Search found 536 matches
- Fri Jul 05, 2024 5:32 pm
- Forum: General Discussion
- Topic: How do i get my visuals into obs
- Replies: 3
- Views: 6225
Re: How do i get my visuals into obs
Assuming that you double checked that you ha ve followed all the steps, I think the next check is to see if Magic is sending a Spout output and that the OBS plugin can receive from a different Spout source. A Spout installation will normally include a standalone Spout sender and receiver which is ve...
- Sun Apr 28, 2024 7:58 pm
- Forum: User-Submitted Videos
- Topic: Magic Mushrooms
- Replies: 2
- Views: 4231
Re: Magic Mushrooms
Nice one Sadler - very impressive and great fun!
- Thu Apr 11, 2024 8:56 pm
- Forum: General Discussion
- Topic: New to Magic. Can I contract someone for help?
- Replies: 3
- Views: 4066
Re: New to Magic. Can I contract someone for help?
There's a great deal of setting up for live use. Oould be challenging if playing a different venue each time. Here are a few quick observations, based on many years of doing visuals for live performances and DJs. Some venues may have a projector and screen, but many will not so you would need to hav...
- Sun Mar 17, 2024 12:50 pm
- Forum: General Discussion
- Topic: Oscilloscope fully in Magic
- Replies: 9
- Views: 11461
Re: Oscilloscope fully in Magic
Thanks!
A square format also works really well for the Waveform module in Circle mode.
Many of my projectors are 4:3 aspect ratio, some are 16:9 or 16:10.
I sometimes stretch a circular scene horizontally to fit the wider display, giving an oval shape. This too also works well imho.
A square format also works really well for the Waveform module in Circle mode.
Many of my projectors are 4:3 aspect ratio, some are 16:9 or 16:10.
I sometimes stretch a circular scene horizontally to fit the wider display, giving an oval shape. This too also works well imho.
- Fri Mar 08, 2024 6:17 pm
- Forum: General Discussion
- Topic: Performant transparency when iterating
- Replies: 4
- Views: 6103
Re: Performant transparency when iterating
Not an answer to the question, but perhaps a custom ISF would make a good workaround.
- Thu Feb 29, 2024 5:01 pm
- Forum: General Discussion
- Topic: Oscilloscope fully in Magic
- Replies: 9
- Views: 11461
Re: Oscilloscope fully in Magic
Found this post incredibly useful !! THANK YOU! ... You're welcome! It's by far my favourite effect. Thanks for the thanks! :D 377 downloads and yours is the first in seven years! I really like your mix. I'm going to find it (and your other podcasts) a very inspiring source of audio when I'm workin...
- Tue Feb 20, 2024 7:23 pm
- Forum: Feature Requests
- Topic: Any chance of introducing a pngfolder
- Replies: 5
- Views: 5177
Re: Any chance of introducing a pngfolder
+1 for me too, but I don't have many pngs to deal with so am happy with workarounds that let me use jpgfolder. In the past, I have converted "cutout" png files to "green screen" jpg files that I could chroma key to recover transparency. For png images with more subtle alpha conte...
- Thu Feb 01, 2024 8:59 pm
- Forum: General Discussion
- Topic: Magic crash using VideoCaptureDS (VideoCapture OK)
- Replies: 0
- Views: 6224
Magic crash using VideoCaptureDS (VideoCapture OK)
I tried a cheap HDMI USB video capture card. Magic Performer v2.33 64-bit almost always crashes (disappears) if I use VideoCaptureDS module to select the capture card, but all works OK if I use the VideoCapture module. Same behaviour on my Windows 10 laptop and a Windows 11 desktop. The capture card...
- Thu Feb 01, 2024 7:46 pm
- Forum: General Discussion
- Topic: Sleepy Circuits Hypno Intergration
- Replies: 6
- Views: 5639
Re: Sleepy Circuits Hypno Intergration
You're welcome jenz ! Windows 11 is no problem :D Both the cheap card and the Magewell card worked OK under Windows 11 without needing any setup :D Once again I generated a 720x480 at 60FPS HDMI feed as a video source (from an instance of Magic on my laptop). Note that the cheap card only worked wit...
- Wed Jan 31, 2024 9:52 pm
- Forum: General Discussion
- Topic: Sleepy Circuits Hypno Intergration
- Replies: 6
- Views: 5639
Re: Sleepy Circuits Hypno Intergration
The Acer Nitro 5 spec looks great for video capture - USB 3.2 ports plus Thunderbolt 4 - so that should be fine for any capture card. I think it's likely that cards made for Windows 10 will work on Windows 11. My main laptop is a Windows 10 system, but I'll see if my Magewell USB cards run OK on Win...
- Mon Jan 29, 2024 10:56 am
- Forum: General Discussion
- Topic: Sleepy Circuits Hypno Intergration
- Replies: 6
- Views: 5639
Re: Sleepy Circuits Hypno Intergration
What a cool device! New to me, and very interesting. From a quick look at the manual https://sleepycircuits.gitbook.io/sleepy-circuits/hypno/hypno-manual I think it's almost certain that the Hypno can be used as an input to Magic, but it might need care/experimentation in the selection of the HDMI t...
- Tue Jan 16, 2024 5:55 pm
- Forum: General Discussion
- Topic: Cannot enter 0.00.03.25 @25fps...?
- Replies: 2
- Views: 4231
Re: Cannot enter 0.00.03.25 @25fps...?
The length of the movie is being rounded down to give an exact number of frames. At 25fps each frame is 40ms in duration, so the length is always a multiple of 40ms.
- Thu Oct 19, 2023 7:13 am
- Forum: User-Submitted Videos
- Topic: Video Spectrum
- Replies: 7
- Views: 26314
Re: Video Spectrum
A really cool effect. Very inspiring.
Thanks Sadler!![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Thanks Sadler!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Tue Oct 03, 2023 7:58 pm
- Forum: General Discussion
- Topic: Output Audio From Magic
- Replies: 4
- Views: 17220
- Fri Sep 29, 2023 5:32 pm
- Forum: General Discussion
- Topic: Transitions on top of transitions?
- Replies: 2
- Views: 11412
Re: Transitions on top of transitions?
... might be useful to know specifically what you're trying to achieve and what you mean by 'independently'. Indeed, but perhaps some variation on the following would suit. By duplicating the same image in successive scenes you have the option to change the text while the image remains unchanged an...
- Mon Sep 25, 2023 7:58 pm
- Forum: Tutorials, etc.
- Topic: Audio input to Magic from other applications
- Replies: 14
- Views: 136319
Re: Audio input to Magic from other applications
There will almost certainly be a performance hit (reduced fps, perhaps jitter too) for any way of capturing your visuals on same rig as is generating them. You will need to capture the sound too. That said, it may be possible with some game capture setup, but that's outside my experience. I use an e...
- Sat Sep 16, 2023 2:46 pm
- Forum: General Discussion
- Topic: (Again) Please HELP : VIrtual Green Screen\Background Removal
- Replies: 5
- Views: 17098
Re: (Again) Please HELP : VIrtual Green Screen\Background Removal
Movement detection is another option that might be useful.
Example, (with all processing done in Magic, details on request): https://vimeo.com/682353961
Example, (with all processing done in Magic, details on request): https://vimeo.com/682353961
- Thu Sep 14, 2023 8:34 pm
- Forum: Tutorials, etc.
- Topic: Audio input to Magic from other applications
- Replies: 14
- Views: 136319
Re: Audio input to Magic from other applications
If your speakers are active (with built in amplifiers) then you just need to split the signal to them and feed it also into an audio input on your Magic rig. You can likely get an audio cable that will do this if the controller output is on phono (RCA) sockets. If the controller contains the speaker...
- Sun Jul 23, 2023 11:47 pm
- Forum: General Discussion
- Topic: Application text not scaling on 3840x2160 display
- Replies: 2
- Views: 8505
Re: Application text not scaling on 3840x2160 display
Have you tried Ctrl + 0?
That will increase text size. (Ctrl + 9 to decrease)
I get a perfectly usable Magic interface on my 4k 17" laptop display with text size at its maximum.
That will increase text size. (Ctrl + 9 to decrease)
I get a perfectly usable Magic interface on my 4k 17" laptop display with text size at its maximum.
- Sat Jul 01, 2023 9:56 pm
- Forum: General Discussion
- Topic: VMotionBlur crashing Magic
- Replies: 2
- Views: 9359
Re: VMotionBlur crashing Magic
This sounded familiar. A simple Magic search for "VMotionBlur" returned only your own post, so I used a Google search "site:magicmusicvisuals.com VMotionBlur" (no quotes). Google found another recent post by ignoring a mis-spelling (spotted by Sadler, see link below) Do you have ...
- Fri Jun 30, 2023 9:29 pm
- Forum: General Discussion
- Topic: Rotate object continually
- Replies: 17
- Views: 28139
Re: Rotate object continually
You're welcome! I'm glad that I could help. Thanks for the acknowledgement - sometimes there's none and I wonder if the OP bothered reading my reply to their question.
- Mon Jun 26, 2023 10:15 pm
- Forum: General Discussion
- Topic: Rotate object continually
- Replies: 17
- Views: 28139
Re: Rotate object continually
Most often I wish to rotate something in response to music. For this I set a Ramp value of 0.0, with an appropriate music Source. Setting an Increase value of 0.0 works in the same way. Setting the Freq. Range of the source is useful, as is using a Peak modifier before the Ramp to give a more consp...
- Sun Jun 25, 2023 6:43 pm
- Forum: General Discussion
- Topic: Rotate object continually
- Replies: 17
- Views: 28139
Re: Rotate object continually
so tell me what is the difference between the increase and the ramp Either will work for a simple rotation. They are AFAIK interchangeable in this application, with no difference in the behaviour. Personally I prefer Ramp , as the value can always be read with high resolution. With Increase the dig...
- Sun Jun 25, 2023 5:57 pm
- Forum: General Discussion
- Topic: Rotate object continually
- Replies: 17
- Views: 28139
Re: Rotate object continually
... The Help site, AFAICS, has no Search... There are three search methods that I find useful: The Magic User's Guide https://magicmusicvisuals.com/downloads/Magic_UsersGuide.html is readily searchable in a browser - type Ctrl+F (Windows) or Cmd+F (Mac). The Magic Forums can be searched by the simp...
- Fri Jun 23, 2023 8:07 pm
- Forum: General Discussion
- Topic: Rotate object continually
- Replies: 17
- Views: 28139
Re: Rotate object continually
I don't quite understand - do you now have the rotation working as you wish with the ramp?
The ramp is a good waveform to use for driving the rotation. It will give a constant angular velocity.
The ramp is a good waveform to use for driving the rotation. It will give a constant angular velocity.
- Tue Jun 20, 2023 11:10 am
- Forum: General Discussion
- Topic: Rotate object continually
- Replies: 17
- Views: 28139
Re: Rotate object continually
If you use the Ramp modifier, set a higher value than the default of 1.0 to get proportionately faster rotation.
Similarly for Sine.
Similarly for Sine.
- Sun Apr 30, 2023 10:22 am
- Forum: General Discussion
- Topic: Project file crashing on load
- Replies: 11
- Views: 25373
Re: Project file crashing on load
I'm glad your ingenious tactic worked, although I'm puzzled that it was necessary. Regarding the temp directory location I only have Windows machines and don't know about Mac, so I tried searching for "temp directory" on this forum. I found this answer from Sadler to the same question http...
- Sat Apr 29, 2023 10:10 am
- Forum: General Discussion
- Topic: Project file crashing on load
- Replies: 11
- Views: 25373
Re: Project file crashing on load
There's a likely fix which you can try on your present system, thanks to a feature I requested years ago (thanks again Eric for implementing it!). I had similar issues - the problem also arises if a big project is moved to a machine with less GPU memory (and in other scenarios). Here's what to do: S...
- Wed Mar 08, 2023 10:49 pm
- Forum: General Discussion
- Topic: x264 versus x264 422
- Replies: 2
- Views: 4988
Re: x264 versus x264 422
As I understand it, the difference is in the spatial colour resolution, not in the bit depth. For an image with colour, less fine detail will be lost with 4:2:2 coding. There's an interactive illustration of the difference here: https://www.ntt-electronics.com/en/info/digital_video/picture-quality-o...
- Wed Feb 15, 2023 6:15 pm
- Forum: General Discussion
- Topic: Shadertoy to ISF Converter
- Replies: 2
- Views: 6237
Re: Shadertoy to ISF Converter
Pending a fix of this, there's the alternative of importing via the awesome VIDVOX ISF editor https://isf.vidvox.net/desktop-editor/ A quick test confirmed that this was working fine on a Shadertoy example ( https://www.shadertoy.com/view/dt2SRt ) You'll need to go search for the converted ISF. On m...
- Tue Feb 07, 2023 12:51 pm
- Forum: General Discussion
- Topic: mp4 audio bitrate
- Replies: 5
- Views: 7816
Re: mp4 audio bitrate
Replacing an mp4 audio file can be done! Windows example follows. Sorry, I don't have time at the moment to simplify the following into a simple command for one file. Hopefully the following will be useful, or at least inspiration for your own internet search (or ChatGPT query). I found the ffmpeg ...
- Tue Feb 07, 2023 8:37 am
- Forum: General Discussion
- Topic: mp4 audio bitrate
- Replies: 5
- Views: 7816
Re: mp4 audio bitrate
I vaguely remember using ffmpeg to replace the audio in an mp4 file, which it could do without re-encoding the video. The process ran very quickly, even with a 40 minute video.
I think that you could get any bit rate with that approach.
I'll see if I can find my ffmpeg command string.
I think that you could get any bit rate with that approach.
I'll see if I can find my ffmpeg command string.
- Thu Feb 02, 2023 1:38 pm
- Forum: General Discussion
- Topic: Capture Device AV to USB not working
- Replies: 5
- Views: 16716
Re: Capture Device AV to USB not working
Ah, sorry, I only have Windows and can't help with Mac-specific issues.
- Thu Feb 02, 2023 12:33 pm
- Forum: General Discussion
- Topic: Capture Device AV to USB not working
- Replies: 5
- Views: 16716
Re: Capture Device AV to USB not working
Good informative photo. The captured video isn't synchronised, which I haven't seen before on any of my capture devices. I suspect that there are options for your capture device that Magic is not intialising when you use the simple VideoCapture module. I have seen that before. I suggest that you try...
- Thu Jan 12, 2023 5:05 pm
- Forum: General Discussion
- Topic: Magic takes about 5 minutes to load
- Replies: 4
- Views: 11930
Re: Magic takes about 5 minutes to load
In the past I've had to exclude the Magic directory and subdirectories from the realtime antivirus scan on my PC.
Prior to that I had very long load times (could easily be 5 mins) while my antivirus program was checking each of the plugins as it loaded.
Prior to that I had very long load times (could easily be 5 mins) while my antivirus program was checking each of the plugins as it loaded.
- Wed Dec 07, 2022 1:03 am
- Forum: User-Submitted Videos
- Topic: Drum and Bass - Are you ready?
- Replies: 12
- Views: 38444
Re: Drum and Bass - Are you ready?
Great work Sadler!
I love the animation.
I love the animation.
- Wed Nov 16, 2022 11:30 pm
- Forum: General Discussion
- Topic: How do i get my visuals into obs
- Replies: 3
- Views: 6225
Re: How do i get my visuals into obs
I gave this a quick try and it seemed to work just fine. Steps: 1) I updated my OBS installation to OBS 28.1.2 2) I downloaded and ran the OBS<>Spout plugin https://github.com/Off-World-Live/obs-spout2-plugin/releases/download/v1.5/OBS_Spout2_Plugin_Install_v1.5-obs28.exe 3) I loaded a project into ...
- Sun Sep 25, 2022 11:14 pm
- Forum: Feature Requests
- Topic: Resolution scaling + per module resolution lock.
- Replies: 11
- Views: 24663
Re: Resolution scaling + per module resolution lock.
...Terry, great idea and something I've thought would be useful for a while just never took the initiative to suggest, so thank you. I'm sure that the Magic devs would do it this way, but here's my 2-cents, rather than a tick-box, a Scale dropdown as in the media nodes would be more consistent and ...
- Sun Sep 25, 2022 10:02 pm
- Forum: General Discussion
- Topic: How to put Glow Effect Animation Around Text File in Magic
- Replies: 3
- Views: 5915
Re: How to put Glow Effect Animation Around Text File in Mag
I can't see clearly what type of glow you want - and I'm unsure what you mean by "animation", but further to Sadler's suggestion here's a way to get a glow around text. I've used a green glow so that it shows up clearly, but you can choose any colour you like. Play around with the various ...
- Sat Sep 24, 2022 9:23 pm
- Forum: Feature Requests
- Topic: Resolution scaling + per module resolution lock.
- Replies: 11
- Views: 24663
Re: Resolution scaling + per module resolution lock.
I'm wondering whether the OP is wanting the output of the Resolution module to be a fixed resolution (here 360x240 pixels), regardless of the resolution of the Magic Window. The FFT Spectrogram would then only occupy only a small portion of the Magic Window. I would find fixed output resolution to b...
- Fri Sep 09, 2022 8:37 pm
- Forum: General Discussion
- Topic: Problem with rendering of trails effect
- Replies: 2
- Views: 5126
Re: Problem with rendering of trails effect
Trails are affected by the frame rate.
Try rendering at the same fps as you view the "live" preview.
Try rendering at the same fps as you view the "live" preview.
- Mon Aug 01, 2022 10:33 am
- Forum: General Discussion
- Topic: How to record?
- Replies: 1
- Views: 4001
- Sun Jul 17, 2022 9:28 pm
- Forum: General Discussion
- Topic: Way to slow down a visualization for a screencapture?
- Replies: 1
- Views: 3983
Re: Way to slow down a visualization for a screencapture?
Add the song as an audio file in the input sources window, and assign it as Magic's audio source https://magicmusicvisuals.com/downloads/Magic_UsersGuide.html#ImportingAudioFiles Export your project as an image sequence, using the same resolution and frame rate as you are using to watch the waveform...
- Fri Jul 15, 2022 8:08 am
- Forum: General Discussion
- Topic: Program won't accept my .wmv file
- Replies: 16
- Views: 15479
Re: Program won't accept my .wmv file
I'm glad you're now running, but you will probably get much better Magic performance from your Radeon graphics card, so it will be worth sorting out the driver issue in due course. There is no sound from the video module. You need to make an audio file by extracting the audio from your wmv file, and...
- Thu Jul 14, 2022 1:56 am
- Forum: General Discussion
- Topic: Color Palettes
- Replies: 2
- Views: 4692
Re: Color Palettes
Perhaps not what you were looking for, but I've just started working on a palette module for the following use cases Applying false colour to a video image Applying specific colours to a decaying trail Quickly recolouring existing scenes to fit within a different palette range I wanted to be able to...
- Wed Jul 13, 2022 9:21 pm
- Forum: General Discussion
- Topic: Program won't accept my .wmv file
- Replies: 16
- Views: 15479
Re: Program won't accept my .wmv file
If you only see a rotating white square when you load the demo then I suspect a fundamental problem with your graphics system. I'm no expert but hopefully others can help fix it, given some further information about your system. Below are a couple more steps: On Magic's menu, 5) Click Help , 6) Clic...
- Wed Jul 13, 2022 9:09 am
- Forum: General Discussion
- Topic: Program won't accept my .wmv file
- Replies: 16
- Views: 15479
Re: Program won't accept my .wmv file
On Magic's menu 1) Click Help 2) Click Open Sample Project . The "Open Project" window will appear 3) Select VideoExamples.magic You should see the shortCars.avi video running immediately in the Magic window, with a green lightning bolt in the VideoFile module. Green (power on, running) is...
- Thu Jun 09, 2022 8:22 pm
- Forum: General Discussion
- Topic: Playlist defaults in the properties (.xml) file
- Replies: 4
- Views: 7752
Re: Playlist defaults in the properties (.xml) file
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Wed Jun 08, 2022 5:40 pm
- Forum: General Discussion
- Topic: Shader crashes
- Replies: 1
- Views: 4022
Re: Shader crashes
No crashes for either of the first two shaders on my system - they run without issue. I converted to ISF using the VIDVOX ISF editor https://isf.vidvox.net/desktop-editor/ which can import directly from Shadertoy. Note that some shaders will not convert successfully, and some will need editing to re...
- Wed Jun 08, 2022 8:48 am
- Forum: General Discussion
- Topic: Playlist defaults in the properties (.xml) file
- Replies: 4
- Views: 7752
Re: Playlist defaults in the properties (.xml) file
Hey Sadler, long time indeed. Good to hear from you :) Thanks for your response. My problem wasn't finding the XML, but I do remember that the options were hidden. It would be good to have a single place in which these and any other options (such as the invaluable "-mi" multiple instance s...
- Tue Jun 07, 2022 10:58 pm
- Forum: General Discussion
- Topic: Playlist defaults in the properties (.xml) file
- Replies: 4
- Views: 7752
Playlist defaults in the properties (.xml) file
Many years ago I requested user-changeable defaults for the playlist transition duration/style and the scene duration, and I have a vague recollection of this feature being implemented :D :D :D ( https://magicmusicvisuals.com/forums/viewtopic.php?f=8&t=1393&p=6472&hilit=xml#p6472 Unfortu...
- Sun May 08, 2022 8:00 pm
- Forum: General Discussion
- Topic: Video Input Performance
- Replies: 10
- Views: 8123
- Wed Mar 02, 2022 2:01 pm
- Forum: General Discussion
- Topic: Horizontal Scroll Bar?
- Replies: 1
- Views: 4023
Re: Horizontal Scroll Bar?
If you accidentally Auto-Arrange Modules then (in the same edit session) you can Undo by using ctrl/cmd + Z Otherwise there's a very narrow horizontal scroll bar at the bottom of the edit window, or you can click-and-drag the view across in the edit window. You'll then have to re-arrange the modules...
- Thu Feb 24, 2022 9:02 pm
- Forum: General Discussion
- Topic: Convert a glsl file to a text file
- Replies: 1
- Views: 4115
Re: Convert a glsl file to a text file
Well, a GLSL file is a text file. No need to convert or do any coding. Here are some steps to using a GLSL from https://glslsandbox.com/ in Magic. You may only need steps 6, 7 , 8 & 9 if you already have a shader file. 1) Find shader you like 2) "SHOW CODE" 3) Select all the code. Be c...
- Thu Feb 24, 2022 12:26 pm
- Forum: General Discussion
- Topic: Live performance strategies
- Replies: 2
- Views: 4923
Re: Live performance strategies
I absolutely agree with Eric's guiding principles. Furthermore, no-one will be able to give specific suggestions (eg about monitor numbers) without specific details of exactly what you wish to do and the performance area/facilities at the venue. In my experience this will evolve as you practice-prac...
- Wed Jan 26, 2022 9:33 am
- Forum: User-Submitted Videos
- Topic: Waveforms and EQs
- Replies: 4
- Views: 8410
Re: Waveforms and EQs
Awesome, beautiful and inspiring - a great contribution. I did have a TL;DW attack after a few bars though, and then skipped through - almost certainly missing out on at least one visual delight. Perhaps a "trailer" intro with scene changes every bar would have even greater impact and grab...
- Fri Jan 14, 2022 10:08 pm
- Forum: General Discussion
- Topic: Benchmarks for various NVIDIA graphics cards?
- Replies: 20
- Views: 35759
Re: Benchmarks for various NVIDIA graphics cards?
Yes, it is true that the Magic Window size does matter a little bit. To standardize this across different computers, the desktop resolution would have to be set the same on all of them, i.e., 1920x1080. Thanks Eric :) Addtionally I'll specify the Magic window at 50% of screen height for ease of jud...
- Fri Jan 14, 2022 9:28 pm
- Forum: General Discussion
- Topic: Benchmarks for various NVIDIA graphics cards?
- Replies: 20
- Views: 35759
Re: Benchmarks for various NVIDIA graphics cards?
Is there away to set the "Magic Window" to be the same size as the fixed resolution? as at the moment depending on how big that window is there can be a a big difference in FPS (over 1000FPS in some cases) which will skew the results? There's no way to independently adjust the resolution ...
- Sat Jan 01, 2022 10:28 pm
- Forum: General Discussion
- Topic: Benchmarks for various NVIDIA graphics cards?
- Replies: 20
- Views: 35759
Re: Benchmarks for various NVIDIA graphics cards?
Thanks Sadler
This is a very helpful addition to the table as the GTX 970 cards have a useful amount of graphics memory and are much cheaper than later generations.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
This is a very helpful addition to the table as the GTX 970 cards have a useful amount of graphics memory and are much cheaper than later generations.
- Fri Dec 17, 2021 9:20 pm
- Forum: General Discussion
- Topic: Cropping Output
- Replies: 14
- Views: 12783
Re: Cropping Output
I find it useful to have Aspect and Aspect/2 as globals, saving the need to put the same calculation into many modules. As one cannot (yet?) use internals in expressions these are calculated using the internal " Overall Height " to set the value of an additional global " Height "...
- Fri Dec 17, 2021 8:28 pm
- Forum: General Discussion
- Topic: GPU Selection for dedicated MMV & Stream PC
- Replies: 4
- Views: 6358
Re: GPU Selection for dedicated MMV & Stream PC
Unfortunately my spreadsheet doesn't yet have benchmark results for many GPUs, and none before the GTX 1000 generation. The benchmark does not (currently) measure encoding performance. The GTX 970 will give you better performance than the GTX 770 and hence fewer limitations on your project designs, ...
- Fri Dec 17, 2021 12:04 pm
- Forum: General Discussion
- Topic: Cropping Output
- Replies: 14
- Views: 12783
Re: Cropping Output
Further to Sadler's suggestion, if you want to use effects on your scene quadrants I think you can address the issue he raises by re-masking the output of any "problem" effects with an appropriate white quadrant before any translation/scaling/rotation of your scene quadrant (or by masking ...
- Wed Dec 08, 2021 4:20 pm
- Forum: Feature Requests
- Topic: Playlist option: "Keep Selected in Graphics Memory"
- Replies: 10
- Views: 31231
Re: Playlist option: "Keep Selected in Graphics Memory"
Many thanks Eric ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Tue Dec 07, 2021 10:55 am
- Forum: Feature Requests
- Topic: Playlist option: "Keep Selected in Graphics Memory"
- Replies: 10
- Views: 31231
Re: Playlist option: "Keep Selected in Graphics Memory"
Please may we also have something like "Keep playlist scenes in graphics memory"?
- Mon Dec 06, 2021 8:01 pm
- Forum: Feature Requests
- Topic: Playlist option: "Keep Selected in Graphics Memory"
- Replies: 10
- Views: 31231
Re: Playlist option: "Keep Selected in Graphics Memory"
Agreed that all together it's a bit complicated, and I too would prefer something simpler. ...Most of the time, you would only want to select the kept scenes in order to clear them. Yes. A folder menu option to select the kept scenes will be very useful. I simply request one further folder menu opti...
- Sun Dec 05, 2021 10:58 pm
- Forum: Feature Requests
- Topic: Playlist option: "Keep Selected in Graphics Memory"
- Replies: 10
- Views: 31231
Re: Playlist option: "Keep Selected in Graphics Memory"
OK, thanks again Eric. In the light of your comments I fully accept that the memory control belongs on the folder panel. The addition of a folder panel menu (as already used in the Playlist and Input Sources windows) offers a much cleaner solution. I believe all the basic functionality that I reques...
- Sun Dec 05, 2021 4:12 pm
- Forum: Feature Requests
- Topic: Programmable Shortcuts for Nodes
- Replies: 2
- Views: 15256
Re: Programmable Shortcuts for Nodes
It's very quick to find a module (node) by name, so if you haven't already, check out the module search function.
Keyboard shortcut is Shift+Ctrl+A (Windows) / Shift+Cmd+A (macOS)
https://magicmusicvisuals.com/downloads ... ForModules
Keyboard shortcut is Shift+Ctrl+A (Windows) / Shift+Cmd+A (macOS)
https://magicmusicvisuals.com/downloads ... ForModules
- Fri Dec 03, 2021 11:13 pm
- Forum: Feature Requests
- Topic: Playlist option: "Keep Selected in Graphics Memory"
- Replies: 10
- Views: 31231
Re: Playlist option: "Keep Selected in Graphics Memory"
Thanks for your explanation of the "Keep Selected in Graphics Memory" option Eric. With respect, I don't see how the scenario you describe is problematic: As I understand it The "Keep Selected in Memory" option is an attribute of a scene. A playlist entry for a particular scene p...
- Sun Nov 28, 2021 8:22 pm
- Forum: Feature Requests
- Topic: Playlist option: "Keep Selected in Graphics Memory"
- Replies: 10
- Views: 31231
Playlist option: "Keep Selected in Graphics Memory"
To get smooth Playlist scene transitions I often need to use the Folder option to "Keep Selected in Graphics Memory". I may then wish to free the graphics memory of (just) those specific scenes. This would be greatly facilitated if "Keep Selected in Graphics Memory" was also avai...
- Fri Nov 26, 2021 11:49 pm
- Forum: Feature Requests
- Topic: Time offset for audio/MIDI sources
- Replies: 3
- Views: 17318
Re: Time offset for audio/MIDI sources
As I recall, the " Start time " option on the file menu will enable you to offset the start time of an audio track as you describe. You need to create a file with a unique name (unlike any other in the project), but it doesn't need the time offset to be pre-applied. You can adjust the time...
- Sat Nov 13, 2021 6:06 pm
- Forum: General Discussion
- Topic: Magic with a new MacBook Pro?
- Replies: 2
- Views: 5964
Re: Magic with a new MacBook Pro?
Eric has verified that Magic runs on M1 silicon, with the proviso "if you are doing serious gigs then you should invest in something more powerful, maybe with a discrete graphics card." https://magicmusicvisuals.com/forums/viewtopic.php?f=2&t=2576&p=11124&hilit=apple+m1#p11124 ...
- Tue Nov 09, 2021 11:12 pm
- Forum: General Discussion
- Topic: Benchmarks for various NVIDIA graphics cards?
- Replies: 20
- Views: 35759
Re: Benchmarks for various NVIDIA graphics cards?
Many thanks TKS and Sadler :D I've entered your results into the spreadsheet in GPU generation order (thanks Sadler for the easily pasted column). https://docs.google.com/spreadsheets/d/1h82b-Sj_li1AMEKvqBD_KDJrmI2I8s3Q7NvNKaYt4Fc/edit?usp=sharing It seems that only the "heavy" benchmarks ...
- Tue Nov 09, 2021 6:04 pm
- Forum: General Discussion
- Topic: Benchmarks for various NVIDIA graphics cards?
- Replies: 20
- Views: 35759
Re: Benchmarks for various NVIDIA graphics cards?
Thanks Sadler and Eric for spotting the throttling issue which I'd entirely overlooked :oops: Setting it to 0 gave a huge uplift in the FPS for the faster shaders. I've re-done my spreadsheet results (link repeated below for convenience). I have one more GTX 1070 PC to add. Additional contibutions w...
- Tue Nov 09, 2021 3:05 am
- Forum: General Discussion
- Topic: Benchmarks for various NVIDIA graphics cards?
- Replies: 20
- Views: 35759
Re: Benchmarks for various NVIDIA graphics cards?
Thanks Eric :D Very helpful suggestions which inspired an evening of experimentation, project attached and results linked. I hope that stepping through the playlist scenes in turn will be sufficient explanation together with the scene naming, module annotation and the notes below. I'm too tired to a...
- Mon Nov 08, 2021 11:56 am
- Forum: General Discussion
- Topic: Benchmarks for various NVIDIA graphics cards?
- Replies: 20
- Views: 35759
Re: Benchmarks for various NVIDIA graphics cards?
... and as measurement we could use the time it needs to render the project in specific resolution to disk... Disc speed aside, rendering to disk uses additional CPU (and perhaps) GPU resources so is not a measure of just the GPU's real-time performance. There would need to be some means of correct...
- Sun Nov 07, 2021 11:02 pm
- Forum: General Discussion
- Topic: Benchmarks for various NVIDIA graphics cards?
- Replies: 20
- Views: 35759
Re: Benchmarks for various NVIDIA graphics cards?
Fortunately the GPU was an lowly GTX750 4GB card in an old spare PC - not a great loss. I wasn't expecting a Magic-specific benchmark, but was wondering if CUDA or similar benchmarks would correlate well with Magic performance. As most of my work is real time and audio- or video-responsive I like to...
- Sun Nov 07, 2021 8:07 pm
- Forum: General Discussion
- Topic: Multichannel FLAC file
- Replies: 16
- Views: 17254
Re: Multichannel FLAC file
I'm certain Eric will fix this.
- Sun Nov 07, 2021 6:59 pm
- Forum: General Discussion
- Topic: Multichannel FLAC file
- Replies: 16
- Views: 17254
Re: Multichannel FLAC file
I see the same issue with Magic Performer 2.31 but also with Magic Demo 2.31 (under Windows).
Although all 6 tracks can be selected, Magic only sees signals on tracks Flac 0 & Flac 1.
Audacity shows the FLAC file has signals on tracks 0,1,4 & 5.
Although all 6 tracks can be selected, Magic only sees signals on tracks Flac 0 & Flac 1.
Audacity shows the FLAC file has signals on tracks 0,1,4 & 5.
- Sun Nov 07, 2021 5:42 pm
- Forum: General Discussion
- Topic: Multichannel FLAC file
- Replies: 16
- Views: 17254
Re: Multichannel FLAC file
Downloaded OK!
- Sun Nov 07, 2021 3:41 pm
- Forum: General Discussion
- Topic: Multichannel FLAC file
- Replies: 16
- Views: 17254
Re: Multichannel FLAC file
I had access denied when I tried to download.
"You need access
Ask for access, or switch to an account with access. "
"You need access
Ask for access, or switch to an account with access. "
- Sun Nov 07, 2021 3:29 pm
- Forum: General Discussion
- Topic: Noise/dots when laying transparent .png (+ solution)
- Replies: 9
- Views: 12525
Re: Noise/dots when laying transparent .png
Both the black and white key png's have many dots in the alpha, especially on the right-hand side. Sorry about the scale of my screenshot. Scroll down, then across, or "open image in new tab".
- Sun Nov 07, 2021 3:12 pm
- Forum: General Discussion
- Topic: Benchmarks for various NVIDIA graphics cards?
- Replies: 20
- Views: 35759
Benchmarks for various NVIDIA graphics cards?
I need to replace a dead GPU in a Windows desktop PC. There are a huge variety of used GPUs available and pricing tends to reflect the gaming/mining performance, but I only care about the performance in Magic. Many of my scenes have their refinement limited by my wish to preserve a 60Hz real-time fr...
- Sun Nov 07, 2021 12:31 am
- Forum: General Discussion
- Topic: Noise/dots when laying transparent .png (+ solution)
- Replies: 9
- Views: 12525
Re: Noise/dots when laying transparent .png
I would guess that since the dots increase the more keys you have, that your alpha isn't completely clean... My first guess too. Some further thoughts on this: If the black keys use the same layering method, the problem could be common to (or entirely caused by) the black key png(s). Try disabling ...
- Thu Oct 07, 2021 12:48 pm
- Forum: Feature Requests
- Topic: More inputs for the "Blend" module
- Replies: 4
- Views: 17624
Re: More inputs for the "Blend" module
You're welcome :D I played around a bit further and I made the attached Difference blend module which could be more generally useful than an Add Further thought on module naming: Starting names with "Blend" will make them easier to find. I think this could be the source of the code you saw...
- Wed Oct 06, 2021 11:06 pm
- Forum: Feature Requests
- Topic: More inputs for the "Blend" module
- Replies: 4
- Views: 17624
Re: More inputs for the "Blend" module
Attached is a module that can Add up to 6 inputs. On my system there's no performance penalty in having the extra inputs available but unused - it's only a matter of how many inputs are actually connected. With 6 connected inputs the performance is very close to having 4 inputs to 3 Blend modules. A...
- Wed Oct 06, 2021 9:47 pm
- Forum: Feature Requests
- Topic: More inputs for the "Blend" module
- Replies: 4
- Views: 17624
Re: More inputs for the "Blend" module
Which blend are you choosing? A very simple ISF module could Add all the images and could easily accommodate (say) six inputs. It could more efficient to limit the module to four inputs, I haven't yet compared performance. Useful to have the module name indicate the maximum number of inputs that can...
- Fri Sep 24, 2021 5:27 pm
- Forum: General Discussion
- Topic: Cropping Black Bars of VideoFile
- Replies: 5
- Views: 7311
Re: Cropping Black Bars of VideoFile
I think you may need to remake your video file, but with a green backgound rather than black in the regions you wish to make transparent when the file is played in Magic. Use the Chromakey module to render these green regions transparent.
- Sat Sep 04, 2021 12:25 pm
- Forum: Feature Requests
- Topic: Exporting & Transparency Options
- Replies: 5
- Views: 15511
Re: Exporting & Transparency Options
... more dedicated alpha modules in general would be nice ... I will often process the alpha independantly ... simply passing alpha to RGB to process it and then back again would be nice (so you can 'see' what you're doing to the alpha). Although it would be nice to have more alpha modules installe...
- Tue Aug 24, 2021 3:46 pm
- Forum: Feature Requests
- Topic: Option to set color of connecting cables
- Replies: 9
- Views: 24756
Re: Option to set color of connecting cables
An ability to name the connectors (cables) would also be useful as the connection name could explictly identify its source or purpose, facilitating development and documentation of the scene. The connection's context menu could be used to add/change/delete the name, which could be displayed in a too...
- Sun Aug 22, 2021 9:52 pm
- Forum: General Discussion
- Topic: Can't get ShaderToy shaders to work with Magic Performer
- Replies: 6
- Views: 9904
Re: Can't get ShaderToy shaders to work with Magic Performer
I'm glad that got you going so quickly. Thanks for showing your detailed flow - very helpful to others. Some further points - sorry I didn't detail these in my rather hurried previous post: 1) AudioToImage module: Deselect the " Waveform " option. Use the " Spectrum " option alon...
- Sun Aug 22, 2021 3:34 pm
- Forum: General Discussion
- Topic: Can't get ShaderToy shaders to work with Magic Performer
- Replies: 6
- Views: 9904
Re: Can't get ShaderToy shaders to work with Magic Performer
Not being skilled at GLSL I can't spot errors and almost always need to use an automated conversion. I find it easiest and most flexible to convert ShaderToy shaders to ISF format, which for me has several major advantages over using the GLSLShader module. With the VIDVOX ISF editor https://isf.vidv...
- Sat Jul 10, 2021 9:39 pm
- Forum: General Discussion
- Topic: Create a mask in a moving graphic
- Replies: 2
- Views: 5232
Re: Create a mask in a moving graphic
Feed your video into the Lumakey module ( Add > Effects2D > Lumakey ), with Falloff set very high (e.g. 0.95) Adjustments to Strength will set the "black" level, below which your video will become transparent. Put your graphic on the layer below (the pin on the following module that is bel...
- Sun Jul 04, 2021 9:34 pm
- Forum: General Discussion
- Topic: How to Create a Random Number (-1 or 1)?
- Replies: 3
- Views: 6000
Re: How to Create a Random Number (-1 or 1)?
... using the Expression modifier
- Thu Jul 01, 2021 4:22 pm
- Forum: General Discussion
- Topic: Is there away to create non-blurry trails?
- Replies: 9
- Views: 9145
Re: Is there away to create non-blurry trails?
Further to Sadler's post, you could try following the Trails module with LumaKey: [Strength: 0.15] [Falloff: 1.0] to sharpen up the remaining blur.
- Tue Jun 29, 2021 1:58 pm
- Forum: General Discussion
- Topic: Alternative to chromakey fast
- Replies: 7
- Views: 8904
Re: Alternative to chromakey fast
Cool!
Many thanks for the update Frank!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Many thanks for the update Frank!
- Tue Jun 22, 2021 8:57 pm
- Forum: General Discussion
- Topic: Alternative to chromakey fast
- Replies: 7
- Views: 8904
Re: Alternative to chromakey fast
Perhaps just "finger trouble", but I could find no combinations of settings of the Chroma Mask module that would work in the conventional manner of a chroma key. The best I could achieve was to replace the keyed colour with opaque black rather than transparent black. I think this is the is...
- Mon Jun 14, 2021 11:37 pm
- Forum: General Discussion
- Topic: Spout2 to OBS Not working
- Replies: 19
- Views: 22371
Re: Spout2 to OBS Not working
Multiple output modules - oddities It would be awesome if these could be made to work reliably, but I'm fairly certain it would be way beyond my abilities :( :oops: Perhaps this further description of odd behaviour will shine a light on the cause. The oddites show up identically in the Spout Demo R...
- Mon Jun 14, 2021 8:31 pm
- Forum: General Discussion
- Topic: Spout2 to OBS Not working
- Replies: 19
- Views: 22371
Re: Spout2 to OBS Not working
Brief answers/comments for all the questions, more details of odd behaviour to follow. "Is this a laptop"? No, a desktop with Intel CPU, but Magic is using the NVIDIA GTX 1070 GPU with the most recent Studio Driver 462.59. Here's Magic's OpenGL Info window: Magic Nvidia.jpg ...I assume tha...
- Sun Jun 13, 2021 10:28 am
- Forum: General Discussion
- Topic: Spout2 to OBS Not working
- Replies: 19
- Views: 22371
Re: Spout2 to OBS Not working
Similar oddities for me with an NVIDIA GTX 1070 GPU, unfortunately no time to investigate them in detail them at the moment. The first instance of MagicSpoutSender is sending the Magic Main Sender output instead of its own feed. Same result in Resolume or the Spout Demo Receiver. :D :D :D Very many ...
- Fri Jun 04, 2021 9:05 pm
- Forum: General Discussion
- Topic: Add up two or more sinewaves together?
- Replies: 3
- Views: 6276
Re: Add up two or more sinewaves together?
Sadler has an elegant and ingenious solution, as is so often the case. As a personal challenge I had an attempt at an ISF module ( SineWaveDual.fs , attached) . The default settings appear to be a single sinewave, but actually it's two summed together. Adjust Sine 2 Freq & Sine 2 phase to see. I...