Somehow missed this while searching - thanks for the link.
Search found 9 matches
- Thu Jul 13, 2017 1:16 pm
- Forum: Feature Requests
- Topic: Bug(?): modules with same filename not loaded simultaneously
- Replies: 4
- Views: 5593
Re: Bug(?): modules with same filename not loaded simultaneo
- Thu Jul 13, 2017 3:11 am
- Forum: Feature Requests
- Topic: Bug(?): modules with same filename not loaded simultaneously
- Replies: 4
- Views: 5593
Re: Bug(?): modules with same filename cannot be loaded
artnik wrote:Could you rename the other one then? *ducks*
- Thu Jul 13, 2017 1:10 am
- Forum: Feature Requests
- Topic: Bug(?): modules with same filename not loaded simultaneously
- Replies: 4
- Views: 5593
Bug(?): modules with same filename not loaded simultaneously
I've created a handful of ISF modules, all of which are working on the ISF test website and load within Magic save one - Triangle.fs. After some investigation it appears that modules with the same filename are not loaded simultaneously (first-come, first-serve by the look of it) regardless of their ...
- Mon Jun 26, 2017 8:59 pm
- Forum: General Discussion
- Topic: ISF program - problem with PASSES
- Replies: 3
- Views: 3288
Re: ISF program
Pointing me toward MMV's standard ISFs was definitely the way to go! I've managed to deduce my problem after examining the Gaussian Blur ISF. Revised, working code below with problem details afterward. /*{ "CREDIT": "Psyne", "ISFVSN": "2.0", "DESCRIPTION&...
- Mon Jun 26, 2017 5:23 pm
- Forum: General Discussion
- Topic: ISF program - problem with PASSES
- Replies: 3
- Views: 3288
Re: ISF program
Nope - only the tutorials available on the ISF spec website. I'll have a look at that after work, and see if it helps illuminate my problem. Thanks!
- Sat Jun 24, 2017 5:15 pm
- Forum: General Discussion
- Topic: ISF program - problem with PASSES
- Replies: 3
- Views: 3288
ISF program - problem with PASSES
I've been experimenting with ISF programming, and have run into a problem with a simple ISF fragment shader I was using to test persistent buffers. The program is supposed to allow a frame to be captured, strobing the captured frame instead of the current frame every 1/2 sec. My program: /*{ "C...
- Wed Jun 07, 2017 4:06 am
- Forum: General Discussion
- Topic: Is Magic right for me?
- Replies: 4
- Views: 3549
Re: Is Magic right for me?
Not too different from restoring the OpenGL state when developing FFGL plugins, then - totally workable. In truth this is more or less me trying to find something Milkdrop -esque, but more modern/controllable. It seems perfect. Between the increase and expression modifiers and the fact that renderin...
- Tue Jun 06, 2017 9:54 pm
- Forum: General Discussion
- Topic: Is Magic right for me?
- Replies: 4
- Views: 3549
Re: Is Magic right for me?
Excellent! The linked tutorial is quite helpful - it details many of the nuances I was having trouble ironing out mentally. Regarding my curiosity about the OpenGL version supported: I've done several personal projects using OpenGL 3.0+, so that's my preferred terrain. If I like Magic I'd definitely...
- Tue Jun 06, 2017 1:46 am
- Forum: General Discussion
- Topic: Is Magic right for me?
- Replies: 4
- Views: 3549
Is Magic right for me?
I'm looking for software that will allow me to generate video content and export it for use within Resolume. I'd prefer that said software could facilitate tailored video-art experiences independent of Resolume as well. Having glanced over its features and read some key sections of the user guide, M...