Search found 971 matches

by Sadler
Mon Jan 08, 2018 12:00 am
Forum: General Discussion
Topic: Starfield modification (FOR command SOLVED)
Replies: 8
Views: 4919

Re: Starfield modification (FOR command), custom blocks

Yes the Starfield is a bit limited but that doesn't mean one can't do a wide range of visuals with it. If you have read the manual then you'll know you can use any sprite, still or animated, as a particle. There are plenty of examples out there of more sophisticated particle systems but very few are...
by Sadler
Sun Jan 07, 2018 5:20 pm
Forum: Feature Requests
Topic: Option for the text string to follow the current scene name
Replies: 2
Views: 4580

Re: Option for the text string to follow the current scene n

Perhaps interesting for debug or testing. Also: %MIDI_NOTE% and similar %{GLOBAL}% %SYS_TIME% would be nice to have (and it would be nice to have date/time in shaders) %LAST_TWEET% %SCENE_PATH% including the folders in which the current scene exists %SCENE_TIME% the number of seconds the scene has b...
by Sadler
Sun Jan 07, 2018 5:04 pm
Forum: General Discussion
Topic: Input Selector reacting on audio best Modifiers
Replies: 1
Views: 2273

Re: Input Selector reacting on audio best Modifiers

Trigger on bass, Wrapped to the number of input modules perhaps with a small Hold to stop it switching too erratically. Perhaps not everyone's 'best' but certainly one of my faves.
by Sadler
Sun Jan 07, 2018 4:53 pm
Forum: General Discussion
Topic: Some newbie questions (ADD BLEND, SOLVED)
Replies: 5
Views: 3722

Re: Some newbie questions (ADD BLEND, modify Starfield)

If you're working with multiple layers you will need another Blend module for each additional layer. It would be nice for the Blend module to blend multiple inputs together but currently it works only with two.
additive_blend.magic
Adding the primary colours...
(2.52 KiB) Downloaded 306 times
by Sadler
Mon Jan 01, 2018 10:11 pm
Forum: General Discussion
Topic: Some newbie questions (ADD BLEND, SOLVED)
Replies: 5
Views: 3722

Re: Some newbie questions (ADD BLEND, modify Starfield)

The manual is probably a better place to look for answers on... Shaders Starfield circles never were more bright if they accumulated in the screen Additive blending of white+white won't give white+ (on most displays), it can only give you white - i.e (1,1,1) + (1,1,1) doesn't give (2,2,2) but (1,1,1...
by Sadler
Sat Dec 30, 2017 10:16 am
Forum: Feature Requests
Topic: Text module more versatile
Replies: 5
Views: 5785

Re: Text module more versatile

Depending on how you display your various texts, the translate text technique might work for you. Details in this thread: https://magicmusicvisuals.com/forums/viewtopic.php?f=2&t=1441#p6720 This technique would allow you to group a number of characters (or words) in a single text module and disp...
by Sadler
Thu Dec 28, 2017 8:56 pm
Forum: General Discussion
Topic: How can I make white solid with a colored image ?
Replies: 3
Views: 3454

Re: How can I make white solid with a colored image ?

I've tried with a couple of green screened videos here. Throwing together a Brightness/Contrast (0.9/0.0) with a Posterise (1.0) seems to consistently give a completely white object. Knock the green screen out with a ChromaKey or ReplaceColour. YMMV depending on the quality of your green screen and ...
by Sadler
Thu Dec 28, 2017 5:01 pm
Forum: Feature Requests
Topic: Permit feedback around a series of modules
Replies: 17
Views: 13549

Re: Permit feedback around a series of modules

Bigfug has updated his plugins to 64 bit for Resolume. They work in Magic Music Visuals 64 bit! Includes feedback, power (spectrum), scope (waveform) and glitch. Not so important in MMV now but simple to use.
by Sadler
Thu Dec 21, 2017 8:23 pm
Forum: Feature Requests
Topic: Particle Audio Visualizer
Replies: 3
Views: 4923

Re: Particle Audio Visualizer

No problem, it is difficult to know what knowledge folks come to the table with. Here are some specific steps to change one bar on the spectrum... Edit (for example) scene "High - R" in the 30 band example project. Select everything after the scale nodes and move them to the right to make ...
by Sadler
Thu Dec 21, 2017 2:45 pm
Forum: User-Submitted Videos
Topic: Live edited video using Magic and a Livid Base II
Replies: 6
Views: 5392

Re: Live edited video using Magic and a Livid Base II

This shows a great mix of pre-rendered shots, live performance and reactive glitching. I'm often tempted to use text in this way but always shy away from it because of the cheese factor but you've definitely pulled it off without a hint of cheddar but instead energy in with the vibe. This takes m4so...
by Sadler
Sun Dec 17, 2017 5:39 pm
Forum: Feature Requests
Topic: Particle Audio Visualizer
Replies: 3
Views: 4923

Re: Particle Audio Visualizer

Have a look in the example projects from the help menu and look for the 30 band spectrum. Instead of changing the height of a rectangle change the vertical position of a dot.
by Sadler
Fri Dec 15, 2017 8:00 am
Forum: General Discussion
Topic: Magic v2.11
Replies: 2
Views: 2620

Re: Magic v2.11

by Sadler
Mon Dec 11, 2017 8:43 pm
Forum: User-Submitted Videos
Topic: Juan Tellez - Filter 1 [MACH037] MACHINE: VDMO visuals
Replies: 2
Views: 3873

Re: Juan Tellez - Filter 1 [MACH037] MACHINE: VDMO visuals

This kept my interest for a good proportion of the piece even though it didn't change all that much. I realise that sounds like (very) faint praise but I did like its feel and its evolution through the track. Certainly the monochrome nature suited the beat and the title but a few bigger changes in t...
by Sadler
Fri Dec 08, 2017 7:53 pm
Forum: General Discussion
Topic: syphon, midi, adjusting audio reactivity
Replies: 9
Views: 9076

Re: syphon, midi, adjusting audio reactivity

Currently there is only a single Syphon/Spout output per application instance. Not directly but you could set-up a meta-scene that allowed you to preview all the scenes through an input selector. Similarly you could reasonably preview, I would say, nine scenes in a meta-scene that arranged scenes i...
by Sadler
Sat Dec 02, 2017 4:41 pm
Forum: General Discussion
Topic: syphon, midi, adjusting audio reactivity
Replies: 9
Views: 9076

Re: syphon, midi, adjusting audio reactivity

Hey Dan, Can i route syphon source into Magic visualizer? Yes, search for SyphonClient in the user guide. In what ways can i control Magic visualizer with midi? You can use virtually any midi controller to control most aspects necessary for performance. You can also record midi performance. How much...
by Sadler
Thu Nov 30, 2017 7:17 am
Forum: General Discussion
Topic: Timecode on scene
Replies: 9
Views: 7476

Re: Timecode on scene

Awesome thanks Eric - I wouldn't have worked that out by myself. Nice one!

by Sadler
Wed Nov 29, 2017 4:39 pm
Forum: General Discussion
Topic: Timecode on scene
Replies: 9
Views: 7476

Re: Timecode on scene

It is x*fntSize/tmp+os.

Where 'x' is the input from the Ramp, 'fntSize' is the font size matching the Text module and 'tmp' is the fudge-factor to reduce the digits down so they just fit in the screen. 'os' is the offset to pull the digits to the beginning when x = 0.
by Sadler
Tue Nov 28, 2017 10:28 pm
Forum: General Discussion
Topic: Timecode on scene
Replies: 9
Views: 7476

Re: Timecode on scene

Something like this should work, but something is causing a blank digit and the tens don't sync quite right. Perhaps the Ramp isn't suitable for timing. More likely is that my fudge-factor (tmp Global) in the Expression is probably inadequate. Counter.png The JPG module has FPS which, if you had ten...
by Sadler
Mon Nov 27, 2017 3:50 pm
Forum: Feature Requests
Topic: programmatic mechanism for generating/modifying scenes
Replies: 8
Views: 7311

Re: programmatic mechanism for generating/modifying scenes

I would guess that in the space of 11,800 combinations, not many, at least you couldn't predict which, would be aesthetically pleasing. Certainly, when I am composing a scene I must have fine control of almost every single parameter. In some cases, if parameters aren't exact, there's nothing to see ...
by Sadler
Mon Nov 13, 2017 9:54 pm
Forum: Feature Requests
Topic: Add selected Folder Panel scenes as Scene modules
Replies: 8
Views: 10976

Re: Add selected Folder Panel scenes as Scene modules

Only challenge is providing the context and location. Drag and drop, of course, is the UI mechanism designed, precisely to provide context and location. I can certainly imagine dragging and dropping filtered module names onto the work-area to the exact position required. Every current operation (re...
by Sadler
Sun Nov 12, 2017 12:54 pm
Forum: General Discussion
Topic: complete newbie question
Replies: 6
Views: 4163

Re: complete newbie question

Hey Marko, If you want to achieve exactly what's in the video then, yes, just put a "threshold" modifier on the "volume" source applied to a "Media File" speed parameter. The threshold will go to 1 when the audio volume meets the chosen threshold and will otherwise be z...
by Sadler
Sat Nov 04, 2017 3:03 pm
Forum: Feature Requests
Topic: Add selected Folder Panel scenes as Scene modules
Replies: 8
Views: 10976

Re: Add selected Folder Panel scenes as Scene modules

I am all for less clutter. I understand that a right click menu gives context and location for the operations, however, it has become a black hole sucking every feature into its core, consuming context menus, effects, media, transforms, scenes and cut'n'paste. This will get worse if you implement pr...
by Sadler
Wed Nov 01, 2017 2:31 pm
Forum: Feature Requests
Topic: Add selected Folder Panel scenes as Scene modules
Replies: 8
Views: 10976

Re: Add selected Folder Panel scenes as Scene modules

Certainly scene folders would be a convenient place to re-use scenes from. Might encourage heavy scene embedding though! :shock: I would also like ways to drag and drop other modules. This is where the idea for a ' last used ' panel came from. This drag n drop functionality could be the same mechani...
by Sadler
Tue Oct 24, 2017 7:13 am
Forum: General Discussion
Topic: audio to image except waveform and spectrum
Replies: 1
Views: 2354

Re: audio to image except waveform and spectrum

Check out the user submitted videos, especially those by artnik, which demonstrate sophisticated response to notes and beats. To have Magic respond to music it must first be available as an input source. After that you can attenuate almost any parameter using volume, frequency, pitch, tone and midi ...
by Sadler
Thu Oct 19, 2017 9:45 am
Forum: User-Submitted Videos
Topic: Revolution of Love
Replies: 4
Views: 6338

Re: Revolution of Love

Hope you enjoy it :) I do :D. Can't have too much love in the universe. I like that there are many scenes and its a great showcase. Despite that, you've got a very consistent aesthetic so the many scenes don't detract for me. Did you mask in Magic or MadMapper? LEDs are fabulous - give a nice diago...
by Sadler
Fri Oct 13, 2017 10:36 am
Forum: User-Submitted Videos
Topic: Don't Be Scared -
Replies: 7
Views: 6950

Re: Don't Be Scared - somewhat fixed!

Not perfect but...
blood.magic
(3.17 KiB) Downloaded 451 times
by Sadler
Fri Oct 13, 2017 8:21 am
Forum: User-Submitted Videos
Topic: Don't Be Scared -
Replies: 7
Views: 6950

Re: Don't Be Scared - somewhat fixed!

The stop-frame stuff is fun. Trump is too scary. I'd leave out the text or use a different font and twitch it to hell.
by Sadler
Wed Oct 11, 2017 8:49 pm
Forum: Feature Requests
Topic: Copy and paste to existing project
Replies: 3
Views: 4672

Copy and paste to existing project

If one copies nodes to the clipboard one is able to paste them into a new project, no problem. However, if one copies nodes and then opens another project the clipboard is cleared. Oftentimes when experimenting in a new project I'd like to copy the nodes into a new scene in an existing project. Can ...
by Sadler
Wed Oct 04, 2017 8:25 pm
Forum: User-Submitted Videos
Topic: Music Video - Trip through a forest in Gjerstad Norway
Replies: 4
Views: 5558

Re: Music Video - Trip through a forest in Gjerstad Norway

All those verticals are crying out for geometric distortion.
by Sadler
Mon Sep 18, 2017 3:28 pm
Forum: Feature Requests
Topic: Permit feedback around a series of modules
Replies: 17
Views: 13549

Re: Permit feedback around a series of modules

When they become available, remind me to investigate :). Resolume Beta became public today and although many of their FFGL effects have been subsumed into the application proper, there are a few, presumably 64bit, plugins in the beta install. All of these seem to work in 64bit Magic! Only customers...
by Sadler
Thu Sep 14, 2017 3:10 pm
Forum: General Discussion
Topic: Background Image in rhythm with Music ?
Replies: 5
Views: 4241

Re: Background Image in rhythm with Music ?

Values are suggestions! ;)
by Sadler
Thu Sep 14, 2017 1:54 pm
Forum: General Discussion
Topic: Background Image in rhythm with Music ?
Replies: 5
Views: 4241

Re: Background Image in rhythm with Music ?

Yup, Transform Scale XY, Source: 80kHz, Peak, Scale 0.5, Offset 1. Values are suggestions. Other stuff would need After FX or similar.
by Sadler
Tue Sep 12, 2017 10:00 am
Forum: User-Submitted Videos
Topic: VRLENS MONITORS Mirrorbox Video Kaleidoscopes
Replies: 4
Views: 7203

Re: VRLENS MONITORS Mirrorbox Video Kaleidoscopes

Would like to see something like this in the flesh because the video doesn't grab me. Don't get me wrong, its a very interesting idea and execution but I would have hoped to see more surprising kaleidoscopic interaction between the visuals and the mirrors and the viewers eye. I've watched through a ...
by Sadler
Mon Sep 11, 2017 9:52 pm
Forum: General Discussion
Topic: Rolling Horizontal Text Credits
Replies: 7
Views: 4481

Re: Rolling Horizontal Text Credits

Add an offset modifier according to the length of your text and where you want it to start, To control the scrolling speed, adjust the Increase modifier up or down for the first method or the ramp*scale modifiers for the looping method.
by Sadler
Mon Sep 11, 2017 8:11 pm
Forum: General Discussion
Topic: Rolling Horizontal Text Credits
Replies: 7
Views: 4481

Re: Rolling Horizontal Text Credits

To have a Text module scroll on X, add an increase modifier to Translate X (+ve or -ve depending on scroll direction).

If you want a loop add a scale modifier after a ramp modifier on the X parameter of the Translate module instead.
by Sadler
Sun Sep 10, 2017 5:09 pm
Forum: General Discussion
Topic: Rolling Horizontal Text Credits
Replies: 7
Views: 4481

Re: Rolling Horizontal Text Credits

You can scroll text in any direction with the transform node, even in the z-plane...

by Sadler
Mon Sep 04, 2017 10:43 am
Forum: Feature Requests
Topic: Linked Comps
Replies: 2
Views: 4676

Linked Comps

If one has a midi configuration or a post processing module or a set of utility scenes or a number of other commonly used globals or scenes or folders that one wants to use across all projects one can save out whatever one needs to a new comp and Magic does a damn good job of handling dependencies o...
by Sadler
Thu Aug 17, 2017 5:11 pm
Forum: General Discussion
Topic: Is there a solution?
Replies: 3
Views: 3320

Re: Is there a solution?

Try this...
gentle_wiggle.jpg
gentle_wiggle.jpg (17.92 KiB) Viewed 3307 times
by Sadler
Thu Aug 17, 2017 12:25 pm
Forum: General Discussion
Topic: Is there a solution?
Replies: 3
Views: 3320

Re: Is there a solution?

Translate X or/and Y -> Random (smallish number) -> Smooth (smallish number). If the translate is directly before the output it will look like camera shake.

Or, create a Global called "Wiggle", apply Random+Smooth and use it wherever.
by Sadler
Mon Aug 07, 2017 9:46 pm
Forum: User-Submitted Videos
Topic: Another magic midi
Replies: 3
Views: 6733

Re: Another magic midi

Pretty awesome with personality peeping through the various instruments. Nice one.
by Sadler
Thu Aug 03, 2017 9:20 pm
Forum: General Discussion
Topic: multiple scenes masked
Replies: 2
Views: 2878

Re: multiple scenes masked

Simples!
3_masks.jpg
3_masks.jpg (65.47 KiB) Viewed 2875 times
by Sadler
Mon Jul 31, 2017 3:46 pm
Forum: Feature Requests
Topic: "Replace all instances" for a GLSLShader or Image file
Replies: 11
Views: 9911

Re: "Replace all instances" for a GLSLShader or Image file

Having just (well, more in the process of) moving to a laptop, changed file locations can be frustrating. I appreciate the way Resolume handles it in that when you locate a missing file it offers to fix all other missing files from that directory (quite satisfying when you get a bunch fixed!). I avo...
by Sadler
Fri Jul 28, 2017 3:36 pm
Forum: General Discussion
Topic: Ribbons problem
Replies: 2
Views: 2859

Re: Ribbons problem

That particular shader is multi-buffer (in this case 2). Magic doesn't yet support multi-buffers. There are many shaders like this so I think it is on the Magic radar but Merlin knows when. However, you can grab the ribbons from Buf A into a GLShader file and it will partially display. Give it an Au...
by Sadler
Wed Jul 26, 2017 3:30 pm
Forum: General Discussion
Topic: Noob question, RGB-Channel-Split/Shift
Replies: 1
Views: 2398

Re: Noob question, RGB-Channel-Split/Shift

There are many ways to set up glitch effects.

The absolute simplest is to add Convergence from the IFS->Glitch category.
by Sadler
Fri Jul 21, 2017 7:19 pm
Forum: General Discussion
Topic: Freebie ! Style app for windows free today !
Replies: 1
Views: 2535

Re: Freebie ! Style app for windows free today !

It is quite good but be warned - it can take days for HD video even of relatively modest length. Also, there isn't any temporal cohesion so resultant videos look like a PS filter has been applied to each frame - which is what has been done really. Worth a download though.
by Sadler
Thu Jul 20, 2017 1:13 pm
Forum: General Discussion
Topic: Feedback effect - how would I achieve this:
Replies: 3
Views: 3712

Re: Feedback effect - how would I achieve this:

Feedback.jpg
Feedback.jpg (161.09 KiB) Viewed 3697 times
by Sadler
Tue Jul 11, 2017 9:22 am
Forum: General Discussion
Topic: 3D model -ve scaling
Replies: 5
Views: 6560

Re: 3D model -ve scaling

It would seem this is standard behaviour for a number of 3D applications. One can get around it by having double-sided faces or by re-winding the mesh, neither of which are suitable for Magic (IMHO). So while it is convenient to flip models with negative scaling, one is probably better off rotating ...
by Sadler
Fri Jul 07, 2017 9:32 pm
Forum: General Discussion
Topic: 3D model -ve scaling
Replies: 5
Views: 6560

3D model -ve scaling

Has anyone done this? Apply negative scaling in any dimension by any amount to a 3D model and it turns dark. Perhaps it is getting its normals flipped. Now scale by a negative amount in another dimension so two negative dimensions - the object comes back. Apply -ve scaling in a third dimension and i...
by Sadler
Wed Jul 05, 2017 3:40 pm
Forum: Feature Requests
Topic: preset manager for each scene
Replies: 4
Views: 7533

Re: preset manager for each scene

Scene presets would certainly reduce the need for many InputSelectors in some of my scenes and it would be great to see parameter blending included though I can imagine that would be challenging to get smooth results in many situations. There have been previous requests for the option to have global...
by Sadler
Wed Jul 05, 2017 2:45 pm
Forum: Feature Requests
Topic: Last 10 nodes palette
Replies: 4
Views: 6084

Re: Last 10 nodes palette

Yes, a keyboard-searchable menu, I think, is essential with the ever growing list of nodes but not mutually exclusive to a drag and drop history/clipboard. The node search has been requested before I believe. I would like to request both UI features.
by Sadler
Sun Jul 02, 2017 2:38 pm
Forum: Feature Requests
Topic: Last 10 nodes palette
Replies: 4
Views: 6084

Last 10 nodes palette

I think it would be efficient to have a panel with icons for the last 10 used nodes used which could be dragged and dropped onto the work area. There could be options for permanence and exclusion for favourites and one-off effects respectively. It could be combined with macro and preset systems and ...
by Sadler
Sun Jul 02, 2017 1:51 pm
Forum: General Discussion
Topic: General beginner question
Replies: 3
Views: 4411

Re: General beginner question

There are several types of programming paradigms: structured, functional, declarative, object etc. which, to some extent are important to graphics programming but in terms of shaders, in my opinion at least, mean very little to understanding highly parallel programming. In this regard I would recomm...
by Sadler
Tue Jun 27, 2017 11:04 pm
Forum: Feature Requests
Topic: Respecting alpha
Replies: 3
Views: 5010

Re: Respecting alpha

I guess I should have searched more thoroughly :oops: viewtopic.php?f=2&t=355&hilit=premultiplied

But worthy of a bump, no? Thanks Eric.
by Sadler
Sat Jun 24, 2017 6:47 pm
Forum: Feature Requests
Topic: Respecting alpha
Replies: 3
Views: 5010

Respecting alpha

I can't find a way to apply certain simple effects to a png with transparency. If I do, the effect gets applied to the whole background. Take this image to test with : invert_test.png If I take two copies and try to invert one I get this: invert_test_result_01.png If I then try to lighten the other ...
by Sadler
Thu Jun 15, 2017 10:32 am
Forum: User-Submitted Videos
Topic: DRUMS OF WAR! - Interactive Demo
Replies: 8
Views: 9151

Re: DRUMS OF WAR! - Interactive Demo

Funny yet not. Congratulations on achieving a cohesive aesthetic throughout but with plenty of scene changes. Nice to see some good use of MagicaVoxel in there.
by Sadler
Tue Jun 13, 2017 8:52 pm
Forum: General Discussion
Topic: More info on how to use Spout ?
Replies: 5
Views: 6933

Re: More info on how to use Spout ?

If you go to http://spout.zeal.co/ you'll see a long list of programs that support Spout. Unfortunately there aren't any options for capturing the desktop. If you check out the forums there, someone has used vvvv to capture and send to spout. Another option might be vMix which can capture the deskto...
by Sadler
Sat Jun 10, 2017 9:56 pm
Forum: General Discussion
Topic: Key - live video
Replies: 16
Views: 11679

Re: Key - live video

Just found a webcam app that offers (but doesn't quite deliver for me, YMMV) background removal. I guess given a good camera and the right conditions it might work more consistently than my attempts. https://www.tridef.com/products/smartcam The background removal moved the mask too much but it is st...
by Sadler
Fri Jun 09, 2017 9:37 am
Forum: General Discussion
Topic: Graphic Performance Issues
Replies: 3
Views: 3465

Re: Graphic Performance Issues

According to VCBM.net the discrete and on-board are not that far apart (1486 vs 1941) and not really all that great. The fact that your GPU memory is greyed out tells me your probably using the on-board. The Radeon may have better GL drivers and is about 30% more powerful than the Iris so based just...
by Sadler
Fri Jun 02, 2017 6:21 pm
Forum: Feature Requests
Topic: Populate Playlist
Replies: 10
Views: 10965

Re: Populate Playlist

+1 for "Add Folder to playlist" or "Replace Playlist with Folder"
by Sadler
Tue May 30, 2017 4:24 pm
Forum: User-Submitted Videos
Topic: Calming Kaleidoscope
Replies: 5
Views: 6166

Re: Calming Kaleidoscope

For kaleidoscopes some of these are pretty nice if you like kaleidoscopes but the events and changes in the music, subtle as they are, should be reflected in the visual in my opinion, for the visuals to add to the experience. When the music changes but the visuals don't or worse if the visuals chang...
by Sadler
Tue May 30, 2017 4:15 pm
Forum: General Discussion
Topic: Few noob questions :)
Replies: 7
Views: 5223

Re: Few noob questions :)

Yes the built in Wave module has few options but don't discount it without experimenting further with additional effects and transforms.
waves.jpg
waves.jpg (137.57 KiB) Viewed 5130 times
waves2.jpg
waves2.jpg (106.15 KiB) Viewed 5130 times
There are also several wave type effects on interactiveshaderformat.com.
by Sadler
Mon May 29, 2017 1:44 pm
Forum: Feature Requests
Topic: Populate Playlist
Replies: 10
Views: 10965

Populate Playlist

Currently it is easy to remove multiple scenes to the playlist but not so easy to add. I suggest that there be more ways to add scenes to the playlist. It is such an obvious feature I'd be surprised if it is not already on your to-do list. Right click menu on scene tab or a scenes in Folder view -> ...
by Sadler
Mon May 29, 2017 9:26 am
Forum: General Discussion
Topic: Video Stream module bug?
Replies: 18
Views: 11077

Re: Video Stream module bug?

If this was me having this problem I would install a codec pack (maybe k-lite) and see what happened. The I'd use process explorer to see if files were failing to load. I'd look at task manager to see if processes were staying in memory and what CPU, memory and disk they were using. I'd see if ffmpe...
by Sadler
Sun May 28, 2017 10:34 am
Forum: User-Submitted Videos
Topic: Rock improv music utilizing Magic
Replies: 3
Views: 4671

Re: Rock improv music utilizing Magic

Yeah, the combination of green screen and the guitar-cam is cool and I really like how the green screens have been used to create portals into another universe like a spaceship through a wormhole.
by Sadler
Sun May 28, 2017 10:14 am
Forum: General Discussion
Topic: Synch the start and ending of a video
Replies: 2
Views: 3207

Re: Synch the start and ending of a video

When you render out a video or image sequence the output video will be synced with audio but, otherwise, it is a bit tricky. The audio window is perhaps a little ambiguous since audio is intended to modulate the visuals but you can't really use it to run a live show with multiple audio tracks. You c...
by Sadler
Fri May 19, 2017 11:54 pm
Forum: User-Submitted Videos
Topic: Recent gig
Replies: 5
Views: 6788

Re: Recent gig

It is all a bit too easy with Visikord which I spout into Magic. I don't use much of what the program offers except the kinect capture. There's a 30 day trial if you want to try it yourself. Davor, the developer is a nice chap and quite receptive of VJ needs. It is not perfect but it has been solid ...
by Sadler
Fri May 19, 2017 12:48 pm
Forum: Feature Requests
Topic: "Add Black Background" option
Replies: 5
Views: 5200

Re: "Add Black Background" option

Save the code into a text file (e.g. RemoveAlpha.txt) and load the text file into the GLShader module.
by Sadler
Wed May 17, 2017 10:45 pm
Forum: Feature Requests
Topic: Label colors
Replies: 1
Views: 3556

Re: Label colors

If you search for colour (or color) in the forum you'll find a few discussions on the merits or otherwise of colour in the UI.
by Sadler
Tue May 16, 2017 12:54 pm
Forum: Feature Requests
Topic: "Add Black Background" option
Replies: 5
Views: 5200

Re: "Add Black Background" option

Use this GLShader to remove the alpha:

Code: Select all

void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
	vec2 uv = fragCoord.xy / iResolution.xy;
    vec4 tex = texture(iChannel0,uv);
	fragColor = vec4(tex.xyz, 1.0);
}
by Sadler
Wed May 10, 2017 7:35 pm
Forum: User-Submitted Videos
Topic: Recent gig
Replies: 5
Views: 6788

Re: Recent gig

Yes, capturing through a Kinect camera and mixing in MMV. I had wanted to do the complete night in MMV but it being a 10 hour session I had to break out Resolume too. I have fun in both programs but I find I can be much more creative in Magic. At one point there was at least four different layers of...
by Sadler
Wed May 03, 2017 12:20 pm
Forum: User-Submitted Videos
Topic: Recent gig
Replies: 5
Views: 6788

Recent gig

I VJ'd at the weekend (Sat 29 Apr 2017) and tried to take some video. I'll have to make more effort next time to get better footage but these dancers were having such fun I thought I'd post despite the quality.
by Sadler
Wed May 03, 2017 11:39 am
Forum: User-Submitted Videos
Topic: my VJ showreel
Replies: 3
Views: 3955

Re: my VJ showreel

That's a great reel and nice to see a snippet of magic in there at the end. I need to get a reel done myself but tend to be a bit lax at recording my sessions.
by Sadler
Thu Apr 27, 2017 8:53 am
Forum: User-Submitted Videos
Topic: Abstract Maker V1 (With source)
Replies: 3
Views: 5067

Re: Abstract Maker V1 (With source)

AbstractCurves (http://abstractcurves.com/) is quite nice and can generate stills with alpha. If you can come up with a magic project to emulate AC and have it animated that would be quite nice ;)
by Sadler
Wed Apr 26, 2017 3:39 pm
Forum: General Discussion
Topic: Can Magic render video + audio, or just video ?
Replies: 2
Views: 2593

Re: Can Magic render video + audio, or just video ?

Audio files that are imported into Magic MV are rendered to the exported along with video. Audio from another application or external is not (cannot be) exported because the export process is not real-time or synchronised to live audio. See here: https://magicmusicvisuals.com/downloads/Magic_UsersGu...
by Sadler
Tue Apr 25, 2017 2:26 pm
Forum: General Discussion
Topic: Real-Time Light Painting with Magic ?
Replies: 4
Views: 5954

Re: Real-Time Light Painting with Magic ?

I'm sure I saw (at least one) fragment shader that that implemented painting with light though I can't find one now that doesn't use multiple buffers. You could find a feedback shader and a webcam and a torch.
by Sadler
Fri Mar 31, 2017 8:38 pm
Forum: Feature Requests
Topic: Colors to help oversight
Replies: 6
Views: 6610

Re: Colors to help oversight

Just a couple more things regarding midi visibility and sub-scenes: 1 whenever a sub-scene is active, its midi assignments will respond. For example, midi assigned in post processing will be active in all comps using it. 2 if you just have to have controlled values visible , plonk them in a global f...
by Sadler
Thu Mar 30, 2017 9:01 am
Forum: Feature Requests
Topic: Colors to help oversight
Replies: 6
Views: 6610

Re: Colors to help oversight

I respect the developer's efforts to keep the application's branded aesthetic consistent and professional. However, I believe there is a growing list of suggestions on how to improve the UI including the use of colour, even from myself (e.g. colours in annotation and status display). For me, the obj...
by Sadler
Mon Mar 27, 2017 11:54 am
Forum: Feature Requests
Topic: place images in the editor
Replies: 2
Views: 4688

Re: place images in the editor

In this post (viewtopic.php?f=4&t=1110) I suggested a few real-time additions to annotations. An image would be useful mostly for documentation but also, perhaps, for midi or OSC layouts for the current scene.
by Sadler
Tue Mar 14, 2017 1:57 pm
Forum: Feature Requests
Topic: ISF Bump Distortion Z parameter and Playlist entries
Replies: 20
Views: 16372

Re: ISF Bump Distortion Z parameter and Playlist entries

I too will find your IFS++ useful - thank you Nik.
by Sadler
Fri Mar 10, 2017 2:08 pm
Forum: User-Submitted Videos
Topic: Magic Keyboard source
Replies: 6
Views: 8089

Re: Magic Keyboard source

I gave it a quick try out and it worked perfectly. Don't have too much use for visualising midi myself but it is interesting nonetheless. There's another thread requesting a repeater type module (https://magicmusicvisuals.com/forums/viewtopic.php?f=4&t=1204) which, if a range of midi notes or CC...
by Sadler
Wed Mar 08, 2017 10:04 pm
Forum: General Discussion
Topic: MIDI clock from audio
Replies: 16
Views: 29560

Re: MIDI clock from audio

Further info: It sends the clock if I set the midi feature to Beat Clock / 2 (3 and 4)
by Sadler
Tue Mar 07, 2017 1:26 pm
Forum: User-Submitted Videos
Topic: Pixel Light Wall (With Source)
Replies: 4
Views: 4701

Re: Pixel Light Wall (With Source)

Very sparkly - very pro - and native to boot.
by Sadler
Tue Mar 07, 2017 1:14 pm
Forum: Feature Requests
Topic: A repeater module would be awesome !!!!!
Replies: 14
Views: 14824

Re: A repeater module would be awesome !!!!!

A "module that collected transforms back up the chain" could preserve transform order.
Actually, the offsets are unnecessary
Actually, the offsets are unnecessary
Repeat_Transform.jpg (15.9 KiB) Viewed 14131 times
by Sadler
Sun Mar 05, 2017 4:17 pm
Forum: Feature Requests
Topic: A repeater module would be awesome !!!!!
Replies: 14
Views: 14824

Re: A repeater module would be awesome !!!!!

Since it isn't possible (yet!) to apply globals as modifier parameters I've set the global position offsets to the same midi control to make it easier to change in realtime.
cascading_transforms.magic
(3.25 KiB) Downloaded 707 times
cloner2.png
cloner2.png (180.51 KiB) Viewed 14175 times
by Sadler
Sun Mar 05, 2017 10:36 am
Forum: Feature Requests
Topic: A repeater module would be awesome !!!!!
Replies: 14
Views: 14824

Re: A repeater module would be awesome !!!!!

There is an exemplar in the FFGL world provided free from Hive8 - Horizontal Clone cloner.png There is also the Array effect already in MMV though this has only translation for its clones. Another way to do this is to have cascading globals which use previous globals then add to them - you can build...
by Sadler
Fri Mar 03, 2017 4:32 pm
Forum: General Discussion
Topic: Is it possible to render 4K videos?
Replies: 5
Views: 4035

Re: Is it possible to render 4K videos?

It is a little less convenient but rendering to PNG is the way to go here. Just tested a 3840x2160 render and put it back together with ffmpeg. It's definitely not real-time even for a simple waveform. ffmpeg -r 60 -f image2 -s 3840x2160 -i pic%04d.png -vcodec libx264 -crf 25 -pix_fmt yuv420p test.mp4
by Sadler
Fri Mar 03, 2017 10:45 am
Forum: User-Submitted Videos
Topic: Personal Purgatory/Therapy via the latest Beta
Replies: 2
Views: 3351

Re: Personal Purgatory/Therapy via the latest Beta

Creepy but harmonious juxtapositions - more purgatory than therapy - nice one.
by Sadler
Thu Mar 02, 2017 8:07 pm
Forum: General Discussion
Topic: MIDI clock from audio
Replies: 16
Views: 29560

Re: MIDI clock from audio

Nice app - thanks for making it available. Reads audio from Virtual Audio Cable no problem through live button so no need for queuing tracks. The MIDI is not working so well for me. The beat square next to the BPM indicator seems to be ticking close to the music and the module auto-learns the clock ...
by Sadler
Mon Feb 27, 2017 7:29 pm
Forum: User-Submitted Videos
Topic: new WIP video to my track "Turbulence of time II"
Replies: 15
Views: 10964

Re: new WIP video to my track "Turbulence of time II"

Blur the ellipse before multiplying it to get a soft edge. Or use a vignette IFS before the radial blur.
by Sadler
Mon Feb 27, 2017 3:59 pm
Forum: General Discussion
Topic: Dancing Robot
Replies: 1
Views: 2314

Re: Dancing Robot

1) This is a demo file remember. It is possibly demonstrating using scenes within scenes. The limbs are in separate scenes for two reasons as far as I can tell, a) because they are reused (two times each) in the main scene and, b) the relocation of the anchor-point (centre of rotation) is done in th...
by Sadler
Mon Feb 27, 2017 3:28 pm
Forum: User-Submitted Videos
Topic: new WIP video to my track "Turbulence of time II"
Replies: 15
Views: 10964

Re: new WIP video to my track "Turbulence of time II"

Here's one way to do infinite zooming equations:
zooming_equations.magic
(2.46 KiB) Downloaded 460 times
by Sadler
Mon Feb 27, 2017 11:32 am
Forum: User-Submitted Videos
Topic: new WIP video to my track "Turbulence of time II"
Replies: 15
Views: 10964

Re: new WIP video to my track "Turbulence of time II"

I'm impressed with your tenacity to get textured models into MMV - they look great. The wormhole widget rotating in the corner looks like an A most of the time. The type-on effect is good - would be nice to see it native to MMV. Also like the equations though these might look more mysterious with an...
by Sadler
Mon Feb 20, 2017 1:45 pm
Forum: General Discussion
Topic: Video scale according to sound
Replies: 2
Views: 3223

Re: Video scale according to sound

In a word, scale. What I often do is add a global, e.g. BassScale which responds to bass audio offset by one which I apply to both X and Y of a scale module. To emulate the video you posted you could add a radial blur with a threshold on bass. Another way is to apply a bulge effect reactive to audio.
by Sadler
Sun Feb 19, 2017 2:52 pm
Forum: General Discussion
Topic: Scale with something that is a bit offscreen
Replies: 13
Views: 8701

Re: Scale with something that is a bit offscreen

Hello OldNick - I find audio support in Magic to be very robust, though I am not using Sonar. I use an audio player while creating and testing and a line from the DJ when performing. Here's the setup I use from MediaMonkey to Magic. MediaMonkey send its audio to the input of VB-Audio which is forwar...
by Sadler
Sat Feb 18, 2017 5:31 pm
Forum: General Discussion
Topic: Is there a way to sum Audio inputs?
Replies: 5
Views: 4376

Re: Is there a way to sum Audio inputs?

Two transforms in series would allow you to add two channels for rotation, position and scaling. Two AudioToImage modules can be blended together to combine channels.
by Sadler
Fri Feb 17, 2017 4:59 pm
Forum: General Discussion
Topic: Time-based activity
Replies: 17
Views: 8646

Re: Time-based activity

vezer is currently mac only. IanniX is available for all three platforms.

https://www.iannix.org/en/whatisiannix/
by Sadler
Fri Feb 17, 2017 1:33 pm
Forum: General Discussion
Topic: Time-based activity
Replies: 17
Views: 8646

Re: Time-based activity

If you want to work in MMV and have exact but organic responses to music and then replay it without interaction you could perform with a midi controller and record the midi. You can then use that midi file to replay the recorded interaction many times. starts at nothing, builds to max volume then di...