After "resetting all settings" in the help menu - all my projects fail to load
"error: failed to load".
Search found 37 matches
- Sun Jul 03, 2022 1:48 am
- Forum: General Discussion
- Topic: Can't Open any File
- Replies: 2
- Views: 2303
- Sun Jul 03, 2022 1:38 am
- Forum: General Discussion
- Topic: Can't Open any File
- Replies: 2
- Views: 2303
Can't Open any File
I saved a project, and upon opening it again, Magic is showing the default empty scene. I then made a simple test save file of just a polygon plugged in. Tried to open that, and still blank project file is loaded. Finally, I decided to open some of the sample projects, and they load empty as well. I...
- Fri Oct 08, 2021 12:46 am
- Forum: Feature Requests
- Topic: Midi Device Detection
- Replies: 1
- Views: 10913
Midi Device Detection
I'm not sure how to search if this was previously mentioned: Currently, software I use alongside MMV waits until I assign a MIDI device before I can use it, then I can open up MMV and it automatically "absorbs" any devices that haven't been claimed by currently open software. If I open MMV...
- Sat Aug 07, 2021 5:30 pm
- Forum: General Discussion
- Topic: Hard Cut Playlist
- Replies: 2
- Views: 2861
Re: Hard Cut Playlist
True, yet ignoring the fact of a "third" scene... even if the input is repeated (such as a double entry to the same scene) it'll hard cut to that scene. Moreso, if a scene is already in focus, a secondary input to that scene will restart the scene's node at 0 position. Perhaps I'll look in...
- Sat Aug 07, 2021 3:29 pm
- Forum: General Discussion
- Topic: Hard Cut Playlist
- Replies: 2
- Views: 2861
Hard Cut Playlist
When I have scenes in the playlist to choose from (set to crossfade at 5sec), sending an input during a transition will stop in the middle of the transition, and hard cut to the other scene selected. Is there a way to over-ride this function and "wait" until the transition completes before...
- Sat Jun 12, 2021 10:05 pm
- Forum: General Discussion
- Topic: Guide for using OSC
- Replies: 6
- Views: 4314
Re: Guide for using OSC
The method I've used for operating the playlist from an external OSC source is as follows: Software (in this case "Chataigne"): Ensure a module is sending across OSC to the local address (ie 127.0.0.1) The custom message that OSC should be sending = /myMessage (or something similar) Set th...
- Sat Apr 17, 2021 9:56 pm
- Forum: General Discussion
- Topic: Identifying audio bands
- Replies: 6
- Views: 3567
Re: Identifying audio bands
Are you looking to stay within Magic, or are you interested in open-source software, externally?
I happen to use a program called "chataigne" that can easily break bands into sections, and send across OSC nicely into magic.
I happen to use a program called "chataigne" that can easily break bands into sections, and send across OSC nicely into magic.
- Thu Feb 25, 2021 7:22 pm
- Forum: Feature Requests
- Topic: Minimize module, keep Bypass & Power
- Replies: 2
- Views: 3791
Re: Minimize module, keep Bypass & Power
I see that this is standard for "Null" modules. Great workaround, very helpful.
- Thu Feb 25, 2021 7:10 pm
- Forum: Feature Requests
- Topic: Minimize module, keep Bypass & Power
- Replies: 2
- Views: 3791
Minimize module, keep Bypass & Power
A function suggestion for workflow - when minimizing a module, keep its bypass and power buttons available for quick access, instead of having to maximize the module, bypass or power toggle, then minimize again.
- Mon Jan 25, 2021 3:22 am
- Forum: General Discussion
- Topic: Color on 3D Model obj Files?
- Replies: 1
- Views: 1647
Re: Color on 3D Model obj Files?
Perhaps this has been discussed in a previous thread:
https://magicmusicvisuals.com/forums/vi ... odel#p9995
https://magicmusicvisuals.com/forums/vi ... odel#p9995
- Wed Jan 20, 2021 7:14 pm
- Forum: General Discussion
- Topic: Live video issue
- Replies: 2
- Views: 1819
Re: Live video issue
I use OBS and Magic at the same time. If I have a video capture device as a source in OBS that uses the camera, and I open up Magic Music Visuals, the camera will be unavailable to use elsewhere. I would suggest restarting your PC/Mac, and only opening Magic Music Visuals. Try to add your elGato cam...
- Thu Dec 31, 2020 5:04 am
- Forum: General Discussion
- Topic: Spout Sender in 64bit
- Replies: 5
- Views: 4366
Re: Spout Sender in 64bit
I just had to dig a little deeper into the updates, and I found what I needed. There is a 64 bit version available, for spoutsender modules.
- Thu Dec 31, 2020 2:51 am
- Forum: General Discussion
- Topic: Spout Sender in 64bit
- Replies: 5
- Views: 4366
Spout Sender in 64bit
Previous to Magic 2.3, I was able to run a spoutsender32.dll as a module. Now that Magic is risen to exclusively 64bit, I cannot seem to find a replacement module in 64bit that would operate in the same fashion. Is this a topic I should bring to the spout forums, instead of here? Thanks for your hel...
- Mon Dec 14, 2020 10:20 pm
- Forum: General Discussion
- Topic: OSC value selection in Playlist
- Replies: 4
- Views: 6659
Re: OSC value selection in Playlist
This was exactly what I was looking for. I missed that part of guide and assumed I would have to assign each value separately for each scene. Thanks x1000 for your help and quick response!
-Scott
-Scott
- Mon Dec 14, 2020 9:05 pm
- Forum: General Discussion
- Topic: OSC value selection in Playlist
- Replies: 4
- Views: 6659
Re: OSC value selection in Playlist
When learning the MIDI/OSC parameter to trigger the scene in the playlist, it is only receiving the fact that I'm sending a message to that address, via that port. Even if I change the int value that I'm sending, the scene still triggers. However, it works normals when sending OSC elsewhere to affec...
- Mon Dec 14, 2020 8:40 pm
- Forum: General Discussion
- Topic: OSC value selection in Playlist
- Replies: 4
- Views: 6659
OSC value selection in Playlist
When sending OSC arguments to modules in Magic, I can adjust values exactly how there appear when sent. (ie 0.1 or 2.5 etc) However, I'd like to control the playlist scenes. When linking a parameter, the only information that is sent is "/address , type of value (int32), and port". Is ther...
- Sun Dec 13, 2020 11:48 pm
- Forum: General Discussion
- Topic: y variable?
- Replies: 6
- Views: 5668
Re: y variable?
All definitions are locally defined. If you have not specified what "y" is determined to be, then it will not know what you mean when you make an "if/else y" statement. May I ask what you want "Y" to be? You could create a global parameter called "Yvalue" for ...
- Sun Dec 13, 2020 11:33 pm
- Forum: Feature Requests
- Topic: Retain 3D Desaturation
- Replies: 1
- Views: 8346
Retain 3D Desaturation
While HSBcolor and RGBcolor modules will retain the depth information of geometries, I find only the 2D Effect "HueSaturation" module to have the ability to remove color saturation to yield a more grey-toned image. Is there a work-around to keep depth information while desaturating the inp...
- Sat Dec 05, 2020 6:53 pm
- Forum: General Discussion
- Topic: Triggering Instances
- Replies: 4
- Views: 3944
Triggering Instances
I'm looking for a clever way to use a MIDI input button to "power" a module, such as a media-video file, or even a scene module in such a way that further button presses would make multiple instances of the module being activated. Basically: iterator defining translation X,Y,Z with trigger...
- Tue Nov 24, 2020 7:02 am
- Forum: Feature Requests
- Topic: 3D Extrusion
- Replies: 2
- Views: 4319
3D Extrusion
I'd like to add solid depth to 2D objects in a "Z" direction, such that, when rotated thru a rotate axis module, would retain 3D information. Example would include polygons that have thickness, spinning logos from an image module, or even text with observable thickness. Of course these obj...
- Mon Nov 23, 2020 2:01 pm
- Forum: General Discussion
- Topic: Magic v2.22 still available for download
- Replies: 2
- Views: 2262
Re: Magic v2.22 still available for download
I currently have projects written using FFGL, as well as 32bit spout senders. Are there plans in the future to include at least FFGL compatibility in 64bit Magic?
-Scott
-Scott
- Sat Nov 14, 2020 6:14 pm
- Forum: General Discussion
- Topic: MIDI switching
- Replies: 1
- Views: 1561
MIDI switching
Hello, I'm looking for a solution to the following case: I have 5 midi keys (1,2,3,4,5) and I'd like them to toggle a multimix module, in such a way that the output "sticks" until another midi replaces. I recognize that the playlist operates like this, yet I'd like to use it in a module, u...
- Wed Oct 07, 2020 10:48 pm
- Forum: General Discussion
- Topic: Midi value not triggering.
- Replies: 2
- Views: 1920
Re: Midi value not triggering.
This worked! Thank you!
My output from my instrument is not adjustable, so I sent it again thru my translator with a 20ms delay between note on and note off output. Magic is now receiving the data as intended, and displaying the correct values.
My output from my instrument is not adjustable, so I sent it again thru my translator with a 20ms delay between note on and note off output. Magic is now receiving the data as intended, and displaying the correct values.
- Wed Oct 07, 2020 6:06 pm
- Forum: General Discussion
- Topic: Midi value not triggering.
- Replies: 2
- Views: 1920
Midi value not triggering.
I'm experiencing a connectivity issue between an electronic drum kit, and Magic. I've narrowed it down to Magic not interpreting the signal correctly. When I send the MIDI information to another translator, magic still receives 0 as an input. When I use it directly - the same issue. Other devices su...
- Fri Sep 18, 2020 7:45 pm
- Forum: General Discussion
- Topic: GPU utilization
- Replies: 9
- Views: 3857
Re: GPU utilization
I need to reach someone to fix my license key. I did switch to 32bit to utilize freeframe 1.5s... but when switching back to 64 bit, it says my key is inactive, and I cannot deactivate the 32 since it claims "you can only do this 4time a year" I only have one machine. My 2080ti is the card...
- Fri Sep 18, 2020 3:09 pm
- Forum: General Discussion
- Topic: GPU utilization
- Replies: 9
- Views: 3857
Re: GPU utilization
Yes, that person's project and setup is very similar to mine. However, I ran into an issue when attempting the solution of fading a mix module to "0", and linking the power of the other modules that would be active during any value above "0%". My issue is that the input source re...
- Fri Sep 18, 2020 4:49 am
- Forum: General Discussion
- Topic: GPU utilization
- Replies: 9
- Views: 3857
Re: GPU utilization
I keep everything at 1280x720 for all my inputs, as my master output (locked to).
- Fri Sep 18, 2020 1:50 am
- Forum: General Discussion
- Topic: GPU utilization
- Replies: 9
- Views: 3857
Re: GPU utilization
For the GPU - when the scene is blank, at rest, I get 1800-2000fps. When I start to add effects and load it, the frame rate drops down to about 25-30 fps, and the "3D" output reads only 40-50% The other metrics stay really low at 8-10% usage. My current workflow seems to bog down when I ad...
- Wed Sep 16, 2020 4:58 am
- Forum: General Discussion
- Topic: GPU utilization
- Replies: 9
- Views: 3857
GPU utilization
I'm running 32 bit magic thru a 2080ti, with only a few heavy modules. The fps drops to about 20-25, yet my GPU resources show its not even using 50% of my graphics card. Resolution is 1280x720
Please advise,
Scott
Please advise,
Scott
- Mon Sep 14, 2020 4:31 am
- Forum: General Discussion
- Topic: Spout Sender Module
- Replies: 1
- Views: 1790
Spout Sender Module
Is there a module like SPECIAL > spoutReceiver, but instead, a sender? I'd like to send an spout output in the middle of my chain, process it in another software, and bring it back in via spout receiver, and continue my chain.
-Scott
-Scott
- Wed Aug 26, 2020 9:43 pm
- Forum: General Discussion
- Topic: Hold Modifier vs. Timer
- Replies: 3
- Views: 2393
Hold Modifier vs. Timer
Hello, I'm trying to set up a series of modules that have their POWER parameter linked to a MIDI input, in such a way that the module stays in an "ON" state for 10 seconds, and then switches off. Basically, a midi key is struck once, and the module is powered for 10 seconds. Further presse...
- Thu Jul 16, 2020 5:25 pm
- Forum: General Discussion
- Topic: Slow Fade Trigger
- Replies: 3
- Views: 2561
Re: Slow Fade Trigger
I found a solution to my unique situation. I loaded my desired effect into one scene, and then in a master scene, I use that same trigger to toggle the power of that scene's reference. Therefore, each time I power the scene, it resets until I call it again. I then layer the unaltered scene under it ...
- Thu Jul 16, 2020 5:03 pm
- Forum: General Discussion
- Topic: Slow Fade Trigger
- Replies: 3
- Views: 2561
Re: Slow Fade Trigger
This setup makes sense, but it seems to only be one-shot. As inthe trigger value alone increase by 1 each time, then to 2 3 4 etc.... when you inc to 0, then clamp to a max of one with an inverter, it starts at 1, waits for the trigger to go to 0, then never resets again after further triggers. I gu...
- Thu Jul 16, 2020 2:03 pm
- Forum: General Discussion
- Topic: Slow Fade Trigger
- Replies: 3
- Views: 2561
Slow Fade Trigger
Hello, I've been using control parameters such as "Ramp (linear)", "Delay" "Sine Oscillator" etc.... I'm looking to create a situation where I trigger a note at velocity 127, and it immediately starts a sequence that = 1.0 and fades to 0.0 over a course of 10 seconds. A...
- Fri Jun 05, 2020 11:30 pm
- Forum: General Discussion
- Topic: Multi Keys, One control parameter.
- Replies: 2
- Views: 2203
Multi Keys, One control parameter.
I'm looking for a workflow, where I have two sources to switch between - source A and source B. Source A is always visible unless I press any of 10 MIDI key inputs, then only source B would show. Any tips or tricks? Currently a mix only accepts one input at a time, so that won't do. I have multi inp...
- Sat May 30, 2020 5:08 pm
- Forum: General Discussion
- Topic: Shadertoy Conversion Help
- Replies: 5
- Views: 5017
Re: Shadertoy Conversion Help
Thanks! I looked into it, and have successfully converted some shadertoys, however I'm having difficulty with the syntax to point to an incoming media source. It seems that "iChannel0' is not defined when ported over. When I correct it, it creates an ISF that is output only. Is there any litera...
- Sat May 30, 2020 4:57 am
- Forum: General Discussion
- Topic: Shadertoy Conversion Help
- Replies: 5
- Views: 5017
Shadertoy Conversion Help
I've had luck pulling shadertoys into .glsl files and loading them into Magic. However, when I encounter a toy that has multiple "buffers" and layers, I'm not sure how to write that into one single shader file. My example would be this following toy: (how do I get this into a file for GLSL...