Search found 9 matches
- Tue Mar 06, 2018 9:48 pm
- Forum: Feature Requests
- Topic: Start image sequence export at specified time
- Replies: 8
- Views: 12676
Re: Start image sequence export at specified time
That's good to know about the content of the image. It's good to know that visual complexity isn't necessarily the problem, but the layering/quantity of effects being used. Do you know if it's more efficient to duplicate an effect or a scene? Say we string together 10 modules to create an effect and...
- Mon Mar 05, 2018 6:22 pm
- Forum: Feature Requests
- Topic: Start image sequence export at specified time
- Replies: 8
- Views: 12676
Re: Start image sequence export at specified time
The workaround you suggested in the other thread was successful for my purposes. I was right in that it doesn't work when using the playlist, but using a multimix module to switch between scenes instead of the playlist functions well as a workaround and I'm able to begin renders at any point now. Th...
- Mon Mar 05, 2018 5:49 pm
- Forum: Feature Requests
- Topic: Start image sequence export at specified time
- Replies: 8
- Views: 12676
Re: Start image sequence export at specified time
Yeah we try to make sure we're as efficient as possible with only including what's actually being drawn in our scenes but we try to make the effects pretty visually stimulating so they can get pretty complicated at times. We've come to realize that various trails effects are one of the biggest resou...
- Mon Mar 05, 2018 5:23 pm
- Forum: Feature Requests
- Topic: Start image sequence export at specified time
- Replies: 8
- Views: 12676
Re: Start image sequence export at specified time
Sorry I missed that thread. From a cursory read through it looks like I'll be able to use that to get the results I'm after. One downside to this method is that I'm guessing (haven't tried it yet) that the playlist times will all be off. We use playlists to switch between scenes and adjusting the au...
- Mon Mar 05, 2018 3:31 pm
- Forum: Feature Requests
- Topic: Start image sequence export at specified time
- Replies: 8
- Views: 12676
Start image sequence export at specified time
Hey, Would it be possible to add the functionality to start a .png export at a specified time? I manage a planetarium and we've used magic to create 3 light shows so far and we love the software. Our system runs at 4K, 60 fps so rather than export a low resolution .mp4 we export a series of .png fil...
- Mon Dec 19, 2016 7:50 pm
- Forum: General Discussion
- Topic: Movie Export problems Magic 2.0
- Replies: 2
- Views: 6732
Re: Movie Export problems Magic 2.0
Wow, terrible luck that this happened the day I upgraded. Your solution worked perfectly. Thanks.
- Mon Dec 19, 2016 4:41 pm
- Forum: General Discussion
- Topic: Movie Export problems Magic 2.0
- Replies: 2
- Views: 6732
Movie Export problems Magic 2.0
Hey, Is anyone else having issues exporting .mp4 files in Magic 2.0? We've been using Magic for a little over a year now and have exported a couple of dozen .mp4 files before the update. Here's my issue; I navigate to file>export movie... If I have Image sequence (.png) selected the input bar above ...
- Wed Oct 12, 2016 2:39 pm
- Forum: General Discussion
- Topic: Multithreading?
- Replies: 3
- Views: 7172
Re: Multithreading?
Thanks for the in explanation. We figured it likely wasn't an oversight but it never hurts to ask. You're right about the .png export. When we run tests we use a (relatively) low res mp4 export and it is of course much quicker. For the instant feedback when creating in your software it's still worth...
- Tue Oct 11, 2016 7:40 pm
- Forum: General Discussion
- Topic: Multithreading?
- Replies: 3
- Views: 7172
Multithreading?
Does magic support multi threading? We've been using this to develop 4k visuals and when the capture took 2 weeks as opposed to the 36 hours it takes on softwares like adobe/maya/3dsmax/digistar we started looking around and noticed that Magic only uses one cpu to capture the visuals. We're running ...