Search found 36 matches

by BaconMKII
Tue Jun 23, 2015 9:31 pm
Forum: Tutorials, etc.
Topic: Improve video playback performance with a RAM disk
Replies: 3
Views: 27655

Re: Improve video playback performance with a RAM disk

Hey Eric,
Im curious if setting up a RAM disk offers any advantages when rendering or if its something mainly to be used for realtime manipulation.
by BaconMKII
Fri Dec 12, 2014 7:59 pm
Forum: General Discussion
Topic: animated texture map on 3d model
Replies: 13
Views: 12523

Re: animated texture map on 3d model

Syd wrote: one way that might be easier than editing all the source videos is playing it with something else, applying the mask to the composition, then bringing it into magic with spout/syphon and using the same solution you came up with.
You may be able to do this with unity via spout 2
by BaconMKII
Tue Dec 09, 2014 11:54 pm
Forum: Tutorials, etc.
Topic: Some fun effects shaders for the GLSLShader module
Replies: 37
Views: 248116

Re: Some fun effects shaders for the GLSLShader module

Thanks for these! I had been scratching my head trying to do some kind of chromakey effect with the Resolume plugins without any success.
by BaconMKII
Fri Oct 31, 2014 8:09 am
Forum: Feature Requests
Topic: Drag n Drop
Replies: 3
Views: 6723

Re: Drag n Drop

That would be swell. Or if its possible, to drag a file into Magic from an OS folder and have it generate its corresponding module.
by BaconMKII
Wed Oct 29, 2014 3:17 pm
Forum: Feature Requests
Topic: Drag n Drop
Replies: 3
Views: 6723

Drag n Drop

For images, videos, models This may or may not be possible, but It would be pretty cool to have as a feature. Often times I end up moving around the assets for my projects which means going back and linking them again through the file browser. I do try and keep projects self contained to their folde...
by BaconMKII
Tue Oct 14, 2014 6:58 pm
Forum: User-Submitted Videos
Topic: Magic and multiple live inputs and a fun touch sensor!
Replies: 3
Views: 4884

Re: Magic and multiple live inputs and a fun touch sensor!

This looks like so much fun! How many makey makey kits did you need for this?
by BaconMKII
Sat Oct 11, 2014 7:10 pm
Forum: User-Submitted Videos
Topic: More3D
Replies: 0
Views: 4105

More3D

Been holding onto this one. I was working on this for a festival during the summer only to find out that the artist was playing during the day... I used bits of it that night for a completely different performance :P I tried to stick to his aesthetic as best I could. https://vimeo.com/104578045 Orig...
by BaconMKII
Fri Oct 10, 2014 7:20 pm
Forum: Feature Requests
Topic: More Input: OSC/Joystick/MIDI Clock
Replies: 17
Views: 28036

Re: More Input: OSC/Joystick/MIDI Clock

This would be fun to play with once OSC is added: http://www.duration.cc/
by BaconMKII
Sun Oct 05, 2014 4:12 am
Forum: User-Submitted Videos
Topic: From a recent gig
Replies: 3
Views: 6292

Re: From a recent gig

I've done longer improvised shows that have been more grueling. The key I've found is to have good pacing so that you don't run out of material/fx. I'm still figuring out a workflow with Magic that has more control over the visuals. Most of my sets so far have ended up really improvised haha I like ...
by BaconMKII
Fri Oct 03, 2014 5:31 pm
Forum: User-Submitted Videos
Topic: From a recent gig
Replies: 3
Views: 6292

From a recent gig

Had a chance to do the visuals at a local arts and music festival. Luckily, someone there was recording most of the night. My intention was to have audio in from the mixer, but things change up so much during shows. I should probably make a better effort to communicate this for future gigs. My mic i...
by BaconMKII
Sat Sep 27, 2014 2:03 am
Forum: General Discussion
Topic: really amazing clip
Replies: 7
Views: 5288

Re: really amazing clip

Oops, yea I meant trails. Im sure it can be created with just magic modules and not anything else. I looked at it again and it looks like maybe luma and trails. If I can find an example in one of my files, Ill post it for you.
by BaconMKII
Fri Sep 26, 2014 8:25 pm
Forum: General Discussion
Topic: really amazing clip
Replies: 7
Views: 5288

Re: really amazing clip

Ive done something similar with big fugs feedback plugin within Magic. Sometimes I'll combine that with the built in feedback effect. Thats my guess
by BaconMKII
Thu Sep 25, 2014 2:24 am
Forum: Feature Requests
Topic: BPM clock - automatic or manual (or resync clips to bpm)
Replies: 32
Views: 25305

Re: BPM clock - automatic or manual (or resync clips to bpm)

http://wavesum.net/products.html#waveclock
I haven't tried it out myself yet but its the first thing I thought of when I saw this thread
by BaconMKII
Sat Sep 06, 2014 7:20 pm
Forum: Feature Requests
Topic: Emitter?
Replies: 1
Views: 4308

Emitter?

Is it possible to have a module that allows for an image, video, space, etc, to be emitted with one of the parameters being a trigger? For example, activating this parameter once would generate 1 instance of the object. And activating it multiple times would generate more instances which could then ...
by BaconMKII
Sat Sep 06, 2014 1:17 am
Forum: General Discussion
Topic: FFGL Plugins
Replies: 25
Views: 125225

Re: FFGL Plugins

My friend was able to get it to work by signing the kinect driver as instructed here: http://www.ni-mate.com/faq/ From what he told me he didnt use any other drivers or software, including ni-mate, in order to get this to work. Only the ones that were listed on the vjfx page. When he first told me, ...
by BaconMKII
Wed Sep 03, 2014 8:21 pm
Forum: General Discussion
Topic: FFGL Plugins
Replies: 25
Views: 125225

Re: FFGL Plugins

A friend of mine was able to get that kinect plugin I posted above to work. I'm going to try again and post results here.
by BaconMKII
Wed Sep 03, 2014 7:09 pm
Forum: General Discussion
Topic: how to connect an ip camera in adition to built in cameras
Replies: 3
Views: 5323

Re: how to connect an ip camera in adition to built in camer

The IP webcam feature in manycam works great. They even have an app so you can connect your phone and use that camera as an input. If you want to get rid of the watermark without going pro, you have to install 4.0.78, and then deselect "Show Manycam logo" under the Text tab. Thats the last...
by BaconMKII
Mon Sep 01, 2014 6:20 pm
Forum: General Discussion
Topic: 3D models and latest beta
Replies: 9
Views: 9080

Re: 3D models and latest beta

I tried this and it worked as you stated. Going full screen fixes the problem. But I have to do it for every scene that has a 3d model which I want to use 2D modules on. In the first scene that was problematic, I had model and no modules other than Magic modules. In the second problematic scene I ha...
by BaconMKII
Sat Aug 30, 2014 10:17 pm
Forum: General Discussion
Topic: 3D models and latest beta
Replies: 9
Views: 9080

Re: 3D models and latest beta

Good idea. Ill do an audit of the ones I have installed and report back.
by BaconMKII
Sat Aug 30, 2014 9:16 pm
Forum: General Discussion
Topic: 3D models and latest beta
Replies: 9
Views: 9080

Re: 3D models and latest beta

Also, I just got this error. I was working in an entirely different file with only 1 model. But I was working on an entirely different scene. Maybe I just have to clean up the memory every now and then? Dual Nvidia GT750M in SLI with drivers up to date. It shows 1606636 when I click on Show free gra...
by BaconMKII
Sat Aug 30, 2014 8:30 pm
Forum: General Discussion
Topic: 3D models and latest beta
Replies: 9
Views: 9080

Re: 3D models and latest beta

Im looking at this with a fresh set of eyes today. So creating a new file with the beta and using a 2D module doesnt work. Opening an existing older file with the same setup does work. Also, while attempting to test it again for a screencap, I noticed that all of the models in all of the scenes had ...
by BaconMKII
Sat Aug 30, 2014 2:27 am
Forum: General Discussion
Topic: 3D models and latest beta
Replies: 9
Views: 9080

3D models and latest beta

So I created a simple file with a rotating .3ds model with trails followed by kaleidoscope, in the last official release. Then I attempted to open that file with the latest 32bit beta version and it worked fine. But attempting to copy those same modules into a new scene, created with the Beta versio...
by BaconMKII
Fri Aug 29, 2014 8:15 pm
Forum: General Discussion
Topic: FFGL Plugins
Replies: 25
Views: 125225

Re: FFGL Plugins

Nah, I haven't tried it yet myself. I'm having too much fun putting together a couple visual sets with all the new plugins
by BaconMKII
Fri Aug 29, 2014 12:50 am
Forum: General Discussion
Topic: FFGL Plugins
Replies: 25
Views: 125225

Re: FFGL Plugins

This page has the latest version, which was also listed in the other link. Hopefully this version works fine. http://www.bigfug.com/software/freeframe/ Ive also tested the handful of fx available in this: http://sourceforge.net/projects/freeframe/files/FreeFrame%201.5%20FFGL/ They're all working in ...
by BaconMKII
Thu Aug 28, 2014 9:23 pm
Forum: General Discussion
Topic: FFGL Plugins
Replies: 25
Views: 125225

Re: FFGL Plugins

Eric, Do you know anything about this plugin: http://whorld.org/index.html Ive used it before with FFrend. I had both the regular and ultra plugin installed, and the params show up in magic but nothing is displayed. I can't tell if its 1.0 but I suspect it is. Also, do you thing that Bigfug 1.0 wrap...
by BaconMKII
Thu Aug 28, 2014 7:26 pm
Forum: General Discussion
Topic: FFGL Plugins
Replies: 25
Views: 125225

Re: FFGL Plugins

Big Fug FreeFrame 1.0 Wrapper, havent tested this yet http://vjforums.info/threads/freeframe-1-0-plugins-in-a-ffgl-host-introducing-fugwrappergl.32256/ Pete Wardens plugins (Wont Work, 1.0) http://troikatronix.com/download/freeframeplugins/ Thanks for the heads up on the resolume plugins, I was gonn...
by BaconMKII
Thu Aug 28, 2014 6:56 pm
Forum: General Discussion
Topic: FFGL Plugins
Replies: 25
Views: 125225

FFGL Plugins

Making a thread for everyone to post working links to their favorite FFGL plugins. I'll start, Hive8 over on the Resolume forums is taking requests and is making some plugins: http://resolume.com/forum/viewtopic.php?f=5&t=11188 download links on page 8 Big Fug plugins are some of my favorites ht...
by BaconMKII
Tue Aug 12, 2014 6:46 pm
Forum: User-Submitted Videos
Topic: Dual Shock 3 Test
Replies: 5
Views: 7677

Re: Dual Shock 3 Test

Im using a combination of Fergo JoystickMidi, PS3to Midi, and LoopMidi. And then the drivers for the ps3 controller, which are usually set to Custom-Default. I found that having two modules for each axis resulted in better control. But I get the feeling that the setup could be refined further with l...
by BaconMKII
Mon Aug 11, 2014 8:06 pm
Forum: General Discussion
Topic: Copy/Paste Scene
Replies: 2
Views: 4376

Re: Copy/Paste Scene

Aha!

I was using the first method which was a bit tedious but it didn't occur to me to try the other two. Way easier. :lol:
Thanks!
by BaconMKII
Mon Aug 11, 2014 7:30 pm
Forum: User-Submitted Videos
Topic: Dual Shock 3 Test
Replies: 5
Views: 7677

Dual Shock 3 Test

I mapped some sliders to the joystick axes and used it to control the translate, scale, hue properties. I'm still trying to figure out the best way to map the other controller buttons to something other than a slider. In most of these examples, you can see the objects moving along the z-axis to the ...
by BaconMKII
Sun Aug 10, 2014 9:38 pm
Forum: General Discussion
Topic: Copy/Paste Scene
Replies: 2
Views: 4376

Copy/Paste Scene

I recently made a project with several scenes dealing with midi mapping, but later ended up experimenting with something unrelated and filled up my project with lots of other scenes. Would it be possible to include a "copy scene" feature to make it easier to move scenes into a new project?
by BaconMKII
Sat Aug 02, 2014 7:13 pm
Forum: General Discussion
Topic: APC40 Midi
Replies: 1
Views: 4229

APC40 Midi

Im using the APC40 controller and thought this might save others some time. LNIruoN.png Add your APC40 as an input. Select a module and set source to your APC40, and Feature to "Controller". 7 = fader 1 (Volume) 14 = master slider 15 = crossfader 16-23 = Device Control Knobs 47 = cue level...
by BaconMKII
Mon Jul 21, 2014 5:57 am
Forum: General Discussion
Topic: projection mapping
Replies: 25
Views: 37125

Re: projection mapping

Maybe these guys would be able to write that kind of plugin.
http://resolume.com/forum/viewtopic.php ... 5227bd316a
by BaconMKII
Fri Jun 27, 2014 9:45 pm
Forum: Feature Requests
Topic: Kinect?
Replies: 3
Views: 5495

Re: Kinect?

Ill have to look into iclone. Ive been using processing to get a contour mask and using spout to get it into magic or resolume.
Im curious to see how you're using pairing the mocap with magic. Also this is my first time hearing about PD, Do you have a youtube channel?
by BaconMKII
Mon Jun 02, 2014 8:38 pm
Forum: Feature Requests
Topic: Kinect?
Replies: 3
Views: 5495

Kinect?

Hi Eric, Just installed Magic and Im having a great time using it so far. Its easier to jump into than Touch Designer. I was going to suggest spout integration but its already on the list which is excellent! Any plans to include any kind of kinect modules? Also, once Ive signed up for the mailing li...