Search found 601 matches

by Terry Payman
Thu Oct 22, 2026 11:00 am
Forum: General Discussion
Topic: Pay again?
Replies: 2
Views: 45

Re: Pay again?

It's a major release with many significant new features and enhancements which have been repeatedly requested over the years - as well as native running on Apple silicon. This must have involved a significant investment of design time and money, and I'm happy to pay to keep Magic development viable....
by Terry Payman
Fri Oct 16, 2026 6:36 am
Forum: General Discussion
Topic: Updating forums... and web site soon
Replies: 9
Views: 659

Re: Updating forums... and web site soon

Understood. So you don't recall seeing that before? We didn't change anything with what links appear where. Ah. . It must be the change to the dark theme that changed my perception of this, as I've no recollection of previous problems. Perhaps helpful to have an overall website option to follow a u...
by Terry Payman
Thu Oct 15, 2026 4:02 pm
Forum: General Discussion
Topic: Updating forums... and web site soon
Replies: 9
Views: 659

Re: Updating forums... and web site soon

It’s a link that points you to the topic review further below. OK, but that does not address the point I was trying to make. I was unsure whether the box apparently labelled "Topic review" was where I should type a reply. When a browser window is too narrow for the Smilies to be displayed...
by Terry Payman
Thu Oct 15, 2026 6:42 am
Forum: General Discussion
Topic: Updating forums... and web site soon
Replies: 9
Views: 659

Re: Updating forums... and web site soon

Hear's an example. I'm replying in the box labeled "Topic review".

The actual Topic review is visible if I scroll down.
by Terry Payman
Thu Oct 15, 2026 6:21 am
Forum: General Discussion
Topic: Updating forums... and web site soon
Replies: 9
Views: 659

Re: Updating forums... and web site soon

Magic wrote: ↑Wed Oct 14, 2026 9:38 pm Ok we'll try to make them a bit brighter.
Thanks!
Magic wrote: ↑Wed Oct 14, 2026 9:38 pm That Topic Review is just a link to see previous posts in the topic, I believe.
I understand the Topic Review, but the reply box seems to be labelled Topic review until I preview my reply.
by Terry Payman
Wed Oct 14, 2026 5:29 pm
Forum: General Discussion
Topic: Updating forums... and web site soon
Replies: 9
Views: 659

Re: Updating forums... and web site soon

Please make the blue and purple text brighter (less saturated). I find these hard to read as they are much darker than the white text. Also on my phone I find the presentation very confusing if I try to reply. I see a Topic review box rather than a Reply box. Screenshot_20261014-181943 (Custom).jpg
by Terry Payman
Wed Aug 26, 2026 10:11 pm
Forum: Feature Requests
Topic: Input Sources - apply a drop-down change to all selected sources
Replies: 0
Views: 593

Input Sources - apply a drop-down change to all selected sources

The Input Sources Window already supports multiple row selection via the selection tabs. Helpful if it also governed the source drop-down box, so that a choice of device, channel or file on any one selected row is applied to all selected rows. Background I typically run 8 sources routed to the same ...
by Terry Payman
Tue Aug 11, 2026 9:13 am
Forum: General Discussion
Topic: In Waveform, the 'line-width' function has disappeared!
Replies: 3
Views: 1295

Re: In Waveform, the 'line-width' function has disappeared!

Very odd - it's there on my WIndows 11 PC with an NVIDIA GPU.
Perhaps helpful to say what computer, GPU and OS version you have and what's displayed by Help > Graphics Info
by Terry Payman
Tue Jul 21, 2026 11:06 am
Forum: General Discussion
Topic: Odd Graphics Memory release behavior
Replies: 4
Views: 2003

Re: Odd Graphics Memory release behavior

New Project was always fast (~1 sec) in my tests, provided I didn't LASIGM or KSIGM without reversing the process first. I wondered whether it mattered how the memory was used as well as how much was used, so tried changing to 4k resolution so the project would take a lot of memory with only the sta...
by Terry Payman
Fri Jul 17, 2026 10:41 pm
Forum: General Discussion
Topic: Odd Graphics Memory release behavior
Replies: 4
Views: 2003

Odd Graphics Memory release behavior

I have often noticed that large projects can take a very long time (say 15s) to unload fully, causing a long delay before another project can be loaded. This has often proved a nuisance in live performance. I'd assumed the delay was due to some orderly memory release mechanism, but while investigati...
by Terry Payman
Fri Jul 10, 2026 1:37 pm
Forum: General Discussion
Topic: Dither glitch zig zag lines
Replies: 12
Views: 4321

Re: Dither glitch zig zag lines

Apologies for my late reply - I've had a lot of urgent work. For what it's worth here is my latest Claude-assisted version of Akaskape's shader, which is still Work In Progress when I have time to spare. I'm currently working on the perspective, which at the moment depends on distance from screen ce...
by Terry Payman
Tue Jul 07, 2026 3:09 pm
Forum: General Discussion
Topic: Dither glitch zig zag lines
Replies: 12
Views: 4321

Re: Dither glitch zig zag lines

I've just discovered that it's not as easy as it used to be to convert Shadertoys! I knew it's no longer possible to import and convert Shadertoy pages automatically. They had to incorporate bot protection as their server was being overloaded by scrapers used to train LLMs for AI. The upside of this...
by Terry Payman
Mon Jul 06, 2026 9:27 am
Forum: General Discussion
Topic: Dither glitch zig zag lines
Replies: 12
Views: 4321

Re: Dither glitch zig zag lines

Looks like the RUTT/ETRA effect. Check out the Rutt/Etra Video Synthesizer for more info on this classic video instrument. Akascape created a Shadertoy version https://www.shadertoy.com/view/DdXfRj , which can be repackaged as an ISF for use in Magic. I've successfully done this, with permission. Ha...
by Terry Payman
Wed Jun 24, 2026 10:37 pm
Forum: General Discussion
Topic: Advanced beat detection/reaction and how that might work
Replies: 6
Views: 2877

Re: Advanced beat detection/reaction and how that might work

Certainly not trivial! Magic's modules are only for visuals - none offer any audio processing (at least so far). Only frequency filtering of audio is available via modifiers. It needs much more complex analysis and processing to reliably extract a beat. I think external beat/bar detection will more ...
by Terry Payman
Wed Jun 24, 2026 9:52 pm
Forum: General Discussion
Topic: Advanced beat detection/reaction and how that might work
Replies: 6
Views: 2877

Re: Advanced beat detection/reaction and how that might work

I've had some AI assisted success with python scripts sending OSC trigger messages to Magic using aubio as a realtime beat detector. Very early days yet, but promising. Beat detection is working fairly well with acceptable latency. Once every bar is relatively easy for 4/4 time, but deciding which b...
by Terry Payman
Wed Jun 24, 2026 7:55 am
Forum: Feature Requests
Topic: Use the chosen module name as prefix for AI filenames
Replies: 0
Views: 1186

Use the chosen module name as prefix for AI filenames

I usually rename an AI generated ISF module using that module's Edit>Rename function.

When I save, exit and re-load the project it would be helpful if the module's filename had my chosen name as its prefix rather than the original AI-chosen name.
by Terry Payman
Tue Jun 23, 2026 11:09 am
Forum: General Discussion
Topic: Update to Apple´s chip
Replies: 1
Views: 1341

Re: Update to Apple´s chip

I'm pretty certain I saw a forum post with a similar enquiry, and the official response was that the next version of Magic would run natively on Apple silicon.

Just found it again.
Magic wrote: ↑Mon Mar 09, 2026 3:17 pm Don't worry, Magic 3.0 will have native ARM support.
by Terry Payman
Mon Jun 01, 2026 8:48 pm
Forum: Feature Requests
Topic: Additional functionality for "Exclude Scene From Post-Processing"
Replies: 0
Views: 1394

Additional functionality for "Exclude Scene From Post-Processing"

Am I wrong in thinking there's unimplemented functionality implied by " Exclude Scene From Post-Processing "? (" Exclude... " hereafter). Ticking or unticking " Exclude... " has no effect if a scene already has Post-Processing. It's a setting that can be changed but the...
by Terry Payman
Sat May 30, 2026 4:55 pm
Forum: Feature Requests
Topic: Add mousewheel controls for font size and true zoom
Replies: 3
Views: 2523

Re: Add mousewheel controls for font size and true zoom

Magic wrote: ↑Sat May 30, 2026 3:18 pm ... please let us be the judge of what requires minimal code or lots of code.
:oops: Apologies for my presumption :oops:
by Terry Payman
Sat May 30, 2026 7:09 am
Forum: Feature Requests
Topic: Add mousewheel controls for font size and true zoom
Replies: 3
Views: 2523

Add mousewheel controls for font size and true zoom

For clarity I've used only "Ctrl" rather than the full Windows/macOS "Ctrl/Cmd" and "Mousewheel" rather than "mouse wheel" Proposal (minimal dev work): Ctrl+Shift+Mousewheel adjusts font size (same as `Ctrl+0/9`) - Mousewheel provides more intuitive control of...