Search found 35 matches

by leadedge
Fri Jan 02, 2026 4:36 am
Forum: General Discussion
Topic: Magic NDI
Replies: 3
Views: 12110

Magic NDI

An update for 2026..

MagicNDI modules Version 1.025 now use shaders for RGBA to YUV conversion and the latest NDI 6.2.1

https://github.com/leadedge/MagicNDI/re ... tag/v1.025
by leadedge
Sat Aug 23, 2025 4:42 am
Forum: General Discussion
Topic: Studio version pc-pc output with alpha transparency?
Replies: 1
Views: 7099

Re: Studio version pc-pc output with alpha transparency?

Just to clarify, the NDI plugins are open source and the Magic developers do not maintain them. I have amended the main readme to show that that the plugins are downloaded separately and the installation instructions can be seen there. Spout output and the module "Special > SpoutReceiver" ...
by leadedge
Tue Sep 28, 2021 3:40 am
Forum: General Discussion
Topic: NDI Receiver not working with NDI HX cam app
Replies: 8
Views: 13233

Re: NDI Receiver not working with NDI HX cam app

Here's a release updated with NDI SDK 5.0.3 https://github.com/leadedge/MagicNDI/releases/tag/v1.016 I have tested briefly and couldn't find any problems. As for HX drivers, they are installed with the Tools installation. For testing, the NDI download page refers to "NDI Screen Capture HX"...
by leadedge
Mon Sep 27, 2021 1:05 pm
Forum: General Discussion
Topic: NDI Receiver not working with NDI HX cam app
Replies: 8
Views: 13233

Re: NDI Receiver not working with NDI HX cam app

No problems at all. I suspect that the trouble could be because the module was made with an early build of NDI 5. If I get time I will build again with whatever release there is right now. I can't test with the camera app or the HX driver though.
by leadedge
Mon Sep 27, 2021 8:46 am
Forum: General Discussion
Topic: NDI Receiver not working with NDI HX cam app
Replies: 8
Views: 13233

Re: NDI Receiver not working with NDI HX cam app

It seems that you have it working, so that's a good thing. Maybe it could be best to stay with what works, but since you mention Version 1013b I should say that the latest release (1015) - https://github.com/leadedge/MagicNDI/releases/tag/v1.015 - is updated for NDI 5. There is an instruction to cop...
by leadedge
Tue Jun 15, 2021 2:03 am
Forum: General Discussion
Topic: Spout2 to OBS Not working
Replies: 19
Views: 43757

Re: Spout2 to OBS Not working

Thanks for the information in all these replies. chabuku, thanks for confirming Magic>OBS. I can't see why right now but will look into possibilities. Have a good holiday.. Eric, yes I am certain that this is an AMD driver issue confirmed by observations by others. We have assumed that it's a fault ...
by leadedge
Mon Jun 14, 2021 2:36 am
Forum: General Discussion
Topic: Spout2 to OBS Not working
Replies: 19
Views: 43757

Re: Spout2 to OBS Not working

Terry, the first question I would ask is "Is this a laptop"? If so, there is the Optimus Intel/Nvidia complication. It could be related to the current problem if you notice the same sort of thing in OBS. I can see that multiple output modules could be useful. I can't guarantee to support i...
by leadedge
Sat Jun 12, 2021 1:33 am
Forum: General Discussion
Topic: Spout2 to OBS Not working
Replies: 19
Views: 43757

Re: Spout2 to OBS Not working

Here is an update and re-build of the Magic Spout sender plugin. Can you receive into OBS from the plugin output, or do you get the same glitch effect? For the colour adjustments you mention, try inserting the modules before the sender plugin. I tested it this way and the ISF modules work OK. I am l...
by leadedge
Fri Jun 11, 2021 12:19 am
Forum: General Discussion
Topic: Spout2 to OBS Not working
Replies: 19
Views: 43757

Re: Spout2 to OBS Not working

You have confirmed a problem with your AMD graphics for Spout with OpenGL. We assume it is a driver issue with the NVIDIA GL/DX interop, but I don't have a faulting system to confirm this or set up any tests. That MMV Spout sender plugin you are using is an old one before Magic had Spout output. I c...
by leadedge
Mon Jun 07, 2021 1:49 am
Forum: General Discussion
Topic: Spout2 to OBS Not working
Replies: 19
Views: 43757

Re: Spout2 to OBS Not working

The graphics corruption appears to be a problem with the AMD driver and the NVIDIA OpenGL/DirectX extension. This experimental link program receives and sends the result out again. It was made to solve a format issue with DirectX 9, but it might might work for you because it does not use OpenGL. Let...
by leadedge
Mon Feb 01, 2021 10:56 pm
Forum: General Discussion
Topic: Magic crashes with multiple NDI sources
Replies: 9
Views: 12637

Re: Magic crashes with multiple NDI sources

Thanks Eric. I mis-understood that glClose was meant to clean things up before the module closed. Anyway I have it sorted now, and make sure that things are re-created. Also I discovered that the sender combo box was not refreshed when the second instance was created because there was no network cha...
by leadedge
Mon Feb 01, 2021 1:26 pm
Forum: General Discussion
Topic: Magic crashes with multiple NDI sources
Replies: 9
Views: 12637

Re: Magic crashes with multiple NDI sources

OK, thanks for that. But I found reversed RGBA/BGRA for some reason, so I changed it pending investigation of NDI versions. What I will do is change it back to what it was to start with and edit the release rather than doing another one. Stand by and I will advise I still don't know what is happenin...
by leadedge
Mon Feb 01, 2021 7:32 am
Forum: General Discussion
Topic: Magic crashes with multiple NDI sources
Replies: 9
Views: 12637

Re: Magic crashes with multiple NDI sources

Here is an update :

https://github.com/leadedge/MagicNDI/re ... tag/v1.013

Please let me know here for either success or problems.

Details - refer to the source.
by leadedge
Sat Jan 30, 2021 6:37 am
Forum: General Discussion
Topic: Magic crashes with multiple NDI sources
Replies: 9
Views: 12637

Re: Magic crashes with multiple NDI sources

Hello to all. after I discovered this post, I tested things and found that I could reproduce the crash. I traced the problem to "glClose" which the plugin gets when you change scenes. Here things were released but values were not set to zero, so they were never re-created and hence the cra...
by leadedge
Tue Oct 27, 2020 11:41 pm
Forum: General Discussion
Topic: NDI modules update
Replies: 4
Views: 9742

Re: NDI modules update

No problems Eric. Hopefully they are OK. I haven't changed anything but the MDK header file and it built straight away. If there is anything else that needs changing then just let me know.
by leadedge
Tue Oct 27, 2020 7:01 am
Forum: General Discussion
Topic: NDI modules update
Replies: 4
Views: 9742

NDI modules update

I noticed mention about the NDI modules needing an update, so made a quick rebuild using the Magic MDK Version 2.3 and they seem to work fine.

https://github.com/leadedge/MagicNDI/re ... tag/v1.012

If you need to use these modules, give them a try and let me know if there are any problems.
by leadedge
Wed Sep 04, 2019 4:09 am
Forum: Feature Requests
Topic: NDI Input
Replies: 8
Views: 18625

Re: NDI Input

But I forgot - this might help you :

https://docs.vidvox.net/freebies_ndi_syphon.html
by leadedge
Wed Sep 04, 2019 1:19 am
Forum: Feature Requests
Topic: NDI Input
Replies: 8
Views: 18625

Re: NDI Input

FYI. Code and binaries for the NDI modules for Windows are now on GitHub (https://github.com/leadedge/MagicNDI). I will be removing them from SpoutToNDI.

Eric has listed them on the resources page (https://magicmusicvisuals.com/resources).

I can't help with the Mac I am afraid.
by leadedge
Sun Mar 10, 2019 7:37 am
Forum: General Discussion
Topic: Spout to NDI for Magic
Replies: 22
Views: 51245

Re: Spout to NDI for Magic

Quick rebuild for the latest NDI Version 3.8. Same download file name. As before, use the NDI dll provided with the distribution.
by leadedge
Sun Mar 10, 2019 12:39 am
Forum: General Discussion
Topic: Spout to NDI for Magic
Replies: 22
Views: 51245

Re: Spout to NDI for Magic

Thanks to the methodical testing by ToxMox, I am pretty sure that I have found the problem in the receiver module. Magic uses an OpenGL framebuffer which needs to be checked for the sender or there is nothing to send. The same check was included for the receiver, although the framebuffer is not used...