Yeah, it's not a big deal, everything is prepared for the New Year with PNGs.
But during live sessions, being able to render emojis properly would be a plus
Search found 22 matches
- Fri Dec 31, 2021 3:17 pm
- Forum: General Discussion
- Topic: Emoji rendering in text / textfile
- Replies: 2
- Views: 2543
- Fri Dec 31, 2021 9:46 am
- Forum: General Discussion
- Topic: Emoji rendering in text / textfile
- Replies: 2
- Views: 2543
Emoji rendering in text / textfile
Trying to paste emoji into Text node, or loading them via TextFile, just renders some other characters.
Magic Performer v2.31
MacOS 11.6.1, Intel
Magic Performer v2.31
MacOS 11.6.1, Intel
- Sun Jun 28, 2020 7:47 pm
- Forum: Feature Requests
- Topic: Copy whole parameter links?
- Replies: 1
- Views: 3965
Copy whole parameter links?
Hi!
From time to time I want to copy-paste not just modifiers of parameter link, but source feature and all that.
Any chance to add this?
From time to time I want to copy-paste not just modifiers of parameter link, but source feature and all that.
Any chance to add this?
- Sun Jun 28, 2020 7:41 pm
- Forum: Feature Requests
- Topic: Any chance of having an iOS Magic-AR experience?
- Replies: 3
- Views: 5933
Re: Any chance of having an iOS Magic-AR experience?
I had some success (basically, proof-of-concept) with using native iOS AR apps, streaming that to macos and using syphoner (probably, cheaper solutions exist too) to grab video into Magic. Interesting thing that I was doing that over the network, so e.g. with dedicated wifi hotspot (or even ethernet...
- Fri Nov 01, 2019 11:53 pm
- Forum: Feature Requests
- Topic: ISF Cache?
- Replies: 2
- Views: 5094
Re: ISF Cache?
Well, this one seems a bit of an overkill =)
It's your choice to implement this kind of cache or not, but if you're counting users eager for it, here's one![Smile :)](./images/smilies/icon_e_smile.gif)
It's your choice to implement this kind of cache or not, but if you're counting users eager for it, here's one
![Smile :)](./images/smilies/icon_e_smile.gif)
- Thu Oct 31, 2019 10:36 pm
- Forum: Feature Requests
- Topic: ISF Cache?
- Replies: 2
- Views: 5094
ISF Cache?
Hi! At some point creating a scene I've added a chain of blur shaders to a static text (see the attached screenshot).. and it reduced FPS greatly. I've checked out the code of both Soft Blur and Fast Blur and they both don't depend on TIME and both don't use persistent passes. That said, they depend...
- Mon May 20, 2019 6:32 pm
- Forum: General Discussion
- Topic: ISF reload doesn't apply to parameter constraints
- Replies: 3
- Views: 2972
Re: ISF reload doesn't apply to parameter constraints
Hmm, I've tried to make a clean example and everything worked on my machine too.
And while I still _feel_ that yes, of course I've been saving that file,
Maybe I've had so much of bug reports like this at work, so I've started to follow the example![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
And while I still _feel_ that yes, of course I've been saving that file,
Maybe I've had so much of bug reports like this at work, so I've started to follow the example
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Sat May 18, 2019 6:25 pm
- Forum: General Discussion
- Topic: ISF reload doesn't apply to parameter constraints
- Replies: 3
- Views: 2972
ISF reload doesn't apply to parameter constraints
Hi, a little bug report here
If you change min/max value of parameters in ISF shader, ISF→reload shadername.fs doesn't change it, so you can't apply lesser/greater value without restarting Magic.
It's not a big deal, but fix is probably trivial too =)
Thanks anyway!
If you change min/max value of parameters in ISF shader, ISF→reload shadername.fs doesn't change it, so you can't apply lesser/greater value without restarting Magic.
It's not a big deal, but fix is probably trivial too =)
Thanks anyway!
- Wed Feb 20, 2019 7:55 pm
- Forum: General Discussion
- Topic: Can't load project without webcam attached
- Replies: 1
- Views: 2347
Can't load project without webcam attached
If I save the project with VideoCaptureQT module and Device set to external webcam, I'll get "Project loading failed" on trying to load it. I would expect same behavior as with mediafiles or audio devices: popup with detailed info on what failed to load is shown and modules reset to defaul...
- Sun Apr 22, 2018 7:39 pm
- Forum: Feature Requests
- Topic: User defined functions in expressions?
- Replies: 1
- Views: 3403
User defined functions in expressions?
I think, it would be pretty cool to let user to save and reuse arbitrary expression functions. For example , I use sqrt(x*500)*5000 % 1 as random from seed. I could save it to random(x) and use it in all my scenes. While exprtk allows user defined functions: https://github.com/ArashPartow/exprtk/blo...
- Tue Mar 06, 2018 10:44 am
- Forum: Feature Requests
- Topic: Preview module
- Replies: 11
- Views: 7830
Re: Preview module
I assume, scenes with multiple output is even harder thing to implement? =)
- Tue Mar 06, 2018 9:07 am
- Forum: Feature Requests
- Topic: Preview module
- Replies: 11
- Views: 7830
Re: Preview module
But this is a feature request forum ![Smile :)](./images/smilies/icon_e_smile.gif)
so I'm trying to explain why this particular feature would be very useful to me
![Smile :)](./images/smilies/icon_e_smile.gif)
so I'm trying to explain why this particular feature would be very useful to me
- Mon Mar 05, 2018 6:58 pm
- Forum: Feature Requests
- Topic: Preview module
- Replies: 11
- Views: 7830
Re: Preview module
But how do I edit those scenes, on the left? Oh yes, by changing the scenesAlso, as I mentioned above, if you don't want to keep changing the scenes, you can have a dedicated Preview scene that looks like this:
![Sad :(](./images/smilies/icon_e_sad.gif)
I'd like to have one workspace to work on all scenes at once
- Mon Mar 05, 2018 5:52 pm
- Forum: Feature Requests
- Topic: Preview module
- Replies: 11
- Views: 7830
Re: Preview module
Well, in that case, I must always switch between these scenes, and not just clicking on them, but using "Edit this scene only". It's kinda how I do it right now. But, if I had "Preview" module that I could attach to any output, I could've done everything in once scene, without le...
- Mon Mar 05, 2018 5:19 pm
- Forum: Feature Requests
- Topic: Preview module
- Replies: 11
- Views: 7830
Re: Preview module
I tried several methods like this and none worked, because a scene can only have one output. If I have something in separate scene that I want to preview, I've got to send outputs there. So I would need a main scene with five outputs (that's not possible, right?) and two extra scenes: one with previ...
- Mon Mar 05, 2018 12:33 am
- Forum: Feature Requests
- Topic: Preview module
- Replies: 11
- Views: 7830
Preview module
Hi I think it would be nice to have a separate "preview" module, which would work as output, like "magic" module. My usecase: I don't use playlist and control everything through one scene. Looks kinda like this: https://yadi.sk/i/Ss3va7Ep3T29nN. So I've got five channels which ar...
- Wed Feb 07, 2018 5:26 pm
- Forum: Feature Requests
- Topic: Parameters arguments as expressions
- Replies: 2
- Views: 3737
Re: Parameters arguments as expressions
Maybe scale wasn't a good example and modifiers like "smooth" or "delay" would be better ones. But yeah, a good point: I could actually implement most of modifiers in expression language. I can't save any state, to implement smooth/delay/hold/etc., and, putting big one-liners in ...
- Wed Feb 07, 2018 2:10 am
- Forum: General Discussion
- Topic: [bug] Trails reset on some actions
- Replies: 1
- Views: 2359
[bug] Trails reset on some actions
Here's a scene with a problem: https://yadi.sk/d/OYiRCjV23SAC8v Screenshot of a scene: https://yadi.sk/i/mh11RTXE3SAC4V Now, if I change input in inputselector, trail that was already produced, will reset. Here's a video with a problem: https://yadi.sk/i/9wX1aps43SABtu I also encounter this when I s...
- Wed Feb 07, 2018 1:22 am
- Forum: General Discussion
- Topic: time global — synchronizing animation
- Replies: 0
- Views: 3044
time global — synchronizing animation
Here' a technique i've adopted after last magic release (which allowed to use globals in expressions). Might be useful for you, fellas. I've added a "time" global, which just has "increase: 1" in it. That way, each expression now could know about the time passed since scene start...
- Wed Feb 07, 2018 12:45 am
- Forum: Feature Requests
- Topic: Local Globals
- Replies: 5
- Views: 9594
Re: Local Globals
Hey! So, what about "Locals" and scene parameters? This feature would be super cool!
- Tue Feb 06, 2018 11:43 pm
- Forum: Feature Requests
- Topic: Parameters arguments as expressions
- Replies: 2
- Views: 3737
Parameters arguments as expressions
I've seen that you fulfilled my request about allowing globals to expression and i'm VERY grateful. While I was enjoying this feature and struggling with programming some modifier, i thought: why can't we allow expressions in parameters? if you print "50 * 2", you'll get a scale(100). If y...
- Sat Sep 09, 2017 7:08 pm
- Forum: Feature Requests
- Topic: Global related feature request
- Replies: 2
- Views: 4742
Re: Global related feature request
I think, it would be really helpful to set modifier values not only from midi, but from any source (including globals)