Search found 30 matches
- Sun Nov 13, 2016 6:33 am
- Forum: Feature Requests
- Topic: advanced nodes
- Replies: 16
- Views: 40926
Re: advanced nodes
A GLOBAL/MASTER "Volume"/"Frequency" sensitivity thingy would also be AWESOME! Especially for people without MIDI controllers, it takes a lot of work to adjust a bunch of parameters everytime one wants to play higher or lower volume. Im using MIDI, and so i already have my assig...
- Wed Jul 22, 2015 11:47 am
- Forum: General Discussion
- Topic: Milkdrop presets in magic
- Replies: 11
- Views: 18919
Re: Milkdrop presets in magic
there is a build of milkdrop with spout support on the spout forums.
you could spout milkdrop into magic.
you could spout milkdrop into magic.
- Mon Jul 20, 2015 8:29 pm
- Forum: General Discussion
- Topic: Can I play a clip backward?
- Replies: 9
- Views: 14634
Re: Can I play a clip backward?
to the best of my knowledge whilst the dxv codec binaries are 'free' in price, the source/headers etc needed to implement (hardware accelerated) support in other players isn't available. interestingly though, I just this minute noticed FFMPEG seem to have committed support for vidvox's free and open...
- Tue Jun 09, 2015 6:32 am
- Forum: General Discussion
- Topic: Adding Text to Visuals?
- Replies: 21
- Views: 28249
Re: Adding Text to Visuals?
sometimes I don't even know what text to enter *during* the event 
- Tue Apr 14, 2015 3:06 am
- Forum: General Discussion
- Topic: FFGL Plugins
- Replies: 25
- Views: 160576
Re: FFGL Plugins
FFGL uses C++. It's harder to learn than GLSL, but gives you a lot more functionality. One pretty awesome exception worth noting: The Spout team recently released this really killer template https://github.com/leadedge/ShaderLoader/ Which allows you to drop fragment shaders straight in and compile....
- Sat Mar 14, 2015 3:49 am
- Forum: General Discussion
- Topic: Shaders
- Replies: 21
- Views: 36128
Re: Shaders
I've noticed since this change some shaders have a 0.0 alpha set. This doesn't effect magic, but you can trip you up if you're syphoning out etc.
example: https://www.shadertoy.com/view/MlsGRS
example: https://www.shadertoy.com/view/MlsGRS
Code: Select all
fragColor = vec4(final*fog,0.0);- Sun Feb 22, 2015 8:12 am
- Forum: General Discussion
- Topic: Trial expired as soon I download
- Replies: 4
- Views: 7626
Re: Trial expired as soon I download
particularly if you dual boot you might want to double check your date/time after reboot 
- Sun Jan 18, 2015 8:17 am
- Forum: General Discussion
- Topic: audio file do not play on macbook pro using MOTU hardware
- Replies: 8
- Views: 13180
Re: audio file do not play on macbook pro using MOTU hardwar
I can reproduce this - Yosemite & Creative Sound Blaster X-FI Surround 5.1 Pro (stuck at 48khz) Magic unable to open audio output device.
Magic v1.53
Magic v1.53
- Sun Jan 18, 2015 8:10 am
- Forum: General Discussion
- Topic: Drawing lines
- Replies: 7
- Views: 11912
Re: Drawing lines
I have a one liner module I use (MDK) with the spectrum sometimes which just switches to wireframe. I'll post the dlls/source for it next time I'm on the machine that has it.
- Sun Dec 21, 2014 3:54 am
- Forum: General Discussion
- Topic: trouble grasping those shaders
- Replies: 9
- Views: 12665
Re: trouble grasping those shaders
not what you asked for, but for this kind of stuff I can't recommend openframeworks enough. It's surprisingly easy to get into 
http://openframeworks.cc/
http://openframeworks.cc/
- Sat Dec 20, 2014 3:12 am
- Forum: General Discussion
- Topic: trouble grasping those shaders
- Replies: 9
- Views: 12665
Re: trouble grasping those shaders
interesting, given any thoughts to implementation? ISF?In a future version of Magic, all GLSL shaders will show up as modules like the LumaKey, so you won't have to deal with the vague X and Y params in the GLSLShader module.
- Thu Dec 18, 2014 2:54 am
- Forum: General Discussion
- Topic: trouble grasping those shaders
- Replies: 9
- Views: 12665
Re: trouble grasping those shaders
or am i thinking in the wrong direction at all, and it's all fake and just imitates looking like actual objects? That's exactly right. The Vertex shader is a quad at the resolution and everything else (fragment shader) is done per pixel with math wizardry and by sampling textures. If you would like...
- Wed Dec 10, 2014 4:28 am
- Forum: General Discussion
- Topic: animated texture map on 3d model
- Replies: 15
- Views: 57326
Re: animated texture map on 3d model
I found the same thing with depth testing the shader output. I came to the same conclusion as you :) one way that might be easier than editing all the source videos is playing it with something else, applying the mask to the composition, then bringing it into magic with spout/syphon and using the sa...
- Tue Dec 09, 2014 4:10 am
- Forum: General Discussion
- Topic: animated texture map on 3d model
- Replies: 15
- Views: 57326
Re: animated texture map on 3d model
hrm, tricky one. Tried experimenting w/ alpha with ramp+threshold on the video?
edit: you can't use alpha on a video it seems, brightness perhaps then?
edit: you can't use alpha on a video it seems, brightness perhaps then?
- Fri Dec 05, 2014 6:10 am
- Forum: General Discussion
- Topic: 2ND DISPLAY ISSUES
- Replies: 5
- Views: 9057
Re: 2ND DISPLAY ISSUES
awesome tip!Terry Payman wrote: I always have Compendium Development's free forceWindowVisible utility pinned to my taskbar.
- Fri Dec 05, 2014 1:31 am
- Forum: General Discussion
- Topic: animated texture map on 3d model
- Replies: 15
- Views: 57326
Re: animated texture map on 3d model
that's a neat idea!
I started using the invert chains before the shader module had inputs and never really thought about changing it up.
I started using the invert chains before the shader module had inputs and never really thought about changing it up.
- Thu Dec 04, 2014 10:21 pm
- Forum: General Discussion
- Topic: animated texture map on 3d model
- Replies: 15
- Views: 57326
Re: animated texture map on 3d model
while you cant do proper animated textures atm, one trick I use sometimes for a similar effect is chaining up inverts like so:
http://i.imgur.com/ujfr31l.png
http://i.imgur.com/ujfr31l.png
- Wed Dec 03, 2014 12:27 am
- Forum: General Discussion
- Topic: is this midi device going to work with magic?
- Replies: 11
- Views: 16392
Re: is this midi device going to work with magic?
anything that is class compliant midi should give you no problems.
Just remember that things like infinite dials which just send 0 or 127 are going to be fairly useless for magic without any kind of advanced mapping features. Also no midi out so things like lights etc might not work.
Just remember that things like infinite dials which just send 0 or 127 are going to be fairly useless for magic without any kind of advanced mapping features. Also no midi out so things like lights etc might not work.
- Sun Nov 30, 2014 9:43 am
- Forum: Feature Requests
- Topic: Shader Thumbnails
- Replies: 4
- Views: 10816
Re: Shader Thumbnails
I had thought about making a little tool to: run the shader for x frames and benchmark it, average the frames and give a performance rating. screenshots tagging/categorisation etc etc so I could select stuff like 'LED friendly, high performance, tunnels'. I'll get around to it one day if Eric doesn'...
- Thu Nov 27, 2014 4:38 am
- Forum: Feature Requests
- Topic: Audio channels for the video module
- Replies: 6
- Views: 12373