Search found 28 matches

by neoz
Mon Jan 02, 2017 7:42 am
Forum: Tutorials, etc.
Topic: Shadertoy to ISF
Replies: 46
Views: 4076280

Re: Shadertoy to ISF

Sky is blue.. Grass is green.. ;)
by neoz
Mon Dec 19, 2016 3:18 pm
Forum: Tutorials, etc.
Topic: Shadertoy to ISF
Replies: 46
Views: 4076280

Re: Shadertoy to ISF

Hey Eric,
First, huge thanx for such a beautiful update v2. DarkUi = superb!!
But i'm still puzzling and can't get into this shader:
https://www.shadertoy.com/view/XddSRX#
Maybe some updates follow?

Cheeerz,
Y
by neoz
Fri May 20, 2016 8:03 pm
Forum: General Discussion
Topic: Look at this ffgl plugin, this is amazing
Replies: 3
Views: 10433

Re: Look at this ffgl plugin, this is amazing

Oh man...
Maybe someone can help them to fix these issues?? It's just Amazing stuff... :shock: :shock: :shock:
by neoz
Sun May 08, 2016 9:05 am
Forum: General Discussion
Topic: Recommendations (Windows 10)
Replies: 5
Views: 11856

Re: Recommendations (Windows 10)

+1 for Orbit!
It gaves me amazing ability to dance with people and still being on the stage))
by neoz
Thu Apr 21, 2016 11:44 am
Forum: Tutorials, etc.
Topic: Shadertoy to ISF
Replies: 46
Views: 4076280

Re: Shadertoy to ISF

Eric wrote:Yup, that is a multipass shader -- indicated by the presence of a "Buf A" tab in addition to the "Image" tab. Multipass isn't supported right now, but it will be when I update the GLSLShader module.
Ohh man... That will be great!! I will pray hard for this))
by neoz
Wed Apr 20, 2016 4:31 am
Forum: Tutorials, etc.
Topic: Shadertoy to ISF
Replies: 46
Views: 4076280

Re: Shadertoy to ISF

Hey Eric!! Guyz!! I just found my "dream shader" on shadertoy but i can't convert it properly into Magic... Eric, i know that you're now developing update for a new GLSLmodule, could you try smth with this? This's a very special Shader which we're waiting for the whole life...) Any help ap...
by neoz
Tue Feb 02, 2016 6:09 pm
Forum: General Discussion
Topic: glsl shader problem
Replies: 13
Views: 21452

Re: glsl shader problem

Eric, thanks a lot for the hint about "Magic_GLSL_compile_errors.txt"
Found a line:
ERROR: 0:18: error(#132) Syntax error: "buffer" parse error
ERROR: error(#273) 1 compilation errors. No code generated
Will gonna go to meditate with coders... :mrgreen:
by neoz
Tue Jan 19, 2016 6:06 pm
Forum: General Discussion
Topic: glsl shader problem
Replies: 13
Views: 21452

Re: glsl shader problem

Eric, v1.64.2 x32
There's just a black screen with inactivated all parametrs incl speed..
by neoz
Fri Jan 15, 2016 6:46 pm
Forum: General Discussion
Topic: glsl shader problem
Replies: 13
Views: 21452

glsl shader problem

Hey there!
Got a few shaders that are very important for me, but they're not running in Magic...
Here's on of them:
http://glslsandbox.com/e#30173.1
by neoz
Wed Jul 01, 2015 6:32 pm
Forum: General Discussion
Topic: Trails's module lag
Replies: 2
Views: 6732

Re: Trails's module lag

Hi Eric!
Just installed a fresh Win and it works fine! Before it's not even on new system... Really Magic))
I think its not fps problem , new system has the same fps, and only few modules are connected, not all...
Anyway will keep updated if jitter will back, can't live without Trails))
Thanx!
by neoz
Tue Jun 30, 2015 9:32 pm
Forum: General Discussion
Topic: Trails's module lag
Replies: 2
Views: 6732

Trails's module lag

Long time ago i was thinking that my comp is wrong or smth with me... but during a few versions of MM i found the same story with Trail's module... Its amazing one, but it gives a regular jitter which brakes the picture totally, especially on big screen =( It doesn't depend on fps or complexity... I...
by neoz
Mon Jun 29, 2015 10:05 pm
Forum: Feature Requests
Topic: Gravity?
Replies: 11
Views: 19175

Re: Gravity?

+1 :mrgreen:
by neoz
Mon Jun 29, 2015 10:03 pm
Forum: Feature Requests
Topic: Opacity On effects
Replies: 8
Views: 59312

Re: Opacity On effects

Absolutely!
by neoz
Thu Apr 23, 2015 8:04 am
Forum: General Discussion
Topic: "varying" parameter in shaders
Replies: 4
Views: 9499

Re: "varying" parameter in shaders

Great!!
Thank you Eric!!!
:mrgreen:
by neoz
Wed Apr 15, 2015 1:52 pm
Forum: General Discussion
Topic: "varying" parameter in shaders
Replies: 4
Views: 9499

Re: "varying" parameter in shaders

But some great shaders still not working in MMV, but in glslsandbox its fine... Is there any reason? :| #ifdef GL_ES precision mediump float; #endif uniform float time; uniform vec2 mouse; uniform vec2 resolution; uniform sampler2D buf; void main(void) { vec2 pos = (gl_FragCoord.xy/resolution-0.5)*v...
by neoz
Wed Apr 15, 2015 1:40 pm
Forum: Feature Requests
Topic: More Input: OSC/Joystick/MIDI Clock
Replies: 17
Views: 46750

Re: More Input: OSC/Joystick/MIDI Clock

That's great!
But i still can't find the working one for Windows, any suggestions? :geek:
by neoz
Wed Apr 15, 2015 1:31 pm
Forum: General Discussion
Topic: "varying" parameter in shaders
Replies: 4
Views: 9499

"varying" parameter in shaders

Hi guyz! Long time i can't understand why some shaders not working... and i found the reason at least in my case! There's problem with "varying" parameter - MMV can't use it or i do smth wrong? #ifdef GL_ES precision mediump float; #endif uniform float time; varying vec2 surfacePosition; u...
by neoz
Fri Apr 10, 2015 12:05 pm
Forum: Feature Requests
Topic: More Input: OSC/Joystick/MIDI Clock
Replies: 17
Views: 46750

Re: More Input: OSC/Joystick/MIDI Clock

Eric,
How's it happening with OSC implementation? Maybe next update? ;)
I broke my brain with osc-midi translating...
by neoz
Tue Apr 07, 2015 10:44 am
Forum: General Discussion
Topic: Custom control for shader's parametr
Replies: 2
Views: 7367

Re: Custom control for shader's parametr

Yeah!!!
You made my day again and again!
Thanx, Eric!!
:)
by neoz
Sun Apr 05, 2015 4:12 am
Forum: General Discussion
Topic: Custom control for shader's parametr
Replies: 2
Views: 7367

Custom control for shader's parametr

Hey guyz!! Is there any chance to make a custom control parameter for selected shader? For example, i need to control this string in BWwarpdots.txt: vec2 position = ( gl_FragCoord.xy - resolution.xy*.3 ) / resolution.x; // 256 angle steps Changing the number after "resolution.xy" gives the...