Search found 1124 matches
- Sat Jul 18, 2026 6:24 am
- Forum: General Discussion
- Topic: Odd Graphics Memory release behavior
- Replies: 1
- Views: 67
Re: Odd Graphics Memory release behavior
In my 500 scene test project it takes about 6 seconds to enable LASIGM and, based on memory status, takes about 6 seconds for new project. Disabling LASIGM took about 1 second, based on watching the memory status display. LASIGM with with project uses around 6GB or memory.
- Thu Jul 09, 2026 8:09 pm
- Forum: General Discussion
- Topic: Dither glitch zig zag lines
- Replies: 12
- Views: 406
Re: Dither glitch zig zag lines
Sorry about that, I've had that VIDVOX Displace ISF for so long, I assumed everyone would have it. Here's a link:
https://editor.isf.video/shaders/5e7a80 ... 18206ded2e
https://editor.isf.video/shaders/5e7a80 ... 18206ded2e
- Thu Jul 09, 2026 1:19 pm
- Forum: General Discussion
- Topic: Dither glitch zig zag lines
- Replies: 12
- Views: 406
Re: Dither glitch zig zag lines
For a possibly more performant and certainly more flexible Rutt-Etra like effect, you can do most of it in Magic with just a Displace.
To test out other shaders: https://editor.isf.video/
To test out other shaders: https://editor.isf.video/
- Sat Jun 27, 2026 12:35 pm
- Forum: General Discussion
- Topic: Advanced beat detection/reaction and how that might work
- Replies: 5
- Views: 395
Re: Advanced beat detection/reaction and how that might work
This is my understanding of beats. You can start with.. 1. Filtered audio - filter to a ( very ) specific frequency that reliably corresponds to the beat -- this mostly what I do. 2. Audio analysis - I did some experiments a long time ago and it seems Terry has made some inroads with OSC into Magic....
- Fri Jun 19, 2026 7:54 am
- Forum: General Discussion
- Topic: no stereo input
- Replies: 3
- Views: 286
Re: no stereo input
A stereo source will always available as two channels in Magic. A 5.1 source would be available as 6 channels. It has always been this way. For audio files and stereo sources you will need two rows in Input Sources - if you only have one slot, just add another for the second channel. Screenshot 2026...
- Thu Jun 18, 2026 3:54 pm
- Forum: General Discussion
- Topic: no stereo input
- Replies: 3
- Views: 286
Re: no stereo input
Are you Windows or Mac? Loaded audio or sound device? Hardware or virtual cable? If a stereo input comes into magic, it comes in as left and right, it's never mixed it to a single channel.
- Sun Jun 07, 2026 10:03 pm
- Forum: General Discussion
- Topic: Global parameter names that partially match ExprTk reserved words break expressions upon renaming
- Replies: 0
- Views: 279
Global parameter names that partially match ExprTk reserved words break expressions upon renaming
When a global parameter name contains a substring that matches an ExprTk reserved word (or vice versa), renaming that global corrupts any Expression modifier that references it. The rename operation appears to perform a naive string substitution rather than matching whole tokens, causing reserved wo...
- Sat May 30, 2026 7:44 am
- Forum: Feature Requests
- Topic: Add mousewheel controls for font size and true zoom
- Replies: 3
- Views: 730
Re: Add mousewheel controls for font size and true zoom
I would be comfortable will all your suggestions, Terry, but I don't have to code it!
That didn't happen in 2.0 or 2.5 but, as you know, I forever live in hope.In 2015 Eric wrote:Zooming out will have to wait for Magic 2.0 though, as it will require a major UI redesign.(Post)
- Sun May 24, 2026 9:43 am
- Forum: Feature Requests
- Topic: ISF: "My input count" as a local Internal
- Replies: 6
- Views: 731
Re: ISF: "My input count" as a local Internal
Ah, yes. I did misunderstand - good that you clarified. So I could replace any drop-down or long parameter with an internal that sets the source count from the number of inputs. That would work where all the inputs were the same.
- Sat May 23, 2026 11:27 pm
- Forum: Feature Requests
- Topic: ISF: "My input count" as a local Internal
- Replies: 6
- Views: 731
Re: ISF: "My input count" as a local Internal
Here's my take if I understand correctly. I can see a benefit to this but it would break the ISF standard and possibly its stateless requirement. Other apps are happy to break the standard (Synesthesia) but doing that precludes the ISF editor and website and any other ISF apps from our toolset. Wher...
- Wed May 20, 2026 11:15 pm
- Forum: General Discussion
- Topic: Black screen when opening magic
- Replies: 2
- Views: 298
Re: Black screen when opening magic
Perhaps you've accidentally enabled "Magic Windows Options > Start in full screen"? Just do Ctrl+F to exit.
- Thu May 07, 2026 2:56 pm
- Forum: General Discussion
- Topic: Additional Modules Folder and GLSLShader Expansion Pack
- Replies: 6
- Views: 620
Re: Additional Modules Folder and GLSLShader Expansion Pack
You don't use Help->Additional Folders for GLSLShader unless you convert them to ISF. GLSLShader can open shaders from any location on your HD and Magic will remember where you last them opened from. If you can find them in Finder you can find them from the GLSLShader node. You manage them just like...
- Mon May 04, 2026 6:19 pm
- Forum: General Discussion
- Topic: Magic 2.5 locking up
- Replies: 5
- Views: 567
Re: Magic 2.5 locking up
I already had GPU-Z installed. gpu-z-01.gif gpu-z-02.gif gpu-z-03.gif ~ I tried a graphics driver reset while Magic was running slow - FPS recovered briefly before falling again. As I surmised, the GPU load drops from 33% to 4% when the slow-down happens. The other params are what I would have expec...
- Mon May 04, 2026 4:57 pm
- Forum: General Discussion
- Topic: Magic 2.5 locking up
- Replies: 5
- Views: 567
Re: Magic 2.5 locking up
I have also been experiencing intermittent slowdowns for several weeks, although I use Windows. I have been reluctant to post because I haven't been able to reliably replicate the issue or find evidence that Magic is the cause, although it has always been running when the slowdowns occur. The slowdo...
- Thu Apr 30, 2026 10:08 pm
- Forum: General Discussion
- Topic: Heap corruption 2.5
- Replies: 3
- Views: 417
Re: Heap corruption 2.5
No, even if I add a null, select it, new scene, ctrl up, a new node appears, new project, crash. Disabling all my module paths, it still crashes.
- Thu Apr 30, 2026 9:23 pm
- Forum: General Discussion
- Topic: Heap corruption 2.5
- Replies: 3
- Views: 417
Heap corruption 2.5
Consistently crash 2.5 with a heap corruption exception in ntdll.dll. Steps:
- New project.
- Add any node.
- Select node.
- New scene.
- CTRL+Up
- File->New
- Save changes = No
- Tue Apr 28, 2026 4:12 pm
- Forum: Feature Requests
- Topic: Model Context Protocol
- Replies: 1
- Views: 358
- Sat Apr 25, 2026 8:33 am
- Forum: Feature Requests
- Topic: Model Context Protocol
- Replies: 1
- Views: 358
Model Context Protocol
Some graphics applications (Affinity,, Blender, Canva) are starting to implement MCP servers for connection to LLMs. I very much doubt Magic is setup to expose its innards to language models but if it's going to stay in the AI race then I would bet on this being the way to go.
- Sun Apr 12, 2026 8:32 pm
- Forum: User-Submitted Videos
- Topic: No man, *you* took the acid
- Replies: 2
- Views: 575
Re: No man, *you* took the acid
¯\_(ツ)_/¯
LOL - nice one.
LOL - nice one.
- Tue Mar 31, 2026 4:58 pm
- Forum: Feature Requests
- Topic: Feature Request: Option to connect own LLM API key (e.g. Claude) in Magic's AI Shader Generator
- Replies: 2
- Views: 1052
Re: Feature Request: Option to connect own LLM API key (e.g. Claude) in Magic's AI Shader Generator
Awesome - that shader list is really impressive, especially for single-pass. Curl noise, fluid dynamics, Delaunay mesh... not easy stuff. Post some pics? A few things though: Magic already includes pro-level models in the built-in AI, so the quality bar is pretty high by default and means we don't h...