Search found 16 matches
- Tue Jan 14, 2020 10:12 pm
- Forum: General Discussion
- Topic: Export Movie Dialog - Small Bug
- Replies: 1
- Views: 2531
Export Movie Dialog - Small Bug
I've noticed a potential bug when exporting videos If choose a USB drive to export to and export the video successfully, If I then remove the USB (or more specifically, that drive letter/file path is no longer available) and then try to choose another place to export to (using 3 dots), I am unable t...
- Tue Jan 14, 2020 10:10 pm
- Forum: Feature Requests
- Topic: Export Movie Dialog
- Replies: 0
- Views: 4186
Export Movie Dialog
Hey, I have one small workflow request: This is very minor, but hopefully it would be a relatively easy adjustment - When naming a filename for export, it would be very useful to be able to edit the filename from within the Export Movie dialog, without having to click the 3 dots and then type it fro...
- Fri Nov 15, 2019 5:39 am
- Forum: General Discussion
- Topic: Create Flicker Effect
- Replies: 6
- Views: 8095
Re: Create Flicker Effect
Visuality, I was hoping to get it to flash at random so that ISF isn't suitable unfortunately, thanks for you help though!
Sadler, after having a fiddle this has done the trick great. Thank you!!
Sadler, after having a fiddle this has done the trick great. Thank you!!
- Wed Nov 13, 2019 4:58 am
- Forum: General Discussion
- Topic: Create Flicker Effect
- Replies: 6
- Views: 8095
Create Flicker Effect
I've had a look online and I can't find anything so thought I'd ask here. Does anybody know the best way to create a flicker effect? I essentially want an effect to flicker on and off like a strobe/flickering neon sign. I've tried doing it mathematically using random/gate/hold but it's not just crea...
- Tue Oct 22, 2019 7:53 pm
- Forum: Feature Requests
- Topic: Improved 3D Model Texture Support
- Replies: 1
- Views: 5816
Improved 3D Model Texture Support
Brought this up in General Discussion earlier but thought I'd follow it up here: Would really like improved 3D model texture support allowing for easier use of models. Even if it was similar to the H.264 support where you pay a surcharge for the feature, I'd be game for that! Models are something I'...
- Tue Oct 22, 2019 1:01 am
- Forum: General Discussion
- Topic: 3d files/textures
- Replies: 1
- Views: 2985
3d files/textures
Hey, I've been using 3d objects more and more and I've generally tried to stick to using the obj format, however there seems to be an issue when referencing textures for use with the obj file. It seems to be very unreliable. One thing I've noticed is that if there are any spaces within the filename ...
- Fri Jun 28, 2019 1:20 am
- Forum: General Discussion
- Topic: MIDI Input Selection
- Replies: 5
- Views: 3552
Re: MIDI Input Selection
I have one input selector for selecting a background and the other for selecting foreground/text.
Assigning different MIDI channels to each pad bank has done the trick though! Thanks again for you help!
Assigning different MIDI channels to each pad bank has done the trick though! Thanks again for you help!
- Thu Jun 27, 2019 10:11 pm
- Forum: General Discussion
- Topic: MIDI Input Selection
- Replies: 5
- Views: 3552
Re: MIDI Input Selection
I have another question now, I'm using the note selector as instructed If I set the notes within my midi mapper to go consecutively, I'd like to use 0-15 for one input selector and 16+ for a second input selector. How do I get the first input selector to ignore any note value above 15 and vice versa...
- Wed Jun 26, 2019 11:25 pm
- Forum: General Discussion
- Topic: MIDI Input Selection
- Replies: 5
- Views: 3552
Re: MIDI Input Selection
Perfect!! I wasn't aware of the note selector feature. Thank you!
- Wed Jun 26, 2019 10:49 pm
- Forum: General Discussion
- Topic: MIDI Input Selection
- Replies: 5
- Views: 3552
MIDI Input Selection
Hey, is there any way to choose an input depending on the note pressed on a MIDI controller? For example, I have 5 backgrounds and I'd like to select a background by using a pad controller for example Note V. #1 - Input 1, Note V. #2 - Input 2, Note V. #3 - Input 3 etc. I can't seem to find an easy ...
- Sun Feb 17, 2019 11:20 pm
- Forum: General Discussion
- Topic: Magic crashing on startup
- Replies: 2
- Views: 2769
Re: Magic crashing on startup
That worked. Brilliant, thank you.
- Sun Feb 17, 2019 5:04 pm
- Forum: General Discussion
- Topic: Magic crashing on startup
- Replies: 2
- Views: 2769
Magic crashing on startup
An issue arose yesterday where Magic will no longer load. It comes up with the splash screen, goes through the following steps: Loading Magic Scanning Modules Configuring Audio Startup But then the splash screen disappears and it won't load the software? I haven't installed anything since, I'm even ...
- Wed Feb 06, 2019 2:51 am
- Forum: General Discussion
- Topic: Colour Information from OBJ files
- Replies: 2
- Views: 3133
Re: Colour Information from OBJ files
I tried a collada filetype but I'm still having the issue. I'm essentially rendering a png logo into a 3d extrustion inside Photoshop.
The color information is definitely stored as when I open the file in photoshop it shows. But once I try to use it in magic, its just grey.
The color information is definitely stored as when I open the file in photoshop it shows. But once I try to use it in magic, its just grey.
- Tue Feb 05, 2019 2:34 pm
- Forum: General Discussion
- Topic: Colour Information from OBJ files
- Replies: 2
- Views: 3133
Colour Information from OBJ files
Is there any way of retaining the colour information from 3D OBJ files? Or any other 3D filetype?
- Wed May 24, 2017 4:00 am
- Forum: General Discussion
- Topic: Magic and Preview window stay black
- Replies: 8
- Views: 10442
Re: Magic and Preview window stay black
Problem still there with 2.01 which kinda sucks
- Sat Feb 25, 2017 12:56 am
- Forum: General Discussion
- Topic: Magic and Preview window stay black
- Replies: 8
- Views: 10442
Re: Magic and Preview window stay black
I've had the same issue and resolved it with the same method, however is there any update on whether this will be fixed somehow? Integrated graphics cannot maintain as good a frame rate as my Nvidia card (obviously)