Search found 36 matches

by BaconMKII
Tue Jun 23, 2015 9:31 pm
Forum: Tutorials, etc.
Topic: Improve video playback performance with a RAM disk
Replies: 3
Views: 65849

Re: Improve video playback performance with a RAM disk

Hey Eric,
Im curious if setting up a RAM disk offers any advantages when rendering or if its something mainly to be used for realtime manipulation.
by BaconMKII
Fri Dec 12, 2014 7:59 pm
Forum: General Discussion
Topic: animated texture map on 3d model
Replies: 15
Views: 57318

Re: animated texture map on 3d model

Syd wrote: one way that might be easier than editing all the source videos is playing it with something else, applying the mask to the composition, then bringing it into magic with spout/syphon and using the same solution you came up with.
You may be able to do this with unity via spout 2
by BaconMKII
Tue Dec 09, 2014 11:54 pm
Forum: Tutorials, etc.
Topic: Some fun effects shaders for the GLSLShader module
Replies: 37
Views: 436855

Re: Some fun effects shaders for the GLSLShader module

Thanks for these! I had been scratching my head trying to do some kind of chromakey effect with the Resolume plugins without any success.
by BaconMKII
Fri Oct 31, 2014 8:09 am
Forum: Feature Requests
Topic: Drag n Drop
Replies: 3
Views: 12997

Re: Drag n Drop

That would be swell. Or if its possible, to drag a file into Magic from an OS folder and have it generate its corresponding module.
by BaconMKII
Wed Oct 29, 2014 3:17 pm
Forum: Feature Requests
Topic: Drag n Drop
Replies: 3
Views: 12997

Drag n Drop

For images, videos, models This may or may not be possible, but It would be pretty cool to have as a feature. Often times I end up moving around the assets for my projects which means going back and linking them again through the file browser. I do try and keep projects self contained to their folde...
by BaconMKII
Tue Oct 14, 2014 6:58 pm
Forum: User-Submitted Videos
Topic: Magic and multiple live inputs and a fun touch sensor!
Replies: 3
Views: 8537

Re: Magic and multiple live inputs and a fun touch sensor!

This looks like so much fun! How many makey makey kits did you need for this?
by BaconMKII
Sat Oct 11, 2014 7:10 pm
Forum: User-Submitted Videos
Topic: More3D
Replies: 0
Views: 7513

More3D

Been holding onto this one. I was working on this for a festival during the summer only to find out that the artist was playing during the day... I used bits of it that night for a completely different performance :P I tried to stick to his aesthetic as best I could. https://vimeo.com/104578045 Orig...
by BaconMKII
Fri Oct 10, 2014 7:20 pm
Forum: Feature Requests
Topic: More Input: OSC/Joystick/MIDI Clock
Replies: 17
Views: 46999

Re: More Input: OSC/Joystick/MIDI Clock

This would be fun to play with once OSC is added: http://www.duration.cc/
by BaconMKII
Sun Oct 05, 2014 4:12 am
Forum: User-Submitted Videos
Topic: From a recent gig
Replies: 3
Views: 10954

Re: From a recent gig

I've done longer improvised shows that have been more grueling. The key I've found is to have good pacing so that you don't run out of material/fx. I'm still figuring out a workflow with Magic that has more control over the visuals. Most of my sets so far have ended up really improvised haha I like ...
by BaconMKII
Fri Oct 03, 2014 5:31 pm
Forum: User-Submitted Videos
Topic: From a recent gig
Replies: 3
Views: 10954

From a recent gig

Had a chance to do the visuals at a local arts and music festival. Luckily, someone there was recording most of the night. My intention was to have audio in from the mixer, but things change up so much during shows. I should probably make a better effort to communicate this for future gigs. My mic i...
by BaconMKII
Sat Sep 27, 2014 2:03 am
Forum: General Discussion
Topic: really amazing clip
Replies: 7
Views: 11560

Re: really amazing clip

Oops, yea I meant trails. Im sure it can be created with just magic modules and not anything else. I looked at it again and it looks like maybe luma and trails. If I can find an example in one of my files, Ill post it for you.
by BaconMKII
Fri Sep 26, 2014 8:25 pm
Forum: General Discussion
Topic: really amazing clip
Replies: 7
Views: 11560

Re: really amazing clip

Ive done something similar with big fugs feedback plugin within Magic. Sometimes I'll combine that with the built in feedback effect. Thats my guess
by BaconMKII
Thu Sep 25, 2014 2:24 am
Forum: Feature Requests
Topic: BPM clock - automatic or manual (or resync clips to bpm)
Replies: 32
Views: 62590

Re: BPM clock - automatic or manual (or resync clips to bpm)

http://wavesum.net/products.html#waveclock
I haven't tried it out myself yet but its the first thing I thought of when I saw this thread
by BaconMKII
Sat Sep 06, 2014 7:20 pm
Forum: Feature Requests
Topic: Emitter?
Replies: 1
Views: 7317

Emitter?

Is it possible to have a module that allows for an image, video, space, etc, to be emitted with one of the parameters being a trigger? For example, activating this parameter once would generate 1 instance of the object. And activating it multiple times would generate more instances which could then ...
by BaconMKII
Sat Sep 06, 2014 1:17 am
Forum: General Discussion
Topic: FFGL Plugins
Replies: 25
Views: 160575

Re: FFGL Plugins

My friend was able to get it to work by signing the kinect driver as instructed here: http://www.ni-mate.com/faq/ From what he told me he didnt use any other drivers or software, including ni-mate, in order to get this to work. Only the ones that were listed on the vjfx page. When he first told me, ...
by BaconMKII
Wed Sep 03, 2014 8:21 pm
Forum: General Discussion
Topic: FFGL Plugins
Replies: 25
Views: 160575

Re: FFGL Plugins

A friend of mine was able to get that kinect plugin I posted above to work. I'm going to try again and post results here.
by BaconMKII
Wed Sep 03, 2014 7:09 pm
Forum: General Discussion
Topic: how to connect an ip camera in adition to built in cameras
Replies: 3
Views: 9530

Re: how to connect an ip camera in adition to built in camer

The IP webcam feature in manycam works great. They even have an app so you can connect your phone and use that camera as an input. If you want to get rid of the watermark without going pro, you have to install 4.0.78, and then deselect "Show Manycam logo" under the Text tab. Thats the last...
by BaconMKII
Mon Sep 01, 2014 6:20 pm
Forum: General Discussion
Topic: 3D models and latest beta
Replies: 9
Views: 17356

Re: 3D models and latest beta

I tried this and it worked as you stated. Going full screen fixes the problem. But I have to do it for every scene that has a 3d model which I want to use 2D modules on. In the first scene that was problematic, I had model and no modules other than Magic modules. In the second problematic scene I ha...
by BaconMKII
Sat Aug 30, 2014 10:17 pm
Forum: General Discussion
Topic: 3D models and latest beta
Replies: 9
Views: 17356

Re: 3D models and latest beta

Good idea. Ill do an audit of the ones I have installed and report back.