Search found 16 matches
- Fri Jun 10, 2022 2:05 pm
- Forum: General Discussion
- Topic: Change Size of Preview Window /Output
- Replies: 1
- Views: 2102
Change Size of Preview Window /Output
Hi, I am making a portrait type video; or should I say - I want to create a portrait type video. How do I set the preview window to say 1080 wide by 1920 tall? I right clicked on the preview window; there's no options. I looked in the menu, there's no options. Shouldn't you let the user decide what ...
- Fri Nov 12, 2021 2:05 pm
- Forum: General Discussion
- Topic: Snow Generator?
- Replies: 1
- Views: 2521
Snow Generator?
Hi, I was wondering if somebody would share some code or a starter file…..that generates snow? I guess it’s an iterator generating small white particles, although I’m not sure what shape….or…..if I would supply a small png file…. and then maybe slight random scaling and then random blurring them. ==...
- Tue Feb 02, 2021 1:32 am
- Forum: General Discussion
- Topic: Set the Rotation Point
- Replies: 2
- Views: 2531
Set the Rotation Point
Hi, I am trying to make something like light rays. I created a bunch of very very narrow, kind of long triangles as the rays. I want the rays to start or have an origin from the top of the screen. However.....when I rotate the rays, or kind of fan them out, using the Z axis, they rotate about the ce...
- Tue Jan 26, 2021 3:22 am
- Forum: Feature Requests
- Topic: Stretch the Magic Module
- Replies: 3
- Views: 8301
Stretch the Magic Module
Hi, I often have a lot of connectors going into the last /Magic window or module. It can't be "stretched". It does grow in height as I add connectors, but it would be helpful if it could be stretched. This would make seeing the various inputs into the Magic module much much easier, and kee...
- Sun Jan 24, 2021 9:46 pm
- Forum: General Discussion
- Topic: Color on 3D Model obj Files?
- Replies: 1
- Views: 1663
Color on 3D Model obj Files?
Hi,
I created a 3D object in Photoshop and exported it as an obj file (also as a dae file).
In PS the object has color on it.
But when I import the model into MMV, it's just a gray and white color.
Any thoughts?
Colorless in CBus
I created a 3D object in Photoshop and exported it as an obj file (also as a dae file).
In PS the object has color on it.
But when I import the model into MMV, it's just a gray and white color.
Any thoughts?
Colorless in CBus
- Sun Jan 24, 2021 4:40 am
- Forum: General Discussion
- Topic: Reset Value
- Replies: 6
- Views: 2809
Re: Reset Value
Ahhh...... OK; thank you.
- Sun Jan 24, 2021 3:48 am
- Forum: General Discussion
- Topic: Reset Value
- Replies: 6
- Views: 2809
Re: Reset Value
I figured it out! First global variable called changeInput Increase 0.14 Wrap 6 this setting change the InputSelector module, specifically the Input# at a rate that suits my video Second global variable called setScale It takes the value of the first global input variable changeInput Expression x-fl...
- Sun Jan 24, 2021 3:26 am
- Forum: General Discussion
- Topic: Reset Value
- Replies: 6
- Views: 2809
Re: Reset Value
I appreciate you looking at this, but your approach doesn't work. I actually tried that. I may have not have explained it well. So the global Increase variable that changes the InputSelector runs, and has a Wrap of 6. So it will increase until it gets to 6 and then start back at zero. At the change ...
- Sat Jan 23, 2021 8:37 pm
- Forum: General Discussion
- Topic: Reset Value
- Replies: 6
- Views: 2809
Reset Value
Hi, I have an InputSelector module which chooses 1 of 4 images to display. For this module, I use an Increase function, and the Wrap function to rotate the Input# through 1 to 4 to change the images. Pretty simple. I have a scaling module then. I want to increase the x and y scale value of the image...
- Fri Jan 22, 2021 2:52 am
- Forum: General Discussion
- Topic: Help With Iteration Movement from Top to Bottom
- Replies: 1
- Views: 1527
Help With Iteration Movement from Top to Bottom
Hi, I am trying to make clouds scroll down from the top to the bottom. What's strange is that the one cloud, or the starting cloud that gets iterated goes from top to bottom, but the iterated clouds move from bottom to top. I have links to the .magic file and the images in the project. Any help woul...
- Fri Jan 22, 2021 1:54 am
- Forum: General Discussion
- Topic: Cloud Generator
- Replies: 2
- Views: 1666
Re: Cloud Generator
Thank you!
- Thu Jan 21, 2021 2:51 am
- Forum: General Discussion
- Topic: Cloud Generator
- Replies: 2
- Views: 1666
Cloud Generator
Hi,
I was wondering if someone has an algorithm for a cloud generator?
Cloudless in Columbus
I was wondering if someone has an algorithm for a cloud generator?
Cloudless in Columbus
- Sun Jan 17, 2021 10:24 pm
- Forum: General Discussion
- Topic: Conditionally Running a Module?
- Replies: 3
- Views: 2090
Re: Conditionally Running a Module?
Thank you so much!!
Awesome references, and I got my scene to run conditionally.
Awesome references, and I got my scene to run conditionally.
- Sun Jan 17, 2021 4:26 am
- Forum: General Discussion
- Topic: Conditionally Running a Module?
- Replies: 3
- Views: 2090
Conditionally Running a Module?
Hi, Is there a way to conditionally run a module, or make a module appear? I realize you can put modules in scenes, and then go from scene to scene via a playlist....but it doesn't favor my use case. I had a work around; I 'moved' or used the translate module to place the output from another module ...
- Sun Jan 17, 2021 4:19 am
- Forum: General Discussion
- Topic: Question/Help on Iteration Module
- Replies: 2
- Views: 1917
Re: Question/Help on Iteration Module
Thank you. I saw a few sample files with the word iteration. I'm looking through them now.
- Sat Jan 16, 2021 8:28 pm
- Forum: General Discussion
- Topic: Question/Help on Iteration Module
- Replies: 2
- Views: 1917
Question/Help on Iteration Module
Hi, I am trying to better understand how the iteration module works -- better understand. The help says "Draws inputs the specified number of iterations". I understand or take that to mean, that if I input an image (png) or an object (shape like a pentagon) - that the module will output th...