Search found 33 matches
- Tue Sep 28, 2021 3:40 am
- Forum: General Discussion
- Topic: NDI Receiver not working with NDI HX cam app
- Replies: 8
- Views: 12133
Re: NDI Receiver not working with NDI HX cam app
Here's a release updated with NDI SDK 5.0.3 https://github.com/leadedge/MagicNDI/releases/tag/v1.016 I have tested briefly and couldn't find any problems. As for HX drivers, they are installed with the Tools installation. For testing, the NDI download page refers to "NDI Screen Capture HX"...
- Mon Sep 27, 2021 1:05 pm
- Forum: General Discussion
- Topic: NDI Receiver not working with NDI HX cam app
- Replies: 8
- Views: 12133
Re: NDI Receiver not working with NDI HX cam app
No problems at all. I suspect that the trouble could be because the module was made with an early build of NDI 5. If I get time I will build again with whatever release there is right now. I can't test with the camera app or the HX driver though.
- Mon Sep 27, 2021 8:46 am
- Forum: General Discussion
- Topic: NDI Receiver not working with NDI HX cam app
- Replies: 8
- Views: 12133
Re: NDI Receiver not working with NDI HX cam app
It seems that you have it working, so that's a good thing. Maybe it could be best to stay with what works, but since you mention Version 1013b I should say that the latest release (1015) - https://github.com/leadedge/MagicNDI/releases/tag/v1.015 - is updated for NDI 5. There is an instruction to cop...
- Tue Jun 15, 2021 2:03 am
- Forum: General Discussion
- Topic: Spout2 to OBS Not working
- Replies: 19
- Views: 37328
Re: Spout2 to OBS Not working
Thanks for the information in all these replies. chabuku, thanks for confirming Magic>OBS. I can't see why right now but will look into possibilities. Have a good holiday.. Eric, yes I am certain that this is an AMD driver issue confirmed by observations by others. We have assumed that it's a fault ...
- Mon Jun 14, 2021 2:36 am
- Forum: General Discussion
- Topic: Spout2 to OBS Not working
- Replies: 19
- Views: 37328
Re: Spout2 to OBS Not working
Terry, the first question I would ask is "Is this a laptop"? If so, there is the Optimus Intel/Nvidia complication. It could be related to the current problem if you notice the same sort of thing in OBS. I can see that multiple output modules could be useful. I can't guarantee to support i...
- Sat Jun 12, 2021 1:33 am
- Forum: General Discussion
- Topic: Spout2 to OBS Not working
- Replies: 19
- Views: 37328
Re: Spout2 to OBS Not working
Here is an update and re-build of the Magic Spout sender plugin. Can you receive into OBS from the plugin output, or do you get the same glitch effect? For the colour adjustments you mention, try inserting the modules before the sender plugin. I tested it this way and the ISF modules work OK. I am l...
- Fri Jun 11, 2021 12:19 am
- Forum: General Discussion
- Topic: Spout2 to OBS Not working
- Replies: 19
- Views: 37328
Re: Spout2 to OBS Not working
You have confirmed a problem with your AMD graphics for Spout with OpenGL. We assume it is a driver issue with the NVIDIA GL/DX interop, but I don't have a faulting system to confirm this or set up any tests. That MMV Spout sender plugin you are using is an old one before Magic had Spout output. I c...
- Mon Jun 07, 2021 1:49 am
- Forum: General Discussion
- Topic: Spout2 to OBS Not working
- Replies: 19
- Views: 37328
Re: Spout2 to OBS Not working
The graphics corruption appears to be a problem with the AMD driver and the NVIDIA OpenGL/DirectX extension. This experimental link program receives and sends the result out again. It was made to solve a format issue with DirectX 9, but it might might work for you because it does not use OpenGL. Let...
- Mon Feb 01, 2021 10:56 pm
- Forum: General Discussion
- Topic: Magic crashes with multiple NDI sources
- Replies: 9
- Views: 11943
Re: Magic crashes with multiple NDI sources
Thanks Eric. I mis-understood that glClose was meant to clean things up before the module closed. Anyway I have it sorted now, and make sure that things are re-created. Also I discovered that the sender combo box was not refreshed when the second instance was created because there was no network cha...
- Mon Feb 01, 2021 1:26 pm
- Forum: General Discussion
- Topic: Magic crashes with multiple NDI sources
- Replies: 9
- Views: 11943
Re: Magic crashes with multiple NDI sources
OK, thanks for that. But I found reversed RGBA/BGRA for some reason, so I changed it pending investigation of NDI versions. What I will do is change it back to what it was to start with and edit the release rather than doing another one. Stand by and I will advise I still don't know what is happenin...
- Mon Feb 01, 2021 7:32 am
- Forum: General Discussion
- Topic: Magic crashes with multiple NDI sources
- Replies: 9
- Views: 11943
Re: Magic crashes with multiple NDI sources
Here is an update :
https://github.com/leadedge/MagicNDI/re ... tag/v1.013
Please let me know here for either success or problems.
Details - refer to the source.
https://github.com/leadedge/MagicNDI/re ... tag/v1.013
Please let me know here for either success or problems.
Details - refer to the source.
- Sat Jan 30, 2021 6:37 am
- Forum: General Discussion
- Topic: Magic crashes with multiple NDI sources
- Replies: 9
- Views: 11943
Re: Magic crashes with multiple NDI sources
Hello to all. after I discovered this post, I tested things and found that I could reproduce the crash. I traced the problem to "glClose" which the plugin gets when you change scenes. Here things were released but values were not set to zero, so they were never re-created and hence the cra...
- Tue Oct 27, 2020 11:41 pm
- Forum: General Discussion
- Topic: NDI modules update
- Replies: 4
- Views: 8816
Re: NDI modules update
No problems Eric. Hopefully they are OK. I haven't changed anything but the MDK header file and it built straight away. If there is anything else that needs changing then just let me know.
- Tue Oct 27, 2020 7:01 am
- Forum: General Discussion
- Topic: NDI modules update
- Replies: 4
- Views: 8816
NDI modules update
I noticed mention about the NDI modules needing an update, so made a quick rebuild using the Magic MDK Version 2.3 and they seem to work fine.
https://github.com/leadedge/MagicNDI/re ... tag/v1.012
If you need to use these modules, give them a try and let me know if there are any problems.
https://github.com/leadedge/MagicNDI/re ... tag/v1.012
If you need to use these modules, give them a try and let me know if there are any problems.
- Wed Sep 04, 2019 4:09 am
- Forum: Feature Requests
- Topic: NDI Input
- Replies: 8
- Views: 16431
- Wed Sep 04, 2019 1:19 am
- Forum: Feature Requests
- Topic: NDI Input
- Replies: 8
- Views: 16431
Re: NDI Input
FYI. Code and binaries for the NDI modules for Windows are now on GitHub (https://github.com/leadedge/MagicNDI). I will be removing them from SpoutToNDI.
Eric has listed them on the resources page (https://magicmusicvisuals.com/resources).
I can't help with the Mac I am afraid.
Eric has listed them on the resources page (https://magicmusicvisuals.com/resources).
I can't help with the Mac I am afraid.
- Sun Mar 10, 2019 7:37 am
- Forum: General Discussion
- Topic: Spout to NDI for Magic
- Replies: 22
- Views: 48327
Re: Spout to NDI for Magic
Quick rebuild for the latest NDI Version 3.8. Same download file name. As before, use the NDI dll provided with the distribution.
- Sun Mar 10, 2019 12:39 am
- Forum: General Discussion
- Topic: Spout to NDI for Magic
- Replies: 22
- Views: 48327
Re: Spout to NDI for Magic
Thanks to the methodical testing by ToxMox, I am pretty sure that I have found the problem in the receiver module. Magic uses an OpenGL framebuffer which needs to be checked for the sender or there is nothing to send. The same check was included for the receiver, although the framebuffer is not used...
- Thu Nov 15, 2018 6:27 am
- Forum: General Discussion
- Topic: Spout to NDI for Magic
- Replies: 22
- Views: 48327
Re: Spout to NDI for Magic
Spout To NDI Magic modules have been updated for Magic 2.2.
Modules for previous versions of Magic are also included in the distribution zip file.
Modules for previous versions of Magic are also included in the distribution zip file.
- Mon Nov 12, 2018 3:29 am
- Forum: General Discussion
- Topic: Spout to NDI for Magic
- Replies: 22
- Views: 48327
Spout to NDI for Magic
Hello Magic people. The latest update of "Spout to NDI" for NDI Version 3.7 (http://spout.zeal.co/forums/topic/spout-to-ndi-updated-for-ndi-3-7/) includes sender and receiver modules developed specifically for Magic. Spout is not required for these modules and they will send from and recei...
- Sun Feb 05, 2017 5:58 am
- Forum: General Discussion
- Topic: DVI Output causing Spout problems?
- Replies: 4
- Views: 7036
Re: DVI Output causing Spout problems?
Spout is using DirectX and OpenGL textures and there is no size limitation apart from what your graphics system allows. If you have Optimus graphics it could be a problem where the DVI output is driven by the Intel graphics rather than NVIDIA. Then you might get the symptoms you describe. Do you see...
- Wed Nov 09, 2016 11:54 pm
- Forum: General Discussion
- Topic: New free ffgl to add to your collection :)
- Replies: 8
- Views: 15307
Re: New free ffgl to add to your collection :)
Yes, the Isadora manual describes the default folder "/Library/Application Support/FreeFrame" for OSX, so that is where they will end up. It is possible to build Freeframe plugins as 64bit with slight modification for Version 1.6, but there isn't much incentive for people to do that right ...
- Tue Nov 08, 2016 11:49 pm
- Forum: General Discussion
- Topic: New free ffgl to add to your collection :)
- Replies: 8
- Views: 15307
Re: New free ffgl to add to your collection :)
They should end up in either :
C:\Program Files\Common Files\FreeFrame
or
C:\Program Files (x86)\Common Files\Freeframe
This is a standard location for Freeframe and Isadora looks for plugins in this folder by default.
C:\Program Files\Common Files\FreeFrame
or
C:\Program Files (x86)\Common Files\Freeframe
This is a standard location for Freeframe and Isadora looks for plugins in this folder by default.
- Fri Jun 03, 2016 6:54 am
- Forum: General Discussion
- Topic: Sharing Magic over a network
- Replies: 0
- Views: 5770
Sharing Magic over a network
Does anybody have an application to share the output of Magic over a network? Or receive content from an application on another machine or mix between Windows and Mac. "Spout to NDI" and "Syphon2NDI" have been developed to share Spout and Syphon sources over a network using the N...
- Tue Dec 08, 2015 3:40 am
- Forum: General Discussion
- Topic: Processing for Magic
- Replies: 3
- Views: 9292
Processing for Magic
Hi everybody.. I have been working for a while on a freeframe plugin that will load a Processing sketch, so that the sketch itself effectively becomes a plugin. The idea is that you can then make any number of Processing sketches and they can all be used as if they were freeframe plugins. Eric Medin...
- Mon Aug 03, 2015 1:53 am
- Forum: General Discussion
- Topic: Milkdrop presets in magic
- Replies: 11
- Views: 17756
Re: Milkdrop presets in magic
bluffphonica - are you using Intel HD graphics by any chance?
Recently we have confirmed that Spout DirectX 11 functions do not work with Intel HD4400, but DirectX 9 does.
For testing with Spout , always start with the Demo sender and receiver. If they work, move on from there.
Recently we have confirmed that Spout DirectX 11 functions do not work with Intel HD4400, but DirectX 9 does.
For testing with Spout , always start with the Demo sender and receiver. If they work, move on from there.
- Mon Jun 15, 2015 2:35 pm
- Forum: General Discussion
- Topic: Adding Text to Visuals?
- Replies: 21
- Views: 26911
Re: Adding Text to Visuals?
Hi Eric and all, I have finalised this project as far as I can and will leave it at this stage. Dependence on fixed folders for font and dll location is now removed. Selecting a font is now done with a Font selection dialog that looks at the Windows font folder. You can also type in a font file name...
- Sat Jun 13, 2015 3:11 am
- Forum: General Discussion
- Topic: Adding Text to Visuals?
- Replies: 21
- Views: 26911
Re: Adding Text to Visuals?
OK I found it. The code logic is extracted from another project and looks for the existence of "Program Files (x86)\Common Files\Freeframe" first and sets the path for the font if it exists. On 32bit machines this folder won't exist, so it then looks for "Program Files\Common Files\Fr...
- Fri Jun 12, 2015 1:37 am
- Forum: General Discussion
- Topic: Adding Text to Visuals?
- Replies: 21
- Views: 26911
Re: Adding Text to Visuals?
Eric, I am fairly sure it is crashing because the initial font file is not being found. I used "..\Program Files\Common Files\Freeframe" as a fixed path, so the initial font "test.ttf" has to be in there. The other likely thing is that the logic for finding the Program Files fold...
- Thu Jun 11, 2015 2:45 pm
- Forum: General Discussion
- Topic: Adding Text to Visuals?
- Replies: 21
- Views: 26911
Re: Adding Text to Visuals?
OK Eric. who knows why the crash. It is working fine here but that's always how it is. It could be there is no text when it starts. I am using a saved project with Magic. Usually null pointers are the culprit. I will have a quick look. FTGL looks good and I could compile just fine, but I got nothing...
- Wed Jun 10, 2015 6:57 am
- Forum: General Discussion
- Topic: Adding Text to Visuals?
- Replies: 21
- Views: 26911
Re: Adding Text to Visuals?
OK I understand. Here is a very basic text loader 32 bit Windows freeframe plugin. https://drive.google.com/folderview?id=0B7S_Ch4lX2dYWXJPNk5nS3NsSEU&usp=sharing This uses the FreeType library and a simple interface to it. You can do much more with text but you have to use a library that itself...
- Wed Jun 10, 2015 1:31 am
- Forum: General Discussion
- Topic: Adding Text to Visuals?
- Replies: 21
- Views: 26911
Re: Adding Text to Visuals?
OK Eric. I had a look into the different options for text some time back. I can't remember why I was looking at it at the time but that's why I mention it here. There have been some Freeframe 1 plugins done in the past but they have not been extended to FFGL. I think I could do a simple one for Wind...
- Tue Jun 09, 2015 7:30 am
- Forum: General Discussion
- Topic: Adding Text to Visuals?
- Replies: 21
- Views: 26911
Re: Adding Text to Visuals?
Hey Eric,
what about a freeframe plugin. No guarantees but I could have a look at it. Easiest would be a simple one with a single line of text. It gets a bit more of a job with effects like outlining or 3D or if the text was on fire or anything like that.
Cheers,
Lynn
what about a freeframe plugin. No guarantees but I could have a look at it. Easiest would be a simple one with a single line of text. It gets a bit more of a job with effects like outlining or 3D or if the text was on fire or anything like that.
Cheers,
Lynn