Search found 105 matches
- Tue Apr 18, 2017 12:55 am
- Forum: General Discussion
- Topic: Major Lags when Spouting with Magic as the Active window.
- Replies: 2
- Views: 6114
Re: Major Lags when Spouting with Magic as the Active window
Yeah like less then 10fps but, its happening whenver I spout any software to another unless its TouchDesigner in perform mode, and even then its unstable... Probably has to be something with my new-ish laptop or Windows or something, I've definitely come to the conclusion its not Magic at this point.
- Mon Apr 10, 2017 11:47 pm
- Forum: General Discussion
- Topic: Major Lags when Spouting with Magic as the Active window.
- Replies: 2
- Views: 6114
Major Lags when Spouting with Magic as the Active window.
Hi, I am using Magic, trying to Spout either into Resolume or TouchDesigner and whenever Magic becomes the active program/window on my machine, I get major lags in both Touch and Resolume.. Wondering if anybody else has had this issue and any tips to possibly fix it?
- Wed Feb 15, 2017 11:36 pm
- Forum: General Discussion
- Topic: VoiceMeeter, Audio Source/Input not showing.
- Replies: 2
- Views: 9397
Re: VoiceMeeter, Audio Source/Input not showing.
I figured it out, I dont know if its new but the drop down arrow with the Show Audio Devices was unchecked, I got it now, thanks!
- Tue Feb 14, 2017 9:19 pm
- Forum: General Discussion
- Topic: VoiceMeeter, Audio Source/Input not showing.
- Replies: 2
- Views: 9397
VoiceMeeter, Audio Source/Input not showing.
Hi, on my Windows 10 machine, I had major problems getting Stereo Mix to work, finally i found a much better replacement for it in VoiceMeeter, I am able to use VoiceMeeter in TouchDesigner but when I try to use it with Magic, the only option I have is my Microphone Array... I was just wondering if ...
- Fri Oct 28, 2016 12:30 am
- Forum: General Discussion
- Topic: ISF conversion to GLSL?
- Replies: 4
- Views: 9211
Re: ISF conversion to GLSL?
Thanks for that explaination! I'm pretty sure that TouchDesigner has native GLSL support, I dont really know and havent really messed with the GLSL in it that much because I use ISF effects far more then GLSL shaders. But thanks I'm going to look into this more.. The coding language that I would nee...
- Thu Oct 27, 2016 1:10 am
- Forum: General Discussion
- Topic: ISF conversion to GLSL?
- Replies: 4
- Views: 9211
ISF conversion to GLSL?
Would it be possible to convert an ISF effect to GLSL? I would love to use some of my ISF collection in TouchDesigner, but currently it looks like Touch only supports GLSL
- Sun Sep 25, 2016 10:23 pm
- Forum: Feature Requests
- Topic: Permit feedback around a series of modules
- Replies: 17
- Views: 27574
Re: Permit feedback around a series of modules
If we could get something like that bigfug plug in working in 64 bit magic that would be super rad.
- Tue Sep 20, 2016 8:04 am
- Forum: General Discussion
- Topic: Video offsetting
- Replies: 6
- Views: 20438
Re: Video offsetting
Oh wow. Very cool, I dont fully understand all the math behind all the modifiers yet, thank you.
- Fri Sep 09, 2016 3:05 am
- Forum: General Discussion
- Topic: Video offsetting
- Replies: 6
- Views: 20438
Re: Video offsetting
The start time cuts out some of the video i believe.. I would like it to just offset the time which it starts, so it will play the whole loop, just start at a different point, not cut any of it out.. I dont know if im conveying what I mean the best, but i dont believe that the VideoFile module can d...
- Thu Sep 08, 2016 2:04 am
- Forum: General Discussion
- Topic: Video offsetting
- Replies: 6
- Views: 20438
Video offsetting
Is there anyway to offset a video in Magic, without cutting any of the content out? I have some seemless loops, but occasionally I would like to use the same video, multiple times in the same scene, but I want them to have different start positions, so they all dont loop exactly the same way, at the...
- Tue Sep 06, 2016 11:53 pm
- Forum: General Discussion
- Topic: Most stable 3d format for textures in Magic.
- Replies: 3
- Views: 7607
Re: Most stable 3d format for textures in Magic.
Im not sure Eric honestly. I feel like some 3d models work perfect within Magic, then others look weird and dark in areas they shouldnt, etc. I was just wondering if anyone else noticed this or found a method that works 100% of the time with 3d models
- Mon Sep 05, 2016 5:29 am
- Forum: General Discussion
- Topic: Most stable 3d format for textures in Magic.
- Replies: 3
- Views: 7607
Most stable 3d format for textures in Magic.
I've been using and more 3d models in Magic and I'm wondering what is the most stable way to get textures working correcting in Magic. I feel i have had the most success with OBJs and MTLs but I still get objects that dont work with their materials all the time.. Just wondering if Magic has a prefer...
- Mon Aug 29, 2016 3:52 am
- Forum: General Discussion
- Topic: Auto Back up Location
- Replies: 1
- Views: 5379
Auto Back up Location
Hey I tried searching the forum but I couldnt find a result that matched,
where are the auto backups stored for Magic?
where are the auto backups stored for Magic?
- Fri Aug 26, 2016 11:22 pm
- Forum: Feature Requests
- Topic: Spout Out as a Module
- Replies: 1
- Views: 8338
Spout Out as a Module
Would it be possible to make Spout out a Module, so we could send different cominations of nodes and or scenes out to a mapping software, instead of the full Magic output?
- Wed Aug 24, 2016 1:57 am
- Forum: Feature Requests
- Topic: 360 Panorama Photos!
- Replies: 14
- Views: 73093
Re: 360 Panorama Photos!
Dude WHAT!!!?!?!?! Artnik that is sweet from what I can tell looking on the ISF site. I'm about to add it to Magic and see how it works with my content.. And D1gits I just placed the 360 photo in a spingy sphere (or whatever its called) and tweaked the settings, the result isn't exactly what I wante...
- Sat Aug 13, 2016 9:10 pm
- Forum: General Discussion
- Topic: SLI supported?
- Replies: 1
- Views: 5574
SLI supported?
I just bought a 4GB GPU, the EVGA GTX 960, and i already want more! I'm considering just buying another to SLI and double my GPU, but I would only do this if Magic had SLI support or could use the extra card effectively.
- Fri Aug 05, 2016 2:33 pm
- Forum: User-Submitted Videos
- Topic: Custom ISF Fractal shader
- Replies: 6
- Views: 13774
Re: Custom ISF Fractal shader
Oh and thanks for that link ive been wanting to research this exact stuff more.
- Fri Aug 05, 2016 2:32 pm
- Forum: User-Submitted Videos
- Topic: Custom ISF Fractal shader
- Replies: 6
- Views: 13774
Re: Custom ISF Fractal shader
Well done man.. If its cool I think I would have fun using this shader in my live sets and such?
- Fri Jul 29, 2016 7:33 pm
- Forum: Feature Requests
- Topic: 360 Panorama Photos!
- Replies: 14
- Views: 73093
Re: 360 Panorama Photos!
Yeah its honestly not a big deal to me, I found a way to work them into Resolume pretty well. But I still like working in Magic and the more varation and ways I can do stuff the better. If it happens it happens, im cool either way.
- Sat Jul 23, 2016 1:36 pm
- Forum: Feature Requests
- Topic: 360 Panorama Photos!
- Replies: 14
- Views: 73093
Re: 360 Panorama Photos!
Hmm I'll look into that, but I still think its worth the request..
If Facebook has the power to just take a single Panorama photo and give you the ablility to look around in 3D space, I feel like a super powerful software like Magic certainly should be able to do the same thing.
If Facebook has the power to just take a single Panorama photo and give you the ablility to look around in 3D space, I feel like a super powerful software like Magic certainly should be able to do the same thing.