Search found 1124 matches

by Sadler
Sat Jul 18, 2026 6:24 am
Forum: General Discussion
Topic: Odd Graphics Memory release behavior
Replies: 1
Views: 66

Re: Odd Graphics Memory release behavior

In my 500 scene test project it takes about 6 seconds to enable LASIGM and, based on memory status, takes about 6 seconds for new project. Disabling LASIGM took about 1 second, based on watching the memory status display. LASIGM with with project uses around 6GB or memory.
by Sadler
Thu Jul 09, 2026 8:09 pm
Forum: General Discussion
Topic: Dither glitch zig zag lines
Replies: 12
Views: 405

Re: Dither glitch zig zag lines

Sorry about that, I've had that VIDVOX Displace ISF for so long, I assumed everyone would have it. Here's a link:
https://editor.isf.video/shaders/5e7a80 ... 18206ded2e
by Sadler
Thu Jul 09, 2026 1:19 pm
Forum: General Discussion
Topic: Dither glitch zig zag lines
Replies: 12
Views: 405

Re: Dither glitch zig zag lines

For a possibly more performant and certainly more flexible Rutt-Etra like effect, you can do most of it in Magic with just a Displace.

Screenshot 2026-07-09 141001.png
Screenshot 2026-07-09 141001.png (338.02 KiB) Viewed 249 times

To test out other shaders: https://editor.isf.video/
by Sadler
Sat Jun 27, 2026 12:35 pm
Forum: General Discussion
Topic: Advanced beat detection/reaction and how that might work
Replies: 5
Views: 395

Re: Advanced beat detection/reaction and how that might work

This is my understanding of beats. You can start with.. 1. Filtered audio - filter to a ( very ) specific frequency that reliably corresponds to the beat -- this mostly what I do. 2. Audio analysis - I did some experiments a long time ago and it seems Terry has made some inroads with OSC into Magic....
by Sadler
Fri Jun 19, 2026 7:54 am
Forum: General Discussion
Topic: no stereo input
Replies: 3
Views: 286

Re: no stereo input

A stereo source will always available as two channels in Magic. A 5.1 source would be available as 6 channels. It has always been this way. For audio files and stereo sources you will need two rows in Input Sources - if you only have one slot, just add another for the second channel. Screenshot 2026...
by Sadler
Thu Jun 18, 2026 3:54 pm
Forum: General Discussion
Topic: no stereo input
Replies: 3
Views: 286

Re: no stereo input

Are you Windows or Mac? Loaded audio or sound device? Hardware or virtual cable? If a stereo input comes into magic, it comes in as left and right, it's never mixed it to a single channel.
by Sadler
Sun Jun 07, 2026 10:03 pm
Forum: General Discussion
Topic: Global parameter names that partially match ExprTk reserved words break expressions upon renaming
Replies: 0
Views: 279

Global parameter names that partially match ExprTk reserved words break expressions upon renaming

When a global parameter name contains a substring that matches an ExprTk reserved word (or vice versa), renaming that global corrupts any Expression modifier that references it. The rename operation appears to perform a naive string substitution rather than matching whole tokens, causing reserved wo...
by Sadler
Sat May 30, 2026 7:44 am
Forum: Feature Requests
Topic: Add mousewheel controls for font size and true zoom
Replies: 3
Views: 730

Re: Add mousewheel controls for font size and true zoom

I would be comfortable will all your suggestions, Terry, but I don't have to code it! :D
In 2015 Eric wrote:Zooming out will have to wait for Magic 2.0 though, as it will require a major UI redesign.(Post)
That didn't happen in 2.0 or 2.5 but, as you know, I forever live in hope.
by Sadler
Sun May 24, 2026 9:43 am
Forum: Feature Requests
Topic: ISF: "My input count" as a local Internal
Replies: 6
Views: 731

Re: ISF: "My input count" as a local Internal

Ah, yes. I did misunderstand - good that you clarified. So I could replace any drop-down or long parameter with an internal that sets the source count from the number of inputs. That would work where all the inputs were the same.
by Sadler
Sat May 23, 2026 11:27 pm
Forum: Feature Requests
Topic: ISF: "My input count" as a local Internal
Replies: 6
Views: 731

Re: ISF: "My input count" as a local Internal

Here's my take if I understand correctly. I can see a benefit to this but it would break the ISF standard and possibly its stateless requirement. Other apps are happy to break the standard (Synesthesia) but doing that precludes the ISF editor and website and any other ISF apps from our toolset. Wher...
by Sadler
Wed May 20, 2026 11:15 pm
Forum: General Discussion
Topic: Black screen when opening magic
Replies: 2
Views: 297

Re: Black screen when opening magic

Perhaps you've accidentally enabled "Magic Windows Options > Start in full screen"? Just do Ctrl+F to exit.
by Sadler
Thu May 07, 2026 2:56 pm
Forum: General Discussion
Topic: Additional Modules Folder and GLSLShader Expansion Pack
Replies: 6
Views: 617

Re: Additional Modules Folder and GLSLShader Expansion Pack

You don't use Help->Additional Folders for GLSLShader unless you convert them to ISF. GLSLShader can open shaders from any location on your HD and Magic will remember where you last them opened from. If you can find them in Finder you can find them from the GLSLShader node. You manage them just like...
by Sadler
Mon May 04, 2026 6:19 pm
Forum: General Discussion
Topic: Magic 2.5 locking up
Replies: 5
Views: 567

Re: Magic 2.5 locking up

I already had GPU-Z installed. gpu-z-01.gif gpu-z-02.gif gpu-z-03.gif ~ I tried a graphics driver reset while Magic was running slow - FPS recovered briefly before falling again. As I surmised, the GPU load drops from 33% to 4% when the slow-down happens. The other params are what I would have expec...
by Sadler
Mon May 04, 2026 4:57 pm
Forum: General Discussion
Topic: Magic 2.5 locking up
Replies: 5
Views: 567

Re: Magic 2.5 locking up

I have also been experiencing intermittent slowdowns for several weeks, although I use Windows. I have been reluctant to post because I haven't been able to reliably replicate the issue or find evidence that Magic is the cause, although it has always been running when the slowdowns occur. The slowdo...
by Sadler
Thu Apr 30, 2026 10:08 pm
Forum: General Discussion
Topic: Heap corruption 2.5
Replies: 3
Views: 417

Re: Heap corruption 2.5

No, even if I add a null, select it, new scene, ctrl up, a new node appears, new project, crash. Disabling all my module paths, it still crashes.
by Sadler
Thu Apr 30, 2026 9:23 pm
Forum: General Discussion
Topic: Heap corruption 2.5
Replies: 3
Views: 417

Heap corruption 2.5

Consistently crash 2.5 with a heap corruption exception in ntdll.dll. Steps:
  1. New project.
  2. Add any node.
  3. Select node.
  4. New scene.
  5. CTRL+Up
  6. File->New
  7. Save changes = No
[EDIT] Happens in 2.33 too!
by Sadler
Tue Apr 28, 2026 4:12 pm
Forum: Feature Requests
Topic: Model Context Protocol
Replies: 1
Views: 358

Re: Model Context Protocol

by Sadler
Sat Apr 25, 2026 8:33 am
Forum: Feature Requests
Topic: Model Context Protocol
Replies: 1
Views: 358

Model Context Protocol

Some graphics applications (Affinity,, Blender, Canva) are starting to implement MCP servers for connection to LLMs. I very much doubt Magic is setup to expose its innards to language models but if it's going to stay in the AI race then I would bet on this being the way to go.
by Sadler
Sun Apr 12, 2026 8:32 pm
Forum: User-Submitted Videos
Topic: No man, *you* took the acid
Replies: 2
Views: 575

Re: No man, *you* took the acid

¯\_(ツ)_/¯

LOL - nice one.
by Sadler
Tue Mar 31, 2026 4:58 pm
Forum: Feature Requests
Topic: Feature Request: Option to connect own LLM API key (e.g. Claude) in Magic's AI Shader Generator
Replies: 2
Views: 1052

Re: Feature Request: Option to connect own LLM API key (e.g. Claude) in Magic's AI Shader Generator

Awesome - that shader list is really impressive, especially for single-pass. Curl noise, fluid dynamics, Delaunay mesh... not easy stuff. Post some pics? A few things though: Magic already includes pro-level models in the built-in AI, so the quality bar is pretty high by default and means we don't h...