-black screen (as for the "problem" Matrix Rain shader), the first thing I try is providing an input. qobupd.jpg Likewise, if you see an all-black screen for a shader on the Shade...
- Mon Nov 10, 2014 8:07 pm
- Forum: Feature Requests
- Topic: BPM clock - automatic or manual (or resync clips to bpm)
- Replies: 32
- Views: 25508
Re: BPM clock - automatic or manual (or resync clips to bpm)
... it would be simple to add MIDI clock messages as a new source for module parameters. It would be similar to the Ramp modifier, but instead of being based on a time interval in seconds, it would use the BPM of the MIDI clock... Thanks Eric, that sounds like a useful facility, and I appreciate th...
- Sun Nov 09, 2014 6:27 pm
- Forum: Feature Requests
- Topic: BPM clock - automatic or manual (or resync clips to bpm)
- Replies: 32
- Views: 25508
Re: BPM clock - automatic or manual (or resync clips to bpm)
Perhaps all the following is implied/stated/requested above, but FWIW... ... we are planning to have some kind of beat detection feature...Beat detection is tricky though... Any votes for starting soon with something much easier to implement, simply a manually-set ( & -reset?) BPM system clock a...
- Sun Nov 09, 2014 9:34 am
- Forum: General Discussion
- Topic: Shaders
- Replies: 21
- Views: 14687
Re: Shaders
yes all the stock shaders work well. only the downloaded ones dont. Basically what i am doing is: 1. Copying the code 2. Pasting onto note pad 3. saving the file with any name into the GLS folder in C: Magic 4. Launching the .txt file The screen just appears blank white Here's one that doesn't need...
- Fri Oct 31, 2014 11:42 am
- Forum: Feature Requests
- Topic: Project maintenance: backup and repair
- Replies: 3
- Views: 5746
Project maintenance: backup and repair
Perhaps tangentially related to Drag & Drop, http://magicmusicvisuals.com/forums/viewtopic.php?f=4&t=198 . 1) "Save Project & Files" option 1.1) All required assets backed up along with the .magic project. 1.2) Create a new folder/directory, with the Magic project at the top le...
- Thu Oct 23, 2014 10:29 am
- Forum: General Discussion
- Topic: youtube crunching the video
- Replies: 20
- Views: 17312
Re: youtube crunching the video
+1blackdot wrote:.. same problems with youtube. .. better results with very high bitrate... better experience with vimeo...subjective though
Exactly my experience.
- Fri Oct 10, 2014 9:50 pm
- Forum: User-Submitted Videos
- Topic: Another test, extensively using a 3D model
- Replies: 5
- Views: 8335
Re: Another test, extensively using a 3D model
Where'd the model come from by the way? Male Head by danarthas Turbosquid Product ID 608003 Free ( :D !) Royalty free licence :D . http://www.turbosquid.com/3d-models/human-face-3ds-free/608003 File name is actually "random head.obj", and searching Turboquid for "random head" wi...
- Fri Oct 10, 2014 4:36 pm
- Forum: Tutorials, etc.
- Topic: The Dancing Robot! (3D model animation)
- Replies: 7
- Views: 35849
Re: The Dancing Robot! (3D model animation)
...and inspiring in its turn!
Thanks Eric - very elegant use of a simple building element , and you've created such an appealing character.
I'm off to look for a 3D hemisphere so I can make a "South Park" Canadian robot
Thanks Eric - very elegant use of a simple building element , and you've created such an appealing character.
I'm off to look for a 3D hemisphere so I can make a "South Park" Canadian robot
- Wed Oct 08, 2014 4:12 pm
- Forum: User-Submitted Videos
- Topic: Another test, extensively using a 3D model
- Replies: 5
- Views: 8335
Re: Another test, extensively using a 3D model
Thanks! I hope to develop this further.blackdot wrote:Cool idea on the mouth!
- Mon Oct 06, 2014 11:46 pm
- Forum: User-Submitted Videos
- Topic: Another test, extensively using a 3D model
- Replies: 5
- Views: 8335
Another test, extensively using a 3D model
Another test.
- Thu Oct 02, 2014 11:54 pm
- Forum: Tutorials, etc.
- Topic: Photoshop blending modes for the GLSLShader module
- Replies: 7
- Views: 40560
Re: Photoshop blending modes for the GLSLShader module
Yes, Photoshop blend depends on layer order sometimes.
- Thu Oct 02, 2014 2:24 am
- Forum: Tutorials, etc.
- Topic: Photoshop blending modes for the GLSLShader module
- Replies: 7
- Views: 40560
Re: Photoshop blending modes for the GLSLShader module
Awesome! :D Many thanks Eric! An invaluable aid for optimising blend modes and experimentation with a variety of sources. For even more variety it seemed useful to swap the inputs over too, although this affected only some of the modes. I made a quad split screen to further facilitate testing all th...
- Wed Sep 24, 2014 11:11 am
- Forum: General Discussion
- Topic: FFGL Plugins
- Replies: 25
- Views: 128712
Re: FFGL Plugins
Further to the link to 1210 Visuals their FRParameters plugin makes an awesome addition to the Transforms folder. Width, Height, Scaling, Position XY, Rotation XYZ, Anchor XYZ all in one plugin! I found their FrFunkyColor-beta plugin caused start-up problems (Magic hung on first attempt, started on ...
- Mon Sep 22, 2014 6:31 pm
- Forum: Feature Requests
- Topic: REALLY need a preview or second window
- Replies: 3
- Views: 4922
Re: REALLY need a preview or second window
Here's a naive thought that might just provide or inspire an intermediate workaround. (I find software specification is so much easier when done in complete ignorance and without troubling to consider the entire system, anybody else's requirements or platforms other than one's own ;) )... - There's ...
- Fri Sep 19, 2014 6:49 pm
- Forum: Feature Requests
- Topic: BlackMagic Intensity Shuttle
- Replies: 8
- Views: 10800
Re: BlackMagic Intensity Shuttle
I'm using a Blackmagic Intensity Pro internal card for capture. These are notorious for outputting nothing until they have been set to match the exact video standard of the input. If I simply start Magic and select "Blackmagic WDM Capture" as my VidCap device I just get a black screen. How...
- Fri Sep 19, 2014 11:14 am
- Forum: Feature Requests
- Topic: Playlist scene transitions using "Photoshop" blending modes
- Replies: 2
- Views: 4648
Playlist scene transitions using "Photoshop" blending modes
As I understand the present playlist scene transitions, the blending is always additive but with two alternatives for intensity ramp overlap selected by the N/A/C transition options. I love the Photoshop blend modes in your tutorial. http://magicmusicvisuals.com/forums/viewtopic.php?f=3&t=153 It...
- Fri Sep 19, 2014 10:05 am
- Forum: Tutorials, etc.
- Topic: Photoshop blending modes for the GLSLShader module
- Replies: 7
- Views: 40560
Re: Photoshop blending modes for the GLSLShader module
Thanks Eric.
Please also see my feature request for choosing one of these blend modes for playlist scene transitions.
http://magicmusicvisuals.com/forums/vie ... p=430#p430
Please also see my feature request for choosing one of these blend modes for playlist scene transitions.
http://magicmusicvisuals.com/forums/vie ... p=430#p430
- Thu Sep 18, 2014 6:32 am
- Forum: Tutorials, etc.
- Topic: Photoshop blending modes for the GLSLShader module
- Replies: 7
- Views: 40560
Re: Photoshop blending modes for the GLSLShader module
Wonderful. Thanks Eric! I'm making myself a set of these shaders with the appropriate blendmode names. Sorry, I'm a complete noob and am struggling to understand GLSL. Could one use a conditional statement to control the blendmode by your GLSLShader module's X param? This would greatly facilitate ex...
- Tue Sep 16, 2014 7:47 pm
- Forum: Tutorials, etc.
- Topic: Alpha Mask shader for the GLSLShader module
- Replies: 3
- Views: 35309
Re: Alpha Mask shader for the GLSLShader module
Hugely helpful!
Very many thanks Eric!
Very many thanks Eric!
- Tue Sep 16, 2014 12:25 am
- Forum: User-Submitted Videos
- Topic: First attempt at a music video using Magic v1.5 Beta
- Replies: 4
- Views: 7162
Re: First attempt at a music video using Magic v1.5 Beta
Many thanks stevie777! There were about 40 active scenes altogether, but some just had components for compositing in more complex scenes. 30 scenes are on the actual timeline, excluding my credit at the end. I worked for at least three solid days, and there were at least two all-night sessions as we...
- Sun Sep 14, 2014 11:11 pm
- Forum: User-Submitted Videos
- Topic: First attempt at a music video using Magic v1.5 Beta
- Replies: 4
- Views: 7162
Re: First attempt at a music video using Magic v1.5 Beta
Hey, thanks Eric.
Halftone effect is indeed an FFGL plugin: Resolume AVFFGLDotScreen from Avenue 4.
Very many thanks for the FFGL capability - it's hugely helpful, and was essential to most of the scenes in this video.
Terry
Halftone effect is indeed an FFGL plugin: Resolume AVFFGLDotScreen from Avenue 4.
Very many thanks for the FFGL capability - it's hugely helpful, and was essential to most of the scenes in this video.
Terry
- Sun Sep 14, 2014 8:32 am
- Forum: User-Submitted Videos
- Topic: First attempt at a music video using Magic v1.5 Beta
- Replies: 4
- Views: 7162
First attempt at a music video using Magic v1.5 Beta
First attempt at a music video using Magic v1.5 Beta with FreeFrame GL plugins and Shadertoy GLSL shaders.