Search found 48 matches

by jhinden
Tue May 18, 2021 11:55 am
Forum: General Discussion
Topic: Color space conversions and Magic
Replies: 2
Views: 1998

Re: Color space conversions and Magic

Thanks
by jhinden
Mon May 17, 2021 6:56 am
Forum: General Discussion
Topic: Color space conversions and Magic
Replies: 2
Views: 1998

Color space conversions and Magic

I'm wondering how color space is handled in Magic. I'm assuming everything happens in the SRGB color space or is it module dependent? The reason I'm asking is because I've recently made some modules to convert to linear srgb and back though they don't seem to be working properly. If I write the line...
by jhinden
Sun May 09, 2021 6:30 am
Forum: General Discussion
Topic: Rotate between Blend modes
Replies: 2
Views: 2153

Re: Rotate between Blend modes

Here is a module I found a while back that has crossfade. One thing I've noticed is diff blend modules often behave differently (perhaps incorrectly or due to some color space conversions or lack thereof when processing). https://editor.isf.video/shaders?q=PSBlendModeExplorer&category=&sort=...
by jhinden
Wed Apr 28, 2021 6:01 am
Forum: General Discussion
Topic: Arrays in ISF
Replies: 1
Views: 1973

Re: Arrays in ISF

Solved: Found an example that's working void mainImage( out vec4 fragColor, in vec2 fragCoord ) { //Define points used for partitioning the plane vec2 points[10]; points[0] = vec2(0.028, 0.259); points[1] = vec2(0.459, 0.233); points[2] = vec2(0.386, 0.556); points[3] = vec2(0.847, 0.868); points[4]...
by jhinden
Sun Apr 25, 2021 5:28 am
Forum: General Discussion
Topic: Arrays in ISF
Replies: 1
Views: 1973

Arrays in ISF

I'm writing something in ISF to output a color based on two lists (color and shade) and I ran into some trouble getting an array to work. Can someone please tell me if it is possible to create an array and read back from it in ISF? Found this on shader toy for example https://www.shadertoy.com/view/...
by jhinden
Thu Apr 22, 2021 4:17 am
Forum: Feature Requests
Topic: Rearrangement of the module selection area.
Replies: 2
Views: 4398

Re: Rearrangement of the module selection area.

I also find that the search is a bit of a challenge to navigate to and agree that a keystroke would be a nice solution. . User could simply select a module, then search for the replacement without navigate several layers of the menu. So in the end you'd essentially have something like: - Shift comma...
by jhinden
Fri Apr 16, 2021 10:26 am
Forum: General Discussion
Topic: Saving Magic file erases OS X finder tags
Replies: 1
Views: 1820

Saving Magic file erases OS X finder tags

It seems that making a change in Magic, such as adding or removing an module and then saving erases OS X finder tags. Thought I was crazy tagging files and then having tags disappear after making edits, but seems to be a bug (or a side effect of Magic's saving mechanism). Steps to repro: 1. Tag a ma...
by jhinden
Fri Apr 16, 2021 3:35 am
Forum: Feature Requests
Topic: Distributer/router (opposite 'input selector')
Replies: 7
Views: 5945

Re: Distributer/router (opposite 'input selector')

I appreciate the detailed explanation and links Eric. That makes sense now. I'm coming at this from node based audio environments and it's often difficult to grasp why certain things behave differently (or are named similarly, but act differently) or why some things I'm used to having around aren't ...
by jhinden
Thu Apr 15, 2021 4:09 pm
Forum: Feature Requests
Topic: Distributer/router (opposite 'input selector')
Replies: 7
Views: 5945

Re: Distributer/router (opposite 'input selector')

I believe I can provide a more clear example of a practical need for both an input and output selector. If you're using any sort of time based process) that relies only on a momentary input, (such as Micro Buffer RGB) and use an input selector (many > 1), you will instantly cut the output off when s...
by jhinden
Thu Apr 15, 2021 12:43 pm
Forum: Feature Requests
Topic: Broken/missing Links
Replies: 16
Views: 36920

Re: Broken/missing Links

I also think this is a much needed feature. It would be great if there was a media library in Magic that let you view all assets in your project and do things like relink media and even batch swap out modules (myFX 2020 with myFX 2021). However, perhaps a simple solution for an improved missing file...
by jhinden
Wed Apr 14, 2021 5:28 am
Forum: Feature Requests
Topic: Distributer/router (opposite 'input selector')
Replies: 7
Views: 5945

Re: Distributer/router (opposite 'input selector')

I understand how the input selector works, but had believed that processing resources were used for all chains connected to it regardless of which was selected and that there would be a processing benefit to having a selector before routing to fx. Did some test the other day and could swear there wa...
by jhinden
Tue Apr 13, 2021 8:48 am
Forum: Feature Requests
Topic: Distributer/router (opposite 'input selector')
Replies: 7
Views: 5945

Re: Distributer/router (opposite 'input selector')

Sure. Let's say the user wishes to do the following: Dynamically route video signal to either FX 1, FX2 or FX3. and modulate the index. As I understand it: Current solution with Input Selector: Requires that all fx are active as I'd have to route the video through 3 fx connected to an input selector...
by jhinden
Mon Apr 12, 2021 4:16 am
Forum: Feature Requests
Topic: Distributer/router (opposite 'input selector')
Replies: 7
Views: 5945

Distributer/router (opposite 'input selector')

I'd like to have the ability to 'route' signal out to one of several outputs. Basically the opposite of input selector. Seems like an obvious candidate for a module, so I'm guessing there is a technical reason this doesn't exist, but would be quite useful. Example: 1 input 8 outputs Index selects wh...
by jhinden
Mon Apr 12, 2021 4:10 am
Forum: Feature Requests
Topic: Ability to group modules into 'macro' modules
Replies: 5
Views: 4877

Re: Ability to group modules into 'macro' modules

Yep, logically it's similar and isn't a critical request. But it makes much more sense to me to have organization within a scene itself separate from global scenes. Some ideas to explain a bit further in case it's something you wish to think more about. Currently workflow would be: 1. Select some mo...
by jhinden
Sun Apr 11, 2021 1:29 pm
Forum: Feature Requests
Topic: Ability to group modules into 'macro' modules
Replies: 5
Views: 4877

Re: Ability to group modules into 'macro' modules

After reading and thinking about Scene modules a bit, I don't think it covers the use case I was after, though they're extremely useful. The issue with Scene modules is that they are global as far as I understand. This is an excellent feature for things that should be global. But, what I'm after is ...
by jhinden
Sun Apr 11, 2021 2:44 am
Forum: Feature Requests
Topic: Ability to group modules into 'macro' modules
Replies: 5
Views: 4877

Re: Ability to group modules into 'macro' modules

Thanks Eric. That's great. It seems I misunderstood that and will give the manual another look. Would be great if those 'project's' were somehow visible in the drop down insert menu. Would be nice to be able to double-click a scene module and go to it and also go back after edits. Perhaps I've misse...
by jhinden
Sat Apr 10, 2021 3:27 pm
Forum: Feature Requests
Topic: Ability to group modules into 'macro' modules
Replies: 5
Views: 4877

Ability to group modules into 'macro' modules

I love working in Magic, though I'm really missing the ability to create some logic using several modules and pack it into a 'macro' module that can be easily moved around, copy pasted and saved for later use. It would help to keep the structure from becoming messy and also to reuse them in differen...
by jhinden
Sat Apr 10, 2021 3:18 pm
Forum: General Discussion
Topic: Luminosity masks to separate highlights, midtones + shadows
Replies: 0
Views: 1701

Luminosity masks to separate highlights, midtones + shadows

Can any one point me in the right direction as to how to create luminosity masks in Magic? I'd essentially like to get shadows, midtones and highlighs split for independent processing. I've been experimenting a bit with luma keys, masks and inverts as a starting point for highlights and shadows, tho...
by jhinden
Wed Apr 07, 2021 3:48 am
Forum: General Discussion
Topic: Converting GLSL to Magic
Replies: 2
Views: 1886

Re: Converting GLSL to Magic

Thanks Eric. Good to know it's doable, but sounds like it will require more than simply reformatting the controls. Will put it on the back burner for now and return to it when I have some more time. Cheers
by jhinden
Tue Apr 06, 2021 11:41 am
Forum: General Discussion
Topic: Converting GLSL to Magic
Replies: 2
Views: 1886

Converting GLSL to Magic

I've found some code online that I'd love to try to use in Magic. As I understand it, there are some limitations as to what can be brought into Magic. Before I jump down the rabbit hole of trying to convert this to something Magic understands, I'd like to know if it's even possible. If anyone knows ...
by jhinden
Tue Apr 06, 2021 2:45 am
Forum: Feature Requests
Topic: Ability for text module to receive filename string
Replies: 2
Views: 3986

Ability for text module to receive filename string

There have been a couple occasions where I would like to burn in the name of the 'media' playing back on the screen. It would be nice if the Text module had an input to receive the filename. This can be used for creative purposes or to simply help keep track of what is happening and make communicati...
by jhinden
Tue Apr 06, 2021 1:22 am
Forum: General Discussion
Topic: Question about approach when using expressions and globals
Replies: 3
Views: 2074

Re: Question about approach when using expressions and globa

Thanks Eric. I had a feeling that wasn't the best way about it. Will give that a shot and try it out. Thanks for the help and tip about expanding the box.
by jhinden
Sun Apr 04, 2021 3:35 am
Forum: General Discussion
Topic: Question about approach when using expressions and globals
Replies: 3
Views: 2074

Question about approach when using expressions and globals

Hi there, My partner and I were interested in converting some logic from Reaktor to Magic for some special bipolar modulation for x translations. We got there eventually using global macros, but were wondering if this is the best approach or if this kind of modulation can be done at the module level...
by jhinden
Sat Apr 03, 2021 9:47 am
Forum: Feature Requests
Topic: PNG module like JPEG module
Replies: 4
Views: 4547

Re: PNG module like JPEG module

Got it, thanks. The folder functionality is perfect for the workflow and input select definitely wouldn't improve much. I'm working with a ton of images across about 60 projects which all use the same workflow and rely on modulating the index and a non-specific number of images in each folder. I'll ...
by jhinden
Fri Apr 02, 2021 5:06 am
Forum: Feature Requests
Topic: PNG module like JPEG module
Replies: 4
Views: 4547

Re: PNG module like JPEG module

Thanks. I understand. It does however seem a bit like an artificial limitation if it's only a realtime performance issue and would work on export. Currently I have to make jpeg proxies from my pngs (lightweight) and make high res jpegs as well (for export), only to end up exporting from Magic back t...
by jhinden
Tue Mar 30, 2021 9:35 am
Forum: Feature Requests
Topic: PNG module like JPEG module
Replies: 4
Views: 4547

PNG module like JPEG module

Would be great if there was a PNG module similar to the JPEG module. From what I understand the reason that there is no PNG module is because PNGs are less efficient. However, for non-realtime processing / export after using JPEG proxies it would be nice to have a 1:1 feature set.


Cheers
by jhinden
Tue Mar 16, 2021 8:29 am
Forum: General Discussion
Topic: Reset oscillator phase (gate the lfo)
Replies: 6
Views: 2697

Re: Reset oscillator phase (gate the lfo)

Ah, sweet! Thanks
by jhinden
Mon Mar 15, 2021 1:07 am
Forum: General Discussion
Topic: Reset oscillator phase (gate the lfo)
Replies: 6
Views: 2697

Re: Reset oscillator phase (gate the lfo)

Restart works great and is easy/fast. Only suggestion would be to have an 'exclude' option to exclude modules upchain from being restarted.
by jhinden
Mon Mar 15, 2021 12:32 am
Forum: General Discussion
Topic: Reset oscillator phase (gate the lfo)
Replies: 6
Views: 2697

Re: Reset oscillator phase (gate the lfo)

Ah great, will check the beta out or will write something with expression. Will projects started in the beta open in the release version later? Thank you.
by jhinden
Sat Mar 13, 2021 3:45 am
Forum: General Discussion
Topic: Reset oscillator phase (gate the lfo)
Replies: 6
Views: 2697

Reset oscillator phase (gate the lfo)

I'm wondering what would be the best method to reset / restart the oscillator phase it if it's possible. Ideally, I'd like to do this with audio peak detection so that the oscillator is reset by transients above a certain threshold, but I can't work it out. Thanks in advance.
by jhinden
Fri Mar 12, 2021 11:36 am
Forum: General Discussion
Topic: Some image folders suddenly playback with choppy frame rate
Replies: 6
Views: 2795

Re: Some image folders suddenly playback with choppy frame r

Just a follow up for anyone following along: I pretty much tried everything on the disk side (reinstalling OS, freeing up 160gb of space etc.) and no luck with improving performance. Reducing the file size, increasing compression and removing exif data definitely helps though, so I will just use pro...
by jhinden
Fri Mar 12, 2021 12:33 am
Forum: General Discussion
Topic: Some image folders suddenly playback with choppy frame rate
Replies: 6
Views: 2795

Re: Some image folders suddenly playback with choppy frame r

Thanks for checking Eric. The two modules was just to A/B test working folder vs non-working folder (and both when played back together). What's odd is that I can't playback a file properly that I was working on just the other (super fast fps) with a ton of other stuff going on. So I'm guessing disk...
by jhinden
Thu Mar 11, 2021 8:15 am
Forum: General Discussion
Topic: Some image folders suddenly playback with choppy frame rate
Replies: 6
Views: 2795

Re: Some image folders suddenly playback with choppy frame r

Here is a copy of a test project to illustrate the issue (which someone else confirmed to me using another machine): https://www.odrive.com/s/ec2ce825-a056-4bb2-8a43-1178646388e1-6049d046 Depending on the quality of your test machine, you can see that the first module plays back smoothly and the sec...
by jhinden
Thu Mar 11, 2021 4:46 am
Forum: Feature Requests
Topic: Loop audio on export for duration of a set length
Replies: 1
Views: 3713

Loop audio on export for duration of a set length

It would be nice if one could set the export length of a scene in 'time' and have the audio loop indefinitely until the end of the length. This way, one can load short loops in Magic but generate a longer piece. Currently, if I have a short loop in Magic and want to export a longer scene, I have to ...
by jhinden
Thu Mar 11, 2021 4:42 am
Forum: General Discussion
Topic: Some image folders suddenly playback with choppy frame rate
Replies: 6
Views: 2795

Some image folders suddenly playback with choppy frame rate

Having a really strange issue where some folders of jpegs are suddenly played back at a very choppy frame rate when set to play. Other folders are playing back fine in the same module. I can't pin down the root cause of this though. They all played back fine before. I've tried resetting magic prefs ...
by jhinden
Sun Mar 07, 2021 5:57 am
Forum: General Discussion
Topic: Tiny bit of audio cut off from the beginning of export
Replies: 6
Views: 2917

Re: Tiny bit of audio cut off from the beginning of export

Thanks Eric. I'm wondering if this issue might be related to the export sample rate. For example, when using 44.1kHz audio and exporting to a format that resamples to 48kHz. I've had some issues in the past where length changes due to the sample rate conversion process.
by jhinden
Fri Mar 05, 2021 8:19 am
Forum: General Discussion
Topic: Tiny bit of audio cut off from the beginning of export
Replies: 6
Views: 2917

Re: Tiny bit of audio cut off from the beginning of export

I just came here to report this very problem as well. I don't plan to use the audio that's exported, so it's not a major issue so long as internally everything is triggering on time. However, my additional concern is that the calculations for 'video' length are incorrect as well, if detecting 'lengt...
by jhinden
Mon Jan 04, 2021 11:35 am
Forum: General Discussion
Topic: MacBook M1 and Big Sur compatibility?
Replies: 10
Views: 4333

Re: MacBook M1 and Big Sur compatibility?

Sorry I meant the 'search/insert' module dropdowns. I didn't have time to analyze it, but my default additional folder structure seemed to display incorrectly and I ended up with lots of subfolders exposed as main folders, to the point where I couldn't find the 'search' option as it was hidden below...
by jhinden
Sun Jan 03, 2021 10:02 am
Forum: General Discussion
Topic: MacBook M1 and Big Sur compatibility?
Replies: 10
Views: 4333

Re: MacBook M1 and Big Sur compatibility?

Noticing a couple issues now that I'm finally up and running, though still haven't given it a proper look. While the app opens and works fine in most cases, there are a few small things I just ran into: For example: 1. Some of the ISF folder fx appear to not be working. Not sure if this was always t...
by jhinden
Sat Jan 02, 2021 3:41 am
Forum: General Discussion
Topic: MacBook M1 and Big Sur compatibility?
Replies: 10
Views: 4333

Re: MacBook M1 and Big Sur compatibility?

I can confirm that it’s working under Rosetta just fine. Haven’t given it any real performance test, but will let you know when I do.
by jhinden
Tue Dec 29, 2020 4:23 am
Forum: General Discussion
Topic: MacBook M1 and Big Sur compatibility?
Replies: 10
Views: 4333

Re: MacBook M1 and Big Sur compatibility?

Cool thanks. Will let u know how it goes, cheers
by jhinden
Mon Dec 28, 2020 10:44 am
Forum: General Discussion
Topic: MacBook M1 and Big Sur compatibility?
Replies: 10
Views: 4333

Re: MacBook M1 and Big Sur compatibility?

Was reading up a bit on Rosetta mode and thought I’d share what I found in case there is something here that jumps out at you that you may have missed. “What can’t Rosetta 2 translate? Rosetta cannot translate kernel extensions or Virtual Machine apps that virtualize x86_64 computer platforms. Devel...
by jhinden
Mon Dec 28, 2020 3:46 am
Forum: General Discussion
Topic: MacBook M1 and Big Sur compatibility?
Replies: 10
Views: 4333

Re: MacBook M1 and Big Sur compatibility?

Thanks. Unfortunately I’m in a place with a shop that has no demo machine. Maybe I’ll get a chance to go to the city and try there, but they didn’t arrive to the shop yet. Will let you know if I do. The most important thing to me is that it works (at least as well as it did on the previous gen MacBo...
by jhinden
Sat Dec 26, 2020 3:12 am
Forum: General Discussion
Topic: MacBook M1 and Big Sur compatibility?
Replies: 10
Views: 4333

MacBook M1 and Big Sur compatibility?

Hi there, my old computer died and was thinking about the Apple’s new M1 and Big Sur but wanted to check on Magic compatibility first. Does Magic work on these computers and will there be any performance benefit? Thanks
by jhinden
Wed Dec 02, 2020 5:19 am
Forum: General Discussion
Topic: Using HEX values
Replies: 2
Views: 1875

Re: Using HEX values

Cool, thanks. A little value converter inside Magic might be a nice feature. One more question/request on the topic of colors: Would be nice to have access to some different color spaces (LAB, CIELUV) if possible. I've found some glsl scripts online, but am not a dev so not sure if can be used. http...
by jhinden
Tue Dec 01, 2020 12:57 pm
Forum: General Discussion
Topic: Using HEX values
Replies: 2
Views: 1875

Using HEX values

Is there some way to use hex values in lieu of RGBA in Magic? I'd like to not have to convert colors and manually enter values for 3 rows if possible. Thanks