Search found 259 matches

by artnik
Tue Aug 29, 2023 12:08 pm
Forum: General Discussion
Topic: Lightsource direction
Replies: 2
Views: 18225

Re: Lightsource direction

Thanks @Sadler!
by artnik
Mon Aug 28, 2023 8:47 pm
Forum: General Discussion
Topic: Lightsource direction
Replies: 2
Views: 18225

Lightsource direction

Hey Y'all. Been ages.

Quick question - can we change the light source for 3D objects yet? Tried searching.
by artnik
Sun May 30, 2021 4:47 am
Forum: General Discussion
Topic: Many old projects refuse to load in 2.31
Replies: 4
Views: 9229

Re: Many old projects refuse to load in 2.31

Thanks Eric, Sadler, I found a workaround. I copied the files to my desktop, where they were able to open. Interestingly, copying the original enclosing folder to the desktop did not work, as they refused to open from it. Tried saving them (the ones individually copied to desktop) to another folder,...
by artnik
Sat May 29, 2021 4:35 am
Forum: General Discussion
Topic: Many old projects refuse to load in 2.31
Replies: 4
Views: 9229

Many old projects refuse to load in 2.31

Hey Eric et al, Been out of the loop for a long time. Just installed 2.31 and a bunch of my old project files won't load. These projects go back to 2018 and earlier, so can't remember which version they were created with. Most crash when 0% is parsed on loading. :-( Example file: ABSTRACTS.magic Fol...
by artnik
Tue Aug 06, 2019 1:01 pm
Forum: General Discussion
Topic: Glsl inputs
Replies: 5
Views: 9628

Re: Glsl inputs

There is an AudioToImage module included with the base install. It takes an audio input and spits out an image which can be either the frequency spectrum or the waveform, or both. It's what you need for some inputs, thinking of FFT.
by artnik
Wed Apr 03, 2019 11:22 am
Forum: Feature Requests
Topic: Suggestions
Replies: 3
Views: 12770

Re: Suggestions

Pro Tip: I suggest reading the User's Guide ( https://magicmusicvisuals.com/downloads/Magic_UsersGuide.html ) front to back. There's a lot of functionality that's not immediately obvious, and I think you'll find that a lot of features you want are already in there. :-) When starting out with MMV, I ...
by artnik
Thu Mar 21, 2019 2:37 pm
Forum: User-Submitted Videos
Topic: Animated logo
Replies: 8
Views: 21496

Re: Animated logo

Haha. Thanks for not sharing Sadler. ;-)
by artnik
Fri Mar 15, 2019 3:26 pm
Forum: General Discussion
Topic: Questions about music videos
Replies: 9
Views: 13760

Re: Questions about music videos

And here's a start on an idea to do the light trail lights around the sword. (Very rough).
Sword_lights.png
Sword_lights.png (57 KiB) Viewed 13699 times
Lighttrails_render.png
Lighttrails_render.png (5.26 KiB) Viewed 13699 times
Once again, layering multiple versions with different settings (y-axis rotation, Starfield speed, etc) will add some more randomness in the effect.
by artnik
Fri Mar 15, 2019 1:19 pm
Forum: General Discussion
Topic: Questions about music videos
Replies: 9
Views: 13760

Re: Questions about music videos

Hey Morris, Thanks for the clarification. Much more specific. Keeping once again to that tree and sword video. Breaking it down, the light and snowflakes are both done with particle systems, and can't be replicated with just Magic. The snowflakes are exhibiting individual paths (they aren't just mov...
by artnik
Thu Mar 14, 2019 2:44 pm
Forum: General Discussion
Topic: Questions about music videos
Replies: 9
Views: 13760

Re: Questions about music videos

Hey Morris, There's no special name for those kinds of videos. None that I've ever heard anyway. Magic is more like an app for putting assets together to make scenes, rather than something you use to create graphics. If you want to make moving trees, you're going to have to learn to create and anima...
by artnik
Wed Mar 13, 2019 4:14 pm
Forum: General Discussion
Topic: Fading image within a scene
Replies: 3
Views: 7131

Re: Fading image within a scene

You can do this with modifiers, but I use the playlist to accomplish this. That way, you can edit the fade time easily without mucking with modifiers and modules. Take a look in the manual for specifics for how to use the playlist. If you have modules in the background, you can place whatever they a...
by artnik
Tue Mar 12, 2019 3:07 pm
Forum: Feature Requests
Topic: More Input: OSC/Joystick/MIDI Clock
Replies: 17
Views: 46999

Re: More Input: OSC/Joystick/MIDI Clock

This is kind of exciting Sadler, thanks for checking it out. Seems simple enough to set up. As a gamer, control can be very precise. As an interesting side note, I'm not sure if you ever had an XBOX 360, but the built-in music visualizer NEON was setup so 4 people could control all aspects of the vi...
by artnik
Tue Mar 12, 2019 1:43 pm
Forum: General Discussion
Topic: Edge blur problem
Replies: 4
Views: 8256

Re: Edge blur problem

No need to update the code. :-) There's almost always a workaround. A lot of ISF's and modules will alias, it's just a fact of life when balancing visual quality over realtime performance. Having said that, sometimes the workarounds are computationally expensive. It will potentially impact framerate...
by artnik
Tue Mar 12, 2019 12:43 pm
Forum: User-Submitted Videos
Topic: Space Shuttle through the Orion Nebula, :P
Replies: 2
Views: 7741

Re: Space Shuttle through the Oroin Nebula, :P

Ha! This brought a smile to my face. I love the concept!
by artnik
Tue Mar 05, 2019 6:01 pm
Forum: Feature Requests
Topic: Object properties/parameters
Replies: 7
Views: 15749

Re: Object properties/parameters

Thank-you for that. That just demystified a lot of misconceptions. Much appreciated.
by artnik
Tue Mar 05, 2019 5:31 pm
Forum: Feature Requests
Topic: Pixel Sampler
Replies: 5
Views: 15503

Re: Pixel Sampler

The Simplicity Paradox is a thing. When something appears simple, the back end infrastructure is always conversely complex. :-)
by artnik
Tue Mar 05, 2019 5:21 pm
Forum: Feature Requests
Topic: Object properties/parameters
Replies: 7
Views: 15749

Re: Object properties/parameters

I think I understand, but when adding a chain of modules, I am assuming the first module added creates a 2D plane object that is passed down that chain, so the "self" is referring to that specific plane. Even when adding a 3D object, is it correct that it's really a 2D render buffer of tha...
by artnik
Tue Mar 05, 2019 5:02 pm
Forum: Feature Requests
Topic: Object properties/parameters
Replies: 7
Views: 15749

Re: Object properties/parameters

I was thinking that it would work as a Source/Feature combination.

i.e. If you added a scale transform, the Source would be "SELF" and Feature would be ".x, .y, .z" etc, and then you would add modifiers as usual.
by artnik
Tue Mar 05, 2019 4:48 pm
Forum: Feature Requests
Topic: Pixel Sampler
Replies: 5
Views: 15503

Pixel Sampler

Has the ability to sample pixel values at a coordinate been suggested before? Use case would be an array of objects that vary based on the values of the pixels beneath them, or at another specified point, allowing video content to be interpreted using objects, such as a grid of spheres, or a chunky ...
by artnik
Tue Mar 05, 2019 4:29 pm
Forum: Feature Requests
Topic: Object properties/parameters
Replies: 7
Views: 15749

Object properties/parameters

After doing some work in Director, I'm really digging the ability of that software to reference an object properties, such as .x, .y, .z, etc. Would there be a way to add variables/modifiers that can self-reference an objects position/scale, etc, or do you think that's best handled through globals? ...