Search found 259 matches
- Tue Aug 29, 2023 12:08 pm
- Forum: General Discussion
- Topic: Lightsource direction
- Replies: 2
- Views: 18225
Re: Lightsource direction
Thanks @Sadler!
- Mon Aug 28, 2023 8:47 pm
- Forum: General Discussion
- Topic: Lightsource direction
- Replies: 2
- Views: 18225
Lightsource direction
Hey Y'all. Been ages.
Quick question - can we change the light source for 3D objects yet? Tried searching.
Quick question - can we change the light source for 3D objects yet? Tried searching.
- Sun May 30, 2021 4:47 am
- Forum: General Discussion
- Topic: Many old projects refuse to load in 2.31
- Replies: 4
- Views: 9229
Re: Many old projects refuse to load in 2.31
Thanks Eric, Sadler, I found a workaround. I copied the files to my desktop, where they were able to open. Interestingly, copying the original enclosing folder to the desktop did not work, as they refused to open from it. Tried saving them (the ones individually copied to desktop) to another folder,...
- Sat May 29, 2021 4:35 am
- Forum: General Discussion
- Topic: Many old projects refuse to load in 2.31
- Replies: 4
- Views: 9229
Many old projects refuse to load in 2.31
Hey Eric et al, Been out of the loop for a long time. Just installed 2.31 and a bunch of my old project files won't load. These projects go back to 2018 and earlier, so can't remember which version they were created with. Most crash when 0% is parsed on loading. :-( Example file: ABSTRACTS.magic Fol...
- Tue Aug 06, 2019 1:01 pm
- Forum: General Discussion
- Topic: Glsl inputs
- Replies: 5
- Views: 9628
Re: Glsl inputs
There is an AudioToImage module included with the base install. It takes an audio input and spits out an image which can be either the frequency spectrum or the waveform, or both. It's what you need for some inputs, thinking of FFT.
- Wed Apr 03, 2019 11:22 am
- Forum: Feature Requests
- Topic: Suggestions
- Replies: 3
- Views: 12770
Re: Suggestions
Pro Tip: I suggest reading the User's Guide ( https://magicmusicvisuals.com/downloads/Magic_UsersGuide.html ) front to back. There's a lot of functionality that's not immediately obvious, and I think you'll find that a lot of features you want are already in there. :-) When starting out with MMV, I ...
- Thu Mar 21, 2019 2:37 pm
- Forum: User-Submitted Videos
- Topic: Animated logo
- Replies: 8
- Views: 21496
Re: Animated logo
Haha. Thanks for not sharing Sadler. 
- Fri Mar 15, 2019 3:26 pm
- Forum: General Discussion
- Topic: Questions about music videos
- Replies: 9
- Views: 13760
Re: Questions about music videos
And here's a start on an idea to do the light trail lights around the sword. (Very rough).
Once again, layering multiple versions with different settings (y-axis rotation, Starfield speed, etc) will add some more randomness in the effect.
Once again, layering multiple versions with different settings (y-axis rotation, Starfield speed, etc) will add some more randomness in the effect.
- Fri Mar 15, 2019 1:19 pm
- Forum: General Discussion
- Topic: Questions about music videos
- Replies: 9
- Views: 13760
Re: Questions about music videos
Hey Morris, Thanks for the clarification. Much more specific. Keeping once again to that tree and sword video. Breaking it down, the light and snowflakes are both done with particle systems, and can't be replicated with just Magic. The snowflakes are exhibiting individual paths (they aren't just mov...
- Thu Mar 14, 2019 2:44 pm
- Forum: General Discussion
- Topic: Questions about music videos
- Replies: 9
- Views: 13760
Re: Questions about music videos
Hey Morris, There's no special name for those kinds of videos. None that I've ever heard anyway. Magic is more like an app for putting assets together to make scenes, rather than something you use to create graphics. If you want to make moving trees, you're going to have to learn to create and anima...
- Wed Mar 13, 2019 4:14 pm
- Forum: General Discussion
- Topic: Fading image within a scene
- Replies: 3
- Views: 7131
Re: Fading image within a scene
You can do this with modifiers, but I use the playlist to accomplish this. That way, you can edit the fade time easily without mucking with modifiers and modules. Take a look in the manual for specifics for how to use the playlist. If you have modules in the background, you can place whatever they a...
- Tue Mar 12, 2019 3:07 pm
- Forum: Feature Requests
- Topic: More Input: OSC/Joystick/MIDI Clock
- Replies: 17
- Views: 46999
Re: More Input: OSC/Joystick/MIDI Clock
This is kind of exciting Sadler, thanks for checking it out. Seems simple enough to set up. As a gamer, control can be very precise. As an interesting side note, I'm not sure if you ever had an XBOX 360, but the built-in music visualizer NEON was setup so 4 people could control all aspects of the vi...
- Tue Mar 12, 2019 1:43 pm
- Forum: General Discussion
- Topic: Edge blur problem
- Replies: 4
- Views: 8256
Re: Edge blur problem
No need to update the code. :-) There's almost always a workaround. A lot of ISF's and modules will alias, it's just a fact of life when balancing visual quality over realtime performance. Having said that, sometimes the workarounds are computationally expensive. It will potentially impact framerate...
- Tue Mar 12, 2019 12:43 pm
- Forum: User-Submitted Videos
- Topic: Space Shuttle through the Orion Nebula, :P
- Replies: 2
- Views: 7741
Re: Space Shuttle through the Oroin Nebula, :P
Ha! This brought a smile to my face. I love the concept!
- Tue Mar 05, 2019 6:01 pm
- Forum: Feature Requests
- Topic: Object properties/parameters
- Replies: 7
- Views: 15749
Re: Object properties/parameters
Thank-you for that. That just demystified a lot of misconceptions. Much appreciated.
- Tue Mar 05, 2019 5:31 pm
- Forum: Feature Requests
- Topic: Pixel Sampler
- Replies: 5
- Views: 15503
Re: Pixel Sampler
The Simplicity Paradox is a thing. When something appears simple, the back end infrastructure is always conversely complex. 
- Tue Mar 05, 2019 5:21 pm
- Forum: Feature Requests
- Topic: Object properties/parameters
- Replies: 7
- Views: 15749
Re: Object properties/parameters
I think I understand, but when adding a chain of modules, I am assuming the first module added creates a 2D plane object that is passed down that chain, so the "self" is referring to that specific plane. Even when adding a 3D object, is it correct that it's really a 2D render buffer of tha...
- Tue Mar 05, 2019 5:02 pm
- Forum: Feature Requests
- Topic: Object properties/parameters
- Replies: 7
- Views: 15749
Re: Object properties/parameters
I was thinking that it would work as a Source/Feature combination.
i.e. If you added a scale transform, the Source would be "SELF" and Feature would be ".x, .y, .z" etc, and then you would add modifiers as usual.
i.e. If you added a scale transform, the Source would be "SELF" and Feature would be ".x, .y, .z" etc, and then you would add modifiers as usual.
- Tue Mar 05, 2019 4:48 pm
- Forum: Feature Requests
- Topic: Pixel Sampler
- Replies: 5
- Views: 15503
Pixel Sampler
Has the ability to sample pixel values at a coordinate been suggested before? Use case would be an array of objects that vary based on the values of the pixels beneath them, or at another specified point, allowing video content to be interpreted using objects, such as a grid of spheres, or a chunky ...
- Tue Mar 05, 2019 4:29 pm
- Forum: Feature Requests
- Topic: Object properties/parameters
- Replies: 7
- Views: 15749
Object properties/parameters
After doing some work in Director, I'm really digging the ability of that software to reference an object properties, such as .x, .y, .z, etc. Would there be a way to add variables/modifiers that can self-reference an objects position/scale, etc, or do you think that's best handled through globals? ...