Search found 592 matches
- Fri Jul 17, 2026 10:41 pm
- Forum: General Discussion
- Topic: Odd Graphics Memory release behavior
- Replies: 1
- Views: 65
Odd Graphics Memory release behavior
I have often noticed that large projects can take a very long time (say 15s) to unload fully, causing a long delay before another project can be loaded. This has often proved a nuisance in live performance. I'd assumed the delay was due to some orderly memory release mechanism, but while investigati...
- Fri Jul 10, 2026 1:37 pm
- Forum: General Discussion
- Topic: Dither glitch zig zag lines
- Replies: 12
- Views: 405
Re: Dither glitch zig zag lines
Apologies for my late reply - I've had a lot of urgent work. For what it's worth here is my latest Claude-assisted version of Akaskape's shader, which is still Work In Progress when I have time to spare. I'm currently working on the perspective, which at the moment depends on distance from screen ce...
- Tue Jul 07, 2026 3:09 pm
- Forum: General Discussion
- Topic: Dither glitch zig zag lines
- Replies: 12
- Views: 405
Re: Dither glitch zig zag lines
I've just discovered that it's not as easy as it used to be to convert Shadertoys! I knew it's no longer possible to import and convert Shadertoy pages automatically. They had to incorporate bot protection as their server was being overloaded by scrapers used to train LLMs for AI. The upside of this...
- Mon Jul 06, 2026 9:27 am
- Forum: General Discussion
- Topic: Dither glitch zig zag lines
- Replies: 12
- Views: 405
Re: Dither glitch zig zag lines
Looks like the RUTT/ETRA effect. Check out the Rutt/Etra Video Synthesizer for more info on this classic video instrument. Akascape created a Shadertoy version https://www.shadertoy.com/view/DdXfRj , which can be repackaged as an ISF for use in Magic. I've successfully done this, with permission. Ha...
- Wed Jun 24, 2026 10:37 pm
- Forum: General Discussion
- Topic: Advanced beat detection/reaction and how that might work
- Replies: 5
- Views: 395
Re: Advanced beat detection/reaction and how that might work
Certainly not trivial! Magic's modules are only for visuals - none offer any audio processing (at least so far). Only frequency filtering of audio is available via modifiers. It needs much more complex analysis and processing to reliably extract a beat. I think external beat/bar detection will more ...
- Wed Jun 24, 2026 9:52 pm
- Forum: General Discussion
- Topic: Advanced beat detection/reaction and how that might work
- Replies: 5
- Views: 395
Re: Advanced beat detection/reaction and how that might work
I've had some AI assisted success with python scripts sending OSC trigger messages to Magic using aubio as a realtime beat detector. Very early days yet, but promising. Beat detection is working fairly well with acceptable latency. Once every bar is relatively easy for 4/4 time, but deciding which b...
- Wed Jun 24, 2026 7:55 am
- Forum: Feature Requests
- Topic: Use the chosen module name as prefix for AI filenames
- Replies: 0
- Views: 227
Use the chosen module name as prefix for AI filenames
I usually rename an AI generated ISF module using that module's Edit>Rename function.
When I save, exit and re-load the project it would be helpful if the module's filename had my chosen name as its prefix rather than the original AI-chosen name.
When I save, exit and re-load the project it would be helpful if the module's filename had my chosen name as its prefix rather than the original AI-chosen name.
- Tue Jun 23, 2026 11:09 am
- Forum: General Discussion
- Topic: Update to Apple´s chip
- Replies: 1
- Views: 206
- Mon Jun 01, 2026 8:48 pm
- Forum: Feature Requests
- Topic: Additional functionality for "Exclude Scene From Post-Processing"
- Replies: 0
- Views: 385
Additional functionality for "Exclude Scene From Post-Processing"
Am I wrong in thinking there's unimplemented functionality implied by " Exclude Scene From Post-Processing "? (" Exclude... " hereafter). Ticking or unticking " Exclude... " has no effect if a scene already has Post-Processing. It's a setting that can be changed but the...
- Sat May 30, 2026 4:55 pm
- Forum: Feature Requests
- Topic: Add mousewheel controls for font size and true zoom
- Replies: 3
- Views: 730
- Sat May 30, 2026 7:09 am
- Forum: Feature Requests
- Topic: Add mousewheel controls for font size and true zoom
- Replies: 3
- Views: 730
Add mousewheel controls for font size and true zoom
For clarity I've used only "Ctrl" rather than the full Windows/macOS "Ctrl/Cmd" and "Mousewheel" rather than "mouse wheel" Proposal (minimal dev work): Ctrl+Shift+Mousewheel adjusts font size (same as `Ctrl+0/9`) - Mousewheel provides more intuitive control of...
- Wed May 27, 2026 11:14 am
- Forum: Feature Requests
- Topic: ISF: "My input count" as a local Internal
- Replies: 6
- Views: 729
Re: ISF: "My input count" as a local Internal
... MultiMix already has a Repeat parameter that automatically loops around based on the number of inputs. Is it because you want to create ISF modules that have that functionality? That is my main use case, specifically with non-linear transitions between the two active inputs. Non-additive mix wo...
- Sun May 24, 2026 10:54 am
- Forum: Feature Requests
- Topic: ISF: "My input count" as a local Internal
- Replies: 6
- Views: 729
- Sun May 24, 2026 6:36 am
- Forum: Feature Requests
- Topic: ISF: "My input count" as a local Internal
- Replies: 6
- Views: 729
Re: ISF: "My input count" as a local Internal
...Here's my take if I understand correctly. I can see a benefit to this but it would break the ISF standard and possibly its stateless requirement... With great respect I disagree that my proposal breaks the ISF standard, and apologise for not making it clear that I was referring to a Magic Intern...
- Fri May 22, 2026 6:22 am
- Forum: Feature Requests
- Topic: ISF: "My input count" as a local Internal
- Replies: 6
- Views: 729
ISF: "My input count" as a local Internal
:oops: Apologies for spamming with a repeat feature request :oops: I've just been testing one of my ISFs where this feature would be very useful, and I couldn't resist asking again. If the input count of an ISF could be made available to it as a local Internal, functionality such as the MultiMix's &...
- Sun May 03, 2026 6:02 am
- Forum: General Discussion
- Topic: Does Magic scale to 3.2K?
- Replies: 1
- Views: 317
Re: Does Magic scale to 3.2K?
The video export resolution is entirely independent of the Magic project resolution, so no problem at all with editing and previewing in a Magic project of a significantly lower resolution. Although most of my Magic work is with Iive performance I occasionally make 4k videos from my Magic projects. ...
- Sun Apr 12, 2026 9:05 pm
- Forum: User-Submitted Videos
- Topic: No man, *you* took the acid
- Replies: 2
- Views: 575
Re: No man, *you* took the acid
Cool!
Thanks for sharing
Thanks for sharing
- Fri Apr 10, 2026 9:05 pm
- Forum: General Discussion
- Topic: Is there a way to make the background of Starfield transparent?
- Replies: 2
- Views: 542
Re: Is there a way to make the background of Starfield transparent?
It is already transparent.
Make sure that OBS Spout Composite mode isn't set to "Opaque"
Make sure that OBS Spout Composite mode isn't set to "Opaque"
- Wed Apr 01, 2026 4:08 pm
- Forum: Feature Requests
- Topic: Allow a saveable Spout sender name for Magic's Spout output
- Replies: 0
- Views: 898
Allow a saveable Spout sender name for Magic's Spout output
At present I use an external hardware mixer to crossfade/mix the outputs of two simultaneous Magic projects, but I want to experiment with using a Spout-receiving app as a more versatile alternative. For live performance I usually have two, three or more Magic instances running simultaneously, often...
- Tue Mar 31, 2026 5:59 pm
- Forum: General Discussion
- Topic: Please send us your AI-generated ISF files that don't work!
- Replies: 4
- Views: 5813