Search found 6 matches
- Thu May 07, 2015 12:10 am
- Forum: User-Submitted Videos
- Topic: First simple use of Magic
- Replies: 9
- Views: 7502
Re: First simple use of Magic
Hi, I've got an idea for a new formula: the regular formula is : outputValue = smoothingStrength*previousValue + (1-smoothingStrength)*inputValue; previousValue = outputValue; and I propose : if ( | inputValue - previousInputValue | < | inputValue - previousOutputValue | ) outputValue = smoothingStr...
- Wed Mar 18, 2015 7:34 am
- Forum: User-Submitted Videos
- Topic: First simple use of Magic
- Replies: 9
- Views: 7502
Re: First simple use of Magic
ok let's be crazy :
Code: Select all
K = cos(PI*(1+2*remaingFps/100) )/ 2 + 0.5
- Wed Mar 18, 2015 7:04 am
- Forum: User-Submitted Videos
- Topic: First simple use of Magic
- Replies: 9
- Views: 7502
Re: First simple use of Magic
ok but still the real values are never really approched. I would prefer a smoothing that periodicly (let's say after 100 fps) regain the real value of the actual input, but still with no brutal changing. perhaps by decreasing smoothingStrength from the choosen coef (let's say 0.5) to 0 every 100 fps...
- Tue Mar 17, 2015 7:45 pm
- Forum: User-Submitted Videos
- Topic: First simple use of Magic
- Replies: 9
- Views: 7502
Re: First simple use of Magic
ok, it's so simple.
So with a coef of 0.5, after 100 fps, you can be far far away from the real input value.
It can be useful but I don't really like the concept. Although, I can't think about another technic that make movement less "brutal" but that does not change the n+100 value.
So with a coef of 0.5, after 100 fps, you can be far far away from the real input value.
It can be useful but I don't really like the concept. Although, I can't think about another technic that make movement less "brutal" but that does not change the n+100 value.
- Tue Mar 17, 2015 2:04 pm
- Forum: User-Submitted Videos
- Topic: First simple use of Magic
- Replies: 9
- Views: 7502
Re: First simple use of Magic
Thanks for your advice, i'll try that when I have time. I have a question, how does "smooth" works exactly? I know that it makes the movement looking less "brutal" but how is it calculated so the next position (let's say for the next second) is respected, so the positions in seco...
- Sat Mar 14, 2015 5:26 pm
- Forum: User-Submitted Videos
- Topic: First simple use of Magic
- Replies: 9
- Views: 7502
First simple use of Magic
Hi,
This is my first video using Magic Music Visuals.
I'm looking for making more complicated videos. Also : please add "geometry" -> "text" !!!
This is my first video using Magic Music Visuals.
I'm looking for making more complicated videos. Also : please add "geometry" -> "text" !!!