Search found 44 matches
- Wed Mar 14, 2018 4:27 pm
- Forum: General Discussion
- Topic: Debugging OSC trigger misses
- Replies: 13
- Views: 6182
Re: Debugging OSC trigger misses
I'm no longer noticing this issue in the new version! Have not done a formal test but I've been mixing on a project for days and haven't noticed any skipped OSC signals. Will post again if I collect some data. THANK YOU SO MUCH! There are things I can do with MMV that can't be done with anything else.
- Thu Feb 01, 2018 3:56 am
- Forum: User-Submitted Videos
- Topic: Death by Astonishment (Jets and synths)
- Replies: 2
- Views: 3272
Re: Death by Astonishment (Jets and synths)
Nice work!
- Mon Jan 29, 2018 8:41 am
- Forum: General Discussion
- Topic: Debugging OSC trigger misses
- Replies: 13
- Views: 6182
Re: Debugging OSC trigger misses
Whoo! Sounds like a good lead. I'm looking forward to testing that out.
- Sat Jan 27, 2018 2:35 am
- Forum: General Discussion
- Topic: Debugging OSC trigger misses
- Replies: 13
- Views: 6182
Re: Debugging OSC trigger misses
Thanks! That would help. I'm somewhat confident that I've ruled out my python OSC client by counting the misses over the course of 5 minutes using the two versions of that code and also by switching out the server side with the test server mentioned above. Turns out there are zero misses when using ...
- Fri Jan 26, 2018 4:50 am
- Forum: General Discussion
- Topic: Debugging OSC trigger misses
- Replies: 13
- Views: 6182
Re: Debugging OSC trigger misses
Ok, I've removed that bit of complexity and only send 1 message per beat. Unfortunately, the issue remains. I haven't measured to see whether the miss rate went down yet. At first glance, it's possible that it didn't change.
- Fri Jan 26, 2018 1:40 am
- Forum: General Discussion
- Topic: Debugging OSC trigger misses
- Replies: 13
- Views: 6182
Re: Debugging OSC trigger misses
Yes, that's a better design and might even fix 1/2 of the instances even if it's not the root cause.
- Thu Jan 25, 2018 11:38 pm
- Forum: General Discussion
- Topic: Debugging OSC trigger misses
- Replies: 13
- Views: 6182
Re: Debugging OSC trigger misses
Yes - that's how the event works. I've tried a couple "reset" times already and shouldn't have left that info out of the description. I've tried values of 0.05 (50ms) and 0.15 (150ms) for the time.sleep() in the following python code: # Send OSC messages. self.osc_client.send(1) def beat_r...
- Thu Jan 25, 2018 6:41 pm
- Forum: General Discussion
- Topic: Debugging OSC trigger misses
- Replies: 13
- Views: 6182
Re: Debugging OSC trigger misses
Thanks for your response! Here's the scene. In this screenshot I'm using JpegFolder to switch still images. In the video it's switching HAP videos using an InputSelector. Just pointing out that there's no difference in behavior. If you want a longer video to get a bigger sample for what it's doing, ...
- Thu Jan 25, 2018 6:47 am
- Forum: General Discussion
- Topic: Debugging OSC trigger misses
- Replies: 13
- Views: 6182
Debugging OSC trigger misses
Video demo of bug: https://youtu.be/y7HnZSreFQc I don't want to blame MMV for this yet but I'm having a problem verifying that an OSC message was received by MMV. The terminal window in this video is showing a python script that sends OSC messages on the beat. There are intermittent, random misses (...
- Thu Nov 09, 2017 8:21 am
- Forum: General Discussion
- Topic: 2.11 beta
- Replies: 4
- Views: 5041
Re: 2.11 beta
Nevermind, I found it in the 2.11 User's Guide under Global Parameters in Expressions.
- Thu Nov 09, 2017 8:14 am
- Forum: General Discussion
- Topic: 2.11 beta
- Replies: 4
- Views: 5041
Re: 2.11 beta
Is this documented somewhere? Not sure how to refer to the Global from an Expression...- Added ability to use Globals as variables in Expression modifier
- Mon Aug 07, 2017 6:04 am
- Forum: General Discussion
- Topic: Multiple GPU question
- Replies: 7
- Views: 4698
Re: Multiple GPU question
Maybe! I'll check it out soon. Thanks for the suggestions.
- Mon Aug 07, 2017 4:17 am
- Forum: General Discussion
- Topic: Multiple GPU question
- Replies: 7
- Views: 4698
Re: Multiple GPU question
Yes - but the GTX actually does not show up in that list. Only the Quadro K620!
- Sat Aug 05, 2017 7:30 pm
- Forum: General Discussion
- Topic: Multiple GPU question
- Replies: 7
- Views: 4698
Re: Multiple GPU question
I'm still not sure this is right. My goal is to make it use my best video card, but it still seems to lean on the Quadro. Maybe this is expected for some reason. Here is the setting and what happens when I start up Magic. Nothing else is going on on the machine here. Does this seem right? Capture.JP...
- Fri Aug 04, 2017 4:19 pm
- Forum: General Discussion
- Topic: Multiple GPU question
- Replies: 7
- Views: 4698
Re: Multiple GPU question
Just interested in making it use the GTX. Thanks - I'll mess around with these settings.
- Fri Aug 04, 2017 3:10 pm
- Forum: General Discussion
- Topic: Multiple GPU question
- Replies: 7
- Views: 4698
Multiple GPU question
I have a Quadro K620 and a GeForce GTX 980 on the same machine. Do I need to tell Magic somehow to use the GTX 980? Asking because it only seems to use the K620 (based on Nvidia GPU Utilization).
- Sat May 06, 2017 11:20 pm
- Forum: Feature Requests
- Topic: 10-bit Magic window?
- Replies: 10
- Views: 9478
Re: 10-bit Magic window?
Just catching up here - thanks Eric!
- Sat Mar 25, 2017 6:54 am
- Forum: Feature Requests
- Topic: 10-bit Magic window?
- Replies: 10
- Views: 9478
10-bit Magic window?
Correct me if I'm wrong but it seems like the Magic window is 8-bit when using the VideoFile module, even if the source video is 10-bit. Assuming that's correct, is it possible to build in a 10-bit option? It helps with banding problems.
- Tue Nov 22, 2016 3:02 am
- Forum: Feature Requests
- Topic: Global related feature request
- Replies: 2
- Views: 4719
Global related feature request
Globals are super useful - thanks! I would like to add that it would also be useful to globalize individual values. For example, I'm in a situation where it would be convenient to use the same threshold across many modules but a different Scale value, which doesn't seem possible currently. Maybe tha...
- Fri Nov 18, 2016 4:47 am
- Forum: General Discussion
- Topic: [bug] InputSelector resets to 0 randomly
- Replies: 18
- Views: 8914
Re: [bug] InputSelector resets to 0 randomly
Waiiiit -- this doesn't happen when that right InputSelector changes from #3 to #2 or from #2 to #1... so what's the difference?
- Thu Nov 17, 2016 4:14 am
- Forum: General Discussion
- Topic: [bug] InputSelector resets to 0 randomly
- Replies: 18
- Views: 8914
Re: [bug] InputSelector resets to 0 randomly
I still don't get it. A blank input is displayed on that InputSelector, so the other InputSelectors reset to 0? Why?
- Wed Nov 16, 2016 9:37 am
- Forum: General Discussion
- Topic: Frame rate for Shadertoy in browser vs in Magic
- Replies: 1
- Views: 2532
Frame rate for Shadertoy in browser vs in Magic
I'm experiencing about 1/2 the frame rate in Magic (30fps) for ISF (nothing else in the scene) as compared w/ Chrome on Shadertoy (60fps) for the same shader. Is this expected? GTX 980, Windows 10, Magic 64-bit
- Wed Nov 16, 2016 3:42 am
- Forum: General Discussion
- Topic: [bug] InputSelector resets to 0 randomly
- Replies: 18
- Views: 8914
Re: [bug] InputSelector resets to 0 randomly
Ok, here it is. Watch the InputSelector on the right side when the value hits 4.0. I think my particular fix is to set Scale to 3.99, but I still don't completely understand why this happens.
- Tue Nov 15, 2016 5:00 pm
- Forum: General Discussion
- Topic: [bug] InputSelector resets to 0 randomly
- Replies: 18
- Views: 8914
Re: [bug] InputSelector resets to 0 randomly
I have a video showing something similar happening. It is related to chained InputSelectors, but I'm not sure I understand it yet. Will post a video later today! I'm in a rush at the moment.
- Sat Nov 12, 2016 11:01 pm
- Forum: General Discussion
- Topic: [bug] InputSelector resets to 0 randomly
- Replies: 18
- Views: 8914
Re: [bug] InputSelector resets to 0 randomly
Thanks for the responses!
I'll post some video of it happening with the Midi-Ox logging. Maybe I can try a similar thing with a Volume input and see if it happens with that. If not then we'll know it's specific to MIDI.
I'll post some video of it happening with the Midi-Ox logging. Maybe I can try a similar thing with a Volume input and see if it happens with that. If not then we'll know it's specific to MIDI.
- Sat Nov 12, 2016 10:54 pm
- Forum: General Discussion
- Topic: VideoFile look ahead caching question
- Replies: 3
- Views: 2956
Re: VideoFile look ahead caching question
Eric - thanks for the response. I have SSD. I might have narrowed down the issue to image scaling. This applies to JpegFolder as well: any time I'm asking Magic to scale down an image/video from a larger resolution, the stuttering appears. But it's way less likely to stutter when the Magic window is...
- Sat Nov 12, 2016 7:25 pm
- Forum: General Discussion
- Topic: VideoFile look ahead caching question
- Replies: 3
- Views: 2956
VideoFile look ahead caching question
I'm noticing some blocking/hesitation when switching to large files with VideoFile --> InputSelector. Tried all the "keep in memory" options. What's the logic here - does Magic look ahead and keep a portion of the video in memory? What are the boundaries and limitations? Could this be made...
- Sat Nov 12, 2016 4:48 pm
- Forum: General Discussion
- Topic: [bug] InputSelector resets to 0 randomly
- Replies: 18
- Views: 8914
Re: [bug] InputSelector resets to 0 randomly
It does this when my MIDI controller is off, not sending signals. I confirmed nothing is coming through the MIDI channel with MIDI-Ox, so I'm pretty sure it's something in Magic. Also, I just noticed that with two different InputSelectors listening on CC #3 and CC #4, they both reset to 0 at the sam...
- Sat Nov 05, 2016 7:55 pm
- Forum: General Discussion
- Topic: [bug] InputSelector resets to 0 randomly
- Replies: 18
- Views: 8914
Re: [bug] InputSelector resets to 0 randomly
Yep, it behaves normally other than the occasional jump back to 0. It's a little hard to capture in a video because of the infrequency, or I'd post a video of it.
- Sat Nov 05, 2016 5:21 am
- Forum: General Discussion
- Topic: [bug] InputSelector resets to 0 randomly
- Replies: 18
- Views: 8914
[bug] InputSelector resets to 0 randomly
Using a configuration like this, the InputSelector resets to 0 randomly. I've used MIDI-Ox to confirm that it's not a stray MIDI signal coming through. For that reason I'm pretty sure it's Magic. This happens seemingly randomly, but it's something like once every 20-30 minutes. This isn't specific t...
- Wed Nov 02, 2016 4:52 am
- Forum: User-Submitted Videos
- Topic: Carl Cox final set at Space Ibiza
- Replies: 0
- Views: 3197
- Wed Nov 02, 2016 4:37 am
- Forum: User-Submitted Videos
- Topic: Sirqus Alfon Intro - made in MMV
- Replies: 5
- Views: 5433
Re: Sirqus Alfon Intro - made in MMV
great idea. how'd you do the text animation in the intro?
- Wed Nov 02, 2016 4:35 am
- Forum: User-Submitted Videos
- Topic: Visuals Playlist
- Replies: 1
- Views: 3681
Re: Visuals Playlist
nice & relaxing
- Wed Nov 02, 2016 4:24 am
- Forum: User-Submitted Videos
- Topic: My Latest, Give it a Look
- Replies: 5
- Views: 5182
Re: My Latest, Give it a Look
looks great and it's 50fps! nice work
- Fri Oct 28, 2016 7:11 pm
- Forum: Feature Requests
- Topic: Use Audio Streams in Video as Inputs?
- Replies: 13
- Views: 10654
Re: Use Audio Streams in Video as Inputs?
@Eric - just want to confirm that the Magic audio player didn't make a difference. The video played slightly too fast as before and using 1.001 speed fixes it. Thanks for your responses!
- Fri Oct 28, 2016 6:28 pm
- Forum: Feature Requests
- Topic: Use Audio Streams in Video as Inputs?
- Replies: 13
- Views: 10654
Re: Use Audio Streams in Video as Inputs?
@Eric - maybe a useful test would be to play it in Magic and VLC or MPC-HC at the same time, let it go 30 minutes and check the sync. I'll try this. I agree that drop frame might have nothing to do with it. In any case, I don't really consider it to be a problem considering your vision for Magic's a...
- Fri Oct 28, 2016 6:55 am
- Forum: Feature Requests
- Topic: Use Audio Streams in Video as Inputs?
- Replies: 13
- Views: 10654
Re: Use Audio Streams in Video as Inputs?
Sorry, unfortunately I won't be able to upload these. They're really big and my net connection isn't great at home. In lieu of that, here's some detail about the two files where this workaround was needed: MPEG4 Video (H264) 1920x1080 30fps 71880kbps [V: Alias Data Handler [eng] (h264 main L5.0, yuv...
- Sun Oct 23, 2016 9:49 pm
- Forum: Feature Requests
- Topic: Use Audio Streams in Video as Inputs?
- Replies: 13
- Views: 10654
Re: Use Audio Streams in Video as Inputs?
It seems to line up with the speed set to 1.001x.
30 - 29.97 = 0.03
0.03 / 30 = 0.001
Maybe this is related to drop frame? The video file is 29.97.
30 - 29.97 = 0.03
0.03 / 30 = 0.001
Maybe this is related to drop frame? The video file is 29.97.
- Sun Oct 23, 2016 7:06 pm
- Forum: Feature Requests
- Topic: Use Audio Streams in Video as Inputs?
- Replies: 13
- Views: 10654
Re: Use Audio Streams in Video as Inputs?
I'm seeing the same issue. Why does the video slowly desync with audio from the same file that is played externally? It's easy to manually start them at the same time but frustrating that this isn't a solution without more tweaking and time spent.
- Tue Aug 02, 2016 6:37 am
- Forum: General Discussion
- Topic: Stutter at loop with VideoFile module
- Replies: 1
- Views: 2487
Stutter at loop with VideoFile module
Is there a way to guarantee that the VideoFile transition is seamless at the loop point? I've got about 12 VideoFile modules of ~100MB clips loaded and I'm switching between them with InputSelector. They don't always stutter but it often does, at the loop point. I can't figure out why it does someti...
- Thu Jul 14, 2016 3:44 am
- Forum: General Discussion
- Topic: VideoFile load buffering
- Replies: 3
- Views: 3054
Re: VideoFile load buffering
Thanks for the reply! I might not have had "Keep Graphics In Memory" checked when I first asked this question because it's not happening now.
- Mon May 30, 2016 1:33 am
- Forum: General Discussion
- Topic: VideoFile load buffering
- Replies: 3
- Views: 3054
Re: VideoFile load buffering
Update: Seems to only happen when Scene Start is checked. When it's checked, maybe it should buffer the beginning automatically?
- Mon May 30, 2016 1:32 am
- Forum: Feature Requests
- Topic: Possible bug report
- Replies: 2
- Views: 3724
Possible bug report
Three anti-alias modules leads to an unexpected framerate drop: https://www.youtube.com/watch?v=JapK1lHRPxw
Or maybe I'm using this module incorrectly.
Or maybe I'm using this module incorrectly.
- Sun May 29, 2016 7:44 pm
- Forum: General Discussion
- Topic: VideoFile load buffering
- Replies: 3
- Views: 3054
VideoFile load buffering
I'm seeing a short pause / freeze in when switching between VideoFile inputs using InputSelector. I have a ton of memory so it would be great if MMV could buffer part of every VideoFile input to prevent this. Then again I might just be doing this wrong. Is there a way to prevent it or do in a way th...