Search found 16 matches
- Thu Jun 03, 2021 3:06 pm
- Forum: General Discussion
- Topic: Drawing Effects Past The Viewport
- Replies: 4
- Views: 2920
Re: Drawing Effects Past The Viewport
crop-frame.jpg Thanks once again Sadler... You and Eric are truly Grandmasters in music visuals ;) But back to the original question.. Is the viewport just a drawing angle, then? Won't this little trick essentially overwork the GPU if used on basically everything in a scene with multiple inputs? Ki...
- Thu Jun 03, 2021 11:29 am
- Forum: General Discussion
- Topic: Drawing Effects Past The Viewport
- Replies: 4
- Views: 2920
Drawing Effects Past The Viewport
Heyas! I've been experimenting a whole bunch with things for a while now, but I always find that if I want an effect to do something specifically off my viewport, the effect stops drawing. So the viewport itself isn't just a camera, but a drawing angle? Here's an example: https://i.gyazo.com/a5d2a8b...
- Tue May 04, 2021 10:51 am
- Forum: General Discussion
- Topic: Enabling Wireframe?
- Replies: 3
- Views: 2187
Re: Enabling Wireframe?
That thread you refer to was about drawing polygons. The word 'wireframe' there was used in the context of a stroked shape without fill. Since you ask about 3D models I guess you don't mean this, do you? Oh, sorry Sadler, wrong thread.. I meant this: https://magicmusicvisuals.com/forums/viewtopic.p...
- Mon May 03, 2021 5:33 pm
- Forum: General Discussion
- Topic: Enabling Wireframe?
- Replies: 3
- Views: 2187
Enabling Wireframe?
So I took it upon myself to have a look around the forums once again for answers, as well as the manual if it's possible to enable wireframe on a 3D model, but it currently doesn't seem like this is something of a feature yet. Is this correct? I found this thread from last year which touched on the ...
- Mon Apr 19, 2021 5:13 pm
- Forum: General Discussion
- Topic: Scene is missing assets and is different on export
- Replies: 2
- Views: 2013
Re: Scene is missing assets and is different on export
My first advice would be to make sure of your audio/MIDI/OSC sources. If you are using live sources to animate your scene, these won't work for movie exporting. You have to use audio/MIDI files for exporting and make sure they are hooked up to your modules properly. Of course! :facepalm: I forgot t...
- Mon Apr 19, 2021 4:53 pm
- Forum: General Discussion
- Topic: Scene is missing assets and is different on export
- Replies: 2
- Views: 2013
Scene is missing assets and is different on export
Hey! So I did a bit of digging around the forums for help, but couldn't find the specific answer I needed Here's a thread about what could indicate something is up with Trails/artifacting, but it's not entirely my issue. https://magicmusicvisuals.com/forums/viewtopic.php?f=2&t=284&p=1031&...
- Tue Apr 13, 2021 5:51 am
- Forum: General Discussion
- Topic: Video file reloading/resetting on scene change
- Replies: 2
- Views: 2985
Re: Video file reloading/resetting on scene change
Thank you! Solved itEric wrote:The Scene Start parameter in the VideoFile module is exactly for that.
- Mon Apr 12, 2021 2:45 am
- Forum: General Discussion
- Topic: Video file reloading/resetting on scene change
- Replies: 2
- Views: 2985
Video file reloading/resetting on scene change
So I have a video file on a loop which I want to keep going with playback after i switch scenes, but each time you switch back, it keeps resetting.
How would I make the video keep playing in the background? Keeping the scene in graphics memory doesn't seem to do the trick.
How would I make the video keep playing in the background? Keeping the scene in graphics memory doesn't seem to do the trick.
- Sun Apr 11, 2021 11:09 pm
- Forum: General Discussion
- Topic: Shifting a scene in 3D using translate/rotate
- Replies: 4
- Views: 2544
Re: Shifting a scene in 3D using translate/rotate
So here's the final example, pretty straight forward https://i.gyazo.com/d65752e68894611aada17efd2549b763.mp4 Patch: https://i.gyazo.com/e371cb9682e4b514098a6b2026435f3d.png Using Globals: https://i.gyazo.com/6d175ce5ff57d2383cb93c542ed5d3b3.png Still need to figure out how to make input work as int...
- Sun Apr 11, 2021 2:22 am
- Forum: General Discussion
- Topic: Shifting a scene in 3D using translate/rotate
- Replies: 4
- Views: 2544
Re: Shifting a scene in 3D using translate/rotate
I did it!
A step modifier did the trick!
https://i.gyazo.com/7a31a1903418051fc0d ... a635fb.mp4
https://i.gyazo.com/07069d318c5ff49308b ... a8f901.png
Gonna reply with the 3D on an actual cube when i wake up again.
A step modifier did the trick!
https://i.gyazo.com/7a31a1903418051fc0d ... a635fb.mp4
https://i.gyazo.com/07069d318c5ff49308b ... a8f901.png
Gonna reply with the 3D on an actual cube when i wake up again.
- Sun Apr 11, 2021 1:44 am
- Forum: General Discussion
- Topic: Shifting a scene in 3D using translate/rotate
- Replies: 4
- Views: 2544
Re: Shifting a scene in 3D using translate/rotate
This is fairly simple. Use a trigger on the source of (say) Y rotation. As a trigger increments by one (360 degrees) scale it by the angle you want - 0.25 for a cube. Since the cube will rotate 90 degrees instantly, you won't see the rotation until you add some smoothing . Well, not just rotate by ...
- Thu Apr 08, 2021 9:57 pm
- Forum: General Discussion
- Topic: Shifting a scene in 3D using translate/rotate
- Replies: 4
- Views: 2544
Shifting a scene in 3D using translate/rotate
Are there any guides on how to shift perspective on a 3D model on input, for example on a cube, making it turn to a new face/side on every input you give it using rotate/translate?
I could imagine it would be of help to make use of the Hold modifier on this.
PS: Not sure of double post.
I could imagine it would be of help to make use of the Hold modifier on this.
PS: Not sure of double post.
- Tue Apr 06, 2021 3:06 pm
- Forum: General Discussion
- Topic: Physics?
- Replies: 5
- Views: 2421
Re: Physics?
It's just a simple plugin Sadler used for one of his videos about how volume works through modifiersI don't know what that is...?
https://www.youtube.com/watch?v=gV1GuJzbSK4&t=95s
- Tue Apr 06, 2021 2:58 pm
- Forum: General Discussion
- Topic: Physics?
- Replies: 5
- Views: 2421
Re: Physics?
So I did a little bit experimenting with the idea, and used some of Sadler's teachings for globals, even though this has nothing to do with the effect itself, just playing around with how a multiplied effect would look like. Anything out of frame goes to output: Video: https://i.gyazo.com/91c606d41b...
- Tue Apr 06, 2021 2:16 pm
- Forum: General Discussion
- Topic: Physics?
- Replies: 5
- Views: 2421
Re: Physics?
I could maybe think of a way to do it with delays, setting up each translate node with a delay modifier, or could there maybe be an easier way to emulate it using a form of sine/LFO though a Polygon node or something like that, kinda like the BadTV glitch effect?
- Tue Apr 06, 2021 1:35 pm
- Forum: General Discussion
- Topic: Physics?
- Replies: 5
- Views: 2421
Physics?
Hi! New user here, just bought the standard license for MMV after playing around with the demo, and I love the software so far! Very interesting to get into for live use :D Is there a way to make physics-enabled objects using the modular/node system? Like tentacles or something similar you could mov...