Search found 3 matches
- Thu Mar 05, 2015 10:37 pm
- Forum: General Discussion
- Topic: Shaders
- Replies: 21
- Views: 35960
Re: Shaders
Yeah, unfortunately Shadertoy just changed their specification. No idea why they did it but it broke things for a lot of apps. There's an easy fix though. Just copy and paste this into the bottom of your text file: void main(void) { mainImage(gl_FragColor, gl_FragCoord.xy); } The next version of Ma...
- Thu Mar 05, 2015 6:17 pm
- Forum: General Discussion
- Topic: Shaders
- Replies: 21
- Views: 35960
Re: Shaders
hello. for the life of me, i can't get any of the shadertoy shaders to work inside of MMV. i copy and pasted them to a .txt file, loaded them up in MMV and no go. i noticed with some of the examples posted here that the syntax was different where there was a gl_ added to some of the code. however th...
- Thu Mar 05, 2015 9:09 am
- Forum: Feature Requests
- Topic: Iterator (Cloner) & Gradient Overlays
- Replies: 1
- Views: 5833
Iterator (Cloner) & Gradient Overlays
hi, just my two suggestions. it would be nice to have an iterator that could add multiple instances of a 2D image or 3D model. the next would be gradient overlays or fills. it would be nice to see the waveform as a gradient rather than a solid color. it would be awesome if you could apply the gradie...