I have added 3 screenshots
1 with the InputSelector - thats fine - output is the green "OPEN" - OK.
2 with Mix position 0 - NO output
3 with Mix position 1 - NO output
still on v2.33
Search found 9 matches
- Mon May 18, 2026 6:11 pm
- Forum: General Discussion
- Topic: Mixing 2 Text Nodes with Mix fails
- Replies: 3
- Views: 361
- Mon May 18, 2026 12:35 pm
- Forum: General Discussion
- Topic: Mixing 2 Text Nodes with Mix fails
- Replies: 3
- Views: 361
Mixing 2 Text Nodes with Mix fails
Dear all, many thanks for you help and support - so I bring up here another problem. I have 2 Text nodes in a project. Usually only ONE of them is active working as a swapping character. I did this for a certain time with the Input selector and it workes fine. Now I had the idea in the year 2026 to ...
- Fri May 08, 2026 9:34 pm
- Forum: General Discussion
- Topic: Additional Modules Folder and GLSLShader Expansion Pack
- Replies: 6
- Views: 620
Re: Additional Modules Folder and GLSLShader Expansion Pack
IT WORKS - full story below..... THANK YOU! Did you disable the option Scene > Scene Editor Options > Load Default Module Files? > NO - it is still tagged in the pulldown menu. If that option is enabled, it will load the default GLSLShader file when you create the module. > That is still fine, when ...
- Thu May 07, 2026 11:56 pm
- Forum: General Discussion
- Topic: Additional Modules Folder and GLSLShader Expansion Pack
- Replies: 6
- Views: 620
Re: Additional Modules Folder and GLSLShader Expansion Pack
Finder does not allow at all, by default a grabbling inside the App directories. I think I am not the only one with a MAC, and have not read nor heard anything in the forum here so far, so I gues other shoud have similar situations? Where do they install the Expansion Pack???? What is your idea/Mind...
- Thu May 07, 2026 7:17 pm
- Forum: General Discussion
- Topic: Additional Modules Folder and GLSLShader Expansion Pack
- Replies: 6
- Views: 620
Re: Additional Modules Folder and GLSLShader Expansion Pack
Hm, not sure, because at me it looks like following. For ISF all works fine, I open the private modules via the Add context menu and using the MMV navigation GUI as path to the Modules. All good. The GLSL Shader Expansion Pack modules - are opened in the "GLSL Shader node" - (the *.txt - f...
- Thu May 07, 2026 6:43 pm
- Forum: General Discussion
- Topic: Exporting .png resets the current scene rotations and colours
- Replies: 4
- Views: 500
Re: Exporting .png resets the current scene rotations and colours
Yes, that was the idea - because on my last event I was asked from the customer, to make some pictures and/or shots from the show. To be honest, I am havin hands on MMV since a couple of years, already and never had a request like that before. But - the longer I was thinking, the more I was looking ...
- Thu May 07, 2026 10:18 am
- Forum: General Discussion
- Topic: Additional Modules Folder and GLSLShader Expansion Pack
- Replies: 6
- Views: 620
Additional Modules Folder and GLSLShader Expansion Pack
Im am preparing for the update to v2.5 and want to reorganize all my additional Modules that are mixed in to the system tree. As the manual says, its not recommended to mix own module in the system tree - so I sorted them out now. I followed now the manual and made a private Additional module folder...
- Thu May 07, 2026 9:20 am
- Forum: General Discussion
- Topic: Exporting .png resets the current scene rotations and colours
- Replies: 4
- Views: 500
Re: Exporting .png resets the current scene rotations and colours
Hm, not really big trouble, but inconviniencies and quality losses. 1. When doing a screenshot - I can do in the studio thats fine- but during a runnig event/show, all additional tools are noticable on the screen of a videostream going out - so screenshot on the fly is not a good idea - maybe you kn...
- Mon Apr 27, 2026 11:43 pm
- Forum: General Discussion
- Topic: Exporting .png resets the current scene rotations and colours
- Replies: 4
- Views: 500
Exporting .png resets the current scene rotations and colours
Dear All, I never had the requirement before, to export single pictures from MMV. I am still on v2.33 on a MAC, because I want to avoid any shader trouble in open projects, just to mention. I can go via the Movie Export function and do there the export job, but when having rotating objects, it alway...