https://vimeo.com/850337203/5ce2a80cef
: This is the game which represents the mixing for the Thematic output.
In themed form, with basic actions and in bare form with the raw action and variables showing.
Search found 11 matches
- Mon Jul 31, 2023 8:46 pm
- Forum: User-Submitted Videos
- Topic: Thematic Mixing
- Replies: 1
- Views: 7953
- Mon Jul 31, 2023 8:21 pm
- Forum: User-Submitted Videos
- Topic: Thematic Mixing
- Replies: 1
- Views: 7953
Thematic Mixing
https://vimeo.com/850204529 Thematic Mixing Five "content channels", related as characters in a theme, are mixed on screen by a real-time game being played in the globals. The characters react to the input sounds/songs and progressively build through narrative arcs based on the variables f...
- Tue Apr 25, 2023 12:53 pm
- Forum: User-Submitted Videos
- Topic: Rock song music visualization
- Replies: 2
- Views: 10216
Re: Rock song music visualization
Looks great!
How do you organize and control your different camera angles?
How do you organize and control your different camera angles?
- Sat Apr 22, 2023 3:14 pm
- Forum: User-Submitted Videos
- Topic: MMV VS Stable Diffusion - "Real-time" Mixing Demo
- Replies: 7
- Views: 13779
Re: MMV VS Stable Diffusion - "Real-time" Mixing Demo
I've continued on with this concept further and really like the depth it can create in a single, real-time setup.
Current example of my work in MMV:
https://vimeo.com/820106355
Current example of my work in MMV:
https://vimeo.com/820106355
- Fri Mar 10, 2023 12:37 pm
- Forum: User-Submitted Videos
- Topic: MMV VS Stable Diffusion - "Real-time" Mixing Demo
- Replies: 7
- Views: 13779
- Sat Feb 18, 2023 6:24 pm
- Forum: User-Submitted Videos
- Topic: MMV VS Stable Diffusion - "Real-time" Mixing Demo
- Replies: 7
- Views: 13779
Re: MMV VS Stable Diffusion - "Real-time" Mixing Demo
...and here is a final scene post-FX:
https://vimeo.com/800137301/80e3bde512
The images mixes are controlled by globals and mix based on octave pair groupings.
So the tone of the image attempts to match the song. Effects try to capture major tone and pitch changes for each octave grouping.
https://vimeo.com/800137301/80e3bde512
The images mixes are controlled by globals and mix based on octave pair groupings.
So the tone of the image attempts to match the song. Effects try to capture major tone and pitch changes for each octave grouping.
- Sat Feb 18, 2023 6:20 pm
- Forum: User-Submitted Videos
- Topic: Music video with MMV + Stable Diffusion
- Replies: 2
- Views: 10649
Re: Music video with MMV + Stable Diffusion
Look great!
Are you using anything to control image timing?
Are you using anything to control image timing?
- Thu Feb 16, 2023 6:24 pm
- Forum: User-Submitted Videos
- Topic: MMV VS Stable Diffusion - "Real-time" Mixing Demo
- Replies: 7
- Views: 13779
Re: MMV VS Stable Diffusion - "Real-time" Mixing Demo
Here is the first set of response tests with a final effects layer added driven by tone / pitch relationships over different lengths of bars.
https://vimeo.com/showcase/10183317
https://vimeo.com/showcase/10183317
- Sun Feb 12, 2023 4:35 pm
- Forum: User-Submitted Videos
- Topic: MMV VS Stable Diffusion - "Real-time" Mixing Demo
- Replies: 7
- Views: 13779
Re: MMV VS Stable Diffusion - "Real-time" Mixing Demo
For anyone interested - Here's a more lengthy video with a deeper description of the tool set in the comments (included) https://vimeo.com/rdrt/hybridanalog What is SPECTRUM? - It's a Hybrid Analytical Engine implementation, focused on auditory changes, providing rigging output via MMVs many paths -...
- Sun Feb 12, 2023 4:27 pm
- Forum: User-Submitted Videos
- Topic: MMV VS Stable Diffusion - "Real-time" Mixing Demo
- Replies: 7
- Views: 13779
Re: MMV VS Stable Diffusion - "Real-time" Mixing Demo
Thanks for the input!
I've yet to find an image progression method that I'm pleased with.
Currently image FPS is driven by: (BPM_ALL/64)*(2*(GblTone0+GblPitch0))
Which translates to: (An attempt to wrangle the number that the BPM capture global comes up with)*(2*what's activity like right now)
I've yet to find an image progression method that I'm pleased with.
Currently image FPS is driven by: (BPM_ALL/64)*(2*(GblTone0+GblPitch0))
Which translates to: (An attempt to wrangle the number that the BPM capture global comes up with)*(2*what's activity like right now)
- Fri Feb 10, 2023 9:16 pm
- Forum: User-Submitted Videos
- Topic: MMV VS Stable Diffusion - "Real-time" Mixing Demo
- Replies: 7
- Views: 13779
MMV VS Stable Diffusion - "Real-time" Mixing Demo
I've been working with MMV for some time now and wanted to show off some of the "behind-the-scenes" scenes I've made. https://vimeo.com/rdrt/spectrumdemo The main scene presents Standard Diffusion output based on a theme and attempts to display images with similar "tone" as the s...