Search found 28 matches
- Mon Jan 02, 2017 7:42 am
- Forum: Tutorials, etc.
- Topic: Shadertoy to ISF
- Replies: 46
- Views: 4076280
Re: Shadertoy to ISF
Sky is blue.. Grass is green.. 
- Mon Dec 19, 2016 3:18 pm
- Forum: Tutorials, etc.
- Topic: Shadertoy to ISF
- Replies: 46
- Views: 4076280
Re: Shadertoy to ISF
Hey Eric,
First, huge thanx for such a beautiful update v2. DarkUi = superb!!
But i'm still puzzling and can't get into this shader:
https://www.shadertoy.com/view/XddSRX#
Maybe some updates follow?
Cheeerz,
Y
First, huge thanx for such a beautiful update v2. DarkUi = superb!!
But i'm still puzzling and can't get into this shader:
https://www.shadertoy.com/view/XddSRX#
Maybe some updates follow?
Cheeerz,
Y
- Fri May 20, 2016 8:03 pm
- Forum: General Discussion
- Topic: Look at this ffgl plugin, this is amazing
- Replies: 3
- Views: 10433
Re: Look at this ffgl plugin, this is amazing
Oh man...
Maybe someone can help them to fix these issues?? It's just Amazing stuff...

Maybe someone can help them to fix these issues?? It's just Amazing stuff...
- Sun May 08, 2016 9:05 am
- Forum: General Discussion
- Topic: Recommendations (Windows 10)
- Replies: 5
- Views: 11856
Re: Recommendations (Windows 10)
+1 for Orbit!
It gaves me amazing ability to dance with people and still being on the stage))
It gaves me amazing ability to dance with people and still being on the stage))
- Thu Apr 21, 2016 11:44 am
- Forum: Tutorials, etc.
- Topic: Shadertoy to ISF
- Replies: 46
- Views: 4076280
Re: Shadertoy to ISF
Ohh man... That will be great!! I will pray hard for this))Eric wrote:Yup, that is a multipass shader -- indicated by the presence of a "Buf A" tab in addition to the "Image" tab. Multipass isn't supported right now, but it will be when I update the GLSLShader module.
- Wed Apr 20, 2016 4:31 am
- Forum: Tutorials, etc.
- Topic: Shadertoy to ISF
- Replies: 46
- Views: 4076280
Re: Shadertoy to ISF
Hey Eric!! Guyz!! I just found my "dream shader" on shadertoy but i can't convert it properly into Magic... Eric, i know that you're now developing update for a new GLSLmodule, could you try smth with this? This's a very special Shader which we're waiting for the whole life...) Any help ap...
- Tue Feb 02, 2016 6:09 pm
- Forum: General Discussion
- Topic: glsl shader problem
- Replies: 13
- Views: 21452
Re: glsl shader problem
Eric, thanks a lot for the hint about "Magic_GLSL_compile_errors.txt"
Found a line:
Found a line:
Will gonna go to meditate with coders...ERROR: 0:18: error(#132) Syntax error: "buffer" parse error
ERROR: error(#273) 1 compilation errors. No code generated
- Tue Jan 19, 2016 6:06 pm
- Forum: General Discussion
- Topic: glsl shader problem
- Replies: 13
- Views: 21452
Re: glsl shader problem
Eric, v1.64.2 x32
There's just a black screen with inactivated all parametrs incl speed..
There's just a black screen with inactivated all parametrs incl speed..
- Fri Jan 15, 2016 6:46 pm
- Forum: General Discussion
- Topic: glsl shader problem
- Replies: 13
- Views: 21452
glsl shader problem
Hey there!
Got a few shaders that are very important for me, but they're not running in Magic...
Here's on of them:
http://glslsandbox.com/e#30173.1
Got a few shaders that are very important for me, but they're not running in Magic...
Here's on of them:
http://glslsandbox.com/e#30173.1
- Wed Jul 01, 2015 6:32 pm
- Forum: General Discussion
- Topic: Trails's module lag
- Replies: 2
- Views: 6732
Re: Trails's module lag
Hi Eric!
Just installed a fresh Win and it works fine! Before it's not even on new system... Really Magic))
I think its not fps problem , new system has the same fps, and only few modules are connected, not all...
Anyway will keep updated if jitter will back, can't live without Trails))
Thanx!
Just installed a fresh Win and it works fine! Before it's not even on new system... Really Magic))
I think its not fps problem , new system has the same fps, and only few modules are connected, not all...
Anyway will keep updated if jitter will back, can't live without Trails))
Thanx!
- Tue Jun 30, 2015 9:32 pm
- Forum: General Discussion
- Topic: Trails's module lag
- Replies: 2
- Views: 6732
Trails's module lag
Long time ago i was thinking that my comp is wrong or smth with me... but during a few versions of MM i found the same story with Trail's module... Its amazing one, but it gives a regular jitter which brakes the picture totally, especially on big screen =( It doesn't depend on fps or complexity... I...
- Mon Jun 29, 2015 10:05 pm
- Forum: Feature Requests
- Topic: Gravity?
- Replies: 11
- Views: 19175
Re: Gravity?
+1 
- Mon Jun 29, 2015 10:03 pm
- Forum: Feature Requests
- Topic: Opacity On effects
- Replies: 8
- Views: 59312
Re: Opacity On effects
Absolutely!
- Thu Apr 23, 2015 8:04 am
- Forum: General Discussion
- Topic: "varying" parameter in shaders
- Replies: 4
- Views: 9499
Re: "varying" parameter in shaders
Great!!
Thank you Eric!!!

Thank you Eric!!!
- Wed Apr 15, 2015 1:52 pm
- Forum: General Discussion
- Topic: "varying" parameter in shaders
- Replies: 4
- Views: 9499
Re: "varying" parameter in shaders
But some great shaders still not working in MMV, but in glslsandbox its fine... Is there any reason? :| #ifdef GL_ES precision mediump float; #endif uniform float time; uniform vec2 mouse; uniform vec2 resolution; uniform sampler2D buf; void main(void) { vec2 pos = (gl_FragCoord.xy/resolution-0.5)*v...
- Wed Apr 15, 2015 1:40 pm
- Forum: Feature Requests
- Topic: More Input: OSC/Joystick/MIDI Clock
- Replies: 17
- Views: 46750
Re: More Input: OSC/Joystick/MIDI Clock
That's great!
But i still can't find the working one for Windows, any suggestions?
But i still can't find the working one for Windows, any suggestions?
- Wed Apr 15, 2015 1:31 pm
- Forum: General Discussion
- Topic: "varying" parameter in shaders
- Replies: 4
- Views: 9499
"varying" parameter in shaders
Hi guyz! Long time i can't understand why some shaders not working... and i found the reason at least in my case! There's problem with "varying" parameter - MMV can't use it or i do smth wrong? #ifdef GL_ES precision mediump float; #endif uniform float time; varying vec2 surfacePosition; u...
- Fri Apr 10, 2015 12:05 pm
- Forum: Feature Requests
- Topic: More Input: OSC/Joystick/MIDI Clock
- Replies: 17
- Views: 46750
Re: More Input: OSC/Joystick/MIDI Clock
Eric,
How's it happening with OSC implementation? Maybe next update?
I broke my brain with osc-midi translating...
How's it happening with OSC implementation? Maybe next update?
I broke my brain with osc-midi translating...
- Tue Apr 07, 2015 10:44 am
- Forum: General Discussion
- Topic: Custom control for shader's parametr
- Replies: 2
- Views: 7367
Re: Custom control for shader's parametr
Yeah!!!
You made my day again and again!
Thanx, Eric!!

You made my day again and again!
Thanx, Eric!!
- Sun Apr 05, 2015 4:12 am
- Forum: General Discussion
- Topic: Custom control for shader's parametr
- Replies: 2
- Views: 7367
Custom control for shader's parametr
Hey guyz!! Is there any chance to make a custom control parameter for selected shader? For example, i need to control this string in BWwarpdots.txt: vec2 position = ( gl_FragCoord.xy - resolution.xy*.3 ) / resolution.x; // 256 angle steps Changing the number after "resolution.xy" gives the...