Search found 17 matches

by bylefjild
Sun Nov 10, 2024 10:08 am
Forum: General Discussion
Topic: Show Free Graphics Memory.
Replies: 0
Views: 5268

Show Free Graphics Memory.

If the graphics card does not support this, does this mean that MMV doesn't show this option in the Magic Window Option menu? I'm on a Mac Studio.
by bylefjild
Sat Nov 09, 2024 10:56 am
Forum: General Discussion
Topic: In the round with ambisonics
Replies: 12
Views: 11473

Re: In the round with ambisonics

Impressive! Not very uplifting though, but then again we live in dangerous times for our climate. (I recognize some infuence of Pink Floyd...)
by bylefjild
Sat Nov 09, 2024 10:39 am
Forum: General Discussion
Topic: Alpha transparency in VideoFile module
Replies: 6
Views: 13463

Re: Alpha transparency in VideoFile module

It turns out that the free 500 frames from AfterCodecs is not enough for me. So I searched further and found that Premiere Pro 2025 (yes they are ahead of their time :) ), does offer export of a video with alpha channel that MMV does accept. This YT explains it: https://www.youtube.com/watch?v=-eGBr...
by bylefjild
Tue Nov 05, 2024 4:28 pm
Forum: General Discussion
Topic: start of shader
Replies: 4
Views: 5562

Re: start of shader

I think I found the answer. I activated the power option on the module and then used the treshold modifier to set the value at which the input value of the parameter triggers the power. So e.g. I set the treshold to 0.3 and the input in my case was a steady stream of increasing midi volume (cc7) dat...
by bylefjild
Tue Nov 05, 2024 3:24 pm
Forum: General Discussion
Topic: start of shader
Replies: 4
Views: 5562

start of shader

How do I pospone the start of a shader? As soon as I add the module to the scene the shader effect starts also. I want it to start a certain amount of time later. How to achieve this? TIA!
by bylefjild
Sun Nov 03, 2024 8:09 pm
Forum: General Discussion
Topic: Move an object from here to there
Replies: 3
Views: 4726

Re: Move an object from here to there

I struggled also with this! So here is a more 'visual' explanation. Remember to use cmd E to restart de scene... Thank @Sadler for your help!
by bylefjild
Sun Nov 03, 2024 7:26 pm
Forum: General Discussion
Topic: Alpha transparency in VideoFile module
Replies: 6
Views: 13463

Re: Alpha transparency in VideoFile module

I had the same issue on my Mac. After trying many various HAP decoders, only one did the job. I think it's because all these are outdated and/or maybe not compatible wit a Silicon Mac. The one that works is a plugin for Premiere Pro called AfterCodecs from Autokroma. But it only works for HAP Alpha ...
by bylefjild
Sat Nov 02, 2024 9:12 am
Forum: General Discussion
Topic: using shaders from shadertoy.com
Replies: 5
Views: 5609

Re: using shaders from shadertoy.com

Thanks for your reply! After my post I came across another thread about this subject and your contribution. I had already installed the ISF editor. So I used it for the failing shader and indeed it gave a programming error. It was just one, so I have to find out how to correct the error. It was abou...
by bylefjild
Fri Nov 01, 2024 6:52 pm
Forum: General Discussion
Topic: using shaders from shadertoy.com
Replies: 5
Views: 5609

using shaders from shadertoy.com

I did find a few interesting shaders on shadertoy.com and my question is: why do some shaders load without a problem in MMV and others don't? What makes a shader compatible with Magic?
by bylefjild
Thu Oct 31, 2024 7:29 pm
Forum: General Discussion
Topic: MDK on Mac
Replies: 2
Views: 4520

Re: MDK on Mac

Thanks for the reply. The library (in this case the OpenGL.framework) was statically linked, but I did put the wrong dylib file into the folder I wanted to add to Magic. That was because the build with Xcode yielded two dylib files with the same name, but in different folders, and I picked the wrong...
by bylefjild
Thu Oct 31, 2024 2:15 pm
Forum: General Discussion
Topic: MDK on Mac
Replies: 2
Views: 4520

MDK on Mac

Today I tried the MDK with the provided example. This is what I did: on a Silicon Mac (Mac Studio in my case) the build succeeded, but wiht many deprecated errors and the resulting example.dylib file was not recognized by Magic. I used Xcode 16.1 on my iMac (Intel, with Monterey and Xcode 13.4.1) th...
by bylefjild
Wed Oct 30, 2024 3:33 pm
Forum: General Discussion
Topic: Add Additional Folder for shaders not working?
Replies: 2
Views: 4410

Add Additional Folder for shaders not working?

I downloaded the GLSLShaders Expansion pack, pointed to the folder with 'Add Additional Folder', but the folder doesn't show up in the 'Add' menu. Is this the expected behaviour? (I added a folder with ISF files and this one does show up.)
by bylefjild
Tue Oct 29, 2024 11:47 am
Forum: General Discussion
Topic: MIDI note number of a chord
Replies: 4
Views: 5176

Re: MIDI note number of a chord

Thanks! I will try out this module setup, hopefully to get insight in how midi notes of a chord are processed.
by bylefjild
Mon Oct 28, 2024 11:12 am
Forum: Feature Requests
Topic: Any chance of introducing a pngfolder
Replies: 9
Views: 21025

Re: Any chance of introducing a pngfolder

I support this feature request!
by bylefjild
Mon Oct 28, 2024 11:04 am
Forum: General Discussion
Topic: MIDI note number of a chord
Replies: 4
Views: 5176

Re: MIDI note number of a chord

Thanks for the reply! So if I understand you correctly, ONLY with the MIDI learn function I can link to a specific note. In the meantime I figured that when I change the velocity to a fixed amount, say 64 for all notes, and then use the link to Note Velocity, this would be the same as linking to a s...
by bylefjild
Thu Oct 24, 2024 2:38 pm
Forum: General Discussion
Topic: MIDI note number of a chord
Replies: 4
Views: 5176

MIDI note number of a chord

Hi, Which note number is reported when the input of a MIDI file is a chord of which each note starts at the same time (quantized notes)? Also why is it not possible to link the source to a specific note number, as it is the case with note velocity? If this is possible then one can link certain (or a...