Search found 59 matches

by OldNick
Mon Jul 17, 2023 12:17 pm
Forum: General Discussion
Topic: Magic modules not responding to play. (edited) [SOLVED]
Replies: 2
Views: 6416

Re: Magic modules not responding to play. (edited) [SOLVED]

OK! Thanks for that. As usual it's comforting to know it's not just me. My grey old brain sometimes gets a little afraid. :?
by OldNick
Fri Jul 07, 2023 3:23 am
Forum: General Discussion
Topic: Magic Reinstall mess (sort of solved)
Replies: 0
Views: 15722

Magic Reinstall mess (sort of solved)

EDIT: In the end I reinstalled my earlier version. It had all the modules and now works again. My final result after many attempts at reinstallation is that Magic scans modules etc then says "Starting" and freezes. Clicking the frozen icon results in Magic crashing and reporting to Microso...
by OldNick
Fri Jul 07, 2023 1:39 am
Forum: General Discussion
Topic: Magic modules not responding to play. (edited) [SOLVED]
Replies: 2
Views: 6416

Magic modules not responding to play. (edited) [SOLVED]

I have made a project that reacts to sound and music. When I made the project, I had Voicemeeter installed. I found Voicemeeter to be a bit oif a nuisance for a few instances and uninstalled it, including rebooting. When I rebooted and fired up Magic, there was no sound, as Magic had been set to Voi...
by OldNick
Sat Jul 01, 2023 10:36 pm
Forum: General Discussion
Topic: VMotionBlur crashing Magic
Replies: 2
Views: 8444

Re: VMotionBlur crashing Magic

HI and thanks, Terry.

Yeah I have an AMD GPU. Looks as if I just need to avoid or even remove VMotionBlur

Nick
by OldNick
Sat Jul 01, 2023 9:33 pm
Forum: General Discussion
Topic: Rotate object continually
Replies: 17
Views: 24953

Re: Rotate object continually

Yeah I try VERY hard not to let a conversation hang. Don't always get it right. :roll:
by OldNick
Sat Jul 01, 2023 9:30 pm
Forum: General Discussion
Topic: VMotionBlur crashing Magic
Replies: 2
Views: 8444

VMotionBlur crashing Magic

Magic Performer v2.31 64-bit on Win 10 64

I tried to use VMotionBlur , nothing else in the project. But as soon as I connect it to the Magic Module MMV freezes then crashes.

I figured I would post up details if that's needed.

Thanks for any help

Nick
by OldNick
Fri Jun 30, 2023 12:06 am
Forum: General Discussion
Topic: Rotate object continually
Replies: 17
Views: 24953

Re: Rotate object continually

I would just like to add that this conversation set me off on searches for YT tutes and this has opened a whole new level of working with Magic. Thank you
by OldNick
Thu Jun 29, 2023 11:51 pm
Forum: General Discussion
Topic: Rotate object continually
Replies: 17
Views: 24953

Re: Rotate object continually

Without the Ramp the rotation will follow the instantaneous volume of the source, louder giving more rotation. For example on a single drum beat the rotation would suddenly increase from zero then quickly decrease back to zero. A second drum beat would have the same effect, with rotation returning ...
by OldNick
Mon Jun 26, 2023 11:20 am
Forum: General Discussion
Topic: Rotate object continually
Replies: 17
Views: 24953

Re: Rotate object continually

Either will work for a simple rotation. They are AFAIK interchangeable in this application, with no difference in the behaviour. Personally I prefer Ramp , as the value can always be read with high resolution. With Increase the digits in front of the decimal point are not meaningful as an angle (be...
by OldNick
Mon Jun 26, 2023 10:54 am
Forum: General Discussion
Topic: Rotate object continually
Replies: 17
Views: 24953

Re: Rotate object continually

[/quote] There are three search methods that I find useful: The Magic User's Guide https://magicmusicvisuals.com/downloads/Magic_UsersGuide.html is readily searchable in a browser - type Ctrl+F (Windows) or Cmd+F (Mac). [/quote] AH.I did not realise that the whole manual was on one page. Thanks. [/q...
by OldNick
Sat Jun 24, 2023 7:24 pm
Forum: General Discussion
Topic: Rotate object continually
Replies: 17
Views: 24953

Re: Rotate object continually

so tell me what is the difference between the increase and the ramp
by OldNick
Sat Jun 24, 2023 5:14 pm
Forum: General Discussion
Topic: Rotate object continually
Replies: 17
Views: 24953

Re: Rotate object continually

Thanks for the reply.
l
I have to be blunt. Why would I use Increase?

Here is my problem. The Help site, AFAICS, has no Search. So RTFM is not that easy, if you are exploring. Which I am sure is how most folk work,

Nick
by OldNick
Fri Jun 23, 2023 10:33 pm
Forum: General Discussion
Topic: Rotate object continually
Replies: 17
Views: 24953

Re: Rotate object continually

Sorry yeah, I was not very clear. I applaud your politeness. :)

When I first tried it, IIRC it would not keep rotating. But when I tried again after posting my OP. It did work. :?

Nick
by OldNick
Wed Jun 21, 2023 11:11 am
Forum: General Discussion
Topic: Rotate object continually
Replies: 17
Views: 24953

Re: Rotate object continually

Thanks for the reply. But I realised that setting a higher figure gave me a faster rotation from the Ramp. I must have done something wrong, because unless it was a very slow rotation, it would reset all the time. I am not sure what happened with Ramp: it does rotate continuously. Sine does not, I a...
by OldNick
Tue Jun 20, 2023 9:47 am
Forum: General Discussion
Topic: Rotate object continually
Replies: 17
Views: 24953

Rotate object continually

I want an object on screen to rotate or Translate etc)continuously, but so far I can only get a repeating oscillation. If I use a Ramp, or Sine Wave etc, to get it to cause continuous rotation it has to be very slow and I want to set a faster rotate.

Any help appreciated.

Nick
by OldNick
Mon Mar 13, 2023 11:49 am
Forum: General Discussion
Topic: obj and 3ds files...loading texture.
Replies: 1
Views: 4894

obj and 3ds files...loading texture.

I thought I had something from another forum, but it did not work or I misunderstood it. This is about a 3d eyeball. The files are in several formats (3ds, obj, and iwo). They are stored in i:\3d\Neweye. A sub-folder of that is Maps. The iwo file works OK, but instead of being true 3d with a front a...
by OldNick
Tue Oct 18, 2022 11:23 pm
Forum: General Discussion
Topic: Changed HDD to SSD, can't run program
Replies: 4
Views: 8258

Re: Changed HDD to SSD, can't run program

OK Ta. Gunna have to remember to do that before changing discs again.

What happens if my new disc or PC fails within the year? Disc is new, but the PC is pretty old.

Nick
by OldNick
Tue Oct 18, 2022 10:35 pm
Forum: General Discussion
Topic: Changed HDD to SSD, can't run program
Replies: 4
Views: 8258

Re: Changed HDD to SSD, can't run program

Thanks for the reply. In the end I did just that. What made me hesitate was:
"Before proceeding, please note that this page is intended only for "emergency" situations and is_ limited to once per activation per year_. " which worried me a bit

Nick
by OldNick
Tue Oct 18, 2022 1:33 am
Forum: General Discussion
Topic: Changed HDD to SSD, can't run program
Replies: 4
Views: 8258

Changed HDD to SSD, can't run program

This morning I was told that my Licence Key was invalid. I found the key in my emails, but was then told I had activated the licence on the max number of computers. I was sternly warned that if I submitted the form to deactivate the key I was persona non grata as far as that was concerned, for a yea...
by OldNick
Sun May 08, 2022 10:21 am
Forum: General Discussion
Topic: Best way to produce stars that only twinkle?
Replies: 5
Views: 2824

Re: Best way to produce stars that only twinkle?

Thank you! Another couple of tunnels to do an Alice in Wonderland down! :D.

I will explore.

Nick
by OldNick
Thu May 05, 2022 5:36 am
Forum: General Discussion
Topic: Best way to produce stars that only twinkle?
Replies: 5
Views: 2824

Re: Best way to produce stars that only twinkle?

PMFJI, but how do you get the stars to twinkle? I have A result but I am wondering if there is a better one

Nick
by OldNick
Fri Apr 29, 2022 12:35 am
Forum: General Discussion
Topic: Creat an envelope from audio loudness
Replies: 0
Views: 11729

Creat an envelope from audio loudness

I _believe_ I am looking for and "envelope Follower" (although the name confuses me) I want to take a piece of audio and have the software (pref plugin, to Magic or other DAW) create a volume envelope that automatically follows the amplitude, creating an envelope that I can export, maybe m...
by OldNick
Wed Apr 27, 2022 12:20 pm
Forum: General Discussion
Topic: Color to 3d models
Replies: 3
Views: 2550

Re: Color to 3d models

HAH! OK. When I went to the link, I was presented with Depth Test. I tried the demo and saw no color changes. I paged down and saw there should be a colorize button (on a module that has no parameters). Now I feel such a dunce. I had not even seen the Color checker on the Model. Sorry.. Just BTW, I ...
by OldNick
Wed Apr 27, 2022 11:32 am
Forum: General Discussion
Topic: Color to 3d models
Replies: 3
Views: 2550

Re: Color to 3d models

OK. Thanks for that. I will c heck it out.

For me the trouble.e with manuals is knowing what to look for. in the end I like to do what I have in the past: learn stuff and start trying to help others as they learn and ask.

Nick
by OldNick
Wed Apr 27, 2022 6:07 am
Forum: General Discussion
Topic: Color to 3d models
Replies: 3
Views: 2550

Color to 3d models

I have tried obj and stl files. Unless I add a function like Array or Radial Blur, which create a 2d rendition, I cannot get any color onto the model. Is there a way to do this, please? I found older messages that said "no" but wanted to check if there had been any change since. Thanks for...
by OldNick
Mon Apr 25, 2022 10:55 pm
Forum: General Discussion
Topic: "Activation failed"
Replies: 2
Views: 1912

Re: "Activation failed"

Thanks Eric. I have the performer edition and have made no changes to hardware....no new CPU, installation of Win10, or HDDs, the usual culprits. Also, there was nothing wrong with my Net connection.

I will wait to see if it happens again before I pursue it :)

Nick
by OldNick
Fri Apr 22, 2022 11:03 pm
Forum: General Discussion
Topic: "Activation failed"
Replies: 2
Views: 1912

"Activation failed"

V2.31, registered. Win 10 64 bit Sorry if this is a duplicate, but I did a search on "activation" and found only one topic, that did not seem to explain my problem. I was using Magic last evening...sober.. :) and all was fine. This morning I was told activation had failed and to check my i...
by OldNick
Tue Apr 05, 2022 11:23 pm
Forum: General Discussion
Topic: Reliably working with MIDI
Replies: 3
Views: 2868

Re: Reliably working with MIDI

Thanks for the reply. Yes it seems to work ok in the the little circle moves to match the midi notes. But it is a very limited and particular example. I have to admit that I trying different visual effects, and was caught out by things like the fact that, AFAICS, the Rotation action goes a full 360 ...
by OldNick
Wed Mar 30, 2022 3:39 am
Forum: General Discussion
Topic: Reliably working with MIDI
Replies: 3
Views: 2868

Reliably working with MIDI

I am trying to control Magic with MIDI and having a heap of unreliable results and grief. I work with Reaper for both Audio and MIDI. AFAIK if I place the note events I want to control separately on different MIDI tracks, saving each track to a different MIDI filename, then referring individual Sour...
by OldNick
Tue Mar 29, 2022 2:36 am
Forum: Feature Requests
Topic: Link Modules Vertically as well as Horiz?
Replies: 0
Views: 18193

Link Modules Vertically as well as Horiz?

Seems to me that if I could place links to and from the tops and bottoms of modules as well as the aides, the layout of the Scene could be a lot more compact?

So. Feature request, please.

Nick
by OldNick
Sun Mar 20, 2022 3:15 am
Forum: General Discussion
Topic: tips & tricks : how to sync video or trigger from time line
Replies: 3
Views: 6920

Re: tips & tricks : how to sync video or trigger from time l

Actually it occurred to me that the flicker does not really matter: when I render the video I just set the Ramp to Zero. :roll:
by OldNick
Sat Mar 19, 2022 4:39 am
Forum: General Discussion
Topic: tips & tricks : how to sync video or trigger from time line
Replies: 3
Views: 6920

Re: tips & tricks : how to sync video or trigger from time l

Old post I know! But I was overjoyed to see it. From no knowledge at all about Globals, I worked my way through and leaned quite a bit. I also came _so close_ to getting it right. One thing left. If I play the video, I can stop and start it wherever and return to start. All good. But my problem is t...
by OldNick
Mon Feb 14, 2022 6:50 pm
Forum: General Discussion
Topic: Envelope for Magic
Replies: 4
Views: 2617

Re: Envelope for Magic

Ah. OK. I feel dumb. :(
by OldNick
Sun Feb 13, 2022 2:59 pm
Forum: General Discussion
Topic: Envelope for Magic
Replies: 4
Views: 2617

Re: Envelope for Magic

[quote="Sadler"]A slow Ramp or Increase is the easiest way to modulate parameters over time. 1. There are three built-in envelopes: Triangle, Sine and Linear which can be scaled in either dimension. You can also modulate these with Power, Smoothing etc. 2. The next level is to combine (add...
by OldNick
Sun Feb 13, 2022 12:43 pm
Forum: General Discussion
Topic: Envelope for Magic
Replies: 4
Views: 2617

Envelope for Magic

I want to modulate an effect Colour) very slowly over time. My first thought was to generate a tone, then apply an envelope to that in Audacity and use Volume as the modulator in Magic. But my trouble is that I either hear the the tone I use, or I start to see flickering rather than a smooth increas...
by OldNick
Sat May 25, 2019 1:14 am
Forum: General Discussion
Topic: No reaction ,from the square, to music
Replies: 5
Views: 3604

Re: No reaction ,from the square, to music

Ahah! The memories start to trickle back. Yes VBCable. Need to grab it and set it up.

Thanks guys. Gives me something to gnaw on.
by OldNick
Fri May 24, 2019 10:47 pm
Forum: General Discussion
Topic: No reaction ,from the square, to music
Replies: 5
Views: 3604

Re: No reaction ,from the square, to music

Thanks for the reply. I assumed that I could play a wav file in another app and as long as that app's out was the same as my Source in Magic, I could use it.
by OldNick
Fri May 24, 2019 6:59 am
Forum: General Discussion
Topic: No reaction ,from the square, to music
Replies: 5
Views: 3604

No reaction ,from the square, to music

Tried before and did not have the time or patience to give it justice. It was a while back, so I probably at the start again stage. I do PC based audio stuff, so I knew (or thought I did) how to set my inputs and outputs to match. I hope I followed the user help regarding setting up a Scene. - Place...
by OldNick
Mon Feb 27, 2017 1:06 pm
Forum: General Discussion
Topic: Dang IT! As I feared
Replies: 13
Views: 8463

Re: Dang IT! As I feared

Yeah except even trying to manipulate a jpg image caused trouble. I had forgotten about that. Obviously I need to sell the boat! :D Concentrate my activities. No seriously if I take on this audio-visual thing it's in me to do whatever it takes, or chuck it. I always drive stuff to the edge. I usuall...
by OldNick
Mon Feb 27, 2017 11:16 am
Forum: General Discussion
Topic: Dang IT! As I feared
Replies: 13
Views: 8463

Re: Dang IT! As I feared

HAH! Yeah. But I am decidedly not a gamer. My "wasted" dough goes on boats and such. Love sailing, but it's a total waste of time....'cept I love sailing. :)

Nick
by OldNick
Mon Feb 27, 2017 11:01 am
Forum: General Discussion
Topic: Dang IT! As I feared
Replies: 13
Views: 8463

Re: Dang IT! As I feared

HAH! That's "most"....
by OldNick
Mon Feb 27, 2017 11:00 am
Forum: General Discussion
Topic: Dang IT! As I feared
Replies: 13
Views: 8463

Re: Dang IT! As I feared

Ahhh well...guess I can try a new video card and then if that does not work I will then look at a new PC. :( Trouble is I have no justification fro all this. I did once, but that's gone. It's just playtime for me. A new PC is a bit much to support a $100 programme....but then if it gives me 20 hours...
by OldNick
Mon Feb 27, 2017 10:03 am
Forum: General Discussion
Topic: Dang IT! As I feared
Replies: 13
Views: 8463

Re: Dang IT! As I feared

Hmmm...yeah. Not what I want to hear of course. I used the Resource Monitor. SONAR and MVV are definitely the hogs here....but....The total CPU is running at around 40% when this is happening. Two of the CPUs are parked. The HDDs are running at around 500KB/s peaking at maybe 1000 KB/s, which should...
by OldNick
Mon Feb 27, 2017 2:40 am
Forum: General Discussion
Topic: Dancing Robot
Replies: 1
Views: 2306

Dancing Robot

So. It has a Head, Arm, and Leg component. OK. This has been as interesting as I have seen yet I think. It starts me to thinking. BUT...questions (1) Why is it all based on a Cube scene, then the cube scene placed in each scene, rather than simply starting with a cube.obj in the Main scene for each ...
by OldNick
Mon Feb 27, 2017 1:41 am
Forum: General Discussion
Topic: Dang IT! As I feared
Replies: 13
Views: 8463

Re: Dang IT! As I feared

Thanks for that. :(

But why does that make my entire PC stagger?

Also I placed this card in there because my old card was causing all sorts of weirdness. What DO I use?

Nick
by OldNick
Sun Feb 26, 2017 8:13 pm
Forum: General Discussion
Topic: Dang IT! As I feared
Replies: 13
Views: 8463

Re: Dang IT! As I feared

BTW. I may be wrong, but to show I am not a complete ignoramus: wrong maybe but clueless no.

I am guessing that these .txt files are interpreted and that takes considerable processor power to do in real time.
by OldNick
Sun Feb 26, 2017 8:01 pm
Forum: General Discussion
Topic: Dang IT! As I feared
Replies: 13
Views: 8463

Dang IT! As I feared

I am still exploring. So far I have not hit this wall I so feared when using other than simple imported files to control visuals..... Win 7 64 bit Home Premium. Nvidea GEForce 610 video. Attached screengrab shows PC I discovered the GLSLShader. Ahah! Sounds almost like a full programming language. S...
by OldNick
Thu Feb 23, 2017 4:38 pm
Forum: General Discussion
Topic: Scale with something that is a bit offscreen
Replies: 13
Views: 8651

Re: Scale with something that is a bit offscreen

I have a reason, I think, to use internal audio of any sort to control visuals: what if I want to create a movie?

Maybe I am wrong, but when I tried to export a movie where external input was involved, as distinct from files etc, the movie was black
by OldNick
Mon Feb 20, 2017 3:48 am
Forum: General Discussion
Topic: Scale with something that is a bit offscreen
Replies: 13
Views: 8651

Re: Scale with something that is a bit offscreen

Thanks for that. I am off to a bad start though :(. I have installed Ethernet MIDI. SONAR sees it as an output, but MMV does not see it as an input. I have also installed VB Audio and while Windows sees it as a sound device and MMV sees it as a device..._SONAR_ does not.

Nick
by OldNick
Sun Feb 19, 2017 2:24 pm
Forum: General Discussion
Topic: Scale with something that is a bit offscreen
Replies: 13
Views: 8651

Re: Scale with something that is a bit offscreen

OK. Can I ask about this? No promises but I am trying to get this. Why is using a slowly changing audio not robust? The entire programme is around music controlling motion. Apart from that what is more intuitive than creating an envelope that fits the song and the timing, in my song creation softwar...
by OldNick
Sun Feb 19, 2017 5:30 am
Forum: General Discussion
Topic: Scale with something that is a bit offscreen
Replies: 13
Views: 8651

Re: Scale with something that is a bit offscreen

HAH! I did not give it enough time. Instead of dragging the scene from the left, my object traveled across the scene ....then dragged the scene back from the right. It did that while I was posting.

But yeah putting the Trails module last seems to have stopped it.

Nick
by OldNick
Sun Feb 19, 2017 5:04 am
Forum: General Discussion
Topic: Scale with something that is a bit offscreen
Replies: 13
Views: 8651

Re: Scale with something that is a bit offscreen

Thanks for the replies. OK. I thought I _had_ posted up a video. Anyway, this morning I recreated the situation (I am still using the trial) and I cannot get the problem again at all. I certainly do want to do more than an Increase can do AFAICS. Making a sound envelope that suits my needs takes sec...
by OldNick
Sat Feb 18, 2017 4:08 pm
Forum: General Discussion
Topic: Scale with something that is a bit offscreen
Replies: 13
Views: 8651

Re: Scale with something that is a bit offscreen

There should be no situation where the result is WRONG. Simplez
by OldNick
Sat Feb 18, 2017 4:05 pm
Forum: General Discussion
Topic: Scale with something that is a bit offscreen
Replies: 13
Views: 8651

Re: Scale with something that is a bit offscreen

I am sorry that you have to repeat yourself (not sure where) , if you have. If I can't use an obvious process that works one way one where then another way, then it's broken. So is the system.
by OldNick
Sat Feb 18, 2017 1:11 pm
Forum: General Discussion
Topic: Scale with something that is a bit offscreen
Replies: 13
Views: 8651

Re: Scale with something that is a bit offscreen

here are the files showing what happens. Sorry bout the raw Magic and the mucus is a WIP

Nick
by OldNick
Sat Feb 18, 2017 12:08 pm
Forum: General Discussion
Topic: Scale with something that is a bit offscreen
Replies: 13
Views: 8651

Scale with something that is a bit offscreen

I have a single object on scene. I set an X Translate that is static, such that the object just appears on screne to the left. My idea (and it may be familiar to some:) ) is to have it move slowly across the scene over the duration of the piece of music. In this case from just appearing at the left,...
by OldNick
Thu Feb 16, 2017 9:36 pm
Forum: General Discussion
Topic: Time-based activity
Replies: 17
Views: 8612

Re: Time-based activity

OK....hmmm...I tried a bit of a play and I see the reasoning, but my days of learning languages/references for programming are over, after many fascinating years. :) Also the problem there would be to match it to music time. I may just stick with what my arty old mind can handle, and use audio envel...
by OldNick
Thu Feb 16, 2017 8:32 pm
Forum: General Discussion
Topic: Time-based activity
Replies: 17
Views: 8612

Re: Time-based activity

Thanks for the replies. A for instance would be that something that is reacting to music in "real time" (changing rapidly according to audio) would also slowly move around the screen as required, or slowly change size etc. What I have done so far (2-3 hours into using the programme) is to ...
by OldNick
Thu Feb 16, 2017 12:35 pm
Forum: General Discussion
Topic: Time-based activity
Replies: 17
Views: 8612

Time-based activity

Is there a way to cause activity based on timeline?

I cab create audio files that do the job, but are there easier ways>

Thanks for any help

Nick