Search found 59 matches
- Mon Jul 17, 2023 12:17 pm
- Forum: General Discussion
- Topic: Magic modules not responding to play. (edited) [SOLVED]
- Replies: 2
- Views: 6481
Re: Magic modules not responding to play. (edited) [SOLVED]
OK! Thanks for that. As usual it's comforting to know it's not just me. My grey old brain sometimes gets a little afraid.
- Fri Jul 07, 2023 3:23 am
- Forum: General Discussion
- Topic: Magic Reinstall mess (sort of solved)
- Replies: 0
- Views: 15836
Magic Reinstall mess (sort of solved)
EDIT: In the end I reinstalled my earlier version. It had all the modules and now works again. My final result after many attempts at reinstallation is that Magic scans modules etc then says "Starting" and freezes. Clicking the frozen icon results in Magic crashing and reporting to Microso...
- Fri Jul 07, 2023 1:39 am
- Forum: General Discussion
- Topic: Magic modules not responding to play. (edited) [SOLVED]
- Replies: 2
- Views: 6481
Magic modules not responding to play. (edited) [SOLVED]
I have made a project that reacts to sound and music. When I made the project, I had Voicemeeter installed. I found Voicemeeter to be a bit oif a nuisance for a few instances and uninstalled it, including rebooting. When I rebooted and fired up Magic, there was no sound, as Magic had been set to Voi...
- Sat Jul 01, 2023 10:36 pm
- Forum: General Discussion
- Topic: VMotionBlur crashing Magic
- Replies: 2
- Views: 8490
Re: VMotionBlur crashing Magic
HI and thanks, Terry.
Yeah I have an AMD GPU. Looks as if I just need to avoid or even remove VMotionBlur
Nick
Yeah I have an AMD GPU. Looks as if I just need to avoid or even remove VMotionBlur
Nick
- Sat Jul 01, 2023 9:33 pm
- Forum: General Discussion
- Topic: Rotate object continually
- Replies: 17
- Views: 25043
Re: Rotate object continually
Yeah I try VERY hard not to let a conversation hang. Don't always get it right.
- Sat Jul 01, 2023 9:30 pm
- Forum: General Discussion
- Topic: VMotionBlur crashing Magic
- Replies: 2
- Views: 8490
VMotionBlur crashing Magic
Magic Performer v2.31 64-bit on Win 10 64
I tried to use VMotionBlur , nothing else in the project. But as soon as I connect it to the Magic Module MMV freezes then crashes.
I figured I would post up details if that's needed.
Thanks for any help
Nick
I tried to use VMotionBlur , nothing else in the project. But as soon as I connect it to the Magic Module MMV freezes then crashes.
I figured I would post up details if that's needed.
Thanks for any help
Nick
- Fri Jun 30, 2023 12:06 am
- Forum: General Discussion
- Topic: Rotate object continually
- Replies: 17
- Views: 25043
Re: Rotate object continually
I would just like to add that this conversation set me off on searches for YT tutes and this has opened a whole new level of working with Magic. Thank you
- Thu Jun 29, 2023 11:51 pm
- Forum: General Discussion
- Topic: Rotate object continually
- Replies: 17
- Views: 25043
Re: Rotate object continually
Without the Ramp the rotation will follow the instantaneous volume of the source, louder giving more rotation. For example on a single drum beat the rotation would suddenly increase from zero then quickly decrease back to zero. A second drum beat would have the same effect, with rotation returning ...
- Mon Jun 26, 2023 11:20 am
- Forum: General Discussion
- Topic: Rotate object continually
- Replies: 17
- Views: 25043
Re: Rotate object continually
Either will work for a simple rotation. They are AFAIK interchangeable in this application, with no difference in the behaviour. Personally I prefer Ramp , as the value can always be read with high resolution. With Increase the digits in front of the decimal point are not meaningful as an angle (be...
- Mon Jun 26, 2023 10:54 am
- Forum: General Discussion
- Topic: Rotate object continually
- Replies: 17
- Views: 25043
Re: Rotate object continually
[/quote] There are three search methods that I find useful: The Magic User's Guide https://magicmusicvisuals.com/downloads/Magic_UsersGuide.html is readily searchable in a browser - type Ctrl+F (Windows) or Cmd+F (Mac). [/quote] AH.I did not realise that the whole manual was on one page. Thanks. [/q...
- Sat Jun 24, 2023 7:24 pm
- Forum: General Discussion
- Topic: Rotate object continually
- Replies: 17
- Views: 25043
Re: Rotate object continually
so tell me what is the difference between the increase and the ramp
- Sat Jun 24, 2023 5:14 pm
- Forum: General Discussion
- Topic: Rotate object continually
- Replies: 17
- Views: 25043
Re: Rotate object continually
Thanks for the reply.
l
I have to be blunt. Why would I use Increase?
Here is my problem. The Help site, AFAICS, has no Search. So RTFM is not that easy, if you are exploring. Which I am sure is how most folk work,
Nick
l
I have to be blunt. Why would I use Increase?
Here is my problem. The Help site, AFAICS, has no Search. So RTFM is not that easy, if you are exploring. Which I am sure is how most folk work,
Nick
- Fri Jun 23, 2023 10:33 pm
- Forum: General Discussion
- Topic: Rotate object continually
- Replies: 17
- Views: 25043
Re: Rotate object continually
Sorry yeah, I was not very clear. I applaud your politeness.
When I first tried it, IIRC it would not keep rotating. But when I tried again after posting my OP. It did work.
Nick
When I first tried it, IIRC it would not keep rotating. But when I tried again after posting my OP. It did work.
Nick
- Wed Jun 21, 2023 11:11 am
- Forum: General Discussion
- Topic: Rotate object continually
- Replies: 17
- Views: 25043
Re: Rotate object continually
Thanks for the reply. But I realised that setting a higher figure gave me a faster rotation from the Ramp. I must have done something wrong, because unless it was a very slow rotation, it would reset all the time. I am not sure what happened with Ramp: it does rotate continuously. Sine does not, I a...
- Tue Jun 20, 2023 9:47 am
- Forum: General Discussion
- Topic: Rotate object continually
- Replies: 17
- Views: 25043
Rotate object continually
I want an object on screen to rotate or Translate etc)continuously, but so far I can only get a repeating oscillation. If I use a Ramp, or Sine Wave etc, to get it to cause continuous rotation it has to be very slow and I want to set a faster rotate.
Any help appreciated.
Nick
Any help appreciated.
Nick
- Mon Mar 13, 2023 11:49 am
- Forum: General Discussion
- Topic: obj and 3ds files...loading texture.
- Replies: 1
- Views: 4982
obj and 3ds files...loading texture.
I thought I had something from another forum, but it did not work or I misunderstood it. This is about a 3d eyeball. The files are in several formats (3ds, obj, and iwo). They are stored in i:\3d\Neweye. A sub-folder of that is Maps. The iwo file works OK, but instead of being true 3d with a front a...
- Tue Oct 18, 2022 11:23 pm
- Forum: General Discussion
- Topic: Changed HDD to SSD, can't run program
- Replies: 4
- Views: 8387
Re: Changed HDD to SSD, can't run program
OK Ta. Gunna have to remember to do that before changing discs again.
What happens if my new disc or PC fails within the year? Disc is new, but the PC is pretty old.
Nick
What happens if my new disc or PC fails within the year? Disc is new, but the PC is pretty old.
Nick
- Tue Oct 18, 2022 10:35 pm
- Forum: General Discussion
- Topic: Changed HDD to SSD, can't run program
- Replies: 4
- Views: 8387
Re: Changed HDD to SSD, can't run program
Thanks for the reply. In the end I did just that. What made me hesitate was:
"Before proceeding, please note that this page is intended only for "emergency" situations and is_ limited to once per activation per year_. " which worried me a bit
Nick
"Before proceeding, please note that this page is intended only for "emergency" situations and is_ limited to once per activation per year_. " which worried me a bit
Nick
- Tue Oct 18, 2022 1:33 am
- Forum: General Discussion
- Topic: Changed HDD to SSD, can't run program
- Replies: 4
- Views: 8387
Changed HDD to SSD, can't run program
This morning I was told that my Licence Key was invalid. I found the key in my emails, but was then told I had activated the licence on the max number of computers. I was sternly warned that if I submitted the form to deactivate the key I was persona non grata as far as that was concerned, for a yea...
- Sun May 08, 2022 10:21 am
- Forum: General Discussion
- Topic: Best way to produce stars that only twinkle?
- Replies: 5
- Views: 2918
Re: Best way to produce stars that only twinkle?
Thank you! Another couple of tunnels to do an Alice in Wonderland down! .
I will explore.
Nick
I will explore.
Nick
- Thu May 05, 2022 5:36 am
- Forum: General Discussion
- Topic: Best way to produce stars that only twinkle?
- Replies: 5
- Views: 2918
Re: Best way to produce stars that only twinkle?
PMFJI, but how do you get the stars to twinkle? I have A result but I am wondering if there is a better one
Nick
Nick
- Fri Apr 29, 2022 12:35 am
- Forum: General Discussion
- Topic: Creat an envelope from audio loudness
- Replies: 0
- Views: 11848
Creat an envelope from audio loudness
I _believe_ I am looking for and "envelope Follower" (although the name confuses me) I want to take a piece of audio and have the software (pref plugin, to Magic or other DAW) create a volume envelope that automatically follows the amplitude, creating an envelope that I can export, maybe m...
- Wed Apr 27, 2022 12:20 pm
- Forum: General Discussion
- Topic: Color to 3d models
- Replies: 3
- Views: 2639
Re: Color to 3d models
HAH! OK. When I went to the link, I was presented with Depth Test. I tried the demo and saw no color changes. I paged down and saw there should be a colorize button (on a module that has no parameters). Now I feel such a dunce. I had not even seen the Color checker on the Model. Sorry.. Just BTW, I ...
- Wed Apr 27, 2022 11:32 am
- Forum: General Discussion
- Topic: Color to 3d models
- Replies: 3
- Views: 2639
Re: Color to 3d models
OK. Thanks for that. I will c heck it out.
For me the trouble.e with manuals is knowing what to look for. in the end I like to do what I have in the past: learn stuff and start trying to help others as they learn and ask.
Nick
For me the trouble.e with manuals is knowing what to look for. in the end I like to do what I have in the past: learn stuff and start trying to help others as they learn and ask.
Nick
- Wed Apr 27, 2022 6:07 am
- Forum: General Discussion
- Topic: Color to 3d models
- Replies: 3
- Views: 2639
Color to 3d models
I have tried obj and stl files. Unless I add a function like Array or Radial Blur, which create a 2d rendition, I cannot get any color onto the model. Is there a way to do this, please? I found older messages that said "no" but wanted to check if there had been any change since. Thanks for...
- Mon Apr 25, 2022 10:55 pm
- Forum: General Discussion
- Topic: "Activation failed"
- Replies: 2
- Views: 1986
Re: "Activation failed"
Thanks Eric. I have the performer edition and have made no changes to hardware....no new CPU, installation of Win10, or HDDs, the usual culprits. Also, there was nothing wrong with my Net connection.
I will wait to see if it happens again before I pursue it
Nick
I will wait to see if it happens again before I pursue it
Nick
- Fri Apr 22, 2022 11:03 pm
- Forum: General Discussion
- Topic: "Activation failed"
- Replies: 2
- Views: 1986
"Activation failed"
V2.31, registered. Win 10 64 bit Sorry if this is a duplicate, but I did a search on "activation" and found only one topic, that did not seem to explain my problem. I was using Magic last evening...sober.. :) and all was fine. This morning I was told activation had failed and to check my i...
- Tue Apr 05, 2022 11:23 pm
- Forum: General Discussion
- Topic: Reliably working with MIDI
- Replies: 3
- Views: 3135
Re: Reliably working with MIDI
Thanks for the reply. Yes it seems to work ok in the the little circle moves to match the midi notes. But it is a very limited and particular example. I have to admit that I trying different visual effects, and was caught out by things like the fact that, AFAICS, the Rotation action goes a full 360 ...
- Wed Mar 30, 2022 3:39 am
- Forum: General Discussion
- Topic: Reliably working with MIDI
- Replies: 3
- Views: 3135
Reliably working with MIDI
I am trying to control Magic with MIDI and having a heap of unreliable results and grief. I work with Reaper for both Audio and MIDI. AFAIK if I place the note events I want to control separately on different MIDI tracks, saving each track to a different MIDI filename, then referring individual Sour...
- Tue Mar 29, 2022 2:36 am
- Forum: Feature Requests
- Topic: Link Modules Vertically as well as Horiz?
- Replies: 0
- Views: 18690
Link Modules Vertically as well as Horiz?
Seems to me that if I could place links to and from the tops and bottoms of modules as well as the aides, the layout of the Scene could be a lot more compact?
So. Feature request, please.
Nick
So. Feature request, please.
Nick
- Sun Mar 20, 2022 3:15 am
- Forum: General Discussion
- Topic: tips & tricks : how to sync video or trigger from time line
- Replies: 3
- Views: 7007
Re: tips & tricks : how to sync video or trigger from time l
Actually it occurred to me that the flicker does not really matter: when I render the video I just set the Ramp to Zero.
- Sat Mar 19, 2022 4:39 am
- Forum: General Discussion
- Topic: tips & tricks : how to sync video or trigger from time line
- Replies: 3
- Views: 7007
Re: tips & tricks : how to sync video or trigger from time l
Old post I know! But I was overjoyed to see it. From no knowledge at all about Globals, I worked my way through and leaned quite a bit. I also came _so close_ to getting it right. One thing left. If I play the video, I can stop and start it wherever and return to start. All good. But my problem is t...
- Mon Feb 14, 2022 6:50 pm
- Forum: General Discussion
- Topic: Envelope for Magic
- Replies: 4
- Views: 2678
Re: Envelope for Magic
Ah. OK. I feel dumb.
- Sun Feb 13, 2022 2:59 pm
- Forum: General Discussion
- Topic: Envelope for Magic
- Replies: 4
- Views: 2678
Re: Envelope for Magic
[quote="Sadler"]A slow Ramp or Increase is the easiest way to modulate parameters over time. 1. There are three built-in envelopes: Triangle, Sine and Linear which can be scaled in either dimension. You can also modulate these with Power, Smoothing etc. 2. The next level is to combine (add...
- Sun Feb 13, 2022 12:43 pm
- Forum: General Discussion
- Topic: Envelope for Magic
- Replies: 4
- Views: 2678
Envelope for Magic
I want to modulate an effect Colour) very slowly over time. My first thought was to generate a tone, then apply an envelope to that in Audacity and use Volume as the modulator in Magic. But my trouble is that I either hear the the tone I use, or I start to see flickering rather than a smooth increas...
- Sat May 25, 2019 1:14 am
- Forum: General Discussion
- Topic: No reaction ,from the square, to music
- Replies: 5
- Views: 3644
Re: No reaction ,from the square, to music
Ahah! The memories start to trickle back. Yes VBCable. Need to grab it and set it up.
Thanks guys. Gives me something to gnaw on.
Thanks guys. Gives me something to gnaw on.
- Fri May 24, 2019 10:47 pm
- Forum: General Discussion
- Topic: No reaction ,from the square, to music
- Replies: 5
- Views: 3644
Re: No reaction ,from the square, to music
Thanks for the reply. I assumed that I could play a wav file in another app and as long as that app's out was the same as my Source in Magic, I could use it.
- Fri May 24, 2019 6:59 am
- Forum: General Discussion
- Topic: No reaction ,from the square, to music
- Replies: 5
- Views: 3644
No reaction ,from the square, to music
Tried before and did not have the time or patience to give it justice. It was a while back, so I probably at the start again stage. I do PC based audio stuff, so I knew (or thought I did) how to set my inputs and outputs to match. I hope I followed the user help regarding setting up a Scene. - Place...
- Mon Feb 27, 2017 1:06 pm
- Forum: General Discussion
- Topic: Dang IT! As I feared
- Replies: 13
- Views: 8481
Re: Dang IT! As I feared
Yeah except even trying to manipulate a jpg image caused trouble. I had forgotten about that. Obviously I need to sell the boat! :D Concentrate my activities. No seriously if I take on this audio-visual thing it's in me to do whatever it takes, or chuck it. I always drive stuff to the edge. I usuall...
- Mon Feb 27, 2017 11:16 am
- Forum: General Discussion
- Topic: Dang IT! As I feared
- Replies: 13
- Views: 8481
Re: Dang IT! As I feared
HAH! Yeah. But I am decidedly not a gamer. My "wasted" dough goes on boats and such. Love sailing, but it's a total waste of time....'cept I love sailing.
Nick
Nick
- Mon Feb 27, 2017 11:01 am
- Forum: General Discussion
- Topic: Dang IT! As I feared
- Replies: 13
- Views: 8481
Re: Dang IT! As I feared
HAH! That's "most"....
- Mon Feb 27, 2017 11:00 am
- Forum: General Discussion
- Topic: Dang IT! As I feared
- Replies: 13
- Views: 8481
Re: Dang IT! As I feared
Ahhh well...guess I can try a new video card and then if that does not work I will then look at a new PC. :( Trouble is I have no justification fro all this. I did once, but that's gone. It's just playtime for me. A new PC is a bit much to support a $100 programme....but then if it gives me 20 hours...
- Mon Feb 27, 2017 10:03 am
- Forum: General Discussion
- Topic: Dang IT! As I feared
- Replies: 13
- Views: 8481
Re: Dang IT! As I feared
Hmmm...yeah. Not what I want to hear of course. I used the Resource Monitor. SONAR and MVV are definitely the hogs here....but....The total CPU is running at around 40% when this is happening. Two of the CPUs are parked. The HDDs are running at around 500KB/s peaking at maybe 1000 KB/s, which should...
- Mon Feb 27, 2017 2:40 am
- Forum: General Discussion
- Topic: Dancing Robot
- Replies: 1
- Views: 2308
Dancing Robot
So. It has a Head, Arm, and Leg component. OK. This has been as interesting as I have seen yet I think. It starts me to thinking. BUT...questions (1) Why is it all based on a Cube scene, then the cube scene placed in each scene, rather than simply starting with a cube.obj in the Main scene for each ...
- Mon Feb 27, 2017 1:41 am
- Forum: General Discussion
- Topic: Dang IT! As I feared
- Replies: 13
- Views: 8481
Re: Dang IT! As I feared
Thanks for that.
But why does that make my entire PC stagger?
Also I placed this card in there because my old card was causing all sorts of weirdness. What DO I use?
Nick
But why does that make my entire PC stagger?
Also I placed this card in there because my old card was causing all sorts of weirdness. What DO I use?
Nick
- Sun Feb 26, 2017 8:13 pm
- Forum: General Discussion
- Topic: Dang IT! As I feared
- Replies: 13
- Views: 8481
Re: Dang IT! As I feared
BTW. I may be wrong, but to show I am not a complete ignoramus: wrong maybe but clueless no.
I am guessing that these .txt files are interpreted and that takes considerable processor power to do in real time.
I am guessing that these .txt files are interpreted and that takes considerable processor power to do in real time.
- Sun Feb 26, 2017 8:01 pm
- Forum: General Discussion
- Topic: Dang IT! As I feared
- Replies: 13
- Views: 8481
Dang IT! As I feared
I am still exploring. So far I have not hit this wall I so feared when using other than simple imported files to control visuals..... Win 7 64 bit Home Premium. Nvidea GEForce 610 video. Attached screengrab shows PC I discovered the GLSLShader. Ahah! Sounds almost like a full programming language. S...
- Thu Feb 23, 2017 4:38 pm
- Forum: General Discussion
- Topic: Scale with something that is a bit offscreen
- Replies: 13
- Views: 8668
Re: Scale with something that is a bit offscreen
I have a reason, I think, to use internal audio of any sort to control visuals: what if I want to create a movie?
Maybe I am wrong, but when I tried to export a movie where external input was involved, as distinct from files etc, the movie was black
Maybe I am wrong, but when I tried to export a movie where external input was involved, as distinct from files etc, the movie was black
- Mon Feb 20, 2017 3:48 am
- Forum: General Discussion
- Topic: Scale with something that is a bit offscreen
- Replies: 13
- Views: 8668
Re: Scale with something that is a bit offscreen
Thanks for that. I am off to a bad start though . I have installed Ethernet MIDI. SONAR sees it as an output, but MMV does not see it as an input. I have also installed VB Audio and while Windows sees it as a sound device and MMV sees it as a device..._SONAR_ does not.
Nick
Nick
- Sun Feb 19, 2017 2:24 pm
- Forum: General Discussion
- Topic: Scale with something that is a bit offscreen
- Replies: 13
- Views: 8668
Re: Scale with something that is a bit offscreen
OK. Can I ask about this? No promises but I am trying to get this. Why is using a slowly changing audio not robust? The entire programme is around music controlling motion. Apart from that what is more intuitive than creating an envelope that fits the song and the timing, in my song creation softwar...
- Sun Feb 19, 2017 5:30 am
- Forum: General Discussion
- Topic: Scale with something that is a bit offscreen
- Replies: 13
- Views: 8668
Re: Scale with something that is a bit offscreen
HAH! I did not give it enough time. Instead of dragging the scene from the left, my object traveled across the scene ....then dragged the scene back from the right. It did that while I was posting.
But yeah putting the Trails module last seems to have stopped it.
Nick
But yeah putting the Trails module last seems to have stopped it.
Nick
- Sun Feb 19, 2017 5:04 am
- Forum: General Discussion
- Topic: Scale with something that is a bit offscreen
- Replies: 13
- Views: 8668
Re: Scale with something that is a bit offscreen
Thanks for the replies. OK. I thought I _had_ posted up a video. Anyway, this morning I recreated the situation (I am still using the trial) and I cannot get the problem again at all. I certainly do want to do more than an Increase can do AFAICS. Making a sound envelope that suits my needs takes sec...
- Sat Feb 18, 2017 4:08 pm
- Forum: General Discussion
- Topic: Scale with something that is a bit offscreen
- Replies: 13
- Views: 8668
Re: Scale with something that is a bit offscreen
There should be no situation where the result is WRONG. Simplez
- Sat Feb 18, 2017 4:05 pm
- Forum: General Discussion
- Topic: Scale with something that is a bit offscreen
- Replies: 13
- Views: 8668
Re: Scale with something that is a bit offscreen
I am sorry that you have to repeat yourself (not sure where) , if you have. If I can't use an obvious process that works one way one where then another way, then it's broken. So is the system.
- Sat Feb 18, 2017 1:11 pm
- Forum: General Discussion
- Topic: Scale with something that is a bit offscreen
- Replies: 13
- Views: 8668
Re: Scale with something that is a bit offscreen
here are the files showing what happens. Sorry bout the raw Magic and the mucus is a WIP
Nick
Nick
- Sat Feb 18, 2017 12:08 pm
- Forum: General Discussion
- Topic: Scale with something that is a bit offscreen
- Replies: 13
- Views: 8668
Scale with something that is a bit offscreen
I have a single object on scene. I set an X Translate that is static, such that the object just appears on screne to the left. My idea (and it may be familiar to some:) ) is to have it move slowly across the scene over the duration of the piece of music. In this case from just appearing at the left,...
- Thu Feb 16, 2017 9:36 pm
- Forum: General Discussion
- Topic: Time-based activity
- Replies: 17
- Views: 8621
Re: Time-based activity
OK....hmmm...I tried a bit of a play and I see the reasoning, but my days of learning languages/references for programming are over, after many fascinating years. :) Also the problem there would be to match it to music time. I may just stick with what my arty old mind can handle, and use audio envel...
- Thu Feb 16, 2017 8:32 pm
- Forum: General Discussion
- Topic: Time-based activity
- Replies: 17
- Views: 8621
Re: Time-based activity
Thanks for the replies. A for instance would be that something that is reacting to music in "real time" (changing rapidly according to audio) would also slowly move around the screen as required, or slowly change size etc. What I have done so far (2-3 hours into using the programme) is to ...
- Thu Feb 16, 2017 12:35 pm
- Forum: General Discussion
- Topic: Time-based activity
- Replies: 17
- Views: 8621
Time-based activity
Is there a way to cause activity based on timeline?
I cab create audio files that do the job, but are there easier ways>
Thanks for any help
Nick
I cab create audio files that do the job, but are there easier ways>
Thanks for any help
Nick