Search found 3024 matches

by Magic
Thu Jul 09, 2026 10:05 pm
Forum: General Discussion
Topic: Dither glitch zig zag lines
Replies: 12
Views: 405

Re: Dither glitch zig zag lines

You can use AI directly in Magic to modify ISF modules and get exactly what you want. Watch this tutorial:

by Magic
Fri Jun 05, 2026 1:12 pm
Forum: General Discussion
Topic: program not wprking properly
Replies: 17
Views: 802

Re: program not wprking properly

That’s what I thought. If the Vendor says Microsoft then it means your graphics driver is not installed at all. You need to download and install it from AMD.
by Magic
Wed Jun 03, 2026 7:49 pm
Forum: General Discussion
Topic: program not wprking properly
Replies: 17
Views: 802

Re: program not wprking properly

Ok so what isn't working? Please be very specific. In your screenshot: - Are any other GLSLShaders working besides default.txt? - Is the VideoFile module working if you use it by itself? - Is the SineWave module working if you use it by itself? - What does it say EXACTLY in Help > OpenGL Info? (plea...
by Magic
Wed Jun 03, 2026 5:09 pm
Forum: General Discussion
Topic: program not wprking properly
Replies: 17
Views: 802

Re: program not wprking properly

That's probably the issue.
by Magic
Wed Jun 03, 2026 1:15 pm
Forum: General Discussion
Topic: program not wprking properly
Replies: 17
Views: 802

Re: program not wprking properly

Have you tried reinstalling your graphics driver?
by Magic
Wed Jun 03, 2026 3:31 am
Forum: General Discussion
Topic: program not wprking properly
Replies: 17
Views: 802

Re: program not wprking properly

What kind of graphics card do you have? Help > OpenGL Info
by Magic
Wed Jun 03, 2026 12:29 am
Forum: General Discussion
Topic: program not wprking properly
Replies: 17
Views: 802

Re: program not wprking properly

Try Help > Reset All Settings.
by Magic
Tue Jun 02, 2026 9:05 pm
Forum: General Discussion
Topic: Scenes not working on a Mac M4 with Sequoia
Replies: 3
Views: 333

Re: Scenes not working on a Mac M4 with Sequoia

And you're changing scenes by clicking on the tabs? Perhaps you accidentally enabled Preview Mode?
by Magic
Mon Jun 01, 2026 4:35 pm
Forum: General Discussion
Topic: Scenes not working on a Mac M4 with Sequoia
Replies: 3
Views: 333

Re: Scenes not working on a Mac M4 with Sequoia

I think I'd need more information to help you. Can you post some screenshots or a video showing the problem?
by Magic
Sat May 30, 2026 3:18 pm
Forum: Feature Requests
Topic: Add mousewheel controls for font size and true zoom
Replies: 3
Views: 730

Re: Add mousewheel controls for font size and true zoom

Yes, please let us be the judge of what requires minimal code or lots of code.

Also, whether/when any particular feature gets implemented doesn’t depend entirely on how much code it requires.
by Magic
Tue May 26, 2026 6:07 pm
Forum: Feature Requests
Topic: ISF: "My input count" as a local Internal
Replies: 6
Views: 729

Re: ISF: "My input count" as a local Internal

I'm not sure I understand this. Why would such a value be useful? MultiMix already has a Repeat parameter that automatically loops around based on the number of inputs. Is it because you want to create ISF modules that have that functionality? Then you'd have to explicitly declare a new "image&...
by Magic
Fri May 22, 2026 11:02 pm
Forum: General Discussion
Topic: ARM native support for Apple computers?
Replies: 10
Views: 40194

Re: ARM native support for Apple computers?

You can contact us through our contact form (https://magicmusicvisuals.com/contact) and we'll put you on our list for future testing.
by Magic
Wed May 20, 2026 7:35 pm
Forum: General Discussion
Topic: AI models updated
Replies: 0
Views: 321

AI models updated

Hi all, we've recently added/updated the AI models in Magic 2.5. The current offerings are: - Claude Opus 4.7 and 4.6 - Claude Sonnet 4.6 and 4.5 - GPT 5.5 and 5.4 - Gemini 3.5 Flash and 3.1 Pro Preview Gemini 3.5 Flash seems to be a good value in terms of price/performance, but it just came out yes...
by Magic
Mon May 18, 2026 6:28 pm
Forum: General Discussion
Topic: Mixing 2 Text Nodes with Mix fails
Replies: 3
Views: 359

Re: Mixing 2 Text Nodes with Mix fails

Ok. Mix uses the current module state in order to do blending. Your Translate modules are translating offscreen, so that's why you see nothing. If you disable everything after Mix, you'll see what I mean. InputSelector doesn't have to blend since it's only showing one input at a time, so it just hap...
by Magic
Mon May 18, 2026 2:05 pm
Forum: General Discussion
Topic: Full Screen Toggle No Longer Working
Replies: 2
Views: 317

Re: Full Screen Toggle No Longer Working

Unfortunately, graphics drivers often have these kinds of problems. As a first step, I would suggest upgrading or downgrading your driver. Of course there's always the possibility of a bug in Magic, but we haven't had any reports of full screen issues in many many years. You may want also to try dis...
by Magic
Mon May 18, 2026 2:03 pm
Forum: General Discussion
Topic: Mixing 2 Text Nodes with Mix fails
Replies: 3
Views: 359

Re: Mixing 2 Text Nodes with Mix fails

I can't reproduce that problem here.

Can you provide a screenshot?
by Magic
Fri May 08, 2026 12:11 am
Forum: General Discussion
Topic: Additional Modules Folder and GLSLShader Expansion Pack
Replies: 6
Views: 615

Re: Additional Modules Folder and GLSLShader Expansion Pack

Did you disable the option Scene > Scene Editor Options > Load Default Module Files? If that option is enabled, it will load the default GLSLShader file when you create the module. That's an easy way to get access to the folder, because when you click on the File parameter, it automatically takes yo...
by Magic
Thu May 07, 2026 7:55 pm
Forum: General Discussion
Topic: Additional Modules Folder and GLSLShader Expansion Pack
Replies: 6
Views: 615

Re: Additional Modules Folder and GLSLShader Expansion Pack

So it sounds like your problem is that you can't easily navigate back to the original GLSLShaders folder because it's inside the Magic.app application? In other words, Finder doesn't let you do that easily?
by Magic
Thu May 07, 2026 3:24 pm
Forum: General Discussion
Topic: Exporting .png resets the current scene rotations and colours
Replies: 4
Views: 500

Re: Exporting .png resets the current scene rotations and colours

So what you want to do is save the current output frame at its actual resolution while you're using Magic in a live situation?
by Magic
Mon May 04, 2026 7:02 pm
Forum: General Discussion
Topic: Magic 2.5 locking up
Replies: 5
Views: 565

Re: Magic 2.5 locking up

Sure that would be great, thanks.