Search found 48 matches
- Tue May 18, 2021 11:55 am
- Forum: General Discussion
- Topic: Color space conversions and Magic
- Replies: 2
- Views: 2000
- Mon May 17, 2021 6:56 am
- Forum: General Discussion
- Topic: Color space conversions and Magic
- Replies: 2
- Views: 2000
Color space conversions and Magic
I'm wondering how color space is handled in Magic. I'm assuming everything happens in the SRGB color space or is it module dependent? The reason I'm asking is because I've recently made some modules to convert to linear srgb and back though they don't seem to be working properly. If I write the line...
- Sun May 09, 2021 6:30 am
- Forum: General Discussion
- Topic: Rotate between Blend modes
- Replies: 2
- Views: 2160
Re: Rotate between Blend modes
Here is a module I found a while back that has crossfade. One thing I've noticed is diff blend modules often behave differently (perhaps incorrectly or due to some color space conversions or lack thereof when processing). https://editor.isf.video/shaders?q=PSBlendModeExplorer&category=&sort=...
- Wed Apr 28, 2021 6:01 am
- Forum: General Discussion
- Topic: Arrays in ISF
- Replies: 1
- Views: 1979
Re: Arrays in ISF
Solved: Found an example that's working void mainImage( out vec4 fragColor, in vec2 fragCoord ) { //Define points used for partitioning the plane vec2 points[10]; points[0] = vec2(0.028, 0.259); points[1] = vec2(0.459, 0.233); points[2] = vec2(0.386, 0.556); points[3] = vec2(0.847, 0.868); points[4]...
- Sun Apr 25, 2021 5:28 am
- Forum: General Discussion
- Topic: Arrays in ISF
- Replies: 1
- Views: 1979
Arrays in ISF
I'm writing something in ISF to output a color based on two lists (color and shade) and I ran into some trouble getting an array to work. Can someone please tell me if it is possible to create an array and read back from it in ISF? Found this on shader toy for example https://www.shadertoy.com/view/...
- Thu Apr 22, 2021 4:17 am
- Forum: Feature Requests
- Topic: Rearrangement of the module selection area.
- Replies: 2
- Views: 4432
Re: Rearrangement of the module selection area.
I also find that the search is a bit of a challenge to navigate to and agree that a keystroke would be a nice solution. . User could simply select a module, then search for the replacement without navigate several layers of the menu. So in the end you'd essentially have something like: - Shift comma...
- Fri Apr 16, 2021 10:26 am
- Forum: General Discussion
- Topic: Saving Magic file erases OS X finder tags
- Replies: 1
- Views: 1821
Saving Magic file erases OS X finder tags
It seems that making a change in Magic, such as adding or removing an module and then saving erases OS X finder tags. Thought I was crazy tagging files and then having tags disappear after making edits, but seems to be a bug (or a side effect of Magic's saving mechanism). Steps to repro: 1. Tag a ma...
- Fri Apr 16, 2021 3:35 am
- Forum: Feature Requests
- Topic: Distributer/router (opposite 'input selector')
- Replies: 7
- Views: 5999
Re: Distributer/router (opposite 'input selector')
I appreciate the detailed explanation and links Eric. That makes sense now. I'm coming at this from node based audio environments and it's often difficult to grasp why certain things behave differently (or are named similarly, but act differently) or why some things I'm used to having around aren't ...
- Thu Apr 15, 2021 4:09 pm
- Forum: Feature Requests
- Topic: Distributer/router (opposite 'input selector')
- Replies: 7
- Views: 5999
Re: Distributer/router (opposite 'input selector')
I believe I can provide a more clear example of a practical need for both an input and output selector. If you're using any sort of time based process) that relies only on a momentary input, (such as Micro Buffer RGB) and use an input selector (many > 1), you will instantly cut the output off when s...
- Thu Apr 15, 2021 12:43 pm
- Forum: Feature Requests
- Topic: Broken/missing Links
- Replies: 16
- Views: 36976
Re: Broken/missing Links
I also think this is a much needed feature. It would be great if there was a media library in Magic that let you view all assets in your project and do things like relink media and even batch swap out modules (myFX 2020 with myFX 2021). However, perhaps a simple solution for an improved missing file...
- Wed Apr 14, 2021 5:28 am
- Forum: Feature Requests
- Topic: Distributer/router (opposite 'input selector')
- Replies: 7
- Views: 5999
Re: Distributer/router (opposite 'input selector')
I understand how the input selector works, but had believed that processing resources were used for all chains connected to it regardless of which was selected and that there would be a processing benefit to having a selector before routing to fx. Did some test the other day and could swear there wa...
- Tue Apr 13, 2021 8:48 am
- Forum: Feature Requests
- Topic: Distributer/router (opposite 'input selector')
- Replies: 7
- Views: 5999
Re: Distributer/router (opposite 'input selector')
Sure. Let's say the user wishes to do the following: Dynamically route video signal to either FX 1, FX2 or FX3. and modulate the index. As I understand it: Current solution with Input Selector: Requires that all fx are active as I'd have to route the video through 3 fx connected to an input selector...
- Mon Apr 12, 2021 4:16 am
- Forum: Feature Requests
- Topic: Distributer/router (opposite 'input selector')
- Replies: 7
- Views: 5999
Distributer/router (opposite 'input selector')
I'd like to have the ability to 'route' signal out to one of several outputs. Basically the opposite of input selector. Seems like an obvious candidate for a module, so I'm guessing there is a technical reason this doesn't exist, but would be quite useful. Example: 1 input 8 outputs Index selects wh...
- Mon Apr 12, 2021 4:10 am
- Forum: Feature Requests
- Topic: Ability to group modules into 'macro' modules
- Replies: 5
- Views: 4907
Re: Ability to group modules into 'macro' modules
Yep, logically it's similar and isn't a critical request. But it makes much more sense to me to have organization within a scene itself separate from global scenes. Some ideas to explain a bit further in case it's something you wish to think more about. Currently workflow would be: 1. Select some mo...
- Sun Apr 11, 2021 1:29 pm
- Forum: Feature Requests
- Topic: Ability to group modules into 'macro' modules
- Replies: 5
- Views: 4907
Re: Ability to group modules into 'macro' modules
After reading and thinking about Scene modules a bit, I don't think it covers the use case I was after, though they're extremely useful. The issue with Scene modules is that they are global as far as I understand. This is an excellent feature for things that should be global. But, what I'm after is ...
- Sun Apr 11, 2021 2:44 am
- Forum: Feature Requests
- Topic: Ability to group modules into 'macro' modules
- Replies: 5
- Views: 4907
Re: Ability to group modules into 'macro' modules
Thanks Eric. That's great. It seems I misunderstood that and will give the manual another look. Would be great if those 'project's' were somehow visible in the drop down insert menu. Would be nice to be able to double-click a scene module and go to it and also go back after edits. Perhaps I've misse...
- Sat Apr 10, 2021 3:27 pm
- Forum: Feature Requests
- Topic: Ability to group modules into 'macro' modules
- Replies: 5
- Views: 4907
Ability to group modules into 'macro' modules
I love working in Magic, though I'm really missing the ability to create some logic using several modules and pack it into a 'macro' module that can be easily moved around, copy pasted and saved for later use. It would help to keep the structure from becoming messy and also to reuse them in differen...
- Sat Apr 10, 2021 3:18 pm
- Forum: General Discussion
- Topic: Luminosity masks to separate highlights, midtones + shadows
- Replies: 0
- Views: 1702
Luminosity masks to separate highlights, midtones + shadows
Can any one point me in the right direction as to how to create luminosity masks in Magic? I'd essentially like to get shadows, midtones and highlighs split for independent processing. I've been experimenting a bit with luma keys, masks and inverts as a starting point for highlights and shadows, tho...
- Wed Apr 07, 2021 3:50 am
- Forum: Feature Requests
- Topic: Ability for text module to receive filename string
- Replies: 2
- Views: 4006
Re: Ability for text module to receive filename string
Makes sense. Thanks
- Wed Apr 07, 2021 3:48 am
- Forum: General Discussion
- Topic: Converting GLSL to Magic
- Replies: 2
- Views: 1892
Re: Converting GLSL to Magic
Thanks Eric. Good to know it's doable, but sounds like it will require more than simply reformatting the controls. Will put it on the back burner for now and return to it when I have some more time. Cheers
- Tue Apr 06, 2021 11:41 am
- Forum: General Discussion
- Topic: Converting GLSL to Magic
- Replies: 2
- Views: 1892
Converting GLSL to Magic
I've found some code online that I'd love to try to use in Magic. As I understand it, there are some limitations as to what can be brought into Magic. Before I jump down the rabbit hole of trying to convert this to something Magic understands, I'd like to know if it's even possible. If anyone knows ...
- Tue Apr 06, 2021 2:45 am
- Forum: Feature Requests
- Topic: Ability for text module to receive filename string
- Replies: 2
- Views: 4006
Ability for text module to receive filename string
There have been a couple occasions where I would like to burn in the name of the 'media' playing back on the screen. It would be nice if the Text module had an input to receive the filename. This can be used for creative purposes or to simply help keep track of what is happening and make communicati...
- Tue Apr 06, 2021 1:22 am
- Forum: General Discussion
- Topic: Question about approach when using expressions and globals
- Replies: 3
- Views: 2077
Re: Question about approach when using expressions and globa
Thanks Eric. I had a feeling that wasn't the best way about it. Will give that a shot and try it out. Thanks for the help and tip about expanding the box.
- Sun Apr 04, 2021 3:35 am
- Forum: General Discussion
- Topic: Question about approach when using expressions and globals
- Replies: 3
- Views: 2077
Question about approach when using expressions and globals
Hi there, My partner and I were interested in converting some logic from Reaktor to Magic for some special bipolar modulation for x translations. We got there eventually using global macros, but were wondering if this is the best approach or if this kind of modulation can be done at the module level...
- Sat Apr 03, 2021 9:47 am
- Forum: Feature Requests
- Topic: PNG module like JPEG module
- Replies: 4
- Views: 4593
Re: PNG module like JPEG module
Got it, thanks. The folder functionality is perfect for the workflow and input select definitely wouldn't improve much. I'm working with a ton of images across about 60 projects which all use the same workflow and rely on modulating the index and a non-specific number of images in each folder. I'll ...
- Fri Apr 02, 2021 5:06 am
- Forum: Feature Requests
- Topic: PNG module like JPEG module
- Replies: 4
- Views: 4593
Re: PNG module like JPEG module
Thanks. I understand. It does however seem a bit like an artificial limitation if it's only a realtime performance issue and would work on export. Currently I have to make jpeg proxies from my pngs (lightweight) and make high res jpegs as well (for export), only to end up exporting from Magic back t...
- Tue Mar 30, 2021 9:35 am
- Forum: Feature Requests
- Topic: PNG module like JPEG module
- Replies: 4
- Views: 4593
PNG module like JPEG module
Would be great if there was a PNG module similar to the JPEG module. From what I understand the reason that there is no PNG module is because PNGs are less efficient. However, for non-realtime processing / export after using JPEG proxies it would be nice to have a 1:1 feature set.
Cheers
Cheers
- Tue Mar 16, 2021 8:29 am
- Forum: General Discussion
- Topic: Reset oscillator phase (gate the lfo)
- Replies: 6
- Views: 2701
Re: Reset oscillator phase (gate the lfo)
Ah, sweet! Thanks
- Mon Mar 15, 2021 1:07 am
- Forum: General Discussion
- Topic: Reset oscillator phase (gate the lfo)
- Replies: 6
- Views: 2701
Re: Reset oscillator phase (gate the lfo)
Restart works great and is easy/fast. Only suggestion would be to have an 'exclude' option to exclude modules upchain from being restarted.
- Mon Mar 15, 2021 12:32 am
- Forum: General Discussion
- Topic: Reset oscillator phase (gate the lfo)
- Replies: 6
- Views: 2701
Re: Reset oscillator phase (gate the lfo)
Ah great, will check the beta out or will write something with expression. Will projects started in the beta open in the release version later? Thank you.
- Sat Mar 13, 2021 3:45 am
- Forum: General Discussion
- Topic: Reset oscillator phase (gate the lfo)
- Replies: 6
- Views: 2701
Reset oscillator phase (gate the lfo)
I'm wondering what would be the best method to reset / restart the oscillator phase it if it's possible. Ideally, I'd like to do this with audio peak detection so that the oscillator is reset by transients above a certain threshold, but I can't work it out. Thanks in advance.
- Fri Mar 12, 2021 11:36 am
- Forum: General Discussion
- Topic: Some image folders suddenly playback with choppy frame rate
- Replies: 6
- Views: 2804
Re: Some image folders suddenly playback with choppy frame r
Just a follow up for anyone following along: I pretty much tried everything on the disk side (reinstalling OS, freeing up 160gb of space etc.) and no luck with improving performance. Reducing the file size, increasing compression and removing exif data definitely helps though, so I will just use pro...
- Fri Mar 12, 2021 12:33 am
- Forum: General Discussion
- Topic: Some image folders suddenly playback with choppy frame rate
- Replies: 6
- Views: 2804
Re: Some image folders suddenly playback with choppy frame r
Thanks for checking Eric. The two modules was just to A/B test working folder vs non-working folder (and both when played back together). What's odd is that I can't playback a file properly that I was working on just the other (super fast fps) with a ton of other stuff going on. So I'm guessing disk...
- Thu Mar 11, 2021 8:15 am
- Forum: General Discussion
- Topic: Some image folders suddenly playback with choppy frame rate
- Replies: 6
- Views: 2804
Re: Some image folders suddenly playback with choppy frame r
Here is a copy of a test project to illustrate the issue (which someone else confirmed to me using another machine): https://www.odrive.com/s/ec2ce825-a056-4bb2-8a43-1178646388e1-6049d046 Depending on the quality of your test machine, you can see that the first module plays back smoothly and the sec...
- Thu Mar 11, 2021 4:46 am
- Forum: Feature Requests
- Topic: Loop audio on export for duration of a set length
- Replies: 1
- Views: 3732
Loop audio on export for duration of a set length
It would be nice if one could set the export length of a scene in 'time' and have the audio loop indefinitely until the end of the length. This way, one can load short loops in Magic but generate a longer piece. Currently, if I have a short loop in Magic and want to export a longer scene, I have to ...
- Thu Mar 11, 2021 4:42 am
- Forum: General Discussion
- Topic: Some image folders suddenly playback with choppy frame rate
- Replies: 6
- Views: 2804
Some image folders suddenly playback with choppy frame rate
Having a really strange issue where some folders of jpegs are suddenly played back at a very choppy frame rate when set to play. Other folders are playing back fine in the same module. I can't pin down the root cause of this though. They all played back fine before. I've tried resetting magic prefs ...
- Mon Mar 08, 2021 7:30 am
- Forum: General Discussion
- Topic: Tiny bit of audio cut off from the beginning of export
- Replies: 6
- Views: 2918
Re: Tiny bit of audio cut off from the beginning of export
Ok, thanks for the tip Eric.
- Sun Mar 07, 2021 5:57 am
- Forum: General Discussion
- Topic: Tiny bit of audio cut off from the beginning of export
- Replies: 6
- Views: 2918
Re: Tiny bit of audio cut off from the beginning of export
Thanks Eric. I'm wondering if this issue might be related to the export sample rate. For example, when using 44.1kHz audio and exporting to a format that resamples to 48kHz. I've had some issues in the past where length changes due to the sample rate conversion process.
- Fri Mar 05, 2021 8:19 am
- Forum: General Discussion
- Topic: Tiny bit of audio cut off from the beginning of export
- Replies: 6
- Views: 2918
Re: Tiny bit of audio cut off from the beginning of export
I just came here to report this very problem as well. I don't plan to use the audio that's exported, so it's not a major issue so long as internally everything is triggering on time. However, my additional concern is that the calculations for 'video' length are incorrect as well, if detecting 'lengt...
- Mon Jan 04, 2021 11:35 am
- Forum: General Discussion
- Topic: MacBook M1 and Big Sur compatibility?
- Replies: 10
- Views: 4345
Re: MacBook M1 and Big Sur compatibility?
Sorry I meant the 'search/insert' module dropdowns. I didn't have time to analyze it, but my default additional folder structure seemed to display incorrectly and I ended up with lots of subfolders exposed as main folders, to the point where I couldn't find the 'search' option as it was hidden below...
- Sun Jan 03, 2021 10:02 am
- Forum: General Discussion
- Topic: MacBook M1 and Big Sur compatibility?
- Replies: 10
- Views: 4345
Re: MacBook M1 and Big Sur compatibility?
Noticing a couple issues now that I'm finally up and running, though still haven't given it a proper look. While the app opens and works fine in most cases, there are a few small things I just ran into: For example: 1. Some of the ISF folder fx appear to not be working. Not sure if this was always t...
- Sat Jan 02, 2021 3:41 am
- Forum: General Discussion
- Topic: MacBook M1 and Big Sur compatibility?
- Replies: 10
- Views: 4345
Re: MacBook M1 and Big Sur compatibility?
I can confirm that it’s working under Rosetta just fine. Haven’t given it any real performance test, but will let you know when I do.
- Tue Dec 29, 2020 4:23 am
- Forum: General Discussion
- Topic: MacBook M1 and Big Sur compatibility?
- Replies: 10
- Views: 4345
Re: MacBook M1 and Big Sur compatibility?
Cool thanks. Will let u know how it goes, cheers
- Mon Dec 28, 2020 10:44 am
- Forum: General Discussion
- Topic: MacBook M1 and Big Sur compatibility?
- Replies: 10
- Views: 4345
Re: MacBook M1 and Big Sur compatibility?
Was reading up a bit on Rosetta mode and thought I’d share what I found in case there is something here that jumps out at you that you may have missed. “What can’t Rosetta 2 translate? Rosetta cannot translate kernel extensions or Virtual Machine apps that virtualize x86_64 computer platforms. Devel...
- Mon Dec 28, 2020 3:46 am
- Forum: General Discussion
- Topic: MacBook M1 and Big Sur compatibility?
- Replies: 10
- Views: 4345
Re: MacBook M1 and Big Sur compatibility?
Thanks. Unfortunately I’m in a place with a shop that has no demo machine. Maybe I’ll get a chance to go to the city and try there, but they didn’t arrive to the shop yet. Will let you know if I do. The most important thing to me is that it works (at least as well as it did on the previous gen MacBo...
- Sat Dec 26, 2020 3:12 am
- Forum: General Discussion
- Topic: MacBook M1 and Big Sur compatibility?
- Replies: 10
- Views: 4345
MacBook M1 and Big Sur compatibility?
Hi there, my old computer died and was thinking about the Apple’s new M1 and Big Sur but wanted to check on Magic compatibility first. Does Magic work on these computers and will there be any performance benefit? Thanks
- Wed Dec 02, 2020 5:19 am
- Forum: General Discussion
- Topic: Using HEX values
- Replies: 2
- Views: 1875
Re: Using HEX values
Cool, thanks. A little value converter inside Magic might be a nice feature. One more question/request on the topic of colors: Would be nice to have access to some different color spaces (LAB, CIELUV) if possible. I've found some glsl scripts online, but am not a dev so not sure if can be used. http...
- Tue Dec 01, 2020 12:57 pm
- Forum: General Discussion
- Topic: Using HEX values
- Replies: 2
- Views: 1875
Using HEX values
Is there some way to use hex values in lieu of RGBA in Magic? I'd like to not have to convert colors and manually enter values for 3 rows if possible. Thanks