Search found 48 matches
- Tue May 18, 2021 11:55 am
- Forum: General Discussion
- Topic: Color space conversions and Magic
- Replies: 2
- Views: 7905
- Mon May 17, 2021 6:56 am
- Forum: General Discussion
- Topic: Color space conversions and Magic
- Replies: 2
- Views: 7905
Color space conversions and Magic
I'm wondering how color space is handled in Magic. I'm assuming everything happens in the SRGB color space or is it module dependent? The reason I'm asking is because I've recently made some modules to convert to linear srgb and back though they don't seem to be working properly. If I write the line...
- Sun May 09, 2021 6:30 am
- Forum: General Discussion
- Topic: Rotate between Blend modes
- Replies: 2
- Views: 7148
Re: Rotate between Blend modes
Here is a module I found a while back that has crossfade. One thing I've noticed is diff blend modules often behave differently (perhaps incorrectly or due to some color space conversions or lack thereof when processing). https://editor.isf.video/shaders?q=PSBlendModeExplorer&category=&sort=...
- Wed Apr 28, 2021 6:01 am
- Forum: General Discussion
- Topic: Arrays in ISF
- Replies: 1
- Views: 10878
Re: Arrays in ISF
Solved: Found an example that's working void mainImage( out vec4 fragColor, in vec2 fragCoord ) { //Define points used for partitioning the plane vec2 points[10]; points[0] = vec2(0.028, 0.259); points[1] = vec2(0.459, 0.233); points[2] = vec2(0.386, 0.556); points[3] = vec2(0.847, 0.868); points[4]...
- Sun Apr 25, 2021 5:28 am
- Forum: General Discussion
- Topic: Arrays in ISF
- Replies: 1
- Views: 10878
Arrays in ISF
I'm writing something in ISF to output a color based on two lists (color and shade) and I ran into some trouble getting an array to work. Can someone please tell me if it is possible to create an array and read back from it in ISF? Found this on shader toy for example https://www.shadertoy.com/view/...
- Thu Apr 22, 2021 4:17 am
- Forum: Feature Requests
- Topic: Rearrangement of the module selection area.
- Replies: 2
- Views: 10805
Re: Rearrangement of the module selection area.
I also find that the search is a bit of a challenge to navigate to and agree that a keystroke would be a nice solution. . User could simply select a module, then search for the replacement without navigate several layers of the menu. So in the end you'd essentially have something like: - Shift comma...
- Fri Apr 16, 2021 10:26 am
- Forum: General Discussion
- Topic: Saving Magic file erases OS X finder tags
- Replies: 1
- Views: 5353
Saving Magic file erases OS X finder tags
It seems that making a change in Magic, such as adding or removing an module and then saving erases OS X finder tags. Thought I was crazy tagging files and then having tags disappear after making edits, but seems to be a bug (or a side effect of Magic's saving mechanism). Steps to repro: 1. Tag a ma...
- Fri Apr 16, 2021 3:35 am
- Forum: Feature Requests
- Topic: Distributer/router (opposite 'input selector')
- Replies: 7
- Views: 29042
Re: Distributer/router (opposite 'input selector')
I appreciate the detailed explanation and links Eric. That makes sense now. I'm coming at this from node based audio environments and it's often difficult to grasp why certain things behave differently (or are named similarly, but act differently) or why some things I'm used to having around aren't ...
- Thu Apr 15, 2021 4:09 pm
- Forum: Feature Requests
- Topic: Distributer/router (opposite 'input selector')
- Replies: 7
- Views: 29042
Re: Distributer/router (opposite 'input selector')
I believe I can provide a more clear example of a practical need for both an input and output selector. If you're using any sort of time based process) that relies only on a momentary input, (such as Micro Buffer RGB) and use an input selector (many > 1), you will instantly cut the output off when s...
- Thu Apr 15, 2021 12:43 pm
- Forum: Feature Requests
- Topic: Broken/missing Links
- Replies: 17
- Views: 57527
Re: Broken/missing Links
I also think this is a much needed feature. It would be great if there was a media library in Magic that let you view all assets in your project and do things like relink media and even batch swap out modules (myFX 2020 with myFX 2021). However, perhaps a simple solution for an improved missing file...
- Wed Apr 14, 2021 5:28 am
- Forum: Feature Requests
- Topic: Distributer/router (opposite 'input selector')
- Replies: 7
- Views: 29042
Re: Distributer/router (opposite 'input selector')
I understand how the input selector works, but had believed that processing resources were used for all chains connected to it regardless of which was selected and that there would be a processing benefit to having a selector before routing to fx. Did some test the other day and could swear there wa...
- Tue Apr 13, 2021 8:48 am
- Forum: Feature Requests
- Topic: Distributer/router (opposite 'input selector')
- Replies: 7
- Views: 29042
Re: Distributer/router (opposite 'input selector')
Sure. Let's say the user wishes to do the following: Dynamically route video signal to either FX 1, FX2 or FX3. and modulate the index. As I understand it: Current solution with Input Selector: Requires that all fx are active as I'd have to route the video through 3 fx connected to an input selector...
- Mon Apr 12, 2021 4:16 am
- Forum: Feature Requests
- Topic: Distributer/router (opposite 'input selector')
- Replies: 7
- Views: 29042
Distributer/router (opposite 'input selector')
I'd like to have the ability to 'route' signal out to one of several outputs. Basically the opposite of input selector. Seems like an obvious candidate for a module, so I'm guessing there is a technical reason this doesn't exist, but would be quite useful. Example: 1 input 8 outputs Index selects wh...
- Mon Apr 12, 2021 4:10 am
- Forum: Feature Requests
- Topic: Ability to group modules into 'macro' modules
- Replies: 5
- Views: 11121
Re: Ability to group modules into 'macro' modules
Yep, logically it's similar and isn't a critical request. But it makes much more sense to me to have organization within a scene itself separate from global scenes. Some ideas to explain a bit further in case it's something you wish to think more about. Currently workflow would be: 1. Select some mo...
- Sun Apr 11, 2021 1:29 pm
- Forum: Feature Requests
- Topic: Ability to group modules into 'macro' modules
- Replies: 5
- Views: 11121
Re: Ability to group modules into 'macro' modules
After reading and thinking about Scene modules a bit, I don't think it covers the use case I was after, though they're extremely useful. The issue with Scene modules is that they are global as far as I understand. This is an excellent feature for things that should be global. But, what I'm after is ...
- Sun Apr 11, 2021 2:44 am
- Forum: Feature Requests
- Topic: Ability to group modules into 'macro' modules
- Replies: 5
- Views: 11121
Re: Ability to group modules into 'macro' modules
Thanks Eric. That's great. It seems I misunderstood that and will give the manual another look. Would be great if those 'project's' were somehow visible in the drop down insert menu. Would be nice to be able to double-click a scene module and go to it and also go back after edits. Perhaps I've misse...
- Sat Apr 10, 2021 3:27 pm
- Forum: Feature Requests
- Topic: Ability to group modules into 'macro' modules
- Replies: 5
- Views: 11121
Ability to group modules into 'macro' modules
I love working in Magic, though I'm really missing the ability to create some logic using several modules and pack it into a 'macro' module that can be easily moved around, copy pasted and saved for later use. It would help to keep the structure from becoming messy and also to reuse them in differen...
- Sat Apr 10, 2021 3:18 pm
- Forum: General Discussion
- Topic: Luminosity masks to separate highlights, midtones + shadows
- Replies: 0
- Views: 5142
Luminosity masks to separate highlights, midtones + shadows
Can any one point me in the right direction as to how to create luminosity masks in Magic? I'd essentially like to get shadows, midtones and highlighs split for independent processing. I've been experimenting a bit with luma keys, masks and inverts as a starting point for highlights and shadows, tho...
- Wed Apr 07, 2021 3:50 am
- Forum: Feature Requests
- Topic: Ability for text module to receive filename string
- Replies: 2
- Views: 8267
Re: Ability for text module to receive filename string
Makes sense. Thanks
- Wed Apr 07, 2021 3:48 am
- Forum: General Discussion
- Topic: Converting GLSL to Magic
- Replies: 2
- Views: 6235
Re: Converting GLSL to Magic
Thanks Eric. Good to know it's doable, but sounds like it will require more than simply reformatting the controls. Will put it on the back burner for now and return to it when I have some more time. Cheers