Search found 30 matches

by Valis
Sun May 10, 2026 8:47 am
Forum: Feature Requests
Topic: Local Agent support
Replies: 0
Views: 337

Local Agent support

I see quite a few requests for MCP support, local model support etc. The next people to ask this will likely be asking for skill support in Hermes, OpenClaw, Pi and other coding harnesses as well. I know you're a small company with limited time, but MCP doesn't make much sense here (that's a method ...
by Valis
Wed Mar 04, 2026 3:05 am
Forum: General Discussion
Topic: Midi 2.0 - Patch: KB5077181 (Wind0 and 26100.7840 for versions 25H2 and 24H2).
Replies: 0
Views: 8845

Midi 2.0 - Patch: KB5077181 (Wind0 and 26100.7840 for versions 25H2 and 24H2).

Just a heads up for Win11 users using loopback adapters (and very old MIDI devices), you may not be able to see those devices under the new MIDI subsystem that launched with Patch: KB5077181 (Wind0 and 26100.7840 for versions 25H2 and 24H2). https://windowsforum.com/threads/windows-11-february-2026-...
by Valis
Fri Jan 02, 2026 5:17 am
Forum: General Discussion
Topic: Magic NDI
Replies: 3
Views: 12109

Re: Magic NDI

Thanks for all you do!
by Valis
Mon Sep 29, 2025 11:06 pm
Forum: General Discussion
Topic: Query - Disabling the automatic shadows for 3D models
Replies: 5
Views: 13558

Re: Query - Disabling the automatic shadows for 3D models

That's just Phong/Blinn shading. What you want is a constant shader, that should be easily modified in any 3D app, and shouldn't take long to learn.
by Valis
Sat Jun 21, 2025 3:44 am
Forum: General Discussion
Topic: MMV unhappy with preview on another monitor on launch/close
Replies: 6
Views: 1417

Re: MMV unhappy with preview on another monitor on launch/close

Rearranged monitors, cleaned drivers & moved to the Studio Driver branch (RTX 3090). Still the same. Reset the new Nvidia app's settings, turned off (and then back on) the feature that allows it to automatically configure applications for you. That seemed to do it, probably DDU doesn't clean tha...
by Valis
Thu May 29, 2025 12:41 pm
Forum: General Discussion
Topic: MMV unhappy with preview on another monitor on launch/close
Replies: 6
Views: 1417

Re: MMV unhappy with preview on another monitor on launch/close

Yes, rolled back to a driver branch from last year (I keep them on my RAID), and have gone through a few current versions as well. There's no crash log when this occurs, and it's noticeable on launch because I have render stats (FPS etc) displayed at the bottom of the preview window and it will be b...
by Valis
Fri May 23, 2025 4:14 am
Forum: General Discussion
Topic: MMV unhappy with preview on another monitor on launch/close
Replies: 6
Views: 1417

Re: MMV unhappy with preview on another monitor on launch/close

5950X has no integrated GPU. Win11 has some prioritization features but they're set for MMV and the other apps I'm using.

Issue has persisted for a year with Nvidia drivers, and I rotate between studio drivers & gaming depending on workload.
by Valis
Fri May 16, 2025 1:30 am
Forum: General Discussion
Topic: MMV unhappy with preview on another monitor on launch/close
Replies: 6
Views: 1417

MMV unhappy with preview on another monitor on launch/close

Microsoft Windows 11 Pro (Version 10.0.26100 Build 26100), AMD Ryzen 9 5950X, 64 GB (RAM), NVIDIA RTX 3090 using 4 outputs. Center monitor (main but not first) is 32" 4K, then the others are 1080p of various sizes spread around it. Monitors.jpg Current MMV position would be behind Resolume in c...
by Valis
Sun Apr 27, 2025 1:57 am
Forum: Feature Requests
Topic: Particles...
Replies: 2
Views: 70730

Re: Particles...

I'm sure it's been mentioned in some of the threads on here, but shaders are an obvious way to accomplish this now.
by Valis
Wed Apr 06, 2022 12:40 pm
Forum: General Discussion
Topic: Spout to NDI for Magic
Replies: 22
Views: 51245

Re: Spout to NDI for Magic

Is it trying to use a network adapter that isn't connected? NDI is a bit easier to configure, I can't recall if Spout2NDI picks up any changes from the configuration app that ships with the distro version of Spout. Also not clear from the post what platform (mac/pc/linux) you're using...
by Valis
Wed Apr 06, 2022 12:33 pm
Forum: General Discussion
Topic: Spout receiver 64 bit
Replies: 13
Views: 22369

Re: Spout receiver 64 bit

Might also just be that the integrated graphics is not enabling the GPU (optimus if I recall) on an older laptop. Ie, laptop details usually helps this sort of discussion.
by Valis
Sat Nov 06, 2021 10:31 pm
Forum: General Discussion
Topic: Noise/dots when laying transparent .png (+ solution)
Replies: 9
Views: 23742

Re: Noise/dots when laying transparent .png

Are you using 32bit or 8 bit png?
by Valis
Sun Sep 26, 2021 10:02 am
Forum: General Discussion
Topic: Cropping Black Bars of VideoFile
Replies: 5
Views: 14129

Re: Cropping Black Bars of VideoFile

If the jpegs have nothing behind them and you enable alpha, there's no need for green/colorkey. However, why not just scale the jpeg sequence vertically? I presume the sequence is played from a single module, so apply a scale modifier on that output and scale to fit. Judging from the treble clef it ...
by Valis
Sun Sep 05, 2021 5:26 am
Forum: Feature Requests
Topic: Exporting & Transparency Options
Replies: 5
Views: 22282

Re: Exporting & Transparency Options

For me, I'm trying to replicate some of my traditional pipeline done in software, but in realtime. Each application has its strengths, and I certainly wouldn't ask you to deviate from your vision. I do have the isf's installed, though I'm not sure how current my MMV folder for that is compared to th...
by Valis
Fri Sep 03, 2021 11:20 pm
Forum: Feature Requests
Topic: Exporting & Transparency Options
Replies: 5
Views: 22282

Re: Exporting & Transparency Options

While having to do two passes for alpha is hardly the worst workflow for me (try having 18 channels of data to support your Flame operator and Colorist with various extra channels of data), the option to toggle premult on and off would be helpful for me as well. In fact, have more dedicated alpha mo...
by Valis
Fri Sep 03, 2021 11:17 pm
Forum: General Discussion
Topic: Question about Live Audio input volume changes
Replies: 6
Views: 14782

Re: Question about Live Audio input volume changes

125hz to 300/320hz also seems to work better for kicks and snares so the visuals aren't constantly jumping around due to sub frequencies This part is going to be somewhat genre/material specific. For my needs I pocket sub 41-75hz, kicks get the dnb/nuskool treatment of slight pitchup of a 909 to pu...
by Valis
Thu Aug 26, 2021 4:15 am
Forum: General Discussion
Topic: HELP ... Controlling Magic by a second computer ...
Replies: 7
Views: 14171

Re: HELP ... Controlling Magic by a second computer ...

rtpMidi is superior in terms of timing (with no other network traffic) and superior in terms of the density of data that can be carried. MIDI limits you to 31 KBaud. And the above point about cable lengths is indeed correct, we often used to use cat5e to carry even video data at large shows (from a ...
by Valis
Thu Aug 26, 2021 4:12 am
Forum: Feature Requests
Topic: Option to set color of connecting cables
Replies: 9
Views: 34374

Re: Option to set color of connecting cables

I was a heavy user of Softimage back in the day, and when using ICE (procedural fx engine with node based environment) the color coded 'nipples' indicated the type of data. Grey indicated multiple types of data, and the color would switch based on what was being connected. This was certainly invalua...
by Valis
Tue Jul 20, 2021 7:59 am
Forum: General Discussion
Topic: Is there a 'global' input volume/gain adjustment?
Replies: 7
Views: 39655

Re: Is there a 'global' input volume/gain adjustment?

Yes, but it was also discussed that this is not open to midi input so I was offering a possible implementation for that. To be honest, I would likely control input gain externally to even the machine and then ensure that the levels sent to the input and thus the software were as close a match as pos...
by Valis
Sat Jul 17, 2021 7:32 pm
Forum: General Discussion
Topic: Is there a 'global' input volume/gain adjustment?
Replies: 7
Views: 39655

Re: Is there a 'global' input volume/gain adjustment?

Is it more efficient to do your audio detection with a few globals then distribute that across all scenes in a project?

And if so, wouldn't it make sense to simply add a multiplier (gain) to each of these so you can tweak it quickly in globals? Maybe that's possible via midi there?