Search found 9 matches
- Thu Sep 19, 2024 12:31 am
- Forum: General Discussion
- Topic: Using SVG Vector Image Format
- Replies: 2
- Views: 1146
Re: Using SVG Vector Image Format
Not a great solution, but you could covert it to a raster format that's at the highest resolution you might want and use that.
- Wed Feb 21, 2024 11:26 pm
- Forum: Feature Requests
- Topic: Any chance of introducing a pngfolder
- Replies: 6
- Views: 7402
Re: Any chance of introducing a pngfolder
An "ImageFolder" module that could handle all supported image types in a single directory would be easier to use than having a module for each file type.
- Mon Feb 12, 2024 5:01 am
- Forum: User-Submitted Videos
- Topic: Time-Distortion Effect
- Replies: 2
- Views: 8403
Time-Distortion Effect
I've had this idea in my head for years for a an audio-controlled real-time video effect but have only recently learned enough fragment shader programming to build a prototype it. The background and twitching logo are just part of the normal streaming setup. The volume level controls how wobbly the ...
- Fri Jan 12, 2024 5:32 am
- Forum: General Discussion
- Topic: Effective use of OSC file reload
- Replies: 10
- Views: 13007
Re: Effective use of OSC file reload
I've worked around this by changing the order of animation events. Now I set the Transparency to 1.0 so nothing from the Overlay shows, then power on the Transparency node, then send the file reload messages and start the fade in.
This is working reliably. Thanks for helping me figure out the issue!
This is working reliably. Thanks for helping me figure out the issue!
- Fri Jan 12, 2024 5:13 am
- Forum: General Discussion
- Topic: Effective use of OSC file reload
- Replies: 10
- Views: 13007
Re: Effective use of OSC file reload
I spoke too soon. My original program works reliably when the scene I'm showing is the Overlay scene. I have a "Selector" scene which has a bunch of other scenes going into an InputSelector; viewers can use chat commands to change scenes. That scene places the Overlay scene over the InputS...
- Fri Jan 12, 2024 4:33 am
- Forum: General Discussion
- Topic: Effective use of OSC file reload
- Replies: 10
- Views: 13007
Re: Effective use of OSC file reload
Seems likely that it's something in my program. I did Sadler's batch file and got the desired result: the Text module reloads about every second. The bash loop I did was in WSL as I'm a lot handier with the Linux command line than the Windows one. Quite possible there's IO shenanigans between the tw...
- Thu Jan 11, 2024 3:37 am
- Forum: General Discussion
- Topic: Effective use of OSC file reload
- Replies: 10
- Views: 13007
Re: Effective use of OSC file reload
If it is a race or blocking condition making it unreliable then perhaps working around it would be better. For example, continually re-loading the text file from the text file node using an oscillator. At the very least, it might help you debug/diagnose. Cool idea for a diagnostic! So I set reload ...
- Thu Jan 11, 2024 3:21 am
- Forum: General Discussion
- Topic: Effective use of OSC file reload
- Replies: 10
- Views: 13007
Re: Effective use of OSC file reload
Have you tried increasing the delay, say from .25 to 1? I've tried changing all the 250ms sleeps to a full second and I still get the same behavior. Sometimes it doesn't reload at all. The rest of the OSC events are delivered, showing the animation. If I disable the Reload binding to OSC and click ...
- Sat Jan 06, 2024 6:15 am
- Forum: General Discussion
- Topic: Effective use of OSC file reload
- Replies: 10
- Views: 13007
Effective use of OSC file reload
I use Magic for visuals during a DJ live stream. I've written some custom software that connects to chat and provides commands for interaction. One allows channel moderators to give a shoutout to someone. I've set up an overlay scene with a bunch of fields mapped to OSC addresses. The software will ...