Search found 73 matches

by hazardman
Mon May 01, 2023 5:00 pm
Forum: General Discussion
Topic: Project file crashing on load
Replies: 11
Views: 18003

Re: Project file crashing on load

you can also try using "import project" from the file menu in a blank magic project... i had a troublesome file once that kept crashing after loading so i tired importing it instead and then saving it as a differently named file...i don't remember exactly what the problem was but this was ...
by hazardman
Mon Jan 03, 2022 5:29 am
Forum: General Discussion
Topic: Wireless MIDI to control MAGIC - two computers
Replies: 6
Views: 4451

Re: Wireless MIDI to control MAGIC - two computers

try looking for a micro-router - usually advertised for travel...this way you can have your laptops connect to this wirelessly and create a local network - albeit without internet (which you probably don't need anyway for this connection type)... i needed to have lemur on my ipad send/receive midi w...
by hazardman
Sat Nov 20, 2021 2:20 am
Forum: User-Submitted Videos
Topic: Hope you enjoy this....
Replies: 5
Views: 5139

Re: Hope you enjoy this....

nice shaders...goes well with your music...

just out of curiosity, are the shader coded to produce 4k of resolution?. If not, there wouldn't be a need to render out a video in a resolution higher than what the shaders can provide...this may save you some GBs!
by hazardman
Mon Mar 04, 2019 1:55 am
Forum: User-Submitted Videos
Topic: Festival Set
Replies: 12
Views: 16778

Re: Festival Set

sadler, i must say that this is superb work!.. found myself mesmerized with the various droste effects in the last 1/3rd of the vid...the only thing that bothered me was around the 0:36 mark...i found the trails to be too dense/bright which was rather different then most of the footage that had more...
by hazardman
Tue Oct 09, 2018 2:03 am
Forum: Feature Requests
Topic: x,y origin for trails and radial blur module
Replies: 3
Views: 5867

Re: x,y origin for trails and radial blur module

thanks!..will play with it...any chance you know if the the original code is ok to use commercially?.. i find that a lot of the sites that offer ISF/GLSL shaders are mostly for private/non-commercial use...
by hazardman
Sat Sep 01, 2018 2:46 pm
Forum: User-Submitted Videos
Topic: new WIP video to my track "Thorium 232"
Replies: 5
Views: 5033

Re: new WIP video to my track "Thorium 232"

thanks sadler... your raining text example is awesome!..anyway, since i already have the plugin, and that it provided way more controls to set randomness in text sizes, speeds, transparencies etc in once interface, i may as well use it for the money i paid for it--lol...but i suppose that can also b...
by hazardman
Sat Sep 01, 2018 1:06 am
Forum: User-Submitted Videos
Topic: new WIP video to my track "Thorium 232"
Replies: 5
Views: 5033

new WIP video to my track "Thorium 232"

just thought to share my work-in-progress --although i must admit that this is pretty close to being finished--- to my yet-to-be-released track...yes, that's right, the magic visual community will be the first to hear it! https://youtu.be/0ScgY3zBlF0 i've put a lot of work in this, implementing some...
by hazardman
Wed Aug 29, 2018 1:58 am
Forum: Feature Requests
Topic: Playlist advance in BPM
Replies: 2
Views: 4901

Re: Playlist advance in BPM

hey chris, this feature would of course be dependent that the music file has no tempo changes... i have a few track that i produced that has some tempo changes so setting an overall fixed bmp would not work in those cases...also i think there may be issues with using midi files with embed bpm that i...
by hazardman
Thu Aug 02, 2018 1:20 am
Forum: General Discussion
Topic: How do I do a time based effect?
Replies: 2
Views: 2840

Re: How do I do a time based effect?

here's a way to do it with an expression to control the bypass switch of an effect... Capture3.JPG if you want it active for a period of time, you could enter an expression similar to this... if((x>1 and x<10),1,0) 1= bypass on (tick on) 0 = bypass off (tick off) if the increase is set to 0.5, then ...
by hazardman
Wed Aug 01, 2018 1:50 am
Forum: General Discussion
Topic: How do I do a time based effect?
Replies: 2
Views: 2840

Re: How do I do a time based effect?

without knowing exactly what you're trying to do, one simple idea to delay an effect is the use of a input switch like so... Capture.JPG note that i used an increase modifier and then clamped it...for the increase modifier, the value represent a speed of which 1.0 = 1 second... so, in my example, 0....
by hazardman
Tue Jul 31, 2018 1:48 am
Forum: General Discussion
Topic: How to stop a parameter at a specified value?
Replies: 2
Views: 2656

Re: How to stop a parameter at a specified value?

using the clamp modifier would be the easiest way...type in 2.5 and anything that's above that value will get clamped at 2.5... an expression modifier would work as well if you type the following if(x>2.5,2.5,x) ... this means that any value that's greater than 2.5 will be set at 2.5...all other val...
by hazardman
Sun Jul 15, 2018 1:56 pm
Forum: Feature Requests
Topic: New Source Input type
Replies: 3
Views: 4689

Re: New Source Input type

btw, i came up with a better "work-around" and posted it here...;)

viewtopic.php?f=2&t=1650
by hazardman
Sun Jul 15, 2018 1:54 pm
Forum: General Discussion
Topic: tips & tricks : how to sync video or trigger from time line
Replies: 3
Views: 6739

tips & tricks : how to sync video or trigger from time line

just thought i'd share a work-around on how i was able to ensure that my video would always be in sync with the track position time line after having posted such a feature request-lol https://magicmusicvisuals.com/forums/viewtopic.php?f=4&t=1636 ... VidSyncTest.jpg what i came up with was to gen...
by hazardman
Sat Jul 14, 2018 4:21 pm
Forum: Feature Requests
Topic: x,y origin for trails and radial blur module
Replies: 3
Views: 5867

x,y origin for trails and radial blur module

as per the subject title, i would like to have the ability to set the origin point for the trails and radial blur modifier as oppose to the current 0,0 (centre of screen) fixed coordinate... for instance i could simulate a moving volumetric light moving behind an object...a negative distance on the ...
by hazardman
Sat Jul 07, 2018 4:59 pm
Forum: General Discussion
Topic: bug report - playlist midi control affects global parameter
Replies: 4
Views: 3304

Re: bug report - playlist midi control affects global parame

In that case, you probably have "Synchronize Modules on Reselect" enabled (in the Playlist drop-down menu). Disabling it will fix the problem. Not a bug ;). https://magicmusicvisuals.com/downloads/Magic_UsersGuide.html#OtherModuleOptions ah!..that did it...so many little settings ;) thank...
by hazardman
Sat Jul 07, 2018 5:56 am
Forum: General Discussion
Topic: bug report - playlist midi control affects global parameter
Replies: 4
Views: 3304

Re: bug report - playlist midi control affects global parame

eric, i can replicate this behavior when i double-click on playlist number "0" button...actually, if i double-click on any of the playlist numbers it resets the global(s) to zero... so i'm guessing that the back and forth knob twiddling i'm doing on the hardware controller is sending two q...
by hazardman
Sat Jul 07, 2018 3:08 am
Forum: General Discussion
Topic: bug report - playlist midi control affects global parameter
Replies: 4
Views: 3304

bug report - playlist midi control affects global parameter

not sure if this is specific to 2.14 but noticed that if i assign a midi controller to select a playlist entry, some of the global parameters (if not all) will set to zero when the controller sends zero... this is true from my virus (using different cc knobs) and roland a90 connected to a MOTU midi ...
by hazardman
Thu Jul 05, 2018 10:13 pm
Forum: Feature Requests
Topic: New Source Input type
Replies: 3
Views: 4689

Re: New Source Input type

Eric wrote:Yes, something like that will be coming! ;)
beauty, eh!
by hazardman
Thu Jul 05, 2018 1:22 am
Forum: Feature Requests
Topic: New Source Input type
Replies: 3
Views: 4689

New Source Input type

would really love to see a source or a modiifer type for: Current Playback Time Position (in play or pause)... i have a 10 minute video file that i would like to sync up with the time line (playback head) but only have the video appear at random times (as per the randomize playlist)... my current wo...
by hazardman
Sat Feb 17, 2018 12:23 am
Forum: General Discussion
Topic: Failed Starfield
Replies: 2
Views: 2620

Re: Failed Starfield

i'm wondering if it may be the frame rate you're exporting to...what setting are you using for the star field and frame rate?..
by hazardman
Wed Jan 24, 2018 2:10 am
Forum: General Discussion
Topic: OBJ Sequence Animation?
Replies: 3
Views: 3626

Re: OBJ Sequence Animation?

from my understanding, magic does not support animated meshes from any 3D file format...short of rendering to a video or still image sequences, i do not know of any work-around to bring in such meshes...
by hazardman
Tue Jun 13, 2017 1:09 am
Forum: General Discussion
Topic: Do I own my videos
Replies: 3
Views: 3136

Re: Do I own my videos

just bear in mind that if you use third party content, for example ISF plugins or GSLS shader that did not come with Magic but rather from website like shadertoy.com or glslsandbox.com, they may have restrictions for use of their shaders in commercial applications... from what i can gather, most of ...
by hazardman
Wed Mar 01, 2017 11:34 pm
Forum: User-Submitted Videos
Topic: new WIP video to my track "Turbulence of time II"
Replies: 15
Views: 10462

Re: new WIP video to my track "Turbulence of time II"

artnik wrote:MUCH BETTER! It totally has a sense of momentum now. Well done.
aw, shucks.... :oops:

and thanks for your input...
by hazardman
Wed Mar 01, 2017 10:28 pm
Forum: User-Submitted Videos
Topic: new WIP video to my track "Turbulence of time II"
Replies: 15
Views: 10462

Re: new WIP video to my track "Turbulence of time II"

here's the updated video... :D

comments are welcomed...

by hazardman
Wed Mar 01, 2017 4:24 am
Forum: User-Submitted Videos
Topic: new WIP video to my track "Turbulence of time II"
Replies: 15
Views: 10462

Re: new WIP video to my track "Turbulence of time II"

I find that even a simple cyclic movement in Z can make things come alive ... thanks for the tip (and cool video)... so, i've gone back to animating the x-y-z position of the tetrahedron and it looks so much better....what this has also done is free up the center of the screen and enhanced the visu...
by hazardman
Wed Mar 01, 2017 4:14 am
Forum: User-Submitted Videos
Topic: new WIP video to my track "Turbulence of time II"
Replies: 15
Views: 10462

Re: new WIP video to my track "Turbulence of time II"

I'm intrigued by your "baking" process... most higher-end 3d animation software will do this...i think blender can do this as well but i only know the process in 3ds max which is a lot simpler then it used to be.... in 3DS i envoke the "render to texture" command...i select the ...
by hazardman
Mon Feb 27, 2017 5:39 pm
Forum: User-Submitted Videos
Topic: new WIP video to my track "Turbulence of time II"
Replies: 15
Views: 10462

Re: new WIP video to my track "Turbulence of time II"

thanks sadler, yes, that's rather cool ;) the hard edge/border created by the ellipse bothers me a bit but i can probably create a *.jpg using a gradient on the border as a mask to feather it out...will also have to render each of the equations as a separate file -- currently it's one video--but tha...
by hazardman
Mon Feb 27, 2017 2:13 pm
Forum: User-Submitted Videos
Topic: new WIP video to my track "Turbulence of time II"
Replies: 15
Views: 10462

Re: new WIP video to my track "Turbulence of time II"

thanks sadler for your input... will all that you said, i did struggle with those items... the wormhole model is actually shaped like a race track with a few loopty-loops..i would have loved to been able to use this directly in MMV but it would prove extremely difficult to translate/animated the odd...
by hazardman
Sun Feb 26, 2017 10:31 pm
Forum: User-Submitted Videos
Topic: new WIP video to my track "Turbulence of time II"
Replies: 15
Views: 10462

Re: new WIP video to my track "Turbulence of time II"

blackdot wrote:i get "this video is private", when i try to play it.
doh!..changed the setting on YT..should be good to go now....
by hazardman
Sun Feb 26, 2017 8:34 pm
Forum: User-Submitted Videos
Topic: new WIP video to my track "Turbulence of time II"
Replies: 15
Views: 10462

new WIP video to my track "Turbulence of time II"

ya'll, just thought i'd share my work-in-progress -although i don't think it's too far away from being complete ;) https://www.youtube.com/watch?v=xYzjP1se-60 i spent many hours creating almost all the content outside of MMV using 3DS Max, and AfterEffects then comping it all in MMV to have a lot of...
by hazardman
Thu Feb 23, 2017 12:52 am
Forum: Feature Requests
Topic: loop in the audio/midi player
Replies: 7
Views: 7034

Re: loop in the audio/midi player

i can see this being a bit tricky to playback to video and jpeg folders to be in sync with the current time position... example, if the video start position is before the loop start point but you want the video playback to be as if it had already started--pre-rolled--before you reached the loop star...
by hazardman
Tue Jan 17, 2017 12:10 am
Forum: Feature Requests
Topic: export video - option for both start and end time
Replies: 13
Views: 12979

Re: export video - option for both start and end time

figured as much... i did think that for this to work properly, Magic would have to play back in real time--or a bit faster as it doesn't need to display the "pre-rolling" frames on the screen-- from the absolute beginning until it reaches the "Start time" to then begin the the pr...
by hazardman
Sun Jan 15, 2017 2:14 am
Forum: Feature Requests
Topic: export video - option for both start and end time
Replies: 13
Views: 12979

Re: export video - option for both start and end time

i can't believe it's been two years since i posted this feature request however... i was working on a project today, rendering out as image sequence for the entire video --took more than 4 hours -- and realized there was a time area just past the midpoint that i need to re-render... has there been a...
by hazardman
Tue Jan 10, 2017 9:44 pm
Forum: Feature Requests
Topic: more features for inputselector
Replies: 5
Views: 6065

Re: more features for inputselector

+1 for having the ability to crossfade between the input sources for the InputSelector ... i'm thinking of separate Crossfade and Hold parameters... Crossfade would control the crossfade time while the Hold would control the length of time the current input will remain on screen...heck, could also a...
by hazardman
Sat Dec 17, 2016 8:17 pm
Forum: General Discussion
Topic: unable to load *.mov file w/ alpha in v2.0
Replies: 6
Views: 3730

Re: unable to load *.mov file w/ alpha in v2.0

eric, i did some tests and going with the "animation" codec instead of "PNG" did the trick (albeit creating a much larger video file)... all i need to do now is to re-encode with the former codec setting...still, a bit strange that "PNG" works on the earlier versions bu...
by hazardman
Sat Dec 17, 2016 6:47 pm
Forum: General Discussion
Topic: unable to load *.mov file w/ alpha in v2.0
Replies: 6
Views: 3730

Re: unable to load *.mov file w/ alpha in v2.0

I created/embed the alpha data using AfterEffect but I don't recall the exact setting I used when I exported as a quicktime but I believe I used *.png. If it helps any, here's the detail info of the video file I was able to get from Premiere: Type: QuickTime Movie File Size: 1.5 MB Image Size: 800 x...
by hazardman
Sat Dec 17, 2016 5:36 pm
Forum: General Discussion
Topic: unable to load *.mov file w/ alpha in v2.0
Replies: 6
Views: 3730

Re: unable to load *.mov file w/ alpha in v2.0

Eric,

I did some further investigation. It appears the alpha support is broken with version 1.64, and 1.65.

The alpha works fine in version 1.63 (the version I originally used) and below.
by hazardman
Sat Dec 17, 2016 4:38 pm
Forum: General Discussion
Topic: Circle Checkbox (Waveform Module) - Spinning?
Replies: 6
Views: 4002

Re: Circle Checkbox (Waveform Module) - Spinning?

from what i can tell, the waveform renders the frequencies in time, moving right to left or left to right - i can't seem to tell, unlike a spectrum which distributes the frequencies on the linear path...so, making the waveform path into a circle would provide clock-like motion...don't know of anyway...
by hazardman
Sat Dec 17, 2016 4:05 pm
Forum: General Discussion
Topic: unable to load *.mov file w/ alpha in v2.0
Replies: 6
Views: 3730

unable to load *.mov file w/ alpha in v2.0

as per title, i am unable to load quicktime files that has an embedded alpha in 2.0...i get a dialog box stating " Invalid File: [path\filename]"...

i would like to carry forward these projects in 2.x...other non alpha *.mov load without issue...
by hazardman
Sat Jul 09, 2016 3:39 am
Forum: General Discussion
Topic: Using two audio files
Replies: 3
Views: 3150

Re: Using two audio files

you could splice the two songs together as one audio file...if you don't have an audio editing program, you can use Audacity which is a free open source software....
by hazardman
Sun Dec 06, 2015 4:52 pm
Forum: User-Submitted Videos
Topic: updated visuals for my track "Reactor 3"
Replies: 0
Views: 3347

updated visuals for my track "Reactor 3"

again, i've converted one of track visuals over from after effects to magic for use as a background projection for a live gig ;)... for this project, i broken down the images into more layers so that i can have more elements reacting to the music in magic... the project became a bit complicated with...
by hazardman
Sun Nov 01, 2015 3:08 am
Forum: User-Submitted Videos
Topic: Re-imagined video for my tack, Chrono-ecliptic...
Replies: 2
Views: 4397

Re: Re-imagined video for my tack, Chrono-ecliptic...

thanks for the kind words TanookiMonk... the evolution is purposefully done that way--kinda like the song--and keep in mind that this visual is meant to be as a background image when i play this track live as i don`t want the video to distract away too much from my stage performance ;)...i also hope...
by hazardman
Sat Oct 31, 2015 7:48 pm
Forum: User-Submitted Videos
Topic: Re-imagined video for my tack, Chrono-ecliptic...
Replies: 2
Views: 4397

Re-imagined video for my tack, Chrono-ecliptic...

well, i finally got around to rework the visuals for use in live events... in general, i have re-purposed a lot of my assets i did in the first version with adobe after effects (such as the circular vu meter, the waveform for the robot voice etc) long before i new magic existed ;)... for the 4x4 dru...
by hazardman
Sun Jan 25, 2015 1:49 am
Forum: Feature Requests
Topic: null/bypass module
Replies: 4
Views: 4664

Re: null/bypass module

looks promising eric, thanks....but the more i think about it the more my request should have been for a null with remote control of power toggle...can the power switch be also considered?... [edit] oops never mind, i just read MIDI control for module power/bypass buttons and for playlist prev/next ...
by hazardman
Sat Jan 24, 2015 4:10 am
Forum: Feature Requests
Topic: null/bypass module
Replies: 4
Views: 4664

Re: null/bypass module

not just midi please ;) and oops, not just bypass but power on/off too....
by hazardman
Sat Jan 24, 2015 3:20 am
Forum: Feature Requests
Topic: null/bypass module
Replies: 4
Views: 4664

null/bypass module

i would like to see a null module--a module with nothing in it-- with a bypass switch that can be controlled by an input...ok, maybe we can call this a "bypass" module? i find myself wanting to group/cable several modules into a single one and then cabling out to various destination(s) fro...
by hazardman
Fri Jan 23, 2015 1:39 am
Forum: General Discussion
Topic: audio file do not play on macbook pro using MOTU hardware
Replies: 8
Views: 5932

Re: audio file do not play on macbook pro using MOTU hardwar

still the same playback issue with the new beta 1.54b...however, magic no longer overrides the sample rate set in the external sound card...
by hazardman
Sat Jan 17, 2015 11:49 pm
Forum: User-Submitted Videos
Topic: viz to my track "Controlling Transmission"
Replies: 9
Views: 8738

Re: viz to my track "Controlling Transmission"

That's really great! Thanks for sharing all that :). I'm pretty impressed by your 3D modeling abilities! thanks, but i took a 6-month intensive training course in 3D animation--omg was that already 15 years ago!?--to beef up my architectural viz skills so, yeah, i know my way around a little ;) But...
by hazardman
Sat Jan 17, 2015 1:21 am
Forum: Tutorials, etc.
Topic: Some fun effects shaders for the GLSLShader module
Replies: 37
Views: 233003

Re: Some fun effects shaders for the GLSLShader module

Eric wrote: I'm also planning on improving and extending shader support for Magic 1.6, which will enable even more third-party effects to be used.
you're such a tease!.. :lol:
by hazardman
Sat Jan 17, 2015 1:14 am
Forum: User-Submitted Videos
Topic: viz to my track "Controlling Transmission"
Replies: 9
Views: 8738

Re: viz to my track "Controlling Transmission"

quite cool.may i ask how you managed to line up the satellite dishes with the music? looks very good :) i modeled the radio telescope (based on lots of internet images to give it some semblance of proper mass/scale) and exported the model in three different parts: 1) the base "RT_Base" 2)...
by hazardman
Sat Jan 10, 2015 11:32 pm
Forum: General Discussion
Topic: audio file do not play on macbook pro using MOTU hardware
Replies: 8
Views: 5932

Re: audio file do not play on macbook pro using MOTU hardwar

i had it at 44.1 so i changed it to 48K as per your suggestion...however, when i launched magic, i saw in the control panel for the MOTU that, on it's own, the sample rate changed [back] to 44.1 and i still wasn't able to play the audio file using the MOTU as the output source...looks like magic is ...
by hazardman
Sat Jan 10, 2015 7:09 pm
Forum: General Discussion
Topic: audio file do not play on macbook pro using MOTU hardware
Replies: 8
Views: 5932

audio file do not play on macbook pro using MOTU hardware

just noticed that magic, on my MBP (13" 2012), is unable to play any audio files when using my MOTU ulralite-mk3 hybrid as the main audio interface...when i load an audio clip, be it mp3 or *.wav or aiff, and hit play on the transport there is no sound and the song position line does not move.....
by hazardman
Fri Jan 09, 2015 11:39 pm
Forum: User-Submitted Videos
Topic: viz to my track "Controlling Transmission"
Replies: 9
Views: 8738

Re: viz to my track "Controlling Transmission"

Some elements in it, like the glowing cables, looks absolutely fab! i agree ;) and thanks... it was a bit of a challenge at first as i wasn't sure how to go about doing this....i ended up rendering a loopable animation of the telephone poles with embed alpha....along with that, i did separate rende...
by hazardman
Sun Jan 04, 2015 6:02 pm
Forum: General Discussion
Topic: contrast module not functioning as expected....
Replies: 3
Views: 3292

Re: contrast module not functioning as expected....

I don't think the issue is that it affects the whole scene it does affect the whole scene...disable and/or delete the contrast module in "scene 2" (i forgot to do this before uploading the file--my apologies) and you will see that "scene 3" is being affected by the contrast modu...
by hazardman
Sun Jan 04, 2015 5:01 pm
Forum: General Discussion
Topic: playlist transitions (fades) resets parameter automation
Replies: 2
Views: 3102

playlist transitions (fades) resets parameter automation

i noticed that when the fade begins, whether it's cross or additive, when the fade starts it resets the parameter to it's initial value at the beginning of the fade of the underlying scene...this creates a jump in the visual... this seems to only happen as per the set-up in the attached file where t...
by hazardman
Sun Jan 04, 2015 4:30 pm
Forum: General Discussion
Topic: contrast module not functioning as expected....
Replies: 3
Views: 3292

contrast module not functioning as expected....

while i was working on a project, i noticed that the contrast module, no matter where/how it was connected in a chain, affected contrast/brightness globally to the entire scene as oppose to only the modules connecting in to it... in the attached sample project, you can see that the module also affec...
by hazardman
Sun Jan 04, 2015 3:37 pm
Forum: User-Submitted Videos
Topic: viz to my track "Controlling Transmission"
Replies: 9
Views: 8738

viz to my track "Controlling Transmission"

finally after almost two months of experimenting with magic and getting down to creating content, here is the result in my attempt to create visuals to my track, “Controlling Transmission”...any feedback would be appreciated…
by hazardman
Sun Jan 04, 2015 2:34 pm
Forum: Feature Requests
Topic: export video - option for both start and end time
Replies: 13
Views: 12979

Re: export video - option for both start and end time

it just occurred to me that, when changing the start time of the audio file, will also need to ensure the change matches the start time of the scene...i would imagine that if you start in the middle of the scene, any automated parameters in the module using a ramp/sine/triangle etc, will be differen...
by hazardman
Sun Jan 04, 2015 2:20 pm
Forum: Feature Requests
Topic: export video - option for both start and end time
Replies: 13
Views: 12979

Re: export video - option for both start and end time

You can Shift- or Ctrl-select multiple audio files and edit the start times all at once: yes that would work but when i go to render the serialization of the files will start at zero (i was hoping to simply replace those frame files)...i guess that's not too big of a problem for me as i found a goo...
by hazardman
Fri Jan 02, 2015 2:59 am
Forum: Feature Requests
Topic: export video - option for both start and end time
Replies: 13
Views: 12979

Re: export video - option for both start and end time

eric, i did think about the audio start time but i'm using up to 7-12 layers of audio that i would also need to alter... further, i'm not getting the compression quality i want from the built-in mp4 codec so i've been rendering the entire project as sequenced *.png files for later assembly and encod...
by hazardman
Tue Dec 30, 2014 1:54 pm
Forum: Feature Requests
Topic: export video - option for both start and end time
Replies: 13
Views: 12979

export video - option for both start and end time

i find myself wanting to export a certain time frame...so, being able to chose a range with a start and end time would be a nice feature ;)
by hazardman
Tue Dec 30, 2014 4:37 am
Forum: General Discussion
Topic: Exported video looks different
Replies: 4
Views: 4260

Re: Exported video looks different

i too had some "rendering" issues with the trail module...i was creating some shooting stars and the only way to get the "trail" to look acceptably smooth was to render the video or image sequences at 120 fps--60 wasn't cutting it for me ;)...with such a high frame rate, expect y...
by hazardman
Wed Dec 10, 2014 12:37 am
Forum: General Discussion
Topic: animated texture map on 3d model
Replies: 13
Views: 12382

Re: animated texture map on 3d model

eric, even closer!...the DepthTest works if you simply use a video... video_only.jpg however, using the GLSL AlphaMask (to get the specific shape of the screen) is not elevating the object to the same 3D region...perhaps this is a limitation of the shader?... GLSL_version.jpg i suppose what i could ...
by hazardman
Tue Dec 09, 2014 3:15 am
Forum: Feature Requests
Topic: more 3D modules?
Replies: 6
Views: 6040

Re: more 3D modules?

daSpeed wrote:
also more geometry options for the starfield like other 3D shapes instead of just circles.


already supported!...simply cable the 3d model module in to the starfield and tick the "use input" box....in fact, the "use input" is not limited to just models ;)
by hazardman
Tue Dec 09, 2014 1:11 am
Forum: General Discussion
Topic: animated texture map on 3d model
Replies: 13
Views: 12382

Re: animated texture map on 3d model

so close!...unfortunately using the invert and/or GLSL alpha mask "converts" the 3D model into a different class object (?) that is now simply 2D...as such, it will no longer interact and/or be able to intersect with any other 3D model... what i'm trying to do is have a tv play back videos...
by hazardman
Wed Dec 03, 2014 1:14 am
Forum: General Discussion
Topic: animated texture map on 3d model
Replies: 13
Views: 12382

animated texture map on 3d model

i need--err, like to-- use an animated texture on a 3d model... i'm currently using 3D max and exporting as either *.obj or *.3ds but the "animated" texture does not appear on the model in magic... ...i also tried to used an animated gif and that too does not playback the frames... is this...
by hazardman
Sun Nov 09, 2014 2:07 am
Forum: Feature Requests
Topic: to add a "tumble" module...
Replies: 3
Views: 5252

Re: to add a "tumble" module...

here's a link to a quick "tumbling" test video...i added another RotateAxis on the Z axis to compound the motion further and it's producing the effect i was looking for!..thanks again for the help...
by hazardman
Sun Nov 09, 2014 1:40 am
Forum: Feature Requests
Topic: to add a "tumble" module...
Replies: 3
Views: 5252

Re: to add a "tumble" module...

close... the translate doesn't seem quite to work the way i want to....it makes the object appears to be in "synchronized" orbit as oppose to spinning on itself and also orbiting around a point...however... it works if i break this up into two scenes--beauty!..i'll have to get used to thin...
by hazardman
Sat Nov 08, 2014 8:09 pm
Forum: General Discussion
Topic: exporting video disables rendering of linked parameter?
Replies: 2
Views: 3725

Re: exporting video disables rendering of linked parameter?

thanks...inserting an audio file and exporting the video from that worked great!..
by hazardman
Sat Nov 08, 2014 2:35 pm
Forum: Feature Requests
Topic: to add a "tumble" module...
Replies: 3
Views: 5252

to add a "tumble" module...

would like to see some sort of "tumbling" module that will allow an object to continuously rotate with the following parameters... Rotate origin: X Y Z if set to 0,0,0 then the object would appear to rotate on itself (if the object itself is also at 0,0,0)...if not 0,0,0, then the object w...
by hazardman
Sat Nov 08, 2014 2:56 am
Forum: General Discussion
Topic: exporting video disables rendering of linked parameter?
Replies: 2
Views: 3725

exporting video disables rendering of linked parameter?

just playing around with the trial version (just in case that makes a difference) and noticed that when exporting to a movie, any parameter that has been linked to an input "freezes" the visual --ie it doesn't react so it stays motionless....however, if the module is not linked to any inpu...